I wrote an app which uses plugins, everything is ok, I made my plugins with the bundle template of Xcode.
Now, I need to write a plugin that depends on another plugin, let's say plugin A depends on plugin B.
I tried to link plugin A with plugin B by adding it to the project (link binary with libraries) but that does not work (tried with the full bundle and with the plugin object file inside the bundle).
The only way I found for the moment is to add source files of plugin B to the plugin A but it is bad because in the application, both plugin A and B contains same code (Class X is implemented in both Y and Z. One of the two will be used. Which one is undefined).
How can I implement that ? Thank you
Ok, I found a way to achieve that.
Just copy or reference the header of the classes I need and then use the -U linker flag (in the Other Linker Flags option) in the following form :
-Wl,-U -Wl,_OBJC_CLASS_$_NameOfTheClass
(Wl option is needed, see here why : http://www.cocoabuilder.com/archive/xcode/264371-ld-undefined-symbols-argument-is-ignored.html )
The -U flag for a class allows to compile without having the definition of the class.
With that, I can compile the plugin without duplicating the code of plugin on which I depend.
Related
So i want to use the Serialization Library in my kotlin project, and from what i can gather from this page, i must use this: "org.jetbrains.kotlinx:kotlinx-serialization-json:1.3.2", to do so, now i use "IntelliJ" as my build system, so i went to the project structure, and in libraries, clicked the + sign, clicked on "From Maven" and put this as the link to the library, and it downloaded it and i set it as a dependency of my project, it even shows as a external library, like this:
But when i try to import the lib, it gives error:
Apparently you can indeed use IntelliJ IDEA as a build system without maven or gradle, but I don't think this is a supported way to use kotlinx-serialization.
I'd advise to pick either maven or gradle as your build system for your project (this can be done through IntelliJ, just create a new project and pick either one).
Then you can just follow the relevant paragraph at https://github.com/Kotlin/kotlinx.serialization#setup for either maven or gradle.
I have a project with multiple framework targets, that also have pods dependencies.
I have:
No circular dependencies between targets
Everything, including pods, is in Objective-C, no Swift at all.
use_frameworks! in Podfile, so all pods are frameworks, not libraries.
Here is my structure:
TUSystemKit depends on TUModels (which is a framework).
TUModels depends on Pods_TUModels (generated by pods).
Pods_TUModels depends on JSONModel
TUModels is automatically linked with its own pod framework (which contains JSONModel).
TUSystemKit has TUModels as target dependency.
TUSystemKit is linked with TUModels.
Visually, the dependencies are like this:
TUSystemKit ➔ TUModels ➔ Pods_TUModels ➔ JSONModel
When I select MyModels as the build target in Xcode, build succeeds. However, when I select TUSystemKit, the build fails, saying that module JSONModel is not found while building module TUSystemKit (TUUser in screenshot belongs to TUModels):
What am I doing wrong? Obviously I shouldn't be explicitly linking against all the frameworks in the dependency tree. Why does TUModels build perfectly but TUSystemKit errs on a module import inside a linked framework's code? Do I need to change something with pods?
After hours of refactoring, I've managed to build my project. I can't tell what exactly was wrong as it took me literally a day to organize all the dependencies and frameworks and it kept failing at a different point, more than a 100 times, but here are some observations to lead to a successful build:
All the public-facing classes are added as public headers to the target, and not to any other target.
All the code (.m files) are in Compile Sources section of the target, and not in any other target.
All the public facing classes' headers are included at umbrella header (a header with the exact same name with the framework)
The application embeds all the custom frameworks (not the pods).
All the files inside a framework target only #import required files within the same target or a file listed on any targets umbrella header that the framework has a dependency on.
Obvious, redundant, but worth noting again: no classes between frameworks should have circular dependencies (e.g. ClassA in FrameworkA depends on ClassB in FrameworkB, while some class in FrameworkB depends on some class on FrameworkA). I had some, and created delegates. Do whatever pattern fits your design: IoT/dependency injection, notifications/publisher-subscriber etc. But do it: separate the concerns clearly.
Try to avoid using same classes in multiple targets. Instead, have it in one target, and make the other target depend on the containing target, creating a dependency chain.
After refactoring many files and playing with project settings, I managed to build and run everything again. My previous setup had various number of combinations of the issues that I mentioned above, messing everything up. After cleaning all the bits and grouping code into functional, modular frameworks, I could build it.
If you came here due to the parse error -> module not found,
in certain occasions you may be forced to add the path manually.
This is...
go to your project at the top
select your project target
select build settings
search the parameter Framework Search Paths under the title Search Paths
add the one where yours is located. Example: (using cocoa pods) $(SRCROOT)/Pods
indicate/set it to be recursive (access to the option by double-clicking your previously added path)
The problem should have been resolved by the 3erd party lib with commands like install / update / build or similar but if it fails and you are stuck, this is an option in order to continue.
