Inserting NSNumber into NSMutableArray - objective-c

allTiles is an NSMutuableArray declared with a capacity of 9. Next a loop inserts 9 NSNull objects with a method called resetArray. I have a method called addToArray which accepts an NSNumber and index at which to insert the value at.
In another class I have int currentTileValue = [self getTileValue]; which returns a tile value. This value will be both the number into the array as well as the index. Whenever I attempt to add to the array it crashes with no indication of why.
allTiles = [[NSMutableArray alloc] initWithCapacity:9];
[self resetArray:allTiles];
- (void) resetArray:(NSMutableArray*) array {
for (int i = 0; i < 9; i++) {
[array insertObject:[NSNull null] atIndex:i];
}
}
- (void) addToArray:(NSNumber*)value :(int)index {
[allTiles insertObject: value atIndex:index];
}
//Different class
//Here is where I am trying to insert into the array.
[(BoxView *)self.superview addToArray:(NSNumber*)currentTileValue :currentTileValue];
What would be causing this to crash?

You state that currentTitleValue is an int. Given this, you need to change this line:
[(BoxView *)self.superview addToArray:(NSNumber*)currentTileValue :currentTileValue];
to:
[(BoxView *)self.superview addToArray:#(currentTileValue) :currentTileValue];
You can't cast an int to an NSNumber pointer. You need to convert it.
Also, your addToArray method is incorrect. Since you pre-populate the array with 9 NSNull objects, you need to call replaceObjectAtIndex:withObject:, not insertObject:atIndex (this assumes you just want 9 values at all times):
[allTiles replaceObjectAtIndex:index withObject:value];
You should also rename your addToArray:: method to something better:
- (void)addToArray:(NSNumber*)value index:(int)index {

Related

Why would a function defined in the same class be considered undeclared? How to declare it properly?

I'm getting the error "undeclared identifier" on the commented line:
- (BOOL) isInIntArray:(NSInteger[])array theElem:(int)elem{
int i = 0;
NSInteger sizeOfArray = (sizeof array) / (sizeof array[0]);
while(i < sizeOfArray){
if(array[i] == elem){
return TRUE;
}
i++;
}
return FALSE;
}
- (int)getNextUnusedID{
int i = rand()%34;
while ([isInIntArray:idsUsed theElem:i]) { //here: Use of undeclared identifier 'isInIntArray'
i = rand()%34;
}
return i;
}
I really don't understand why, they are in the same .m file.
Why would that be?
Also, this code:
NSInteger sizeOfArray = (sizeof array) / (sizeof array[0]);
is giving me the warning:
Sizeof on array function will return Sizeof 'NSInteger *' (aka: 'int *') instead of 'NSInteger[]'"
How should I properly determine the size of an array?
It looks like you've missed out self from this line
while ([isInIntArray:idsUsed theElem:i])
This should be:
while ([self isInIntArray:idsUsed theElem:i])
As #CaptainRedmuff pointed out, you are missing the target object in method invocation, that is self.
//[object methodParam:x param:y];
[self isInIntArray:idsUsed theElem:i];
To your second Q. In C language you cannot determine the size of an array. That's why they are not used, since we have objects for this. I recommend you to use these:
NSMutableArray *array = [[NSMutableArray alloc] init]; // to create array
array[0] = #42; // to set value at index, `#` creates objects, in this case NSNumber
[array insertObject:#42 atindex:0]; // equivalent to the above
NSInteger integer = array[0].integerValue; // get the value, call integerMethod to get plain int
integer = [[array objectAtIndex:0] integerValue]; // equivalent to the above
[array containsObject:#42]; // test if given object is in the array
[array indexOfObject:#42]; // get index of object from array, NSNotFound if not found
array.count; // to get the number of objects
Important: These arrays have variable size and they are not limited! But you can access elements only at indexes 0..(n-1) (where n in number of objects) and you can set values only for indexes 0..n.
In other words, you can not do array[3] = #42; for empty array, you need to fill first 3 positions first (indexes 0, 1 and 2).
write this in .h file (declare the function)
- (BOOL) isInIntArray:(NSInteger[])array theElem:(int)elem;
and call the method using following way
while ([self isInIntArray:idsUsed theElem:i]) { //here: Use of undeclared identifier 'isInIntArray'
i = rand()%34;
}

