Why Isn't My UITextField Wrapper Being Displayed In UITableViewCell? - objective-c

The issue is that my UITextField wrapper class isn't getting the UITextField to appear within a UITableViewCell (however, a regular UITextField view works just fine):
Here is my custom UITextField:
Header:
#import <UIKit/UIKit.h>
#protocol TUTextFieldDelegate <NSObject>
- (BOOL)textField:(UITextField *)textField
shouldChangeCharactersInRange:(NSRange)range
replacementString:(NSString *)string;
- (BOOL)textFieldShouldClear:(UITextField *)textField;
- (void)textFieldDidBeginEditing:(UITextField *)textField;
- (void)textFieldDidEndEditing:(UITextField *)textField;
#end
#interface TUTextField : UIControl <UITextFieldDelegate>
#property (nonatomic, assign) BOOL fixedDecimalPoint;
#property (nonatomic, assign) id <TUTextFieldDelegate>delegate;
#property (nonatomic, assign) UIKeyboardType keyboardType;
#property (nonatomic, strong) NSString *placeholder;
#property (nonatomic, assign) UITextBorderStyle borderStyle;
#property (nonatomic, assign) BOOL adjustsFontSizeToFitWidth;
#property (nonatomic, assign) UITextFieldViewMode clearButtonMode;
#property (nonatomic, strong) NSString *text;
- (id)initWithTextField:(UITextField *)textField;
- (id)initWithFrame:(CGRect)frame;
#end
Implementation:
#import "TUTextField.h"
#interface TUTextField ()
#property (nonatomic, strong) UITextField *textField;
#end
#implementation TUTextField
- (id)initWithTextField:(UITextField *)textField
{
self = [super initWithFrame:textField.frame];
if (self) {
self.textField = textField;
_textField.delegate = self;
_fixedDecimalPoint = NO;
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.textField = [[UITextField alloc] initWithFrame:frame];
_textField.delegate = self;
[self addSubview:_textField];
_fixedDecimalPoint = NO;
}
return self;
}
- (void)setKeyboardType:(UIKeyboardType)keyboardType {
_textField.keyboardType = keyboardType;
}
- (void)setPlaceholder:(NSString *)placeholder {
_textField.placeholder = placeholder;
}
- (void)setBorderStyle:(UITextBorderStyle)borderStyle {
_textField.borderStyle = borderStyle;
}
-(void)setAdjustsFontSizeToFitWidth:(BOOL)adjustsFontSizeToFitWidth {
_textField.adjustsFontSizeToFitWidth = adjustsFontSizeToFitWidth;
}
-(void)setClearButtonMode:(UITextFieldViewMode)clearButtonMode {
_textField.clearButtonMode = clearButtonMode;
}
-(void)setText:(NSString *)text {
_textField.text = text;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
[self addSubview:self.textField];
}
*/
- (void)viewDidLoad {
[self addSubview:_textField];
}
- (void)viewWillAppear {
[self addSubview:_textField];
}
- (BOOL)textField:(UITextField *)textField
shouldChangeCharactersInRange:(NSRange)range
replacementString:(NSString *)string
{
if ([_delegate respondsToSelector:#selector(textField:shouldChangeCharactersInRange:replacementString:)]) {
return [_delegate textField:textField shouldChangeCharactersInRange:range
replacementString:string];
}
return YES;
}
- (BOOL)textFieldShouldClear:(UITextField *)textField {
if ([_delegate respondsToSelector:#selector(textFieldShouldClear:)]) {
return [_delegate textFieldShouldClear:textField];
}
return YES;
}
- (void)textFieldDidBeginEditing:(UITextField *)textField {
if ([_delegate respondsToSelector:#selector(textFieldDidBeginEditing:)]) {
[_delegate textFieldDidBeginEditing:textField];
}
}
- (void)textFieldDidEndEditing:(UITextField *)textField {
if ([_delegate respondsToSelector:#selector(textFieldDidEndEditing:)]) {
[_delegate textFieldDidEndEditing:textField];
}
}
#end
And here is the code to add my custom wrapper to the table view:
} else if (indexPath.row == 1) {
cell.textLabel.text = #"Tax Rate";
if (!_textField) {
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(220.0, 8.0, 60.0, 26.0)];
textField.clearButtonMode = UITextFieldViewModeWhileEditing;
textField.adjustsFontSizeToFitWidth = YES;
textField.borderStyle = UITextBorderStyleRoundedRect;
textField.keyboardType = UIKeyboardTypeDecimalPad;
textField.placeholder = kTaxRateDefault;
_textField = [[TUTextField alloc] initWithTextField:textField];
_textField.delegate = self;
// retrieve saved settings
_taxRate = [[SettingsSingleton sharedManager] taxRate];
if (![_taxRate isEqualToString:#""])
_textField.text = _taxRate;
}
UILabel *percentSign = [[UILabel alloc] initWithFrame:CGRectMake(285.0, 6.0, 20.0, 26.0)];
percentSign.text = #"%";
percentSign.backgroundColor = [UIColor clearColor];
[cell addSubview:_textField];
[cell addSubview:percentSign];
}
}
Any help appreciated!

I don't think this is the best way to extend a UITextField.
