WinJS share target with write access to file - windows-8

My application acts as a share target for any file.
I have read access to the instances of Windows.Storage.StorageFile objects, through:
if (shareOperation.data.contains(Windows.ApplicationModel.DataTransfer.StandardDataFormats.storageItems)) {
shareOperation.data.getStorageItemsAsync().then(function (storageItems) {
for (var i = 0; i < storageItems.size; i++) {
var storageFile = storageItems.getAt(i);
// storageFile is of type Windows.Storage.StorageFile
}
});
}
But when I want to write the file, I get an exception (0x80071779) that the file is read-only.
Is there any way to gain write access (including delete permission) to a file that has been received through the share contract?
I searched the net, but was not able to find any answer or even example that included write.

Related

Windows Azure Storage Blobs to zip file with Express

I am trying to use this pluggin (express-zip). At the Azure Storage size we have getBlobToStream which give us the file into a specific Stream. What i do now is getting image from blob and saving it inside the server, and then res.zip it. Is somehow possible to create writeStream which will write inside readStream?
Edit: The question has been edited to ask about doing this in express from Node.js. I'm leaving the original answer below in case anyone was interested in a C# solution.
For Node, You could use a strategy similar to what express-zip uses, but instead of passing a file read stream in this line, pass in a blob read stream obtained using createReadStream.
Solution using C#:
If you don't mind caching everything locally while you build the zip, the way you are doing it is fine. You can use a tool such as AzCopy to rapidly download an entire container from storage.
To avoid caching locally, you could use the ZipArchive class, such as the following C# code:
internal static void ArchiveBlobs(CloudBlockBlob destinationBlob, IEnumerable<CloudBlob> sourceBlobs)
{
using (Stream blobWriteStream = destinationBlob.OpenWrite())
{
using (ZipArchive archive = new ZipArchive(blobWriteStream, ZipArchiveMode.Create))
{
foreach (CloudBlob sourceBlob in sourceBlobs)
{
ZipArchiveEntry archiveEntry = archive.CreateEntry(sourceBlob.Name);
using (Stream archiveWriteStream = archiveEntry.Open())
{
sourceBlob.DownloadToStream(archiveWriteStream);
}
}
}
}
}
This creates a zip archive in Azure storage that contains multiple blobs without writing anything to disk locally.
I'm the author of express-zip. What you are trying to do should be possible. If you look under the covers, you'll see I am in fact adding streams into the zip:
https://github.com/thrackle/express-zip/blob/master/lib/express-zip.js#L55
So something like this should work for you (prior to me adding support for this in the interface of the package itself):
var zip = zipstream(exports.options);
zip.pipe(express.response || http.ServerResponse.prototype); // res is a writable stream
var addFile = function(file, cb) {
zip.entry(getBlobToStream(), { name: file.name }, cb);
};
async.forEachSeries(files, addFile, function(err) {
if (err) return cb(err);
zip.finalize(function(bytesZipped) {
cb(null, bytesZipped);
});
});
Apologize if I've made horrible errors above; I haven't been on this for a bit.

