Objective-C accessor template - objective-c

I've been working on a rewrite of my model layer to use across several existing apps. The existing codebase is dated and I'd like to generalize my approach to lend to easier extension in the future and get the benefits of more recent language / technology additions (ARC for one).
My goal is a portable, SQL-backed "framework" consisting of a simple database layer (built on top of FMDatabase) and robust model object class which together encapsulate most of the complexity. Model objects subclass from the main superclass and abide by a contract to implement (and override) methods that provide necessary property and schema details to facilitate SQL actions.
I've used this approach with much success in PHP but have run into issues with Objective-C.
Yes, CoreData provides these things but is not an option for a number of reasons. I've also seen solutions that solve the problem at runtime but I'm not sure that would work with ARC, and would prefer to generate the accessors prior to compilation.
I started with the debate of maintaining a lock based pattern for multi-threaded access vs a GCD based approach (question raised here) and have ended up with the following pattern:
- (NSDate *)creationDate {
__block NSDate *aDate;
dispatch_sync(accessorQueue, ^{
aDate = creationDate;
});
return aDate;
}
- (void)setCreationDate:(NSDate *)aDate {
if (![aDate isKindOfClass: [NSDate class]]) {
NSLog(#"setCreationDate: called with non-date object);
return;
}
dispatch_barrier_async(accessorQueue, ^{
if ((!creationDate && aDate) || ![aDate isEqualToDate: creationDate]) {
[self willChangeValueForKey: #"creationDate"];
[changes setObject: aDate ? aDate : [NSNull null]
forKey: #"creationDate"];
creationDate = aDate;
[self didChangeValueForKey: #"creationDate"];
}
});
}
I like it but I want to be able to generate for a list of properties to simplify the model object code. My first step would be to create macro expansion to build the accessors/mutators. Here I've already run into less-than-perfect options though.
1) Iterating on lists in macros is an ugly process. Boost.preprocessor may be an option but considering (2 & 3) it kind of scares me.
2) Macros need to be passed in all possible versions of the tokens used (ie. I'd have to pass in creationDate and CreationDate just to satisfy generating the getter and setter for the example above.) Not a show-stopper but not ideal either.
3) A different macro expansion is needed for object and primitive types which makes iterating over a list of properties (1) even more difficult. I could pass in the expansion macro for each property in the list but this "time saver" is now looking like quite the opposite – a long list of tuples is not much more readable than a list of individual calls to macros.
I'm hoping I've overlooked something that makes this possible or perhaps someone has already built a drop in solution that I haven't found. Maybe a preprocessing script to generate categories containing the accessors...? I haven't looked into that option yet but would be ok with it, especially if it extended to other languages for cross-platform targeting.
Advice appreciated.

I ended up writing a Python script that looks at the property declarations in my model object header files and writes out custom accessors in a new category for each class. To facilitate this, I annotate my property declarations with a comment string of the form:
// SqlFieldName SqlFieldType
And I've defined several basic templates for object vs primitive accessors.
The results are very implementation specific but saves a lot of copy/paste/find/replace work for accessors which is usually a source of at least 1 bug due to oversight in renaming during find/replace.
Using a category to store the accessors leads to compilation warnings for overriding object methods in a category but you can silence those with -Wobjc-protocol-method-implementation.
My generated code is quite specific to my needs but if anyone is interested I'll post it.

Related

What is the naming convention for methods you know will appear in a later SDK?

I realize that there is some subjectivity in the question, but considering that Apple development is pretty opinionated about naming conventions I want to do this in the way that others will understand what my coding is doing. I am trying to ask the question in the most generic way, But I'll add some of my specific details in the comments in case it affects your answer.
Let's say that I am supporting both iOS 6 and iOS 7. There is a new method on an existing class that only exists in the iOS 7 SDK. Assume that implementing the functionality in a way that is "good enough" for my app is fairly straightforward. But, of course, I'd rather use the SDK version as it is likely to be better supported, more efficient, and better handle edge cases.
As documented in this Q&A it is straightforward to handle this situation.
if ([myInstance respondsToSelector:#selector(newSelector)]) {
//Use the SDK method
} else {
//Use my "good enough" implementation.
}
But I don't want to litter my code with a whole bunch of conditional invocations. It seems that it would be better to encapsulate this dynamic method selection. (Especially in my case, where the method hasn't actually shipped yet and the name/signature might change.)
My instinct is to add a class category that implements both my functionality as well as a wrapper method that implements this dynamic selection of method.
Is this the right approach? If so, what naming conventions should I use? (I obviously can't name my method the same as the iOS7 method or there would be naming collisions.)
My gut reaction is to call my wrapper method safeNewSelector and my implementation a private method called lwNewSelector (where lw is my standard class prefix). But I'd much rather use something that would be considered a standard naming convention.
My instinct is to add a class category that implements both my functionality as well as a wrapper method that implements this dynamic selection of method.
That sounds right. The naming convention for category methods is a lowercase prefix, plus underscore. So, if you are shadowing a method called doSomething:withAwesome:, you would name your category method ogr_doSomething:withAwesome: (assuming you use OGR as your common prefix).
You really must prefix category methods. If two categories implement the same method, it is undefined behavior which will be run. You will not get a compile-time or runtime error. You'll just get undefined behavior. (And Apple can, and does, implement "core" functionality in categories, and you cannot easily detect that they've done so.)
Go for a category and chose a name that is pretty unique, for example prefixed by some company/project specific prefix. Let's say the method in iOS 7 is going to be called funky and you chose the prefix foo. Then you'd do:
#implementation SomeClass(FooCategory)
- (void)foo_funky
{
if ([self respondsToSelector:#selector(funky)]) {
[self funky];
} else {
// Implementation of workaround.
}
}
#end
Now, every time you'd call foo_funky that decision needs to be made. Pretty inefficient. It just occurred to me that Objective-C can make that more efficient by messing with the runtime, kind of like method-swizzling (following code is untested):
#implementation SomeClass(FooCategory)
- (void)foo_funky
{
// Empty implementation, it will be replaced.
}
- (void)foo_myFunkyImplementation
{
// Workaround implementation in case the iOS 7 version is missing.
}
+ (void)load
{
Method realMethod, dummyMethod;
realMethod = class_getInstanceMethod(self, #selector(funky));
if (!realMethod) {
// iOS7 method not available, use my version.
realMethod = class_getInstanceMethod(self, #selector(foo_myFunkyImplementation));
}
// Get the method that should be replaced.
dummyMethod = class_getInstanceMethod(self, #selector(foo_funky));
// Overwrite the dummy implementation with the real implementation.
method_setImplementation(dummyMethod, method_getImplementation(realMethod));
}
#end
This way every time you call foo_funky the correct method is called without the overhead of responds-to-selector-and-then-call-other-method.
You could also use the runtime class modifications to add your implementation using the official name when it's not available, but I don't recommend that. It's better when you can tell by the method name that it might not be the version you're expecting.
It is a fair question indeed and I think many Objective-C debs have run into this situation.
I have used the approach that you suggest, using a class category, in several places myself. As for the naming, in most cases I put a little extra functionality into my category method, so my method names most of the time take another argument – in most cases a simple animated:(BOOL)animated added to the end of the "official" method name.
Yes, there's a risk of clashing with future SDK releases, but I wouldn't worry too much about it, Xcode's refactoring works reasonably well and you'll get a linker warning when category methods conflict.
Edit:
As Rob points out, using that naming convention is probably a good idea.