Instead of making an NSObject with a UITextField under it you should be saying something like:
Interface:
#interface UITextField (extendedUITextField) {
// Variables
}
//Methods
#end
Implementation:
#implementation UITextField (extendedUITextField)
// Method implement
#end
Hope this helps.

Related

I am not able to get Navigation Bar using JSQMessagesViewController

Problem in getting Navigation Bar using JSQMessagesViewController, I have tried getting Navigation Bar in my project, but failed to get it. Please let me know what the methods need to be added to get it.
#import "JSQMessagesCollectionViewFlowLayout.h"
#import "JSQMessages.h"
#import "JSQPhotoMediaItem.h"
#import "JSQLocationMediaItem.h"
#import "JSQVideoMediaItem.h"
#import "JSQMessagesMediaViewBubbleImageMasker.h"
#import "JSQMessagesAvatarImage.h"
#import "JSQMessagesAvatarImageFactory.h"
#import "JSQMessagesBubbleImage.h"
#import "JSQMessagesBubbleImageFactory.h"
#import "UIImage+JSQMessages.h"
#import "Chat.h"
#interface ChatpageViewController : JSQMessagesViewController
{
NSMutableArray * fularray;
}
#property(nonatomic,strong)NSDictionary * receivedict;
#property (strong, nonatomic) IBOutlet UILabel *name;
#property (strong, nonatomic) IBOutlet UILabel *mobile;
#property (strong, nonatomic) JSQMessagesBubbleImage *outgoingBubbleImageData;
#property (strong, nonatomic) JSQMessagesBubbleImage *incomingBubbleImageData;
#end
#import "ChatpageViewController.h"
#interface ChatpageViewController ()
#end
#implementation ChatpageViewController
#synthesize receivedict,name,mobile;
//-(void)viewWillAppear:(BOOL)animated
//{
//
// // self.collectionView.collectionViewLayout.springinessEnabled = YES;
//}
(void)viewDidLoad
{
[super viewDidLoad];
fularray = [[NSMutableArray alloc] init];
// Do any additional setup after loading the view.
// [self.navigationController setNavigationBarHidden:NO animated:YES];
NSLog(#"%#",receivedict);
name.text = [receivedict objectForKey:#"Name"];
mobile.text =[receivedict objectForKey:#"Mobile"];
JSQMessagesBubbleImageFactory *bubbleFactory = [[JSQMessagesBubbleImageFactory alloc] init];
self.outgoingBubbleImageData = [bubbleFactory outgoingMessagesBubbleImageWithColor:[UIColor jsq_messageBubbleBlueColor]];
self.incomingBubbleImageData = [bubbleFactory incomingMessagesBubbleImageWithColor:[UIColor jsq_messageBubbleLightGrayColor]];
}
(id)collectionView:(JSQMessagesCollectionView *)collectionView messageBubbleImageDataForItemAtIndexPath:(NSIndexPath *)indexPath
{
JSQMessage *message = [fularray objectAtIndex:indexPath.item];
if ([message.senderId isEqualToString:self.senderId]) {
return self.outgoingBubbleImageData;
}
return self.incomingBubbleImageData;
}
(id)collectionView:(JSQMessagesCollectionView *)collectionView avatarImageDataForItemAtIndexPath:(NSIndexPath *)indexPath {
return [JSQMessagesAvatarImageFactory avatarImageWithUserInitials:#"JL" backgroundColor:[UIColor blueColor] textColor:[UIColor whiteColor] font:[UIFont systemFontOfSize:12.0] diameter:30.0];
}
(NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
return [fularray count];
}
(NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView {
return 1;
}
(id)collectionView:(JSQMessagesCollectionView *)collectionView messageDataForItemAtIndexPath:(NSIndexPath *)indexPath {
return fularray[indexPath.row];
}
(void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
(NSString *)senderId
{
return [receivedict objectForKey:#"Mobile"];
}
(NSString *)senderDisplayName
{
return [receivedict objectForKey:#"Name"];
}
(NSDate *)date
{
return 18/03/2016;
}
(void)didPressSendButton:(UIButton *)button withMessageText:(NSString *)text senderId:(NSString *)senderId senderDisplayName:(NSString *)senderDisplayName date:(NSDate *)date
{
[JSQSystemSoundPlayer jsq_playMessageSentSound];
JSQMessage *message = [[JSQMessage alloc] initWithSenderId:senderId
senderDisplayName:senderDisplayName
date:date
text:text];
[fularray addObject:message];
[self.collectionView reloadData];
[self finishSendingMessageAnimated:YES];
NSLog(#"%#",message);
}
Myproject is saved in the link :https://www.dropbox.com/s/ozih8ko9836fmb2/chatapp.zip?dl=0
Goto MainStoryboard->select your Controller-> in menu choose Editor-> Embed in -> Navigation Controller
Change in JSQMessagesViewController.m file in -(void)jsq_updateCollectionViewInsets
[self jsq_setCollectionViewInsetsTopValue:self.topContentAdditionalInset + 64 bottomValue:CGRectGetMaxY(self.collectionView.frame) - CGRectGetMinY(self.inputToolbar.frame)];

Objective c - Getting text from a UITextfield after keyboard is dismissed

Another NEWBIE QUESTION:
I'm feeling pretty dumb right now. I haven't worked with UI text input for a very long time. So this is what I have so far. I have a view with a subview. I've wired up my IBOutlets for the UITextFields and I've wired the text fields back to the main view controller file owner for the delegate (not sure about that one). I happily build and run. I enter some text and when I click outside the text field my keyboard goes away. But when I exit my view I should be saving the values in each of the fields. But when I step through the code, my textfields (not the text but the fields themselves) are all nil.
