objective C save file with extension and name to dictonary - objective-c

I have a browse function where I get the url of a file.
Now I want to save the file in the supporting file dictionary so that if the file is move anywhere else it can still access it
I have a code which saves it to the supporting files:
NSURL *mainUrl;
mainUrl=[[NSBundle mainBundle] bundleURL];
NSFileManager *Fm;
[Fm copyItemAtURL:url toURL:mainUrl error:nil];
but I don't know what the name and the extension because the browse function allows png,jpg,jepg files
and I would need the name to access it
so my question would be how I can I save the file there with a name and extension of my choose
my name would look like that:
NSString *string;
NSInteger number;
number=0;
string=[NSString stringWithFormat:#"%#%li",#"img",(long)number];
and the extension would be jpg
can somebody help me?

You can use NSString's -stringByAppendingPathExtension: method:
[#"foo" stringByAppendingPathExtension: #"jpg"];
results in #"foo.jpg".

You could get the file name and the extension using the specified full path and the following functions.
/* NSString Class References*/
lastPathComponent
Returns the last path component of the receiver.
(NSString *)lastPathComponent
pathExtension
Interprets the receiver as a path and returns the receiver’s extension, if any.
(NSString *)pathExtension

Related

Why can't NSFIleManager -fileExistsAtPath not find an existing file when path is correct?

I know that the iOS Simulator is found in a different directory each time it is run; with that in mind, I have this code which gives me the directory of the Core Data sqlite files:
// find current directory for saori.sqlite
NSFileManager *fileManager = [NSFileManager defaultManager];
NSURL *documentDirectory = [[fileManager URLsForDirectory:NSLibraryDirectory inDomains:NSUserDomainMask]firstObject];
NSString *sqliteFilePath = [[documentDirectory URLByAppendingPathComponent:#"Application Support/SalonBook/saori.sqlite"] absoluteString];
if ([fileManager fileExistsAtPath:sqliteFilePath])
[MagicalRecord cleanUp]; // set stack, etc to 'nil'
else {
NSLog(#"\n\n-->sqlite files not found"); // log message "unable to find sqlite files
return;
}
This is the printout of the sqliteFilePath object:
Printing description of sqliteFilePath:
file:///Users/rolfmarsh/Library/Developer/CoreSimulator/Devices/1EE69744-255A-45CD-88F1-63FEAD117B32/data/Containers/Data/Application/C8FF20F0-41E4-4F26-AB06-1F29936C2208/Library/Application%20Support/SalonBook/saori.sqlite
And this is the image of the file from Finder:
The problem is: I go to the sqliteFilePath and the saori.sqlite file is indeed there! Why is -fileExistsAtPath failing?
Because it is still a URL. A file path doesn't have a protocol, so the prefix of your path file:/// is invalid and can't be resolved. Since an invalid path doesn't contain any files, fileExistsAtPath: returns NO.
Not to worry though, instead of calling absoluteString on the URL object, you can just call path instead and it will return the path.

Calling multiple XML files

In my application(iPad application) I have 5 folders and inside of each folder i have one XML file. My question is, How can I call all .xml files, in my appDelegate
I have file1.xml, file2.xml, file3.xml, file4.xml,file5.xml (it's a requirement)
for call or adding Path for file1 xml I have this code:
NSString *xml = [[NSBundle mainBundle] pathForResource:#"file1" ofType:#"xml"];
NSData *Data = [NSData dataWithContentsOfFile:xml];
NSXMLParser *Parser = [[NSXMLParser alloc] initWithData:Data];
file1 *parser = [[file1 alloc] initXMLParser];
but how can I have all 5 in my appDelegate class?
and do I need to create specific parser class for each or since all information and tags are the same I just need to add all in my appDelegate
EDIT:
I have to call them from their folder I cann"t change the structure for example
Folder1/file1.xml
Folder2/file2.xml
Folder3/file3.xml and so on
Yes, you need to instantiate an NSXMLParser object for each XML file you're parsing. The simple way to load the XML files is as kimsnarf says: use a for loop and load them in order. If they're in the bundle (which they appear to be), I'd stick them in a specific path under "Resources," like "Resources/SpecialXMLJunk" and just load them by iterating over the results of something like URLsForResourcesWithExtension:subdirectory: (used to get the XML files out of "Resources/SpecialXMLJunk"). So, pseudocode-ish, probably something like this:
NSArray *xmlResourceURLs = [mainBundle
URLsForResourcesWithExtension: #"xml"
subdirectory: xmlResourcesPath];
foreach (NSURL *xmlURL in xmlResourceURLs)
[self loadJunkXMLAtURL: xmlURL];
Create a for-loop and load/parse the files one by one. You should store the parsed data somewhere anyway (in a cache or database) so you don't need to hold on to the files and parsers after parsing. Retrieve data from the cache/database instead.

