Checking if object exist in object array without looping - objective-c

I would like to check if my NSMutableArray contains my custom object. But if I understand correct contains functions searches for the same object in array (placed at the same memory point)
if(![objectArray containsObject:objToCheck])
{
[objectArray addObject:objToCheck];
}
I know that objectArray has identical object with identical variable values compared to objToCheck, yet such if always returns false. Is there a way to check this without writing custom loop and comparing objects by their parameters?

Override the [NSObject isEqual:] method (actually it's part of the NSObject protocol) of your custom object and check whatever instance variables make sense to you for an object to be considered equal.
Here's an Apple Cocoa Competency article on the subject.

You might try creating a temporary NSSet from your array and testing against that for membership.

Related

Why do we create instances of classes in for loops?

So I am busy reading an objective-c book by Big Nerd Ranch. I'm on chapter 17 at the moment and managed to complete the required challenge at the end of the chapter. However, I just have two question that I would like to understand.
In the following bit of code - StockHolding is a custom class that has instance variables and the stocks (an array) points to three instances of stockholding with values setting its stock value and cost in dollars.
At first I tried to access the array to get the data from the objects it pointed to - but it seems that was not going to work as the array doesn't know what data its objects contain - just where they are in memory, right?
What I want to know is why was it necessary to create a new instance of stockholding (holdings) in this for loop to access those variables?
How does the new instance of stockholding know what the values of my stocks are?
for (StockHolding *holdings in stocks){
NSLog (# "%# has %d shares. Cost: $%.2f. Stock value: $%.2f", [holdings stockName],[holdings numberOfShares], [holdings costInDollars], [holdings valueInDollars]);
}
I'm going to try have a guess here to see if maybe I understand it a little better?
We create an instance of our class in the for loop so that we have access to its instance methods and variables - then we use the stocks array to get the variables from those objects in the array?
I may be completely off.. :(
Any advice?
stocks is an array having the objects of type StockHolding
So in order to access all values in the array and print the values.You need to get all the StockHolding instance inside the array we use for ...in method
note Here new instance is not created just new reference is made to the memory that is in the array so that you can access it and use it
Absolutely no new instances are created in the for loop at all. Since Objective-C objects are always represented as pointers, one variable != one instance. The holdings local variable inside the loop is assigned the pointer to the element of the array which is currently being enumerated upon each iteration. It's just a "reference" to an already existing object.
You're not creating new instances. You're iterating through existing instances.
Presumably in [CODE] you have created the objects and added them to the NSArray. The for loop just gives them to you one at a time. You name it holdings, do something with it, then grab the next.
That's all.
In Objective-C objects are typeless. Any message can be sent to any object. Code like [holdings stockName] means "send the message 'stockName' to the object 'holdings'". So the Objective-C runtime will inspect the object to see whether it implements that message. If so then it'll pass execution into the implementation.
The type of your object makes no difference to how processing will occur at runtime.
An NSArray stores anything that conforms to the NSObject protocol. So it can hold any old mix of objects. The same goes for the other collections.
Although you could write all your code without mentioning a single object type, you usually don't because if you say which type of objects you're dealing with then the compiler can perform some sanity checks. That makes you less likely to write broken code.
So the code:
for (StockHolding *holdings in stocks)
just means "let me do something to every object in the collection stocks and don't give me any compiler warnings when I treat them like instances of StockHolding". They may actually be other classes. If they're other classes that implement stockName, numberOfShares and the rest then your code will work perfectly.
So, for example:
NSMutableArray *arrayOfStrings = [NSMutableArray array];
[arrayOfStrings addObject:#"34.3"];
[arrayOfStrings addObject:#"19.8"];
float total;
for(NSNumber *number in arrayOfStrings)
{
total += [number floatValue];
}
Will compile and work perfectly — not because the strings are actually converted to numbers but because both classes implement floatValue to return a float. So each NSNumber *number is actually an NSString, and if you tried to call, say, isEqualToNumber: on any of them you'd raise an exception because that isn't implemented by strings. But telling the compiler you're going to act as if they're numbers means you don't get a warning for using floatValue and when the runtime spots that the object implements floatValue execution continues as usual.
The for..in loop is used for fast enumeration.
This
for (StockHolding *holdings in stocks)
{
}
won't create any new object, it takes one object from array and cast it to the specified type and assign it to the specified variable.
Means:
Takes the object from the array . Equivalent to [stocks objectAtIndex:index];
Assign it to the specified object. Equivalent to StockHolding *holdings = [stocks objectAtIndex:index];
Note that Only the reference is used (assignment) there is no object is allocated.