So, obviously I've missed an important step here.
Calling saveUserSettings from the main view when user clicks to close the subview:
- (IBAction)closeButtonPressed:(UIButton *)sender {
[self.userSettingsView saveUserSettings];
[self dismissViewControllerAnimated:YES completion:nil];
}
The psychedelic colors are helping me see them during development. :-)
The selected view is a scrollview but it's not scrolling either. That's a different issue.
Here is the IDUtilityViewController code:
#interface IDUtilityViewController ()
#property (strong, nonatomic) IBOutlet IDAboutView *aboutView;
#property (strong, nonatomic) IBOutlet IDUserSettingsView *userSettingsView;
#property (strong, nonatomic) IBOutlet UIButton *aboutButton;
#property (strong, nonatomic) IBOutlet UIButton *userSettingsButton;
#end
#implementation IDUtilityViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.aboutView = [[IDAboutView alloc] init];
self.userSettingsView = [[IDUserSettingsView alloc] init];
[self userSettingsButtonPressed:self.userSettingsButton];
UITapGestureRecognizer* tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(hideKeyboard)];
tapGesture.cancelsTouchesInView = NO;
[self.view addGestureRecognizer:tapGesture];
}
- (void)hideKeyboard
{
[self.userSettingsView saveUserSettings];
[self.view endEditing:YES];
}
#pragma mark - IBActions
- (IBAction)closeButtonPressed:(UIButton *)sender {
//[self.userSettingsView saveUserSettings];
[self dismissViewControllerAnimated:YES completion:nil];
}
- (IBAction)aboutButtonPressed:(UIButton *)sender {
self.userSettingsView.hidden = YES;
self.aboutView.hidden = NO;
}
- (IBAction)userSettingsButtonPressed:(UIButton *)sender {
self.aboutView.hidden = YES;
self.userSettingsView.hidden = NO;
}
Here is the IDUserSettingsView.h:
#interface IDUserSettingsView : UIView
#property (nonatomic, strong) IBOutlet UITextField *userIDField;
#property (nonatomic, strong) IBOutlet UITextField *passwordField;
#property (nonatomic, strong) IBOutlet UITextField *ipAddressField;
#property (nonatomic, strong) IBOutlet UITextField *portNumberField;
#property (nonatomic, strong) IBOutlet UITextField *doorNameField;
#property (nonatomic, strong) IBOutlet UITextField *badgeNumberField;
- (void)saveUserSettings;
#end
Here is the IDUserSettingsView.m:
#import "IDUserSettingsView.h"
#interface IDUserSettingsView()
#property (nonatomic, strong) NSUserDefaults *standardUserDefaults;
#end
#implementation IDUserSettingsView
#synthesize userIDField = _userIDField;
#synthesize passwordField = _passwordField;
#synthesize ipAddressField = _ipAddressField;
#synthesize portNumberField = _portNumberField;
#synthesize doorNameField = _doorNameField;
#synthesize badgeNumberField = _badgeNumberField;
NSMutableString *emptyString = #"";
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.standardUserDefaults = [NSUserDefaults standardUserDefaults];
}
return self;
}
- (void)saveUserSettings
{
[self.standardUserDefaults setObject:self.userIDField.text forKey:#"isonos_userID"];
[self.standardUserDefaults setObject:self.passwordField.text forKey:#"isonos_password"];
[self.standardUserDefaults setObject:self.ipAddressField.text forKey:#"isonos_ipAddress"];
[self.standardUserDefaults setObject:self.portNumberField.text forKey:#"isonos_portNumber"];
[self.standardUserDefaults setObject:self.doorNameField.text forKey:#"isonos_doorName"];
[self.standardUserDefaults setObject:self.badgeNumberField.text forKey:#"isonos_badgeNumber"];
}
- (UITextField *)userIDField {
return _userIDField;
}
- (void)setUserIDField:(UITextField *)userIDField {
NSString *result = [self.standardUserDefaults stringForKey:#"isonos_userID"];
if (!result) result = emptyString;
_userIDField.text = [emptyString stringByAppendingString:result];
}
- (UITextField *)passwordField {
return _passwordField;
}
- (void)setPasswordField:(UITextField *)passwordField {
NSString *result = [self.standardUserDefaults stringForKey:#"isonos_password"];
if (!result) result = emptyString;
_passwordField.text = [emptyString stringByAppendingString:result];
}
- (UITextField *)ipAddressField {
return _ipAddressField;
}
- (void)setIpAddressField:(UITextField *)ipAddressField {
NSString *result = [self.standardUserDefaults stringForKey:#"isonos_ipAddress"];
if (!result) result = emptyString;
_ipAddressField.text = [emptyString stringByAppendingString:result];
}
- (UITextField *)portNumberField {
return _portNumberField;
}