NSMutableArray with size of 9

I need to have an NSMutableArray with a constant count of 9 where I can make index-specific insertions and deletions. I know that array = [[NSMutableArray alloc] initWithCapacity:9]; will declare an array with a capacity of 9, but when you get the size of the array, it returns 0.
My first attempt at a solution was to declare an array with capacity 9 (see above) and then fill it with NSNull objects. This code crashes with the error
[NSMutableArray insertObjects:atIndexes:]: array argument is not an NSArray'
- (void) setBlankArray: (NSMutableArray*)array {
for (int i = 0; i < 9; i++) {
[array insertObjects:[NSNull null] atIndexes:i];
}
}
-(void) addCurrentTile: (TileView*)aTile {
[currentTurnTilesArray insertObject:aTile atIndex: aTile.getValue-1];
}
-(void) removeCurrentTile: (TileView*)aTile {
[currentTurnTilesArray removeObjectAtIndex: aTile.getValue-1];
}
Is there a better way to accomplish it?
Not sure what you are trying to accomplish or why, but your removeCurrentTile will break it, because it will reduce the size of the array by 1. What you need to do is wrap this array with a class that guards it such that it can never never never have any other number of elements than 9.
Personally, I think what you're trying to do is silly. If you know you will always have exactly 9 slots, then you should start with a normal array, not a mutable array. It is the objects at each index that you want to mutate - not the array itself. For example, if these things were to be strings, then you would make an immutable array of 9 NSMutableString objects:
NSArray* arr = #[
[NSMutableString string],
[NSMutableString string],
[NSMutableString string],
[NSMutableString string],
[NSMutableString string],
[NSMutableString string],
[NSMutableString string],
[NSMutableString string],
[NSMutableString string]
];
Now each string can be mutated into another value, but no strings can be added or removed such as to change the length of the array.
Of course that's just an example (using strings, I mean). For maximum flexibility, this would be an NSArray of nine NSMutableDictionary objects. Now every NSMutableDictionary can contain anything, or nothing. But the number of NSMutableDictionaries will always be exactly nine, because the array itself is immutable.
You're looking for insertObject:atIndex:, or more simply addObject:.
[[NSMutableArray alloc] initWithCapacity:9] does not create an array with 9 elements.
It creates an empty array initialized with enough memory to hold 9 objects.
The purpose of this method is to allocate that much memory at once as you declare, so you can add elements to this array and system has not to allocate memory every time. This is only for optimization.
NSMutableArray reference
I just read your question, and I think I understand exactly what you need. Here is the code:
Declare a property:
#property (nonatomic, retain) NSMutableArray *myArray;
Synthesize it:
#synthesize myArray = _myArray;
Overrride its getter like this:
- (NSMutableArray *)myArray
{
if (!_myArray)
{
_myArray = [[NSMutableArray alloc] initWithCapacity:9];
for (int i = 0; i < 9; i++)
{
[self.myArray addObject:[NSNull null]];
}
}
return _myArray;
}
The "setBlankArray" method will simly set the property to nil, and next time you call the getter of the array property it will get automatically initialized with exactly what you need:
- (void)setBlankArray:(NSMutableArray *)array
{
self.myArray = nil;
}
VERY IMPORTANT: Do not write this code:
for (int i = 0; i < 9; i++)
{
[self.myArray addObject:[NSNull null]];
}
in the method just mentioned as this will make the array to contain 18 elements.
Then write the other 2 methods:
// you can also change the parameter from "id" to "TileView *"
- (void)addCurrentTile:(id)sender
{
NSInteger tileIndex = 1; // replace 1 with ((TileView *) sender).getValue - 1
[self.myArray replaceObjectAtIndex:tileIndex
withObject:sender];
}
// you can also change the parameter from "id" to "TileView *"
- (void)removeCurrentTile:(id)sender
{
NSInteger tileIndex = 1; // replace 1 with ((TileView *) sender).getValue - 1
[self.myArray replaceObjectAtIndex:tileIndex
withObject:[NSNull null]];
}
But, DO NOT FORGET to replace "id" with "TileView *", and TO SET the value of tileIndex to "((TileView *) sender).getValue - 1".
Hope this all makes sense, and is helpful for you.
Best regards

Initialize Empty Array

In Objective-C, I need to initialize an array of nulls/nil ( not sure which one to use ).
I have this code:
NSMutableArray * ObjectIndex = [[NSMutableArray alloc] initWithCapacity:maxObjectId];
for ( int i = 0; i < maxObjectId; i++ )
{
[ObjectIndex setObject:nil atIndexedSubscript:i];
}
I'm getting an error stating that object cannot be nil.
I plan on using this array to store objects in at certain indexes, leaving others nil(null?)
Later in the code:
for (Object * obj in objs)
{
ObjectIndex[obj.ID] = obj;
}
That is what NSNull is for. From the documentation:
The NSNull class defines a singleton object used to represent null
values in collection objects (which don’t allow nil values).
So you can fill your array with [NSNull null] instead of nil:
for (int i = 0; i < maxObjectId; i++ )
{
ObjectIndex[i] = [NSNull null];
}
Because [NSNull null] is a singleton object, you can check an array entry with
if ([ObjectIndex[i] isEqual:[NSNull null]]) {
// "empty"
}
Note: Names of Objective-C instance variables start usually with a lower case letter, so objectIndex would be a better name.
Rather than use a sparse array, why not us an NSMutableDictionary with the numbers as keys? That way you don't have to worry about prepopulating With nulls.
Alternatively, if you really want to use an array, I'd suggest initializing with either addObject: or insertObject:atIndex:
Simple! You can do it this way
NSMutableArray * ObjectIndex = [[NSMutableArray alloc] initWithCapacity: maxObjectId];
for(int i=0 ; i< maxObjectId ; i++) {
[ObjectIndex addObject:[NSNull null]];
}