Does NSMutableSet's addObject method replace a duplicate or ignore insertion?

I am struggling to figure if whether adding an already existing object to a set in Cocoa actually replaces the object or simply ignores addObject: if there is a duplicate. I am using a custom object that is considered the same as another object if a specific field is equal.
I am overriding both isEqual: and hash methods and containsObject: does return true when I call it, but I would like to update the set with the new object and for some reason it doesn't work if I call addObject:.
If it does ignore it, what would be the best data structure to use in place of NSMutableSet in order to have the desired effect?
From the description, it ignores if there is a duplicate.
Adds a given object to the set, if it is not already a member.
You could cast the NSMutableSet to a CFMutableSet, which has methods that allows greater control on how to add objects (you want CFSetSetValue):
CFSetSetValue: The value to be set in theSet. If this value already exists in theSet, it is replaced.
CFSetAddValue: If value already exists in the collection, this function returns without doing anything.
CFSetReplaceValue: If this value does not already exist in theSet, the function does nothing.
NSMutableSet's -addObject: method will not add an object which passes the -member: test, as such it doesn't do anything.
If you still want to update the set with the new object regardless, you can use an NSMutableArray, on which you'd call -replaceObjectAtIndex:withObject::
#interface NSMutableArray(JRAdditions)
- (void)addUniqueObject:(id)object;
#end
#implementation NSMutableArray(JRAdditions)
- (void)addUniqueObject:(id)object {
NSUInteger existingIndex = [self indexOfObject:object];
if(existingIndex == NSNotFound) {
[self addObject:object];
return;
}
[self replaceObjectAtIndex:existingIndex withObject:object];
}
#end
It returns without doing anything. NSMutableSet is toll-free bridged to CFMutableSet, and from the docs for that class:
If value already exists in the collection, this function returns
without doing anything.
I'm sorry, but you are missing the idea of "equality". If you need to add an object to a set because it's different, then the "is equal" operator needs to return it is different.
The ONLY valid time to replace an object in a set would be if it was entirely identical. Basic set semantics.
What you are describing is not a set if you are trying to replace an object with a different object. That is a different type of keyed collection. I would probably suggest the most logical one being a basic dictionary. key = value. So then you just assign the dictionary["objectId"] = object and it will naturally add or replace.
You need to use the right tool for the job.

Implementing a category within the implementation of another interface in Obj-C

I have a custom class in Obj-C called RouteManager which contains an array of NSStrings. Each string is a bus stop name which is used as a key for a dictionary to get the rest of the information for the bus stop (basically, just [busStopDictionary allkeys]). In one of the situations where my app uses this array, I want to return the array sorted by the distance from the user. I've started setting up the code to be able to call sortedArrayUsingSelector on my array with the following method:
- (NSComparisonResult)compareByDistance:(NSString*) otherStop
{
// Return appropriate NSOrdered enum here based on comparison of
// self and otherStop
}
My problem is that in the case where compareByDistance is a method of RouteManager, self refers to the instance of RouteManager. However, I need self to refer to the NSString that the compare is being called on. So, I assumed I needed to setup a category, as such:
#interface NSString (Support)
-(NSComparisonResult) compareByDistance:(NSString*)otherStop;
#end
This got my self reference correct, however this comparison uses values from the RouteManager class. When implemented as seen above, the NSString (Support) implementation obviously complains that those values are undeclared.
That should provide enough background info for my question. How do I go about doing this? I would like my category of NSString, which consists solely of the method compareByDistance, to be able to use values from the current instance of my class, RouteManager, which inherits from NSObject. Ideally, I feel as though the category should somehow be within RouteManager. I feel there has to be some way to accomplish this that is cleaner than passing the necessary values into compareByDistance. Thanks in advance for any and all help.
Your best bet would be to define a custom class for a bus stop, instead of storing them as strings and dictionaries.
Make the BusStop class have properties for Name, Location and whatever else. Implement the compareByDistance: method on the BusStop class.
You can still use a dictionary if you need to look them up by name. Just store them with the name as the dictionary's key, and the BusStop object as the dictionary's value.

How to test property existence and type based on NSString typed key?

