If you drag and drop a selection of text onto a folder, you will get a file with an extension of textClipping. TextEdit's document window accepts a text selection. Many applications do accept textClipping. How do you receive a text selection on an NSImageView drop box? The regular operation of performDragOperation doesn't appear to accept a selection of text.
- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender {
NSPasteboard *pboard = [sender draggingPasteboard];
NSArray *urls;
if ([[pboard types] containsObject:NSURLPboardType]) {
urls = [pboard readObjectsForClasses:#[[NSURL class]] options:nil];
}
AppDelegate *appDelegate = (AppDelegate *)[NSApp delegate];
...
...
return YES;
}
These lines of code let me accept files, but not textClipping. What is the secret of accepting textClipping? Maybe, you can't accept it with NSImageView? Running a search with 'Objective-C textClipping' turns up nothing.
Thank you for your advice.
Text clippings are either strings or attributed strings (if the contents contain rich text).
To read those objects from the pasteboard you have to search for NSStringPboardType or NSRTFPboardType respectively.
NSStringPboardType can be read as NSString.
NSRTFPboardType can be read as NSAttributedString.
- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender
{
NSPasteboard* pboard = [sender draggingPasteboard];
NSArray* pboardContents = nil;
if ([[pboard types] containsObject:NSURLPboardType])
{
pboardContents = [pboard readObjectsForClasses:#[[NSURL class]] options:nil];
}
if ([[pboard types] containsObject:NSStringPboardType])
{
pboardContents = [pboard readObjectsForClasses:#[[NSString class]] options:nil];
}
if ([[pboard types] containsObject:NSRTFPboardType])
{
pboardContents = [pboard readObjectsForClasses:#[[NSAttributedString class]] options:nil];
}
NSLog(#"Pasteboard contents:%#", pboardContents);
return YES;
}
Related
I'm creating a UITableView in which product information can be added. In each row, the user can add information about a product, and, obviously, the user can set the number of rows himself.
the user can add or remove one row a time by tapping either the "add row" or "remove row" button in the NavigationBar. this is how it works:
- (void)viewDidLoad
{
[super viewDidLoad];
tableRows = [NSNumber numberWithInt:12];
}
-(void) addRow
{
NSNumber *addRow =[NSNumber numberWithInt:1];
tableRows= [NSNumber numberWithInt:(tableRows.intValue + addRow.intValue)];
[self.tableView reloadData];
NSLog(#"%#", tableRows);
}
-(void) removeRow
{
NSNumber *addRow =[NSNumber numberWithInt:1];
tableRows= [NSNumber numberWithInt:(tableRows.intValue - addRow.intValue)];
[self.tableView reloadData];
NSLog(#"%#", tableRows);
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return tableRows.intValue;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CustomCellIdentifier = #"CustomCellIdentifier ";
CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier];
if (cell == nil) {
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"CustomCell"
owner:self options:nil];
for (id oneObject in nib) if ([oneObject isKindOfClass:[CustomCell class]])
cell = (CustomCell *)oneObject;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
NSUInteger *row = [indexPath row];
return cell;
}
The editing works perfect but when I add or remove a row, the text I inserted in the textfields of my tableview disappears.
does anybody know how to prevent this?
A couple things: The table view doesn't have responsibility to remember what's in each of the cells. It throws away cells as the scroll away and asks the datasource to initialize them again via cellForRowAtIndexPath. Reloaddata - which you use in your add/remove methods - will cause the table to refresh all of the visible cells. Don't expect anything to appear in your table that isn't setup in cellForRowAtIndexPath.
Next, your "model" for this table is an NSNumber "tableRows" indicating the number of rows. This is an insufficient model for a table view. Replace it with an NSMutableArray. At the very least, this array should contain strings representing the state of each text field. (and it might need even more elaborate objects, but start with strings).
With that, your view controller class will look more like this...