- (void)setPortNumberField:(UITextField *)portNumberField {
NSString *result = [self.standardUserDefaults stringForKey:#"isonos_portNumber"];
if (!result) result = emptyString;
_portNumberField.text = [emptyString stringByAppendingString:result];
}
- (UITextField *)doorNameField {
return _doorNameField;
}
- (void)setDoorNameField:(UITextField *)doorNameField {
NSString *result = [self.standardUserDefaults stringForKey:#"isonos_doorName"];
if (!result) result = emptyString;
_doorNameField.text = [emptyString stringByAppendingString:result];
}
- (UITextField *)badgeNumberField {
return _badgeNumberField;
}
- (void)setBadgeNumberField:(UITextField *)badgeNumberField {
NSString *result = [self.standardUserDefaults stringForKey:#"isonos_badgeNumber"];
if (!result) result = emptyString;
_badgeNumberField.text = [emptyString stringByAppendingString:result];
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
#end
I've even tried just setting the controls straight with no values:
#import "IDUserSettingsView.h"
#interface IDUserSettingsView()
#property (nonatomic, strong) NSUserDefaults *standardUserDefaults;
#end
#implementation IDUserSettingsView
#synthesize userIDField = _userIDField;
#synthesize passwordField = _passwordField;
#synthesize ipAddressField = _ipAddressField;
#synthesize portNumberField = _portNumberField;
#synthesize doorNameField = _doorNameField;
#synthesize badgeNumberField = _badgeNumberField;
NSMutableString *emptyString = #"";
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.standardUserDefaults = [NSUserDefaults standardUserDefaults];
}
return self;
}
- (void)saveUserSettings
{
[self.standardUserDefaults setObject:self.userIDField.text forKey:#"isonos_userID"];
[self.standardUserDefaults setObject:self.passwordField.text forKey:#"isonos_password"];
[self.standardUserDefaults setObject:self.ipAddressField.text forKey:#"isonos_ipAddress"];
[self.standardUserDefaults setObject:self.portNumberField.text forKey:#"isonos_portNumber"];
[self.standardUserDefaults setObject:self.doorNameField.text forKey:#"isonos_doorName"];
[self.standardUserDefaults setObject:self.badgeNumberField.text forKey:#"isonos_badgeNumber"];
}
- (UITextField *)userIDField {
return _userIDField;
}
- (void)setUserIDField:(UITextField *)userIDField {
_userIDField = userIDField; // breakpoint here
}
- (UITextField *)passwordField {
return _passwordField;
}
- (void)setPasswordField:(UITextField *)passwordField {
_passwordField = passwordField;
}
- (UITextField *)ipAddressField {
return _ipAddressField;
}
- (void)setIpAddressField:(UITextField *)ipAddressField {
_ipAddressField = ipAddressField;
}
- (UITextField *)portNumberField {
return _portNumberField;
}
- (void)setPortNumberField:(UITextField *)portNumberField {
_portNumberField = portNumberField;
}
- (UITextField *)doorNameField {
return _doorNameField;
}
- (void)setDoorNameField:(UITextField *)doorNameField {
_doorNameField = doorNameField;
}
- (UITextField *)badgeNumberField {
return _badgeNumberField;
}
- (void)setBadgeNumberField:(UITextField *)badgeNumberField {
_badgeNumberField = badgeNumberField;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
#end
Here is the View Hierarchy:
If you're calling "saveUserSettings" from your main view (and not your IDUserSettingsView), then it's likely the IDUserSettingsView has dismissed and all the outlet connections are long gone.
Why not copy the changed settings into some structure that gets sent/copied into your main view which you can then call "saveUserSettings" on when the user chooses to update his/her settings?
Or, make certain "saveUserSettings" gets called before your IDUserSettingsView dismisses (and everything in that view gets torn down and/or dealloc'd).
You probably messed up the IBOutlet connections, I bet they're not connected or connected to the wrong objects.
Try defining a setter method and putting a breakpoint on it to try and find where it's being set or perhaps cleared to nil:
- (void)setUserIDField:(UITextField *)field
{
_userIDField = field; // breakpoint here
}
(note: if you have ARC disabled you will need to retain the new value and release the old value).

objective c delegates

My program displays images with a timer. I want the user to be able to adjust the timer by using a UISlider.
I have a Deck class, which delegates and listens to another delegate 'SpeedSliderDelegate'. I want my Deck class to listen for changes from the SpeedSliderDelegate and update a value.