In my quest to update a Core Data model within my iOS project, I'm querying a server for JSON objects that correspond - to some extent - with the managed entities of my model. The end result I'm striving for is a reliable update solution from JSON output.
For the examples in this question, I'll name the core data managed object existingObj and the incoming JSON deserialized dictionary updateDict. The tricky part is dealing with these facts:
Not all properties of the existingObj are present in the updateDict
Not all properties of the updateDict are available in the extistingObj.
Not all types of existingObj's properties match the JSON deserialized properties. (some strings may need a custom Objective-C wrapper).
updateDict may contain values for keys that are uninitialized (nil) in existingObj.
This means that while iterating through the updated dictionaries, there has to be some testing of properties back and forth. First I have to test whether the properties of the updateDict exist in existingObj, then I set the value using KVC, like so:
// key is an NSString, e.g. #"displayName"
if ([existingObj respondsToSelector:NSSelectorFromString(key)) {
[existingObj setValue:[updateDict objectForKey:key] forKey:key];
}
Although this part works, I don't like the fact that I'm actually testing for displayName as a getter, while I'm about to call the setDisplayName: setter (indirectly via KVC). What I'd rather to is something like [existingObj hasWritablePropertyWithName:key], but something that does this I can't find.
This makes for subquestion A: How does one test for a property setter, if you only have the property's name?
The next part is where I'd like to automate the property identification based on their types. If both the updateDict and the existingObj have an NSString for key #"displayName", setting the new value is easy. However, if the updateDict contains an NSString for key #"color" that is #"niceShadeOfGreen", I'd like to transform this into the right UIColor instance. But how do I test the type of the receiving property in existingObj so I know when to convert values and when to simply assign? I was hoping for something along the lines of typeOfSelector:
if ([existingObj typeOfSelector:sel] == [[updateDict objectForKey:key] class]) {
// regular assignment
} else {
// perform custom assignment
}
Of course this is boguscode. I can't rely on testing the type of the existingObj-property's value, for it may be unitialized or nil.
Subquestion B: How does one test for the type of a property, if you only have the property's name?
I guess that's it. I figured this must be a dupe of something that's already on here, but I couldn't find it. Maybe you guys can?
Cheers, EP.
P.S. If you'd have a better way to synchronize custom Objective-C objects to deserialized JSON objects, please do share! In the end, the result is what counts.
If you want to query whether an object has a setter for a given KVC key called key which corresponds to a declared property, you need to check whether it responds to a selector method called setKey: (starts with set, capitalise the first character in key, add a trailing colon). For instance,
NSString *key = #"displayName";
NSString *setterStr = [NSString stringWithFormat:#"set%#%#:",
[[key substringToIndex:1] capitalizedString],
[key substringFromIndex:1]];
if ([obj respondsToSelector:NSSelectorFromString(setterStr)]) {
NSLog(#"found the setter!");
[obj setValue:someValue forKey:key];
}
Two remarks:
Even though properties can have setters with names that do not follow the pattern described above, they wouldn’t be KVC compliant, so it is safe to check for set<Key>: since you’re using KVC to set the corresponding value.
KVC doesn’t use the setter method only. If it doesn’t find a setter method, it checks whether the class allows direct access to instance variables and, if so, use the instance variable to set the value. Also, if no setter method or instance variable is found, it sends -setValue:forUndefinedKey: to the receiver, whose class might have overridden the standard implementation that throws an exception. This is described in the Key-Value Coding Programming Guide.That said, if you’re always using properties, checking for the setter method should be safe.
As for your second question, it is not possible to query the runtime to know the actual Objective-C class of a property. From the runtime perspective, there’s an implementation specific type encoding for properties and general types (such as method parameters/return types). This type encoding uses a single encoding (namely #) for any Objective-C object, so the type encoding of an NSString property is the same as the type encoding of a UIColor property since they’re both Objective-C classes.
If you do need this functionality, one alternative is to process your classes and add a class method that returns a dictionary with keys and corresponding types for every property (or the ones you’re interested in) declared in that class and superclasses, or maybe some sort of description language. You’d have to do this on your own and rely on information not available during runtime.

What is the difference between valueforKey:, objectForKey:, and valueForKeyPath:?