// this is your table's model
#property (nonatomic, strong) NSMutableArray *rows;
// in init for the class
_rows = [NSMutableArray array];
// somewhere else, put some data in it
[self.rows addObject:#"Foo"];
[self.rows addObject:#"Bar"];
Now your datasource methods:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// Return the number of rows in the section.
return self.rows.count;
}
Then, in cellForRowAtIndexPath:
NSUInteger *row = [indexPath row]; // as you have it
NSString *rowText = self.rows[row]; // this is new syntax, the old way is [self.rows objectAtIndex:row];
// your CustomCell needs to provide a way to get at the textField it contains
// it might do this with an outlet or viewWithTag...
cell.myTextField.text = rowText;
return cell;
Finally, text fields in the cells pose a particular challenge. How to save their current state when the view isn't scrolling. This problem has been asked and answered multiply in SO (here, for example). In a nutshell, the most common solution is to make the view controller the delegate of the text fields in the cells. Then, on textFieldDidEndEditing, save the value of the textField in your model like this...
- (void)textFieldDidEndEditing:(UITextField *)textField {
NSIndexPath *indexPath = [self indexPathOfCellWithSubview:textField];
self.rows[indexPath.row] = textField.text;
}
// I think this is the best way to get the index path of a cell, given some subview it contains
- (NSIndexPath *)indexPathOfCellWithSubview:(UIView *)view {
while (view && ![view isKindOfClass:[UITableViewCell self]]) {
view = view.superview;
}
return [self.tableView indexPathForCell:(UITableViewCell *)view];
}
EDIT Say there's more to the model than just a single string. This is where you would apply a custom subclass of NSObject.
// MyModel.h
#interface MyModel : NSObject
#property (strong, nonatomic) NSString *itemName;
#property (assign, nonatomic) CGFloat price;
#property (strong, nonatomic) NSString *imageFileName;
#property (strong, nonatomic) UIImage *image;
- (id)initWithItemName:(NSString *)itemName price:(CGFloat)price imageFileName:(NSString *)imageFileName;
- (NSString *)stringPrice;
- (void)setStringPrice:(NSString *)stringPrice;
#end
// MyModel.m
#implementation MyModel
- (id)initWithItemName:(NSString *)itemName price:(CGFloat)price imageFileName:(NSString *)imageFileName {
self = [self init];
if (self) {
_itemName = itemName;
_price = price;
_imageFileName = imageFileName;
}
return self;
}
// override the image getter to "lazily" create and cache the image
// if the images are on the web, this will require a slighly more elaborate method
// employing NSURLConnection.
- (UIImage *)image {
if (!_image) {
_image = [UIImage imageNamed:self.imageFileName];
}
return _image;
}
// added these to show you how you can conveniently encapsulate other
// behavior, like type conversion or validation, though, real ones of these
// would probably use NSNumberFormatter
- (NSString *)stringPrice {
return [NSString stringWithFormat: #"%.2f", self.price];
}
- (void)setStringPrice:(NSString *)stringPrice {
self.price = [stringPrice floatValue];
}
Now you can create one like this and add it to your table. (Be sure to #import "MyModel.h")
[self.rows addObject:[[MyModel alloc] initWithItemName:#"Toaster" price:39.95 imageFileName:#"toaster.png"]];
The view controller containing the table stays more or less the same (when you change one class a lot and change a closely related class very little, it tells you that your OO design is probably pretty good). For the fancy model replacing the string, we need to change cellForRowAtIndexPath...