How do I set my Deck.m model to listen to SpeedSliderDelegate...(just after if(self = [super init] in Deck.m)
SpeedSliderDelegate.h
#protocol SpeedSliderDelegate <NSObject>
-(void)setSpeed:(float)currentSpeed;
#end
Deck.h
#import "SpeedSliderDelegate.h"
#import <Foundation/Foundation.h>
#import "Card.h"
#protocol DeckLooperDelegate <NSObject>
-(void)cardHasChangedTo:card1 aCard2:(Card *)card2 totalCount:(NSInteger)totalCount stopTimer:(NSTimer*)stopTimer cards:(NSArray *)cards;
#end
#interface Deck : NSObject <SpeedSliderDelegate>
#property (nonatomic, retain)NSMutableArray *cards;
#property (nonatomic, retain)NSTimer *timer;
#property (nonatomic, retain)id <DeckLooperDelegate> delegate;
#property (nonatomic)NSInteger total;
#property (nonatomic) float testSpeed;
- (NSInteger) cardsRemaining;
- (void) startTimerLoop;
#end
Deck.m
#import "Deck.h"
#import "Card.h"
#implementation Deck
#synthesize cards;
#synthesize timer;
#synthesize delegate;
#synthesize total, testSpeed;
- (id) init
{
if(self = [super init])
{
//self.delegate = self something like this...
cards = [[NSMutableArray alloc] init];
NSInteger aCount, picNum = 0;
for(int suit = 0; suit < 4; suit++)
{
for(int face = 1; face < 14; face++, picNum++)
{
if (face > 1 && face < 7)
aCount = 1;
else if (face > 6 && face < 10)
aCount = 0;
else
aCount = -1;
NSString* imagePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:#"card_%d", picNum] ofType:#"png"];
UIImage* theImage = [[UIImage alloc] initWithContentsOfFile:imagePath];
Card *card = [[Card alloc] initWithFaceValue:(NSInteger)face
countValue:(NSInteger)aCount
suit:(Suit)suit
cardImage:(UIImage *)theImage];
[cards addObject:card];
}
}
}
return self;
}
-(void)setSpeed:(float)currentSpeed
{
testSpeed = currentSpeed;
}
-(void)startTimerLoop
{
if (!timer)
{
timer = [NSTimer scheduledTimerWithTimeInterval:testSpeed target:self
selector:#selector(timerEvent:) userInfo:nil repeats:YES ];
NSLog(#"Timer started!!!");
}
}
-(void)timerEvent:(NSTimer*)timer
{
srand(time(nil));
int index = rand()%[cards count];
Card *randomCard =[cards objectAtIndex:index];
[cards removeObjectAtIndex:index];
NSLog(#"%#" ,randomCard);
int index1 = rand()%[cards count];
Card *randomCard1 =[cards objectAtIndex:index1];
[cards removeObjectAtIndex:index1];
NSLog(#"%#" ,randomCard1);
total += (randomCard.countValue + randomCard1.countValue);
[self.delegate cardHasChangedTo:randomCard aCard2:randomCard1 totalCount:total stopTimer:self.timer cards:cards];
if ([cards count] == 0)
{
[self.timer invalidate];
self.timer = nil;
}
}
- (NSInteger) cardsRemaining
{
return [cards count];
}
- (NSString *) description
{
NSString *desc = [NSString stringWithFormat:#"Deck with %d cards\n",
[self cardsRemaining]];
return desc;
}
#end
GameViewController.h
#import "Deck.h"
#import "SpeedSliderDelegate.h"
#interface GameViewController : UIViewController <DeckLooperDelegate>
#property (nonatomic, retain) IBOutlet UIImageView *cardDisplay, *cardDisplay1;
#property (weak, nonatomic) IBOutlet UILabel *cardName, *cardName1;
#property (weak, nonatomic) IBOutlet UILabel *cardCount, *cardCount1;
#property (weak, nonatomic) IBOutlet UILabel *totalCount;
#property (nonatomic)int stop1;
#property (weak, nonatomic) IBOutlet UIButton *stopButton;
#property (weak, nonatomic) IBOutlet UIButton *restartButton;
#property (weak, nonatomic) IBOutlet UIButton *homeButton;
#property (weak, nonatomic) IBOutlet UISlider *speed;
#property (nonatomic, retain) id <SpeedSliderDelegate> delegate;
- (IBAction)start:(id)sender;
- (IBAction)stop:(id)sender;
- (IBAction)hideShow:(id)sender;
- (IBAction)homeAction:(id)sender;
#end
GameViewController.m
#import <QuartzCore/QuartzCore.h>
#import "GameViewController.h"
#import "Deck.h"
#implementation GameViewController
#synthesize cardDisplay, cardDisplay1, cardName, cardName1, cardCount, cardCount1, totalCount, stop1, stopButton, restartButton, homeButton, speed, delegate;
- (void)viewDidLoad
{
[super viewDidLoad];
Deck *deck = [[Deck alloc]init];
NSLog(#"%#", deck);
for (id cards in deck.cards)
{
NSLog(#"%#", cards);
}
deck.delegate = self;
[deck startTimerLoop];
cardDisplay.layer.cornerRadius = 7;
cardDisplay.clipsToBounds = YES;
cardDisplay1.layer.cornerRadius = 7;
cardDisplay1.clipsToBounds = YES;
[restartButton setHidden:YES];
[delegate setSpeed:speed.value];
}
//#pragma mark - DeckDelegate
-(void)cardHasChangedTo:(Card *)card1 aCard2:(Card *)card2 totalCount:(NSInteger)totalC stopTimer:(NSTimer *)stopTimer cards:(NSArray *)cards
{
[self.cardDisplay setImage:card1.cardImage];
[self.cardDisplay1 setImage:card2.cardImage];
self.cardName.text = card1.description;
