Visual basic.net Send strings between computers on LAN - vb.net

I'm attempting to make a program to control the basic functions of a computer through a server/client method. I just need to send a string from the server to the client and vice versa. Every example I've found is really old and no longer works, or is poorly explained, or is in C#.
I almost have a working example as is, but I'm running into a threading issue where it won't let me modify elements in the UI after I've opened my thread for the connection from server to client or client to server. No idea how to fix this and I'm out of options.
Essentially I need a method of sending text from one IP/port to another in a server/client architecture.

The clue to solving your issue is probably here: "I almost have a working example as is, but I'm running into a threading issue where it won't let me modify elements in the UI after I've opened my thread for the connection from server to client or client to server."
You cannot access controls (UI elements) created on one thread directly from another thread. So if you have another thread and you want to update an element in the UI, you need to use the Control.BeginInvoke Method.
You didn't post any code, so I won't try and give you an example that may be utterly useless in your case, but there's a good article on MSDN here - How to: Make Thread-Safe Calls to Windows Forms Controls. This is for Windows Forms, nut the principals are the same for any application.

Related

Monitor process api calls windows 7 vb.net/C# or C++

Currently i'm working on a security monitoring app that continuously monitor new processes created.
For that im using wim and event watcher, witch works fine in VB.NET.
But there are 2 features that im missing.
I need to monitor process API calls, and I've been searching the web like mad, and come up empty.
Basically i need to monitor process WaitForSingleObject, LoadLibraryA, CreateProcessW and WriteProcessMemory. And registry access/changes as well.
Im hoping this can be done without a system wide hook, but form what i can find, it cannot be done via WMI.
So the question is, how to, and what can i do with managed code.
I'm gonna focus on the second point as i don't have experience on your first.
For checking if a process is signed i am using the sigcheck.exe from Mark Russinovich, because of the various methods it uses to verify files. Some are catalogsigned, some have the key embedded, there is iirc another weird method. There is no easy way to do it yourself. Had weird false detections with trying self-built methods to cover all possibilities. Hope that info helps

VB.net NUnit (2.5) Windows forms Testing - Is this possible

I am retrofitting unit testing into a fairly complex system designed and written by other developers in VB.net. I am trying to develop unit tests for the GUI forms using NUnit and the NUnit Forms extension. (I've been looking at c# examples that are fairly easy to port over if you have a solution but don't know VB syntax as long as it uses NUnit classes)
I will try and explain what I am doing but first a brief description of the program. It basically monitors server activity. You need to connect to a server via a modal form with IP and Port fields(amongst others). Once you have connected to a server other parts of the program unlock and become usable (such as configuration of the server).
Desired process: Load program > click connect button > modal connect form loads > enter details > click OK to connect > main form updates to logged-in state > other functionality
The problem is that I cannot test the functionality of the connect form and then the logged-in functionality of the program. I can test that it loads the modal connect form correctly; enters the details and clicks OK (all fine so-far) but it does not appear to logically progress the program. The modal form just closes again seemingly without running the connect code from the program back-end and I’m back at the main menu not logged in to anything.
I have a feeling that I’ve either missed something really obvious or that it’s simply not doable in NUnit. I have trawled the internet in search of anything similar but the closest was another SO thread that was really generic. Without being able to actually test the logged-in version of the program, I'm at a major hurdle.
Another issue is handling message boxes that don’t have unique identifiers (e.g. “are you sure you want to exit?”); these also seem to be a major pain in the arse with NUnit
(If it makes any difference, I’m running the tests as a stand-alone project using a reference to the executable file of the built project, not the actual source)
Can post some of my testing code if required.
IMHO the best approach to make GUI classes feasible for unit tests is to apply the Model-View-Presenter pattern and factor almost every program logic out of the form (=View) class to a separate Presenter class. Then you can unit test the Presenter class without the need for tools like "NUnit Forms".
Read Michael Feathers' article "The Humble Dialog Box" for an example in C++, you can easily apply that to Winforms, I guess.
I'm not sure about NUnit forms, but using the White library (which also works with NUnit), you're able to test the application by running the exe and mimicking user actions. The application runs normally so all application logic is performed.
Here's some example code for launching an app with White:
Dim app = White.Core.Application.Launch("MyApp.exe")
Accessing a form from your app:
Dim mainForm = app.GetWindow(SearchCriteria.ByAutomationId("MainForm"),
InitializeOption.NoCache)
Performing an action such as clicking a menu item:
mainForm.MenuBar.MenuItem("Edit", "Jobs...").Click()
Getting a control and validating its state:
Dim someTextBox = mainForm.Get(Of TextBox)(SearchCriteria.ByAutomationId("txtValue"))
Assert.IsTrue(someTextBox.Text = "12345")
I'm not sure if NUnit Forms has similar capabilities, but if not, maybe you should look into White. I ran into some issues setting it up so make sure to read the documentation carefully (not very exhaustive unfortunately) before setting it up.

