Webcam video recorder with resumable uploader - video-capture

I am developing a website in which video recording is the core feature. We would ideally want video recording to continue even if internet connection goes down. If user is recording the video and internet gets disconnected then the video may get locally saved and when internet connection resumes, the video gets uploaded to the server.
I have gone through some websites which provides APIs for recording video via webcam but they do not work even if internet connection goes down for a moment.
Any suggestions will be highly appreciated.

I guess for your case you need to offer an off-line application rather online streaming solution, then later the user can upload the video. PresentationTube at http://presentationtube.com uses this technique. As they said: PresentationTube offers a PowerPoint presentation recorder and video sharing network to help teachers, students and business professionals produce and share presentations in video format.

Related

Recording google meet through Webrtc

I am trying to record google meet audio and video using webRtc. I found mediaRecorder Api for same. But i am unable to record meeting, as it is only capturing my webcam and audio. How can i record a whole meeting through code in any language?
One solution is to use Neko to record conferences. It is like jibri but works for all any website!
It is a headless Chromium instance that runs on a server. You launch the neko instance and then join the conference call. You then can capture the web page's audio and video.
You can specify a RTMP output (Twitch, Youtube...) or you can save the files.

How to turn webcam to rtsp

I have a product that can analyze video after inputting an rtsp url.
I would like to use a webcam to stream and feed my product the webcam rtsp.
How can I do that?
It will depend on the webcam you are using - most support RTSP but many do not publish the interface to access the stream as they are designed to be used with the webcam's own companion app.
There are some web resources which provide the RTSP urls for common web cams - you may find it hard to find a match as new versions of webcams roll out but it should give you a feel how to try accessing a vendors camera if you have a specific web cam you are testing against. Some examples (at the time of writing):
https://www.getscw.com/decoding/rtsp
https://soleratec.com/get-support/rtsp/
If you can't find the info for the camera you are using, and you have the companion app, you can also use a network sniffer tool like Wireshark (https://www.wireshark.org) and try to search the traffic for 'rtsp://' pattern.
If you just need to test your app and have access to a raspberry pi with a camera module you can also use this to generate an RTSP stream - there are several approaches for this but one I have found reliable is the v4l2rtspserver server:
https://github.com/mpromonet/v4l2rtspserver
There are specific instructions for setting it up on PI (https://github.com/mpromonet/v4l2rtspserver/wiki/Setup-on-Pi) and you can also verify it is working using VLC player on a laptop etc before testing in your specific application.
There are also a small number of test RTSP urls available on the web - the most reliable seem to be the one at this link provided by Wowza (again, link valid at time of writing):
https://www.wowza.com/html/mobile.html

How live audio streaming and downloading to happen simultaneously in IOS using Objective c

I am creating one application with live audio streaming, I wanted live audio streaming and downloading to happen simultaneously (like WhatsApp files). Please let me know if someone can help me or guide me.
You can insert AVAssetResourceLoader between your AVPlayer and The Internet to allow caching while you stream.
Here are some examples I found on github:
AVAssetResourceLoader
VIMediaCache

How to Capture Live Stream from camera and watch live or save for later viewing?

I am trying to make an online examination portal. When students start the exam, their webcam will start automatically and record the stream live and store in the server. Invigilators will either watch the students live or they can watch the saved live streams later.
I researched about this and found WebRTC as a possible solution along with a gateway server like Kurento. But later found out that WebRTC is not supported in Safari, which is a setback! My application should run successfully in web portal in any modern browsers which includes safari and also in android or iphone.
So can anyone suggest a possible solution to my problem? Which technology should I use that can support all browsers and OS?
Also, it would be helpful if you can provide links to good documentation or tutorials.
Note from the future (2020): This answer really isn't accurate anymore.
WebRTC is one problem... capture from the camera with getUserMedia is another. Safari doesn't support either.
There is no video capture API in Safari currently. The only thing you can do is make a native app for iOS.
Worse yet, because of Apple's restrictive policies, alternative browsers, such as Chrome, are crippled on iOS as they aren't allowed to use their own browser engines.
Use standards based technologies like getUserMedia and WebRTC for your primary web-based application. If you decide that the economics of your situation enable it, you can make an iOS app to work alongside until Apple decides to participate in modern browser standards like everyone else.
You can use Mediadevices.getUserMedia (https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia) to capture webcam stream on browser (chrome and firefox).
To play with webcam stream on safari, you would have to use a pollyfill - https://github.com/Temasys/AdapterJS
To record the video/audio stream, you can make use of Media recorder api https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder (Note : recording stream is still a challenge in Safari as there is no support/pollyfill. However, it works perfectly on Chrome and Firefox latest versions).
Helpful demonstrations :
https://webrtc.github.io/samples/
https://mozdevs.github.io/MediaRecorder-examples/index.html
https://codepen.io/collection/XjkNbN/
https://hacks.mozilla.org/2016/04/record-almost-everything-in-the-browser-with-mediarecorder/

Newbie question on Flash video players, products/SDKs, and API

I'm a C programmer and a total newbie to Flash/video/web world. Don't know where/how to start, and so would greatly appreciate your initial help.
Question
If I need to host flash videos off of my website (instead of embedding YouTube links on my webpages),
AND
If I need to provide player API like YouTube's that can be used, say, for supporting chromeless player versions customizable via this custom API of mine...
THEN
What do I need to do essentially...?
Write a custom Flash video player?
If yes, how? I mean, using which Adobe products / tools / SDKs / language(s)?
Is there anything free/opensource available for doing this? Especially, for Linux platform?
Write a new browser (firefox) plugin for users visiting my site?
Not sure how my custom Flash video player will get to the user visiting my site for the first time?
Any books, resources that cover this problem well?
Does the Flash content need to hosted off of a Windows server only?
Currently lost. Thanks in advance,
/SD
Flash has video playback support built-in, so all you need to do is use the Flash authoring environment or Flex to compile a .SWF file that uses the video API, with some buttons to stop and start the stream, volume, seeking, anything else you want your player to do.
Many people have already done this for you, in a way you can easily use from simple HTML. See eg. OSFLV, Flowplayer, JW...
Write a new browser (firefox) plugin for users visiting my site? Does the Flash content need to hosted off of a Windows server only?
Lord no! Flash video would never have taken off if it was just another custom-server+custom-plugin piece of unpleasantness. Though special streaming servers are possible, for the most part it's just an FLV file sitting on a web server.
(FLV is the video format supported by the Flash video playing functions. There are many, many tools you can use to convert other formats to it; I use Avidemux.)
If you are planning to use a "Progressive Download" approach, then your FLV files can be hosted on a Windows or a Linux box. Be aware that:
it is no as efficient as true
streaming.
you may not use it for live events
nor only for stored video files.
it cannot automatically detect the
end user's connection speed.
it is not possible to jump ahead to
another part while it's downloaded.
the video file will be saved on the
end user's computer.
If you are planning to use a "Streaming" approach then you can either buy and use Adobe's solution (Flash Media Server, available on both Windows and Linux box) or sign up for a hosted solution. On this page you will find recommended providers by Adobe. I personally have been using Influxis's hosting with success for a couple of years already.
You can also write your own streaming server but that would be a lot of hard work. If you are interested in that, I would recommend you have a look a Red5 which is an open source Flash Server written in Java.