self.cardName1.text = card2.description;
self.cardCount.text = [NSString stringWithFormat:#"%d", card1.countValue];
self.cardCount1.text = [NSString stringWithFormat:#"%d", card2.countValue];
self.totalCount.text = [NSString stringWithFormat:#"%d", totalC];
if (stop1 == 86)
{
[stopTimer invalidate];
stopTimer = nil;
}
if ([cards count] == 0)
{
[restartButton setHidden:NO];
}
}
- (IBAction)start:(id)sender
{
stop1 = 85;
[cardDisplay setHidden:YES];
[cardDisplay1 setHidden:YES];
self.totalCount.text = #"0";
self.cardCount.text = #"0";
self.cardCount1.text = #"0";
self.cardName.text = #"";
self.cardName1.text = #"";
Deck *deck = [[Deck alloc]init];
[NSTimer scheduledTimerWithTimeInterval:2 target:self
selector:#selector(cardDisplayDelay:) userInfo:nil repeats:NO];
NSLog(#"%#", deck);
deck.delegate = self;
[deck startTimerLoop];
cardDisplay.layer.cornerRadius = 7;
cardDisplay.clipsToBounds = YES;
cardDisplay1.layer.cornerRadius = 7;
cardDisplay1.clipsToBounds = YES;
[restartButton setHidden:YES];
}
- (IBAction)stop:(id)sender
{
stop1 = 86; //cancelled
[NSTimer scheduledTimerWithTimeInterval:2 target:self
selector:#selector(restartButtonDelay:) userInfo:nil repeats:NO];
}
-(void)restartButtonDelay:(NSTimer*)timer
{
[restartButton setHidden:NO];
}
-(void)cardDisplayDelay:(NSTimer*)timer
{
[cardDisplay setHidden:NO];
[cardDisplay1 setHidden:NO];
}
- (IBAction)hideShow:(id)sender
{
if ([cardCount isHidden])
{
[cardCount setHidden:NO];
[cardCount1 setHidden:NO];
[totalCount setHidden:NO];
}
else
{
[cardCount setHidden:YES];
[cardCount1 setHidden:YES];
[totalCount setHidden:YES];
}
}
- (IBAction)homeAction:(id)sender
{
stop1 = 86; //cancelled
}
#end
In the updating class .h
#protocol DoSomethingDelegate <NSObject>
-(void)doSomething;
#end
#property (assign, nonatomic) id <DoSomethingDelegate> delegate;
In the updating class .m
-(void)doSomethingSomewhereElse {
if (self.delegate != nil && [self.delegate respondsToSelector:#selector(doSomething)]) {
[self.delegate performSelector:#selector(doSomething)];
}
} else {
NSLog(#"Delgate doesn't implement doSomething");
}
}
In the receiving class' .h:
Conform to protocol <DoSomethingDelegate>
#interface myDoSomethingClass : NSObject <DoSomethingDelegate>
...
Implement the delegate method in the receiving class' .m:
-(void)someInit{
//set the delegate to self
}
In the view controller .m
-(void)doSomething{
NSLog(#"The delegate told me to do this!");
}
The deck is not its own delegate. Right now your code says that a Deck is a SpeedSliderDelegate, and that a Deck's delegate is a DeckLooperDelegate.
If you always need a delegate for Deck, you can do it this way:
- (id) initWithDelegate:(id<DeckLooperDelegate>)delegate {
if (self = [super init]) {
self.delegate = delegate;
cards = [[NSMutableArray alloc] init];
NSInteger aCount, picNum = 0;
// etc etc etc
}
}
Then, in the DeckLooperDelegate that creates the deck, you call it like this:
Deck *deck = [[Deck alloc] initWithDelegate:self];
Then you want your speed slider to set the deck as its delegate.
mySpeedSlider.delegate = deck;
Now mySpeedSlider can call [delegate setSpeed:] to change the deck's speed.

UISlider in xcode

I was wondering if anyone has any idea how to connect a text field with a slider. I want the slider to list numbers from 1-100 or 1-1000. I've looked places but there is no true answer to what I'm looking for. Your help would be greatly appreciated
ViewController.h
#interface ViewController : UIViewController {
IBOutlet UISlider *mySlider;
IBOutlet UITextField *myTextField;
}
#property (nonatomic, retain) IBOutlet UISlider *mySlider;
#property (nonatomic, retain) IBOutlet UITextField *myTextField;
- (IBAction) sliderValueChanged:(id)sender;
- (IBAction) changeButtonPressed:(id)sender;
ViewController.m
#import "ViewController.h"
#implementation TutorialProjectViewController
#synthesize mySlider, myTextField;
- (void)viewDidLoad {
[super viewDidLoad];
self.myTextField.delegate = self;
}
- (IBAction) sliderValueChanged:(UISlider *)sender {
myTextField.text = [NSString stringWithFormat:#" %.1f", [sender value]];
}
- (IBAction) changeButtonPressed:(id)sender {
NSString *textValue = [myTextField text];
float value = [textValue floatValue];
if (value < 0) value = 0;
if (value > 100) value = 100;
mySlider.value = value;
myTextField.text = [NSString stringWithFormat:#"%.1f", value];
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
[myTextField resignFirstResponder];
//[put your textfield name here resignFirstResponder];
return NO;
}
#end
Change Slider Value:
I'm assuming you want to update the text field's text as the slider is changed.
