Implement Mouse Click in Repast Simphony(Java) - repast-simphony

I want to implement the a model including a functionality that allows me to do various things by clicking the mouse on its interface. However I am not able to find any out if mouse click is possible to be implemented on the Repast Simphony based Model. Please help.

The mouse click can be implemented in Repast. Just go to Import projects -> Other-> Import Repast Example Models-> Mousetrap.
This model allows the user to use mouse left/right click as well as Scroll. The classes in the model would be helpful :)

Related

Simple way to create a pop-up window with react-native?

The goal is a simple and clean implementation to build a pop-up window similar to the search-filters from the YouTube-App, see picture. Tapping on the half-transparent border should close the pop-up. The same pop-up is supposed to be called from several screens (within nested navigation-structures) and just give back the choices to the respective screen.
I did quite some search and documentation reading, so I seem to have the following four options:
Use an Alert window and heavily modifying the alert message, but this option does not allow me to cancel by clicking on the transparent area.
Using some promising-looking component which is very beta like react-native-popupwindow is not really an option either.
Use a modal component which claims to be a simple way to present content above an enclosing view. According to How to dim a background in react native modal? and Tap outside of modal to close modal (react-native-modal)" this seems to be a possible option.
However, some people say that you should rather use Overlay and use Modal only as a last resort.
Please advice which of the solutions you tested in real life. What do you suggest? Maybe there is even an easier solution?
Related question(s) here on StackOverflow:
Transparent overlay in React Native
Modal is totally your way to go.
My personal choice would be https://github.com/react-native-community/react-native-modal which has the best performances and flexibility overall.

Embedded camera in Xamarin Forms

I have a client that adamantly insists on a solution with embedded camera in terms of having a ContentPage with an camera stream and custom buttons and icons, similar to https://github.com/pierceboggan/Moments, or at very least as I understand it seeing as it is a Snapchat clone. And my client wants similar swipe capabilities as to how navigation works in Snapchat.
However, as far as I can tell most of what is utilized in that solution has been deprecated.
I have suggested using the Media Plugin https://github.com/jamesmontemagno/MediaPlugin but they're not satisfied with the camera being pushed on the stack.
I've looked into implementing it natively and using dependency injections but it appears to be an overwhelming amount of work just to implement the most basic functions, particularly for Android's Camera2.
I'm hoping someone can provide me with good news of an easier alternative or an alteration to either Moments or Media Plugin or anything similar that will facilitate the requirements or if my only option is time consuming and complex?
From the code of Moment, you can do what you want to achieve. I did this for iOS.
You will have to create a custom renderer to display the camera page. You will be able to add buttons on top of it.
You could try this example which use custom renderer to add a take photo button and switch camera button on the camera view. Which is able to use on iOS and Android platform.
Main Page:
Camera View with custom button page:

Implement a slide-sidebar like Tinder.app

Does anyone can open Tinder.app?
Well, the app implements a simple-but-slick animation effect when the user taps on the top-left menu icon button. The focal points of this animation are:
Status bar fades out/in based on when the left menu sidebar is opening or closing;
When the left menu sidebar is opened there's a little bounce effect of the main view controller just slide to right;
When the left menu is opened, if you try to close it you can see there's a little bounce of the main view controller that shows the right sidebar (the "All Matches" view controller).
I've just cloned ECSlidingViewController repo and played a little with it but unfortunately it seems that (out-of-the-box) it have only classic animations and not those bounce animations I said before I'm trying to achieve.
Does anyone knows how to implement something like that? Thanks.
You can find many ways to do this, you can wirte your own code to do this. But there are many free work available, which may helpful. And you will not try to reinvent the wheel.
IIViewDeckController
AppCoda
JTRevealSlidebar
SASlideMenu
JA Slide Panel
BenHall
SlideNavigationController
There are plenty more available, but above mentioned are easy to use and having demo project also.

Bringing up the iPad keyboard which is predominantly symbols

Apologies in advance if this is answered but I genuinely couldn't find it. I'm trying to bring up the keyboard type on iPad which appears when pressing the "#+=" button. I've tried going through all the types on the docs and I'm sure that this wasn't successful. Am I missing something or does the user have to click this button every time?
Edit: this question was closed as "off-topic" because it didn't include code or ideas or what I've tried already... Therefore for a bit of extra detail, I used EVERY keyboard type that is available on the docs e.g.
theTextField.keyboardType = UIKeyboardTypeNumberPad;
This did not yield the results that I require, which is the keyboard plane that appears when you press the #+= button because I wanted users to go straight to that one.
Unfortunately, this is impossible. It's not a keyboard type you want, it's a keyboard plane. There is no public API to switch or in any way access the keyboard planes.
One solution could be to create your own keyboard with the symbols you want. Another solution would be to open the keyboard and then generate a touch event that will switch the keyboard plane. However, this would be complicated, non-portable and a bit dangerous.
You have no ability to affect the built-in keyboards.
You can however create your own custom input view which you would set on the inputView of your text editing view before you make it first responder. Then iOS will show this view instead.
Have a look at this project of mine which implemented a "Morse keyboard" (April Fool's joke), but demonstrates how to achieve a custom keyboard that still interacts with a text field as you'd expect. http://www.cocoanetics.com/2012/04/dtmorsekeyboard-tutorial/

Add a close button to NSTabviewitem

I have a application with a tab view when the user clicks in the menu for example "client data" I generate a tab programmaticaly. Now I want to subclass the tab view to add a close button for each NSTabviewitem. If you don't have an answer you could help with documentation or sample code
I know this question is ancient, but...
I spent some time trying to add buttons to NSTabViewItems with a custom subclass, and as far as I can tell it's not really possible. NSTabViewItem simply isn't customizable enough to do the job.
My suggestion is to take a look at chromium-tabs or perhaps PSMTabBarControl; they have a different appearance than standard NSTabViewItems, but provide out-of-the-box functionality for icons and close buttons.