depthAndStencil throws Error 103 in application XML - air

in trying to implement the answer to stage.stage3Ds is empty when debuging on Kindle Fire HD 8.9". I tried adding both renderMode and detailAndStencil to the application xml file but get this error when trying to debug to device.
Error occurred while packaging the application:
D:\Flash\Mobile Test\bin-debug\Main-app.xml(10): error 103: application.initialWindow.depthAndStencil is an unexpected element/attribute
The initialWindow portion of application xml file is below
<initialWindow>
<content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
<renderMode>direct</renderMode>
<depthAndStencil>true</depthAndStencil>
</initialWindow>

It looks like depthAndStencil option is only available with AIR 3.2 onwards.
Looking through the template file that is used to generate the app descriptor file:
[AIR SDK ROOT]\templates\air\descriptor-template.xml
The entry for depthAndStencil first appears in the template file that comes with the AIR 3.2 SDK.
Edit:
Confirmed. See release notes for 3.2 SDK: http://helpx.adobe.com/flash-player/release-note/release-notes-developer-flash-player.html

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Update
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I had this problem and discovered that my 'visible' (in Xcode) info.plist was not a file in my root directory, and was an out of date version from earlier development activity. I am not sure why my correct/current info.plist did not display in Xcode. I found the current info.plist in Finder (it was in the root directory in Finder, just not appearing in Xcode). I dragged the file from Finder to Xcode and accepted all the defaults in the dialog that appeared. Then I simply built and ran the current scheme and all worked as it should.
Note: It appears that for some time I have been updating the 'invisible' info.plist directly from my apps Target / Info tab.
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I found voip example on github for UWP. Now I'm trying to create my voip app, and I want to use VoipHost project in my app. I added existing project, edited package manifest file. When I want to deploy the app to the device I get error:
Severity Code
Description Project
File Line
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VoipHost
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I had a similar issue deploying a headless application with Windows IoT running in a Raspberry pi 3. I solved the problem giving an "Assembly Identity" in the project properties.
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Mobilefirst cli build failed : reading info.plist file 1-byte UTF-8

We have a mobilefirst 7.0 hybrid application project that includes iOS and android native environment.
We want to use mobile first cli 7.0 on windows 7 to build project and generate build-time resources after we checkout this project from git server.
And it fails when it began to parse info.plist of iOS project.
The error message below is what I got from mfcli:
[Error:
BUILD FAILED
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:135: The following error occurred while executing this line:
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:341: The following error occurred while executing this line:
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:351: The following error occurred while executing this line:
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:330: Failed building application: com.worklight.builder.exception.WorklightBuildException: com.worklight.builder.exception.WorklightBuildRuntimeException: Resource Manager - Problem reading info.plist file 1-byte UTF-8 �ǦC���L�Ħ줸�� 1�C Nested exception: 1-byte UTF-8 �ǦC���L�Ħ줸�� 1�C
Total time: 18 seconds
]
What does it mean "Resources Manager -Problem reading info.plist file 1-byte UTF-8"?
Our git local repository on windows 7 was set to core.autocrlf = true.
There are Traditional Chinese characters in info.plist file, therefore this issue could be related to character settings.
Use a .gitattributes file to control line endings (do not rely on core.autocrlf) and explicitly exclude plist and other binary files from line ending conversion.
For example:
* text=auto
*.plist binary
The MFP CLI does not change the encoding of files.
It sounds like the Git server - perhaps the fact that it is hosted on Windows - indeed affects the encoding of the files.
The files should be UTF-8.
After further more investigation, we found out that this issue is definitely related to mfcli.
Perhapes mfcli on windows does not accept non ascii code characters in Info.plist. We could fix this problem easily by applying Localized strings for info.plist file in ios project.

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