You don't connect the two. You need to listen for changes to the slider's value. In the method that you setup for this, you need to convert the slider's value to the text you want. You then update the text field's text with this new text based on the slider's value.
The hook for the slider:
[someSlider addTarget:self action:#selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged];
The method that listens to the slider:
- (void)sliderUpdate:(UISlider *)slider {
float newVal = slider.value;
NSString *newText = [NSString stringWithFormat:#"%d", (int)newVal];
someTextField.text = newText;
}
This code assumes the slider is referenced in the someSlider ivar and the text field is referenced by the someTextField ivar. It also assumes the slider's minimumValue is 0 and the maximumValue is 100 or 1000 as needed.
#import "FirstViewController.h"
#interface FirstViewController ()
#property (weak, nonatomic) IBOutlet UITextField *myTextBox;
#property (weak, nonatomic) IBOutlet UISlider *mySlider;
#property (weak, nonatomic) IBOutlet UINavigationBar *titleOnTop;
#property (weak, nonatomic) IBOutlet UIBarButtonItem *backButton;
- (IBAction)changeGreeting:(id)sender;
- (IBAction)sliderValueChanged:(id)sender;
- (IBAction)changeButtonPressed:(id)sender;
#end
#implementation FirstViewController
#synthesize mySlider, myTextBox;
- (void)viewDidLoad
{
[super viewDidLoad];
self.myTextBox.delegate = self;
}
- (IBAction) sliderValueChanged:(UISlider *)sender
{
myTextBox.text = [NSString stringWithFormat:#"%.1f", [sender value]];
}
- (void)sliderUpdate:(UISlider *)slider {
float newVal = slider.value;
NSString *newText = [NSString stringWithFormat:#"%d", (int)newVal];
myTextBox.text = newText;
}
- (IBAction) changeButtonPressed:(id)sender
{
NSString *textValue = [myTextBox text];
float value = [textValue floatValue];
if (value < 0) value = 0;
if (value > 1000) value = 1000;
mySlider.value = value;
myTextBox.text = [NSString stringWithFormat:#"%.1f", value];
if ([myTextBox canResignFirstResponder]) [myTextBox resignFirstResponder];
}
- (void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *) event
{
if (myTextBox)
{
if ([myTextBox canResignFirstResponder]) [myTextBox resignFirstResponder];
}
[super touchesBegan: touches withEvent: event];
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)viewDidUnload
{
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (IBAction)changeGreeting:(id)sender {
self.username = self.myTextBox.text;
NSString *nameString = self.username;
if ([nameString length] == 0) {
nameString = #"World";
}
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
[myTextBox resignFirstResponder];
return YES;
}
#end
#import "FirstViewController.h"
#interface FirstViewController ()
#property (weak, nonatomic) IBOutlet UITextField *myTextBox;
#property (weak, nonatomic) IBOutlet UISlider *mySlider;
#property (weak, nonatomic) IBOutlet UINavigationBar *titleOnTop;
#property (weak, nonatomic) IBOutlet UIBarButtonItem *backButton;
- (IBAction)changeGreeting:(id)sender;
- (IBAction)sliderValueChanged:(id)sender;
- (IBAction)changeButtonPressed:(id)sender;
- (IBAction)backgroundTouched:(id)sender;
- (IBAction)textFieldReturn:(id)sender;
#end
#implementation FirstViewController
#synthesize mySlider, myTextBox;
- (IBAction)backgroundTouched:(id)sender;
{
[myTextBox resignFirstResponder];
}
- (IBAction)textFieldReturn:(id)sender;
{
[sender resignFirstResponder];
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.myTextBox.delegate = self;
}
- (IBAction) sliderValueChanged:(UISlider *)sender
{
myTextBox.text = [NSString stringWithFormat:#"%.1f", [sender value]];
}
- (void)sliderUpdate:(UISlider *)slider {
float newVal = slider.value;
NSString *newText = [NSString stringWithFormat:#"%d", (int)newVal];
myTextBox.text = newText;
}
- (void)textFieldDidChange:(UITextField*)sender { slider.value = [sender.text floatValue]; }
- (IBAction) changeButtonPressed:(id)sender
{
NSString *textValue = [myTextBox text];
float value = [textValue floatValue];
if (value < 0) value = 0;
if (value > 1000) value = 1000;
mySlider.value = value;
myTextBox.text = [NSString stringWithFormat:#"%.1f", value];
if ([myTextBox canResignFirstResponder]) [myTextBox resignFirstResponder];
}
- (void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *) event
{
if (myTextBox)
{
if ([myTextBox canResignFirstResponder]) [myTextBox resignFirstResponder];
}
[super touchesBegan: touches withEvent: event];
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
[self.textField addTarget:self action:#selector(textFieldDidChange:) forControlEvents:UIControlEventEditingChanged];
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)viewDidUnload
{
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (IBAction)changeGreeting:(id)sender {
self.username = self.myTextBox.text;
NSString *nameString = self.username;
if ([nameString length] == 0) {
nameString = #"World";
}
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
[myTextBox resignFirstResponder];
return NO;
}
#end

Incorrect UITextfield is being edited

I just finished a tutorial on making my own keypad. So I took that knowledge and made a real simple App that adds two numbers with my own keypad. It is just two numbers. But when I tap on one textfield, the other textfield gets edited! I have enclosed my code, any help will be much appreciated. And thanks to #spacious for all previous help.
