MF522-an RFID reader - checking for the complete card number - locking

The code I am using is from How to get started with the Mifare MF522-AN and Arduino.
The problem is, that the code only checks for the first pair of the card number:
if(serNum[0] == 88) { // Is the first pair equal to 88?
Serial.println("Hello Grant");
}
How do I get it to check for the complete card number?

hope this code will help you out:
String FullSerial = "";
FullSerial += serNum[0];
FullSerial += serNum[1];
FullSerial += serNum[2];
FullSerial += serNum[3];
FullSerial += serNum[4];
if(FullSerial == "THE_RFID") { //Change the Condition
Serial.println("Hello Grant");
}

Related

Game Maker Studio 2 Array taking wrong values

Hey guys I'm new to Game Maker Studio and new to the language. I'm making a game and have been working on the dialogue system.
This chunk of code was designed for characters respond to a set of choices, the dialogue starts by printing out the first element of the line_array, which it does, then give the player the choice of two responses from the response_array, which it insteads prints out the second element of the line_array and I don't understand why.
Does an argument only hold one element of an array? I'm initializing two arrays in an object oCivilian2 and pushing them through code DialogueCode which is linked to another object oRespond that supposed to allow me to sift through dialogue in game. Anything helps thanks
It's initialized here in create of oCivilian2
line_array = [3];
line_array[0] = "Ethan it's good to see you! \n I thought after the incident well.... \n well I thought we had lost you";
line_array[1] = "I've said too much";
line_array[2] = "You hit your head trying to saver her\n It was horrible";
response_array = [2];
response_array[0] = "What happened?";
response_array[1] = "I don't recall alot. How bad was it?";
counter = 0;
x1 = RESOLUTION_W / 2;
y1 = RESOLUTION_H -70;
x2 = RESOLUTION_W/2;
y2 = RESOLUTION_H;
_print = "";
responseSelected = 0;
Then the step which links it to DialogueCode when spacebar is pressed
keyActivate = keyboard_check_pressed(vk_space);
if (keyActivate)
{
var inst = collision_rectangle(oPlayer.x+3,oPlayer.y+3,oPlayer.x-3,oPlayer.y-3, oCivilian2, false, false);
if (inst != noone)
{
ScriptExecuteArray(DialogueCode, line_array);
ScriptExecuteArray(DialogueCode, response_array);
}
}
Then through to step in the object oRespond
lerpProgress += (1 - lerpProgress) / 50;
textProgress += global.textSpeed;
x1 = lerp(x1, x1Target,lerpProgress);
x2 = lerp(x2, x2Target,lerpProgress);
keyUp = (keyboard_check_pressed(vk_up)) || (keyboard_check_pressed(ord("W")))
keyDown = keyboard_check_pressed(vk_down) || keyboard_check_pressed(ord("S"));
responseSelected += (keyDown - keyUp);
var _max = 2;
var _min = 0;
if (responseSelected > _max) responseSelected = _min;
if (responseSelected < _min) responseSelected = _max;
for (var i = 0; i < 2; i++)
{
var _marker = string_pos(",", response);
if (string_pos(",",response))
{
responseScript[i] = string_copy(response,0,_marker);
string_delete(response,0,_marker);
var _marker = string_pos(",", response);
}
else
{
responseScript[i] = string_copy(response,0, string_length(response));
}
}
if (keyboard_check_pressed(vk_space))
{
counter++;
}
Then to print in oRespond
/// text
//response
NineSliceBoxStretched(sTextBox, x1,y1,x2,y2, 0);
draw_set_font(fText);
draw_set_halign(fa_center);
draw_set_valign(fa_top);
draw_set_color(c_black);
if (counter % 2 == 0)
{
var _i = 0;
var _print = string_copy(text,1,textProgress);
draw_text((x1+x2) / 2, y1 + 8, _print);
draw_set_color(c_white);
draw_text((x1+x2) / 2, y1 + 7, _print);
_i++;
}
else
{
if (array_length_1d(responseScript) > 0)
{
var _print = "";
for (var t = 0; t < array_length_1d(responseScript); t++)
{
_print += "\n";
if (t == responseSelected) _print += "--> "
_print += responseScript[t];
show_debug_message(responseScript[t]);
if (t == responseSelected) _print += " <-- "
}
draw_text((x1+x2) / 2, y1 + 8, _print);
draw_set_color(c_white);
draw_text((x1+x2) / 2, y1 + 7, _print);
}
}
Alright, i think to see many problems with your code.
First of all, since arrays in GM are dynamic declare them like
line_array[3]
is a bad practice (in my point of view)
I've never declared an array this way in GM so that could be the problem here.
Second, i don't really understand the logic of your code, always create objects, at least in the GM environment, that corresponds to "physical" entities, i would make an object for the Civilian but not for the "respond".
I've red your code a lot of times and since no one answered you in 3 months i can assume it's because no one can really understand your way of coding, and this way of coding will probably give you a lot of problems in future. The thing that you're trying to doing could be super-easy if done with a good hierarchy.
I would like to help u with this code, but i find it very chaotic.
If you've not resolved this problems, write a comment :)
I advice you to fully re-implement it even if resolved anyway.