Google Drive Change File Permissions within a folder

I wondered if someone could help. We use Google Apps for Education. Within the system we have a shared folder where teachers can place files for students to access. E.g. The entire team of 8 science teachers all add files to "Science Shared."
Science Shared folder is on a separate google account "science-shared#domain.com"
Over time, files will take up quota of individual users and if they leave and their account is deleted, all these files will go. We obviously do not want to transfer their entire data to science-shared using the transfer facility.
Ideally, I am looking for some sort of script which can traverse through the shared folder and change the permissions of each file and folder so that science-shared is the owner and the individual teacher has edit access.
Is this possible and if so, can anyone provide some help on how/where to start...clueless at the moment.
Thanks in advance.
Edit:
Refer to issue 2756, noting that an administrator cannot change the ownership of files via Google Apps Script:
...It's related to the fact that you can't change the own for files
you don't own. This error occurs for any illegal ACL change, such as
trying to call addEditor() when you are a viewer.
To change the ownership of files not owned by the administrator, they must use the Google Drive SDK, authenticated via OAuth.
This is certainly possible, although only for files owned by the user running the script.
Here's a script that will find all the files owned by the current user in the Science Shared folder, and transfer ownership to user science-shared. It's designed as a spreadsheet-contained script, which creates a custom menu and uses the spreadsheet Browser UI. Put the spreadsheet into your shared directory, and any teacher should be able to use it to transfer their own files, wholesale.
An admin should be able to use the script to change ANY teacher's files - just collect the id of the origOwner, and pass it to chownFilesInFolder.
Caveat: It only deals with files, not sub-directories - you could extend it if needed.
/**
* Find all files owned by current user in given folder,
* and change their ownership to newOwner.
* Note: sub-folders are untouched
*/
function chownFilesInFolder(folderId,origOwner,newOwner) {
var folder = DriveApp.getFolderById(folderId);
var contents = folder.getFiles();
while(contents.hasNext()) {
var file = contents.next();
var name = file.getName();
var owner = file.getOwner().getEmail();
// Note: domain security policies may block access to user's emails
// If so, this will return a blank string - good enough for our purposes.
if (owner == origOwner) {
// Found a file owned by current user - change ownership
Logger.log(name);
//file.setOwner(newOwner);
}
}
};
/**
* Spreadsheet browser-based UI driver for chownFilesInFolder()
*/
function changeOwnership() {
var resp = Browser.msgBox("Transfer 'Science Shared' files",
"Are you sure you want to transfer ownership of all your shared files?",
Browser.Buttons.YES_NO);
if (resp == "yes") {
var folderName = "Science Shared";
// Assume there is just one "Science Shared" folder.
var folder = DriveApp.getFoldersByName(folderName);
if (!folder.hasNext()) {
throw new Error("Folder not found ("+folderName+")");
}
else {
var folderId = folder.next().getId();
var origOwner = Session.getActiveUser().getEmail(); // Operate on own files
var newOwner = "science_shared#example.com";
chownFilesInFolder(folderId,origOwner,newOwner);
Browser.msgBox("Operation completed", Browser.Buttons.OK);
}
}
else Browser.msgBox("Operation aborted", Browser.Buttons.OK);
}
/**
* Adds a custom menu to the active spreadsheet, containing a single menu item
*/
function onOpen() {
var spreadsheet = SpreadsheetApp.getActiveSpreadsheet();
var entries = [{
name : "Transfer 'Science Shared' files",
functionName : "changeOwnership"
}];
spreadsheet.addMenu("Science-Shared", entries);
};
I hope that helps get you started.