NSUInteger *row = [indexPath row];
MyModel *myModel = self.rows[row];
cell.itemNameTextField.text = myModel.itemName;
cell.priceTextField.text = [myModel stringPrice];
cell.imageView.image = myModel.image;
// additional OO idea: teach your cell how to configure itself and move the foregoing code there
// [cell configureWithModel:myModel];
return cell;
ANOTHER EDIT: We can teach this model how to post itself to a remote web service as follows:
- (void)post {
NSString *hostStr = #"http://myhost/create_product.php";
NSURL *url = [NSURL URLWithString:hostStr];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
request.HTTPMethod = #"POST";
NSString *post =[NSString stringWithFormat:#"item_name=%#&price=%#",self.itemName, [self stringPrice];
NSString *postEscaped = [post stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSData *postData = [postEscaped dataUsingEncoding:NSUTF8StringEncoding allowLossyConversion:YES];
[request setHTTPBody:postData];
[request setValue:#"application/x-www-form-urlencoded charset=utf-8" forHTTPHeaderField:#"Content-Type"];
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if (!error) {
NSString *string = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(#"response %#", string);
} else {
NSLog(#"error %#", error);
}
}];
}
Declare this method in the .h, add other fields to the post as you see fit (e.g. the image file name, etc.)
In your view controller, pick out the action that means the user wants to commit the new row (maybe it's when the text field is finished editing?), and add this...
// text field finished editing
MyModel *myModel = self.rows[indexPath.row];
myModel.itemName = textField.text;
[myModel post];
Since the image will probably come from your remote service, you'll want to change the lazy loading image getter I added earlier. The right way to load this image is asynchronously, but doing so complicates the interaction with the table view too much to discuss here. Refer to apple docs or this SO post to learn more about that. In the meantime, here's the quick -- but basically wrong -- way to get the image synchronously...
- (UIImage *)image {
if (!_image) {
// note - now the file name must be of the form #"http://host/path/filename.png"
NSURL *url = [NSURL URLWithString:self.imageFileName
_image = [UIImage imageWithContentsOfURL:url];
}
return _image;
}
It would be helpful to see your code for cellForRowAtIndexPath, we need to know more about the model you intend to store data in.
When you delete a row from the table, that cell is thrown out, and the tableview will not remember the contents automatically. You must save the changes in a model object as they occur, and then use that to populate the cell's contents when returning a cell from cellForRowAtIndexPath.
I've created an app, containing an ImageView subclass which accepts drag'n'dropping files/folders directly from Finder.
The thing is I'm now trying to make it accept photos, either from iPhoto or Aperture, as well.
Which PboardTypes should I register for?
All I'm currently doing is :
[self registerForDraggedTypes:
[NSArray arrayWithObjects:NSFilenamesPboardType, nil]];
Any ideas?
Using Pasteboard Peeker (from Apple) shows me that Aperture gives you file names/URLs as well as "aperture image data" (whatever that is). iPhoto appears only to give "ImageDataListPboardType", which is a PLIST. I'm guessing you could NSLog() that out to see its structure and pull the image information from it. It may possibly include the filename/URL info as well as the actual image as data.
You are correct to register for NSFilenamesPboardType. To complete the task:
1: Make sure you accept the copy operation in draggingEntered. The generic operation is insufficient.
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender {
NSDragOperation sourceDragMask = [sender draggingSourceOperationMask];
NSPasteboard *pasteboard = [sender draggingPasteboard];
if ( [[pasteboard types] containsObject:NSFilenamesPboardType] ) {
if (sourceDragMask & NSDragOperationCopy) {
return NSDragOperationCopy;
}
}
return NSDragOperationNone;
}
2: There will be one filename per photo. Do something with them.
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender {
NSPasteboard *pasteboard;
NSDragOperation sourceDragMask;
sourceDragMask = [sender draggingSourceOperationMask];
pasteboard = [sender draggingPasteboard];
if ([[pasteboard types] containsObject:NSFilenamesPboardType])
{
NSData* data = [pasteboard dataForType:NSFilenamesPboardType];
if(data)
{
NSString *errorDescription;
NSArray *filenames = [NSPropertyListSerialization propertyListFromData:data mutabilityOption:kCFPropertyListImmutable format:nil errorDescription:&errorDescription];
for (NSString* filename in filenames)
{
NSImage* image = [[NSImage alloc]initWithContentsOfFile:filename];
//Do something with the image
}
}
}
return YES;
}
I'm very new to programming, and I jumped right into a project (I know thats not the smartest thing to do, but I'm learning as I go). The app that I'm writing has 10 UIImageViews that display a picture from the users camera roll. The code I'm using needs each of the UIImageViews to have tags. I'm currently using NSData to save the array images, and it works great, but I can't use this method anymore because NSData doesn't support the use of tags. I also can't use NSUserDefaults, because I can't save images to a plist. Here is how I'm attempting to do this (using the NSData method, which works but I have to edit this so that my tags work.)