In the same tone, if you get an error from pods indicating that
The sandbox is not in sync with the Podfile because the builder is unable to find files like Podfile.lock, then you may consider to go in the same direction adding some user-defined settings:
select build settings
press the '+' symbol, "Add User-Defined Setting".
add this pair:
param= PODS_PODFILE_DIR_PATH value = ${SRCROOT}/.
param = PODS_ROOT value = ${SRCROOT}/Pods
Cheers
After a lot of good comment about IDEA, I decided to give it a try. I downloaded the Community Edition and would like to use it for PlayFramework development.
I have followed official documentation and some other information gathered around, but I have not succeeded completely. When using a project with differents (play) modules, the different classes are not found.
For example when using Secure module, IDEA keeps complaining about not finding Secure.class. It has to be a classpath issue. I tried to attach Java source & classes ($PLAY/modules/secure/) in module settings (F4), class is still not found. Did I miss something?
BTW, I have done a play dependencies and play idealize, which seems to add another module Secure into project in IDEA.
Thanks,
The answer is to run the following:
play deps
play idealize
This forces the IDEA .iml project file to be refreshed with the updated class path entries for the new module (in this case Secure).
A issue I came across using IntelliJ and Playframework.
The log4j.properties file or log4j.xml file are not in classpath by default. You have to add the conf as a source folder in module settings.
You need to add the Secure module you have created in IDEA as a dependency to the main application module:
Go to File -> Project Structure
Choose the main module
Choose the Dependencies tab
Click Add -> Module Dependency
Choose the IDEA Module you created for the Play Secure module
Also make sure you have the correct source path selected for the Secure module in IDEA.
I have created a project from maven using mvn idea:idea. I recreate the project whenever there is a significant change to the pom files.
Sometimes after recreating, when I open IntelliJ it tells me that the modules have an unknown type so they will be treated as Unknown Modules.
How do I changes these modules to be the proper type?
Can anyone direct me to documentation about how to specify the module type so that idea:idea will generate the modules properly?
Thanks :)
mvn idea:idea generated projects are not supported, please use the built-in IDEA Maven support instead, it works much better and you have an option to import changed Maven projects automatically or manually.
I currently have an existing plugin, which references a class from a required plugin. I have replaced this code with a reference to a class which is part of my fragment.
I am facing two issues.
If I import my fragment as a jar file, I am not able to see the changes I have made as the plugin running as an eclipse application results in a ClassNotFoundException
To overcome this, I link an additional source (of fragment) to the existing plugin project. However, the link uses an absolute path, and makes it unfit for deployment.
I want to be able to package the plugin with the code modification and be able to "depend" on my fragment code. Is there a way I can add my fragment as a dependency?
For example:
Plugin Project I am changing : org.eclipse.*.editor
it depends on org.eclipse.*.edit
I have a fragment mydomain.*.edit which has org.eclipse.*.edit as host plugin
I want org.eclipse.*.editor to pick up mydomain.*.edit
instead of org.eclipse.*.edit
ps: I have also tried packaging the jar file for the mydomain.*.edit in the plugins directory and try and pick it up from there, it doesnt show up on the list when I click add required plugins on the dependency tab on the plugin.xml file of the org.eclipse.*.editor
Please let me know if I am not clear enough, I will try and rephrase it.
Thanks in advance!
If I understand correctly what you want to do, I don't think that it's possible. You will have to try some other way.
Plugins have dependencies on other plugins. Fragments don't exist as separate runtime entities, but only as extensions of a plugin. So your plugin can only refer to the 'editor' plugin.
Classes provided by a fragment can't (and shouldn't) be accessed directly. They can be returned by the original plugin (A) if they are implementing an executable extension provided by plugin A.
If you refer to the fragment's code from another plugin (B), the classes will be loaded by plugin B's classloader and be different from the ones that are loaded by plugin A.
What is the purpose of your fragment? Do you want to get access to internal code in plugin A? Do you want to extend an eclipse editor?
If you want to extend functionality that the original plugin is not exposing as extensible, I think the only way is to write a plugin, extend the editor class from the original plugin, register it alongside the original one and use it instead.
[Edit] Maybe this link will explain better: Eclipse FAQ
Hope this helps,
Vlad
Thanks Vlad,
Your explanation was very helpful. Unlike the extension based architecture that is truly intended for fragments, I had to modify a certain component in the editor that was not exposed as part of the extension. This modification referred to an external project I created as an fragment but could have been a normal java project packaged a jar file that I could place in the classpath of the editor.
I was able to resolve the dependency issues by placing the jar file in class path, however when I export the plugins and related plugins as jar files and place it in the dropin directory, it does not install correctly. (Nor does placing the jar files in the plugins directory)
The eclipse editor that I am trying to modify uses the EMF project. I have kept the EMF project in the workspace inorder to resolve dependencies of the editor. However when I replace the EMF jar files bundled with eclipse with the one in the workspace, the files that I want to edit are not correctly recognized.
Is there another way of doing this?