Restore trashed google drive files to a target folder

I need to move all files presently in my google drive's trash to a certain folder or, if that can't be done, restore them to their original location. Some mess happened and I have valuable files in the trash, some 6 gig of them, so I'd prefer to move them to a separate directory, back it up or sync locally and see those files later.
This is the script I have so far:
function moveFilesFromTrash() {
var pageSize = 200;
var files = null;
var token = null;
var cestisti = DocsList.getFolder('cestisti');
do {
var result = DocsList.getAllFilesForPaging(pageSize, token);
files = result.getFiles();
token = result.getToken();
for (var i = 0; i < files.length; i++) {
if (files[i].isTrashed == true) {
Logger.log(files[i].getName());
// files[i].setTrashed(false)
files[i].addToFolder(cestisti);
}
} while (files.length == pageSize);
}
The matter is it just does not work.
The part of the code to page through files items works, I got it from other working scripts of mine. I just don't know if it parses the trash folder or label to. I do not know if setTrashed() or addtofolder() works - I have no idea. Now the former is commented out because I would prefer to copy items instead of restoring them, but if that's not possible I can restore.
This answer has been updated due to the deprecation of DocsList, and now uses DriveApp methods throughout.
You must un-trash a file before you can move it, but doing so will accomplish what you're after. Here's the algorithm:
Get a list of files (or file ids) for all trashed files
For each file,
Undelete / un-trash the file
Move file to target folder (detail: remove file from original folders, add to target recovery folder)
This answer provides snippets of script to accomplish this; The full script is available as a Google Sheets Add-on in a gist, complete with menu and UI elements.
Recover all trashed files
This function uses DriveApp.search() to get the list of all trashed files, and then recovers them into a specified folder, rescueFldr, which will be created if not already there.
/**
* Untrash then move all trashed files to rescue folder.
* From: http://stackoverflow.com/a/14541247/1677912
*
* #returns {Number} Count of Rescued files.
*/
function rescueAllFiles() {
// Find or create target folder
var rescueFldrIterator = DriveApp.getFoldersByName(rescueFldrName);
var rescueFldr = rescueFldrIterator.hasNext() ? rescueFldrIterator.next() : DriveApp.createFolder(rescueFldrName);
// Get file iterator with all trashed files
var trashed = DriveApp.searchFiles('trashed=true');
var count = 0;
while (trashed.hasNext()) {
var file = trashed.next();
// Untrash the file
if (rescueFile( file, rescueFldr )) count++;
}
return(count);
};
Recover specific Trashed Files
If you want to have more control over the files that will be recovered, and you can't simply modify the search parameters used above, an alternative might be to list the file IDs in a spreadsheet, and have a script use that as its input.
Fill spreadsheet with trashed files
/**
* Get array of files in user's Google Drive trash, and write
* into currently active sheet.
* From: http://stackoverflow.com/a/14541247/1677912
*
* #returns {Object[]} Array of DriveApp file objects
*/
function getTrashedFiles() {
var trashedSearch = DriveApp.searchFiles('trashed=true');
var files = [];
files.push(["ID","File Name","Type","URL"]);
while (trashedSearch.hasNext()) {
var file = trashedSearch.next();
files.push([file.getId(),file.getName(),docTypeToText_(file.getMimeType()),file.getUrl()]);
}
var sheet = SpreadsheetApp.getActiveSheet();
sheet.clear();
sheet.getRange(1, 1, files.length, files[0].length)
.setValues(files);
return files;
}
Manual file ID collection
(Alternative to automatic retrieval, for reference only.) Since you're just doing this once, though, let's cheat. At the bottom of the Files-list page, use the API Explorer to retrieve the IDs of all your deleted files!
The output is shown just as you'd receive it if you were calling the API from a script.
Cut & paste the output into a text file, and strip it down to just the file ids. (I did that with gvim, it takes just a few commands.) Save the result as a csv file, and pull it into Drive as a spreadsheet. Here's what that will look like. (Do include a header line; the script assumes there is one.)
Process Trashed Files
Now that the list of trashed files is in a spreadsheet, scripting the recovery & move is easy.
/**
* Untrash then move files listed in spreadsheet to rescue folder.
* From: http://stackoverflow.com/a/14541247/1677912
*
* #returns {Number} Count of Rescued files.
*/
function rescueListedFiles() {
var fileList = SpreadsheetApp.getActiveSheet()
.getDataRange().getValues()
.splice(1); // Skip header line
// Find or create target folder
var rescueFldrIterator = DriveApp.getFoldersByName(rescueFldrName);
var rescueFldr = rescueFldrIterator.hasNext() ? rescueFldrIterator.next() : DriveApp.createFolder(rescueFldrName);
var count = 0;
for (var i=0; i<fileList.length; i++) {
var fileId = fileList[i][0];
var file = DriveApp.getFileById(fileId);
// Untrash the file
if (rescueFile( file, rescueFldr )) count++;
}
return( count );
};
try
if (files[i].isTrashed() == true)
I suggest that you put in some diagnostics (Logger.log) to narrow down problems
Remember, files are not in folders. Files have labels that are called folders and there can be more than one folder(label). Even 'trashed' is a label. Setting to trash just creates a trashed label that overrides the other labels(folders). The code below does not move anything. It just resets the labels(folders)
Edit: Trashed is not a label but a condition: everything else holds
for (var i = 0; i < files.length; i++) {
if (files[i].isTrashed()) { // don't forget ()
Logger.log(files[i].getName());
var folders = files[i].getParents();
// remove existing folders(labels)
for(var f = 0; f < folders.length; f++ ) {
files[i].removeFromFolder( folders[f] );
};
// remove trashed label
files[i].setTrashed(false);
// add cestisti label(add to cestisti folder)
files[i].addToFolder(cestisti);
}
}