Unattended application best practice question

We have an unattended app w/o a user interface that is is periodically run.
It is a VB.NET app. Instead of it being developed as a service, or a formless Windows application, it was developed with a form and all the code was placed in the form_load logic, with an "END" statement as the last line of code to terminate the program.
Other than producing a program that uses unneeded Windows form resources, is there a compelling reason to send this code back for rework to be changed to put the start up logic in a MAIN sub of a BAS file?
If the program is to enter and exit the mix (as opposed to running continuously) is there any point in making it a service?
If the app is developed with a Form do I have to worry about a dialog box being presented that no one will respond to even if there are no MessageBox commands in the app?
I recall there used to be something in VB6 where you could check an app as running unattended, presumably to avoid dialogs.
I don't know whether there are conditions where this will not run.
However, if the code was delivered by someone you will work with going forward, I would look at this as an opportunity to help them understand best practices (which this is not), and to help them understand that you expect best-practice code to be delivered.
First of all, you don't need it to be run in a Form.
Forms are there for Presentation, so it should not be done there.
If you don't want to mess with converting the application a Service (not difficult, but not very easy neither), you shoud create a Console Application, and then, schedule it with Windows Task Scheduler.
This way, you create a Console Application, with a Main function, that does exactly what you need.
Anyway, the programmer could show windows, so there should not be any messagebox. Any communication should be done via Logging to: local files, windows events, database.
If you want more information on any of them, ask me.
If you don't want it to be a service, nothing says that it has to be a windows service. Scheduling it to run via the Task Scheduler or something similar is a valid option.
However, it does sound like the developer should have choose a "Console App" project, instead of a "Windows Forms" project to create this app.
Send it back. The application is bulkier and slower than it needs to be, although that won't be much of an issue. It is somewhat more likely to run out of resources. But the main reason: converting it to a console app is very easy.
If you don't prefer for the Console window to popup, simply do the following.
Create a new class "Program.vb", add a public shared Main() method, and move the "OnLoad" logic from the form to this method.
Next delete the form, and change the project start up object (Available in the project properties window) to use the Program.Main instead of the Form.
This will have the same effect, without the windows forms resources being used. You can then remove the references to System.Windows.Form and System.Drawing.

Process All Windows Messages Generated By A Compact Framework Application

Hoepfully someone can shed some light on a problem - I am trying to listen to\intercept all windows messages generated by an application and dispose of certain types, for example Notify or Gesture messages.
I have been reading articals on how to do this using the Microsoft.WindowsCE.Forms.MessageWindow and creating a class which inherits this, overrides the WndProc method but I have been unalbe to get this start listening\watching the message queue automatically when the application starts.
I know it is possible to do this with the OpenNetCF framework and the Application2 namespace however I would prefer not to use 3rd party software at the moment - no offence to the OpenNetCF guys.
Hopefully this makes sense. Also, i am using C#2.0 and Windows Mobile 6.5.
Thanks for your help,
Morris
The solution, then, is pretty simple - all you have to do is spend your time duplicating what the Smart Device Framework code is doing.
You need to create your own message pump via P/Invokes to GetMessage, TranslateMessage and DispatchMessage (it will look just like it does in C). Use this pump instead of calling Application.Run (so there can be no calls to Application.Run in your application).
Inside that new message pump insert your filtering logic.

Notifications in wxWidgets?

I'm working on a small application using C++/wxWidgets, where several parts of the GUI need to be updated based on e.g. received UDP datagrams. More specifically, a secondary thread tries to keep a list of available "clients" in the network (which may come and go away) and e.g. corresponding comboboxes in the UI need to be updated to reflect the changes.
The documentation mentions that for this kind of thing EVT_UPDATE_UI would be a good choice. As far as I can understand from the sparse documentation, this event is sent automatically by the system and provides some support for assisted UI change.
However, I'd feel more comfortable using a more direct approach, i.e. where e.g. a window object could register/subscribe to receive notifications (either events or callbacks) upon particular events and another part of the code is sending out these notifications when required. I could do this in C++ using my own code, however I guess if wxWidgets already supports something like that, I should make use of it. However I haven't found anything in that regards.
So, the question is: does wxWidgets support this kind of notification system (or similar alternatives) or would I be best served coding my own?
AFAIK there is nothing directly usable in wxWidgets, but doing it on your own seems easy.
What I would do:
Create a wxEvtHandler-descendent class to hold the list of available "clients" in the network. Let this class have a wxCriticalSection, and use a wxCriticalSectionLocker for that in all methods that add or delete "clients".
Create a worker thread class by inheriting wxThread to handle your UDP datagrams, using blocking calls. The thread should directly call methods of the client list object whenever a client has to be added or removed. In these methods update the list of clients, and ::wxPostEvent() an event to itself (this will execute the whole notification calls in the main GUI thread).
Handle the event in the client list class, and notify all listeners that the list of clients has changed. The observer pattern seems to me a good fit. You could either call a method of all registered listeners directly, or send a wxCommandEvent to them.
Have you tried calling Update() on the widget(s) that change? Once you update the contents of the combo box, call Update(), and the contents should update.