I have 2 questions:
What is the difference between valueForKey: and objectForKey:? Is it that one is for NSDictionarys (objectForKey:) and for others it is valueforKey:, or is it the reverse?
Also what is the difference between valueForKey: and valueForKeyPath:? Has it got something to do with Core Data?
Please help.
valueForKey: is part of the NSKeyValueCoding protocol and is therefore part of the key-value coding framework, which allows you to access class properties by name at runtime. That's how NIBs are loaded, for example — the names of properties associated with connections are loaded and then the values are set directly by name. This contrasts with the way that visual interface design tools often work in other languages, generating lots of hidden statically compiled code.
objectForKey: is defined on dictionaries only, and looks up an object by its key. An NSDictionary is a class that stores connections between values and keys.
So, valueForKey: could be used on an NSDictionary to return meta information about the dictionary, such as the count of objects inside it, the list of all keys, etc. objectForKey: would be used actually to look into the dictionary.
At runtime, the difference is that objectForKey: is a method with a completely opaque implementation. valueForKey: explicitly relies on subsequently calling named getters and setters. The reason for the latter is that you can extend key-value coding to key-value observing, where you ask to be informed every time a particular property on a particular object changes. At runtime that's achieved with a method swizzle, where the original setter is replaced by a new one that calls the previous setter and then sends out the required messages. Because all messages are dispatched dynamically, that's just achieved by modifying tables within the object instance.
So any object that is key-value coding compliant (which just means declaring and implementing your properties in the proper way, which the new-ish #property/#synthesize syntax does automatically) can be observed without the object itself having to implement any code.
There's further Apple stuff that uses key-value coding to achieve various things, including CoreData, but it's not specifically to enable any one other technology.
valueForKeyPath: is like valueForKey: except that it can traverse several objects. So you can have a root object with a bunch of properties, each of those properties is another object with another bunch of properties, etc, and using a key path you can retrieve a value way out at the leaf of that data structure rather than having to iterate through object after object for yourself.
In summary, valueForKey: and valueForKeyPath: provide information about object instances and interact with the dynamic nature of the Objective-C runtime. objectForKey: is a dictionary specific method that does dictionary tasks.
Additions:
An example, coded as I type and assuming that NSDictionary is key-value coding compliant:
NSDictionary *someDictionary;
// create someDictionary, populate it, for example (note: we assume photoOfKeys.jpg
// definitely exists, not a good idea for production code — if it doesn't we'll get
// a nil there and anything after it won't be added to the dictionary as it'll appear
// that we terminated the list):
someDictionary = #{ #"favouriteGarment": #"hat",
#"#allKeys" : [NSImage imageNamed:NSImageNameDotMac],
#(2) : NSArray.new };
NSObject *allKeys;
// we make no assumptions about which type #allKeys will be, but are going to assume
// we can NSLog it, so it needs to be a descendant of NSObject rather than 'id' so as
// to definitely respond to the 'description' message — actually this is just compile
// time semantics, but if someone else reads this code it'll make it obvious to them
// what we were thinking...
// some code to get all of the keys stored in the dictionary and print them out;
// should print an array containing the strings 'favouriteGarment', '#allKeys' and
// the number 2
allKeys = [someDictionary valueForKey:#"#allKeys"];
NSLog(#"%#", allKeys);
// some code to get the object named '#allKeys' from the dictionary; will print
// a description of the image created by loading photoOfKeys.jpg, above
allKeys = [someDictionary objectForKey:#"#allKeys"];
NSLog(#"%#", allKeys);
// `objectForKey is analogous to `objectForKeyedSubscript:`, aka
allKeys = someDictionary[#"#allKeys"];
allKeys is a property of NSDictionary as described here. I've also added a mapping from the NSString allKeys to a photograph of some keys. Whether I use the key-value coding valueForKey: methods or the NSDictionary objectForKey: lookup method dictates whether I read the property of the object instance or whether I send the object instance a message asking it to do its unique job.
objectForKey: is a method on NSDictionary for accessing the object associated with a key. valueForKey: is a method on NSObject for accessing any value associated with any object, through the name of a accessor method, property, and/or instance variable.
valueForKeyPath: can be seen as a shorthand for several calls to valueForKey:. You can think of it as sort of a xpath, if you will.
These two statements will result in the same output:
// Using nested valueForKey:
NSLog(#"%#", [[myObject valueForKey:#"foo"] valueForKey:#"bar"]);
// Can be done with a single valueForKeyPath;
NSLog(#"%#", [myObject valueForKeyPath:#"foo.bar"]);
valueForKey:and valueForKeyPath: are part of KVC (Key Value Coding). Introduction and in-depth documentation can be found here: http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/KeyValueCoding/
valueForKey: and valueAtKeyPath: are methods defined in the NSKeyValueCoding informal protocol, and default implementations for both are provided by the root class NSObject.
objectForKey: is a method on NSDictionary.
valueForKey: takes a key to a property, while valueAtKeyPath: takes a so-called keypath. A keypath is a period-delimeted path to a specific property, like #"relationship.property".