windows 8 modern ui apps - access to data

Where can i find folder with installed modern ui apps? Im developing some app which uses .txt files to store information (win8 doesnot support datebase on arm - facepalm) but they seem to not work properly - thats why i want to access them.
Thanks!
That is not the correct way of doing things in Metro. I assume you mean db files, or txt files. Simply access the local text file from the project folder.
Here is a great tutorial on how you would go about doing so: http://www.codeproject.com/Articles/432876/Windows-8-The-Right-Way-to-Read-Write-Files-in-Win
An example:
private async void ProjectFile()
{
// settings
var _Path = #"Metro.Helpers.Tests\MyFolder\MyFolder.txt";
var _Folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
// acquire file
var _File = await _Folder.GetFileAsync(_Path);
Assert.IsNotNull(_File, "Acquire file");
// read content
var _ReadThis = await Windows.Storage.FileIO.ReadTextAsync(_File);
Assert.AreEqual("Hello world!", _ReadThis, "Contents correct");
}

Check if a file exists in the project in WinRT

I have a WinRT Metro project which displays images based on a selected item. However, some of the images selected will not exist. What I want to be able to do is trap the case where they don't exist and display an alternative.
Here is my code so far:
internal string GetMyImage(string imageDescription)
{
string myImage = string.Format("Assets/MyImages/{0}.jpg", imageDescription.Replace(" ", ""));
// Need to check here if the above asset actually exists
return myImage;
}
Example calls:
GetMyImage("First Picture");
GetMyImage("Second Picture");
So Assets/MyImages/SecondPicture.jpg exists, but Assets/MyImages/FirstPicture.jpg does not.
At first I thought of using the WinRT equivalent of File.Exists(), but there doesn't appear to be one. Without having to go to the extent of trying to open the file and catching an error, can I simply check if either the file exists, or the file exists in the project?
You could use GetFilesAsync from here to enumerate the existing files. This seems to make sense considering you have multiple files which might not exist.
Gets a list of all files in the current folder and its sub-folders. Files are filtered and sorted based on the specified CommonFileQuery.
var folder = await StorageFolder.GetFolderFromPathAsync("Assets/MyImages/");
var files = await folder.GetFilesAsync(CommonFileQuery.OrderByName);
var file = files.FirstOrDefault(x => x.Name == "fileName");
if (file != null)
{
//do stuff
}
Edit:
As #Filip Skakun pointed out, the resource manager has a resource mapping on which you can call ContainsKey which has the benefit of checking for qualified resources as well (i.e. localized, scaled etc).
Edit 2:
Windows 8.1 introduced a new method for getting files and folders:
var result = await ApplicationData.Current.LocalFolder.TryGetItemAsync("fileName") as IStorageFile;
if (result != null)
//file exists
else
//file doesn't exist
There's two ways you can handle it.
1) Catch the FileNotFoundException when trying to get the file:
Windows.Storage.StorageFolder installedLocation =
Windows.ApplicationModel.Package.Current.InstalledLocation;
try
{
// Don't forget to decorate your method or event with async when using await
var file = await installedLocation.GetFileAsync(fileName);
// Exception wasn't raised, therefore the file exists
System.Diagnostics.Debug.WriteLine("We have the file!");
}
catch (System.IO.FileNotFoundException fileNotFoundEx)
{
System.Diagnostics.Debug.WriteLine("File doesn't exist. Use default.");
}
catch (Exception ex)
{
// Handle unknown error
}
2) as mydogisbox recommends, using LINQ. Although the method I tested is slightly different:
Windows.Storage.StorageFolder installedLocation =
Windows.ApplicationModel.Package.Current.InstalledLocation;
var files = await installedLocation.GetFilesAsync(CommonFileQuery.OrderByName);
var file = files.FirstOrDefault(x => x.Name == fileName);
if (file != null)
{
System.Diagnostics.Debug.WriteLine("We have the file!");
}
else
{
System.Diagnostics.Debug.WriteLine("No File. Use default.");
}
BitmapImage has an ImageFailed event that fires if the image can't be loaded. This would let you try to load the original image, and then react if it's not there.
Of course, this requires that you instantiate the BitmapImage yourself, rather than just build the Uri.
Sample checking for resource availability for c++ /cx (tested with Windows Phone 8.1):
std::wstring resPath = L"Img/my.bmp";
std::wstring resKey = L"Files/" + resPath;
bool exists = Windows::ApplicationModel::Resources::Core::ResourceManager::Current->MainResourceMap->HasKey(ref new Platform::String(resKey.c_str()));