This is my current code:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {
if (imageView.image == nil) {
imageView.image = img;
[self.array addObject:imageView.image];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
if (imageView2.image == nil) {
imageView2.image = img;
NSLog(#"The image is a %#", imageView);
[self.array addObject:imageView2.image];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
...
- (void)applicationDidEnterBackground:(UIApplication*)application {
NSLog(#"Image on didenterbackground: %#", imageView);
[self.array addObject:imageView.image];
[self.array addObject:imageView2.image];
[self.user setObject:self.array forKey:#"images"];
[user synchronize];
}
- (void)viewDidLoad
{
self.user = [NSUserDefaults standardUserDefaults];
NSLog(#"It is %#", self.user);
self.array = [[self.user objectForKey:#"images"]mutableCopy];
imageView.image = [[self.array objectAtIndex:0] copy];
imageView2.image = [[self.array objectAtIndex:1] copy];
UIApplication *app = [UIApplication sharedApplication];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(applicationDidEnterBackground:)
name:UIApplicationDidEnterBackgroundNotification
object:app];
[super viewDidLoad];
}
Any help or suggestions on how to edit this code so that I can save the images, while using tags is much appreciated, thanks!
EDIT: Here is my updated code:
-(IBAction)saveButtonPressed:(id)sender {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
for (UIImageView *imageView in self.array) {
NSInteger tag = self.imageView.tag;
UIImage *image = self.imageView.image;
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:YES];
}
NSLog(#"Saved Button Pressed");
}
- (void)applicationDidEnterBackground:(UIApplication*)application {
}
-(void)viewDidLoad {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES) objectAtIndex:0];
NSArray *docFiles = [[NSFileManager defaultManager]contentsOfDirectoryAtPath:docsDir error:NULL];
for (NSString *fileName in docFiles) {
if ([fileName hasSuffix:#".png"]) {
NSString *fullPath = [docsDir stringByAppendingPathComponent:fileName];
UIImage *loadedImage = [UIImage imageWithContentsOfFile:fullPath];
if (!imageView.image) {
imageView.image = loadedImage;
} else {
imageView2.image = loadedImage;
}
}
}
}
You need to use "Fast Enumeration" to parse the array's objects, and write each object to disk sequentially. First, you're going to need to add the UIImageView objects to the array instead of the UIImage property of the UIImageView, so you can recover the tag. So instead of writing
[self.array addObject:imageView.image];
It will be
[self.array addObject:imageView];
Try to follow along with my code. I inserted comments on each line to help.