NSMutableArray insert object at index

I have an empty mutable array. Is it possible to insert object at index 2 for example, while there's nothing at index 0 and 1? I mean to increase capacity dynamically or something like that. .Regards.
NSMutableArray is not a sparse array; it does not allow empty slots that can be filled in later. initWithCapacity: just hints to the array that it will be filled to a certain amount; it isn't generally necessary in practice and, unless you know exactly how many items you are going to shove in the array, don't bother calling it (just use init).
A mutable array will quite efficiently grow in size as objects are added.
If you need a data structure that supports "holes", then either use something else or put a placeholder object in the slots that are supposed to be empty.
I.e. if you wanted an array with 10 slots, you might do:
NSMutableArray *a = [NSMutableArray array];
for(int i = 0; i<10; i++) [a addObject: [NSNull null]];
You can then check if the retrieved object isEqual: [NSNull null] to know if the slot is empty or not. And you can use replaceObjectAtIndex:withObject: to stick an object at a specific index.
Or you could use a different data structure; a dictionary with the indices as the keys would work, for example.
You can use a NSPointerArray for that.
NSPointerArray is a mutable collection
modeled after NSArray but it can also
hold NULL values, which can be
inserted or extracted (and which
contribute to the object’s count).
Moreover, unlike traditional arrays,
you can set the count of the array
directly.
NSPointerArray is available in OS X v10.5 and later and iOS 6.0 and later. If you target a lower OS version you can, for example:
Use a NSMutableDictionary, wrap you indices into NSNumbers and use these as keys.
Use a NSMutableArray and fill the "holes" with NSNull objects.
Write yourself a SparseArray class using an underlying NSMutableDictionary. Something like this (minimal code, barely tested, but it should give you the idea).
#interface SparseArray : NSObject {
#private
NSMutableDictionary* _dict;
int count;
}
-(SparseArray*)initWithCapacity:(NSUInteger)anInt;
-(id)objectAtIndex:(int)anIndex;
-(void)insertObject:(id)anObject atIndex:(int)anIndex;
- (void)removeObjectAtIndex:(int)anIndex;
-(int)count;
#implementation SparseArray
-(SparseArray*)initWithCapacity:(NSUInteger)anInt {
if ((self = [super init])) {
_dict = [[NSMutableDictionary dictionaryWithCapacity:anInt] retain];
count = 0;
}
return self;
}
-(id)objectAtIndex:(int)anIndex {
NSNumber* key = [NSNumber numberWithInt:anIndex];
id object = [_dict objectForKey:key];
return object;
}
-(void)insertObject:(id)anObject atIndex:(int)anIndex {
NSNumber* key = [NSNumber numberWithInt:anIndex];
[_dict setObject:anObject forKey:key];
count++;
}
- (void)removeObjectAtIndex:(int)anIndex {
NSNumber* key = [NSNumber numberWithInt:anIndex];
id object = [_dict objectForKey:key];
if (object) {
[_dict removeObjectForKey:key];
count--;
}
}
-(int)count {
return count;
}
-(void)dealloc {
[_dict release];
[super dealloc];
}
#end

How to change this so that it returns arrays

The following code works perfectly and shows the correct output:
- (void)viewDidLoad {
[super viewDidLoad];
[self expand_combinations:#"abcd" arg2:#"" arg3:3];
}
-(void) expand_combinations: (NSString *) remaining_string arg2:(NSString *)s arg3:(int) remain_depth
{
if(remain_depth==0)
{
printf("%s\n",[s UTF8String]);
return;
}
NSString *str = [[NSString alloc] initWithString:s];
for(int k=0; k < [remaining_string length]; ++k)
{
str = [s stringByAppendingString:[[remaining_string substringFromIndex:k] substringToIndex:1]];
[self expand_combinations:[remaining_string substringFromIndex:k+1] arg2:str arg3:remain_depth - 1];
}
return;
}
However, instead of outputting the results, I want to return them to an NSArray. How can this code be changed to do that? I need to use the information that this function generates in other parts of my program.
There are several things that you need to change in your code.
First - consider changing the name of your method to something more legible and meaningful than -expand_combinations:arg2:arg3.
Second - you have a memory leak. You don't need to set allocate memory and initialize str with the string s, because you change its value right away in the loop without releasing the old value.
Third - take a look at NSMutableArray. At the beginning of the method, create an array with [NSMutableArray array], and at every line that you have printf, instead, add the string to the array. Then return it.
basicaly you have:
create mutable array in viewDidLoad before [self expand_combinations ...
add aditional parameter (mutable array) to expand_combinations
populate array in expand_combinations