#import "KeyPad2ViewController.h"
#interface KeyPad2ViewController ()
#property (nonatomic) BOOL userIsEnteringANumber;
#end
#implementation KeyPad2ViewController
#synthesize numberOne;
#synthesize numberTwo;
#synthesize result;
#synthesize keyPad;
#synthesize userIsEnteringANumber;
#synthesize currentTextField;
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
if ([numberOne isFirstResponder])
{
self.currentTextField = self.numberOne;
self.userIsEnteringANumber = NO;
}
else if ([numberTwo isFirstResponder])
{
self.currentTextField = self.numberTwo;
self.userIsEnteringANumber = NO;
}
return YES;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[numberOne setInputView:keyPad];
[numberTwo setInputView:keyPad];
numberOne.delegate = self;
numberTwo.delegate = self;
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[self setNumberOne:nil];
[self setNumberTwo:nil];
[self setResult:nil];
[self setKeyPad:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
- (IBAction)buttonPressed:(UIButton *)sender
{
NSString *button = [sender currentTitle];
NSRange decimalpoint = [self.currentTextField.text rangeOfString:#"."];
if (self.userIsEnteringANumber)
{
if ([button isEqualToString:#"."] && decimalpoint.location != NSNotFound)
{
self.currentTextField.text = self.currentTextField.text;
}else
self.currentTextField.text = [self.currentTextField.text stringByAppendingString:button];
}else
{
self.currentTextField.text = button;
self.userIsEnteringANumber = YES;
}
}
- (IBAction)backspacePressed:(UIButton *)sender
{
if (self.userIsEnteringANumber)
{
int positionOfDigitBeforeLastOne = self.currentTextField.text.length -1;
if (self.currentTextField.text.length > 0)
{
self.currentTextField.text = [self.currentTextField.text substringToIndex:positionOfDigitBeforeLastOne];
}
if (self.currentTextField.text.length == 0)
self.currentTextField.text = #"";
}
}
- (IBAction)clearPressed:(id)sender
{
currentTextField.text = [NSString stringWithFormat:#""];
}
- (IBAction)enterPressed:(UIButton *)sender
{
[self hideKeyPad];
}
- (IBAction)signPressed:(UIButton *)sender
{
NSString *negativeNumber = #"-";
NSString *firstCharInDisplay = #"";
if (self.userIsEnteringANumber)
{
firstCharInDisplay = [self.currentTextField.text substringToIndex:1];
if ([firstCharInDisplay isEqualToString:#"-"])
{
self.currentTextField.text = [self.currentTextField.text substringFromIndex:1];
}else {
negativeNumber = [negativeNumber stringByAppendingString:self.currentTextField.text];
self.currentTextField.text = negativeNumber;
}
}
}
- (IBAction)add:(UIButton *)sender
{
float a = [[numberOne text] floatValue];
float b = [[numberTwo text] floatValue];
float c = a + b;
[result setText:[NSString stringWithFormat:#"%.2f", c]];
}
- (void)showKeyPad
{
[UIView beginAnimations:#"animateView" context:nil];
[UIView setAnimationDuration:0.3];
CGRect keypadview = CGRectMake(0, 270, 320, 190); // puts keyboard on screen
keyPad.frame = keypadview;
keyPad.alpha = 1.0;
[UIView commitAnimations];
}
- (void)hideKeyPad
{
[UIView beginAnimations:#"animateView" context:nil];
[UIView setAnimationDuration:0.3];
CGRect keypadview = CGRectMake(0, 640, 320, 190); // puts keyboard off screen
keyPad.frame = keypadview;
keyPad.alpha = 1.0;
[UIView commitAnimations];
}
#end
and my .h file is
#import <UIKit/UIKit.h>
#interface KeyPad2ViewController : UIViewController <UITextFieldDelegate>
#property (weak, nonatomic) IBOutlet UITextField *numberOne;
#property (weak, nonatomic) IBOutlet UITextField *numberTwo;
#property (weak, nonatomic) IBOutlet UILabel *result;
#property (strong, nonatomic) IBOutlet UIView *keyPad;
#property (weak, nonatomic) UITextField *currentTextField;
- (IBAction)buttonPressed:(UIButton *)sender;
- (IBAction)backspacePressed:(UIButton *)sender;
- (IBAction)clearPressed:(UIButton *)sender;
- (IBAction)enterPressed:(UIButton *)sender;
- (IBAction)octopusPressed:(UIButton *)sender;
- (IBAction)signPressed:(UIButton *)sender;
- (IBAction)add:(UIButton *)sender;
#end
Thanks to any and all help. This site is really the best!!
When your textFieldShouldBeginEditing: method is called, the first responder has not been set to the correct field yet. Replace the textFieldShouldBeginEditing: with textFieldDidBeginEditing: to fix this problem.