-(void)applicationDidEnterBackground:(UIApplication *)application {
//Obtain the documents directory
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainmask,YES) objectAtIndex:0];
//begin fast enumeration
//this is special to ObjC: it will iterate over any array one object at a time
//it's easier than using for (i=0;i<array.count;i++)
for (UIImageView *imageView in self.array) {
//get the imageView's tag to append to the filename
NSInteger tag = imageView.tag;
//get the image from the imageView;
UIImage *image = imageView.image;
//create a filename, in this case "ImageTAGNUM.png"
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
//concatenate the docsDirectory and the filename
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:YES];
}
}
To load the images from disk, you'll have to look at your viewDidLoad method
-(void)viewDidLoad {
//get the contents of the docs directory
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainmask,YES) objectAtIndex:0];
//Get the list of files from the file manager
NSArray *docFiles = [[NSFileManager defaultManager]contentsOfDirectoryAtPath:docsDir error:NULL]);
//use fast enumeration to iterate the list of files searching for .png extensions and load those
for (NSString *fileName in docFiles) {
//check to see if the file is a .png file
if ([fileName hasSuffix:#".png"]) {
NSString *fullPath = [docsDir stringByAppendingPathComponent:fileName];
UIImage *loadedImage = [UIImage imageWithContentsOfFile:fullPath];
//you'll have to sort out how to put these images in their proper place
if (!imageView1.image) {
imageView1.image = loadedImage;
} else {
imageView2.image = loadedImage;
}
}
}
}
Hope this helps
One thing you need to be aware of is that when an app enters the background it has about 5 seconds to clean up its act before it's suspended. The UIPNGRepresentation() function takes a significant amount of time and is not instantaneous. You should be aware of this. It would probably be better to write some of this code in other places and do it earlier than at app backgrounding. FWIW
You can use the [NSbundle Mainbundel] to store that images.
To get path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
First, there's still a problem in your for loop.
for (UIImageView *imageView in self.array) {
NSInteger tag = self.imageView.tag;
UIImage *image = self.imageView.image;
// ...
}
Before you make any other changes, you must understand why. imageView is your for loop control variable, which changes on each iteration through the loop. self.imageView is a different thing. It is the first of the 10 imageViews attached to your viewController. Every time this loop cycles, it looks at the first imageView, and only the first.
As for why saving doesn't work, it's probably because the arrays elsewhere aren't working. Add some logging to make sure there's something in the array, and that it has as many elements as you expect.
-(IBAction)saveButtonPressed:(id)sender {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
// Log to make sure the views expected have previously been stored.
// If the array is empty, or shorter than expected, the problem is elsewhere.
NSLog(#"Image view array before saving = %#", self.array);
for (UIImageView *imageViewToSave in self.array) {
NSInteger tag = imageViewToSave.tag;
UIImage *image = imageViewToSave.image;
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
// Log the image and path being saved. If either of these are nil, nothing will be written.
NSLog(#"Saving %# to %#", image, imagePath);
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:NO];
}
NSLog(#"Save Button Pressed");
}
Am archive and unarchive the uiview and display the view in ipad this controls (uiimageview,uiscrollview,uitableview,uibutton) were not displayed....but uiview subviews all controls are there ....Is it possible to get that controls(uiimageview,uiscrollview,uitableview,uibutton) in view? possible means how to get that controls to display in view.
uiview *viewForArchive;
uiview *newCir=[uiview alloc ]initwithframe:cgrectmake(0,0,768,1024)];
//archiving
NSMutableData *d= [NSMutableData data];
NSKeyedArchiver *kA=[[NSKeyedArchiver alloc] initForWritingWithMutableData:d];
[kA encodeObject:newCir forKey:#"view"];
[kA finishEncoding];
if ([d writeToFile:[NSHomeDirectory() stringByAppendingPathComponent:#"archiveView"] options:NSAtomicWrite error:nil] == NO)
{
NSLog(#"writeToFile error");
}
else
{
NSLog(#"Written!");
}
//unarchiving
NSData *theData = [NSData dataWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:#"archiveView"]];
NSKeyedUnarchiver *decoder = [[NSKeyedUnarchiver alloc] initForReadingWithData:theData];
NSDictionary *dict= [decoder decodeObjectForKey:#"view"];
[decoder finishDecoding];
if ([theData writeToFile:[NSHomeDirectory() stringByAppendingPathComponent:#"unarchiveView"] options:NSAtomicWrite error:nil] == NO) {
NSLog(#"writeToFile error");
}
else {
if ([dict isKindOfClass:[UIView class]]) {
viewForArchive=(UIView *)dict;
NSLog(#"view:%#",viewForArchive.subviews );
viewForArchive.backgroundColor=[UIColor whiteColor];
[self.view addsubview:viewForArchive];
}
NSLog(#"Written!");
}
this is the uiview archiver coding....