remove invalid parentheses time complexity

Try to understand running time of below algorithm for problem; Remove the minimum number of invalid parentheses in order to make the input string valid. Return all possible results
This is a simple BFS solution that generates all possible strings by removing "(" or ")".
public List<String> removeInvalidParentheses(String s) {
List<String> ret = new LinkedList<>();
Set<String> visited = new HashSet<>();
Queue<String> queue = new LinkedList<>();
queue.add(s);
while (!queue.isEmpty()) {
String current = queue.poll();
if (isValidParentheses(current)) {
ret.add(current);
}
if (ret.size() > 0) continue;
for (int i = 0; i < current.length(); i++) {
if (current.charAt(i) == '(' || current.charAt(i) == ')') {
String next = current.substring(0, i) + current.substring(i + 1);
if (!visited.contains(next)) {
visited.add(next);
queue.offer(next);
}
}
}
}
return ret;
}
public boolean isValidParentheses(String current) {
int open = 0;
int close = 0;
for (char c : current.toCharArray()) {
if (c == '(') open++;
else if (c == ')') close++;
if (close > open) return false;
}
return open == close;
}
It starts with generate n possible strings and next level it generate all strings with size n-1 length, and n-2 length, etc .. for )()( example
)()( len n
()( ))( ()( )() n-1
() (( () n-2
each level it checks all possible strings with n-level length.
given this - I was having hard to time figure out how to finalize the running time of this algorithm. How do I generalize this algorithm and analyze the complexity?
For the worst case, lets try with input as ((((. As per the logic above, it will push (((( in the queue, checking that this is invalid. So it would generate 4 more possible substrings of length 3 pushing them inside the queue. Again, on processing that queue elements, it would again generate more strings of length 2 for each substring of length 3, then for two and then end. We are assuming that T(1) = 1.
If you try to make a recurrence relation for the above logic, it would be
T(n) = nT(n-1) + 1, which can be written as
= `n((n-1)T(n-2) + 1) + 1` and so on.
On solving it completely, we would get T(n) = n! + n(n-1)/2 + 1 which would be O(n!).
Hence, I think the time complexity would be of order O(n!)
For more details on how to solve the recurrence relation T(n) = nT(n-1) + 1, please refer:
this post on its solution

webrtc delay_estimator.c ..how to choose the best delay?

I have a question on this code.
It's the code for finding delay.
in order to estimate the delay,
in my mind,I should find the largest value from the array mean_bit_counts[], but in the picture, they choose the smallest one. So could you solve my problem? Thanks!
// Find |candidate_delay|, |value_best_candidate| and |value_worst_candidate|
// of |mean_bit_counts|.
for (i = 0; i < self->history_size; i++) {
if (self->mean_bit_counts[i] < value_best_candidate) {
value_best_candidate = self->mean_bit_counts[I];
candidate_delay = I;
}
if (self->mean_bit_counts[i] > value_worst_candidate) {
value_worst_candidate = self->mean_bit_counts[I];
}
}
valley_depth = value_worst_candidate - value_best_candidate;

My program doesn't get into my second for loop

While doing some work for my lab in university
I am creating this function where there is a for loop inside another one.
It is not important to know what the method is used for. I just can't figure out why the program doesn't enter the second for loop. This is the code:
public void worseFit(int[] array){
int tempPosition = -1;
int tempWeight = 101 ;
for (int x = 0; x < (array.length - 1); x++){
if (allCrates.getSize() < 1){
Crate crate = new Crate();
crate.addWeight(array[0]);
allCrates.add(crate);
} else{
for( int i = 1; i < (allCrates.getSize() - 1); i++ ){
Crate element = allCrates.getElement(i);
int weight = element.getTotalWeight();
if (weight < tempWeight){
tempWeight = weight;
tempPosition = i;
Crate crate = new Crate();
if (weight + tempWeight <= 100){
crate.addWeight(weight + tempWeight);
allCrates.setElement(i, crate);
} else {
crate.addWeight(weight);
allCrates.setElement(allCrates.getSize(), crate);
} // if
} // if
} // for
} // if
} // for
} // worseFit
Once the program enters the else part of the code it goes straight
away back to the beginning of the first for loop.
Would anyone know how to solve this problem?
There seems to be some discrepancies with the expected values of allCrates.getSize().
If allCrates.getSize() returns 2, it will go to the second for loop, but not run it, as i < allCrates.getSize() - 1 will result in false
You might want to use <= instead of <
Initialize the variable i in your second loop to 0 instead of 1. Because if your getSize() returns 1 the it will not enter the if part and after entering the else part the for loop condition will evaluate to false and hence your for loop will not be executed.

Blackberry - systemLock() not working

I'm trying to use the systemLock() to lock the device when the getSpeed() returns a value greater than 20 m/s.
public void locationUpdated(LocationProvider provider, Location location)
{
if(location.isValid())
{
float speed = location.getSpeed();
// Information to be displayed on the device
StringBuffer sb = new StringBuffer();
sb.append("\n");
sb.append("Speed : ");
sb.append(speed);
sb.append(" m/s");
if(speed < 20){
appMan = ApplicationManager.getApplicationManager();
appMan.lockSystem(true);
}else{
}
MyApp.this.updateLocationScreen(sb.toString());
}
}
I have a RichTextField and I can use the .settext() successfully in the if/else statement to change the RichTextField's text so I must be using the lockSystem() wrong.
Edit
if(speed > 20 || Double.isNaN(speed)){
requestForeground();
appMan = ApplicationManager.getApplicationManager();
appMan.lockSystem(true);
}else{
}
The first thing that comes to the eyes is:
to lock the device when the getSpeed() returns a value greater than 20 m/s.
and
if (speed < 20) {
appMan = ApplicationManager.getApplicationManager();
appMan.lockSystem(true);
}
From the docs on Location
public float getSpeed()
Returns:
the current ground speed in m/s for
the terminal or Float.NaN if the speed is not known
In Java, any comparison against Float.NaN will return false, so your lock screen code block won't execute if your device is returning NaN as the speed. You might want to add Double.isNaN(speed) to your condition.