Cocoa - Where does NSCoding save?

what is the default saving location of NSCoding protocol?
Also, is there any way to change such a default location to say, the folder where the .app file is located?
You can directly write your encoded object data encoded according NSCoding to a file using NSKeyedArchiver
Like this:
BOOL result = [NSKeyedArchiver archiveRootObject:yourObject toFile:filename];
With filename you can choose your file location (you may set it to the documents directory if you are on iOS).
EDIT 1:
If you'd like to store in into NSUserDefault... do:
NSData *yourObjectAsNSData = [NSKeyedArchiver archivedDataWithRootObject:yourObject];
[[NSUserDefaults standardUserDefaults] setObject:yourObjectAsNSData forKey:#"aKey"]

File Handling in Objective C

Is there anyway to do Files Handling in Objective-C? I am just trying to do simple read and write and can use 'c' but i am force to use Objective-C classes for that :#. I am looking into NSInputStream, but its going over my head. Is there any tutorial which explains how to use NSInputStream?
I had trouble with basic file i/o when I first hit it in Obj-C as well. I ended up using NSFileHandle to get C style access to my file. Here's a basic example:
// note: myFilename is an NSString containing the full path to the file
// create the file
NSFileManager *fManager = [[NSFileManager alloc] init];
if ([fManager createFileAtPath:myFilename contents:nil attributes:nil] != YES) {
NSLog(#"Failed to create file: %#", myFilename);
}
[fManager release]; fManager = nil;
// open the file for updating
NSFileHandle *myFile = [NSFileHandle fileHandleForUpdatingAtPath:myFilename];
if (myFile == nil) {
NSLog(#"Failed to open file for updating: %#", myFilename);
}
// truncate the file so it is guaranteed to be empty
[myFile truncateFileAtOffset:0];
// note: rawData is an NSData object
// write data to a file
[myFile writeData:rawData];
// close the file handle
[myFile closeFile]; myFile = nil;
If all you need to do is really simple I/O, you can just tell an object to initialize itself from, or write itself to, a filesystem path or URL. This works with several Foundation classes, including NSString, NSData, NSArray, and NSDictionary among others.
Try starting out by looking at the following two NSString methods:
- initWithContentsOfFile:encoding:error:
- writeToFile:atomically:encoding:error:
I find apple's guides short and to the point.
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/Streams/Articles/ReadingInputStreams.html

How to check if a folder exists in Cocoa & Objective-C?

How to check if a folder (directory) exists in Cocoa using Objective-C?
Use NSFileManager's fileExistsAtPath:isDirectory: method. See Apple's docs here.
Some good advice from Apple in the NSFileManager.h regarding checking the file system:
"It's far better to attempt an operation (like loading a file or creating a directory) and handle the error gracefully than it is to try to figure out ahead of time whether the operation will succeed. Attempting to predicate behavior based on the current state of the filesystem or a particular file on the filesystem is encouraging odd behavior in the face of filesystem race conditions."
[NSFileManager fileExistsAtPath:isDirectory:]
Returns a Boolean value that indicates whether a specified file exists.
- (BOOL)fileExistsAtPath:(NSString *)path isDirectory:(BOOL *)isDirectory
Parameters
path
The path of a file or directory. If path begins with a tilde (~), it must first be expanded with stringByExpandingTildeInPath, or this method will return NO.
isDirectory
Upon return, contains YES if path is a directory or if the final path element is a symbolic link that points to a directory, otherwise contains NO. If path doesn’t exist, the return value is undefined. Pass NULL if you do not need this information.
Return Value
YES if there is a file or directory at path, otherwise NO. If path specifies a symbolic link, this method traverses the link and returns YES or NO based on the existence of the file or directory at the link destination.
NSFileManager is the best place to look for file related APIs. The specific API you require is
- fileExistsAtPath:isDirectory:.
Example:
NSString *pathToFile = #"...";
BOOL isDir = NO;
BOOL isFile = [[NSFileManager defaultManager] fileExistsAtPath:pathToFile isDirectory:&isDir];
if(isFile)
{
//it is a file, process it here how ever you like, check isDir to see if its a directory
}
else
{
//not a file, this is an error, handle it!
}
If your have a NSURL object as path, it's better to use path to convert it into NSString.
NSFileManager*fm = [NSFileManager defaultManager];
NSURL* path = [[[fm URLsForDirectory:NSDocumentDirectory
inDomains:NSUserDomainMask] objectAtIndex:0]
URLByAppendingPathComponent:#"photos"];
NSError *theError = nil;
if(![fm fileExistsAtPath:[path path]]){
NSLog(#"dir doesn't exists");
}else
NSLog(#"dir exists");