In this coding to print the viewForArchive.subviews all controls are there....in my application this controls (uiimageview,uiscrollview,uitableview,uibutton) were not displayed...what is the problem in this coding...
If your point is to save specific states of your objects, you can store strings in the NSUserDefaults and set the objects according to your strings. Alternatively, you can create the xib files, which automatically will store your objects?
I have a search bar, i can search now, but when I enter a text to search, and click the cancel button. It does not give me back my first stage, meaning full of the items in the table.
For example: I search the item with word: a, it gives me all the a items, yes, it is right now, but when i hit the cancel button, i want the programme gives me all the items exist, not just a items.
Here is the code: please help me out. Thank you so much.
- (void)searchBarCancelButtonClicked:(UISearchBar *)aSearchBar
{
searchBar.text = #"";
[searchBar resignFirstResponder];
letUserSelectRow = YES;
searching = NO;
self.tableView.scrollEnabled = YES;
NSLog(#"what text after cancel now: %#", searchBar.text);
[self.tableView reloadData];
}
- (NSMutableArray *) searchTableView {
NSString *searchText = searchBar.text;
NSLog(#"search text: %#", searchText);
NSMutableArray *resultArray = [[NSMutableArray alloc] init];
NSMutableArray *tempArr = [[NSMutableArray alloc] init];
for (NSDictionary *dTemp in arrayData)
{
NSString *tempStr = [dTemp objectForKey:#"url"];
NSLog(#"sTemp string: %#",[ NSString stringWithFormat:#"%#", tempStr]);
NSRange titleResultsRange = [tempStr rangeOfString:searchText options:NSCaseInsensitiveSearch];
if (titleResultsRange.length > 0)
{
NSLog(#"1 count :%d", [resultArray count]);
[resultArray addObject:dTemp];
NSLog(#"2 count :%d", [resultArray count]);
[tempArr addObject:resultArray];
[resultArray release];
resultArray = [NSMutableArray new];
}
}
if (resultArray != nil) {
[resultArray release];
}
return tempArr;
}
- (void)searchBar:(UISearchBar *)aSearchBar textDidChange:(NSString *)searchText
{
NSLog(#"what text after cancel now: %#", searchBar.text);
if([searchText length] > 0) {
[sortedArray removeAllObjects];
searching = YES;
letUserSelectRow = YES;
self.tableView.scrollEnabled = YES;
NSMutableArray *searchArray = [self searchTableView];
sortedArray = [[NSMutableArray alloc] initWithArray:searchArray copyItems:YES];
for (int i = 0; i<[sortedArray count]; i++) {
NSLog(#"this is the search array: %#", [[sortedArray objectAtIndex:i] class]);
}
NSLog(#"sorted array: %d", [sortedArray count]);
}
else {
searching = NO;
letUserSelectRow = NO;
self.tableView.scrollEnabled = NO;
}
[self.tableView reloadData];
}
You don't need to override any of UISearchBar methods to accomplish this. The new way of doing this relies on the UISearchDisplay controller instead (specifically on shouldReloadTableForSearchString).
Declare your view controller to conform to UISearchDisplayDelegate protocol, and keep two instance variables: your model as NSArray (all data) and a filtered array as NSMutableArray (a subset of your data). The code you presently have in "searchTableView" would filter the content of the model and place it into the filtered NSMutableArray. Then you would override the following UITableView methods: -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section and -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath. In each, before returning, make a comparison to determine whether your tableView argument is equal to self.searchDisplayController.searchResultsTableView. If it is, the user is looking at the filtered list and your should use the content of the filtered NSMutableArray to create the view, otherwise, the user is looking at the whole data set and you should use the content of the NSArray that holds your model. Take a look at the following Apple code for a simple example of what I described:
http://developer.apple.com/library/ios/#samplecode/TableSearch/Introduction/Intro.html