Is overriding Objective-C framework methods ever a good idea?

ObjC has a very unique way of overriding methods. Specifically, that you can override functions in OSX's own framework. Via "categories" or "Swizzling". You can even override "buried" functions only used internally.
Can someone provide me with an example where there was a good reason to do this? Something you would use in released commercial software and not just some hacked up tool for internal use?
For example, maybe you wanted to improve on some built in method, or maybe there was a bug in a framework method you wanted to fix.
Also, can you explain why this can best be done with features in ObjC, and not in C++ / Java and the like. I mean, I've heard of the ability to load a C library, but allow certain functions to be replaced, with functions of the same name that were previously loaded. How is ObjC better at modifying library behaviour than that?
If you're extending the question from mere swizzling to actual library modification then I can think of useful examples.
As of iOS 5, NSURLConnection provides sendAsynchronousRequest:queue:completionHandler:, which is a block (/closure) driven way to perform an asynchronous load from any resource identifiable with a URL (local or remote). It's a very useful way to be able to proceed as it makes your code cleaner and smaller than the classical delegate alternative and is much more likely to keep the related parts of your code close to one another.
That method isn't supplied in iOS 4. So what I've done in my project is that, when the application is launched (via a suitable + (void)load), I check whether the method is defined. If not I patch an implementation of it onto the class. Henceforth every other part of the program can be written to the iOS 5 specification without performing any sort of version or availability check exactly as if I was targeting iOS 5 only, except that it'll also run on iOS 4.
In Java or C++ I guess the same sort of thing would be achieved by creating your own class to issue URL connections that performs a runtime check each time it is called. That's a worse solution because it's more difficult to step back from. This way around if I decide one day to support iOS 5 only I simply delete the source file that adds my implementation of sendAsynchronousRequest:.... Nothing else changes.
As for method swizzling, the only times I see it suggested are where somebody wants to change the functionality of an existing class and doesn't have access to the code in which the class is created. So you're usually talking about trying to modify logically opaque code from the outside by making assumptions about its implementation. I wouldn't really support that as an idea on any language. I guess it gets recommended more in Objective-C because Apple are more prone to making things opaque (see, e.g. every app that wanted to show a customised camera view prior to iOS 3.1, every app that wanted to perform custom processing on camera input prior to iOS 4.0, etc), rather than because it's a good idea in Objective-C. It isn't.
EDIT: so, in further exposition — I can't post full code because I wrote it as part of my job, but I have a class named NSURLConnectionAsyncForiOS4 with an implementation of sendAsynchronousRequest:queue:completionHandler:. That implementation is actually quite trivial, just dispatching an operation to the nominated queue that does a synchronous load via the old sendSynchronousRequest:... interface and then posts the results from that on to the handler.
That class has a + (void)load, which is the class method you add to a class that will be issued immediately after that class has been loaded into memory, effectively as a global constructor for the metaclass and with all the usual caveats.
In my +load I use the Objective-C runtime directly via its C interface to check whether sendAsynchronousRequest:... is defined on NSURLConnection. If it isn't then I add my implementation to NSURLConnection, so from henceforth it is defined. This explicitly isn't swizzling — I'm not adjusting the existing implementation of anything, I'm just adding a user-supplied implementation of something if Apple's isn't available. Relevant runtime calls are objc_getClass, class_getClassMethod and class_addMethod.
In the rest of the code, whenever I want to perform an asynchronous URL connection I just write e.g.
[NSURLConnection sendAsynchronousRequest:request
queue:[self anyBackgroundOperationQueue]
completionHandler:
^(NSURLResponse *response, NSData *data, NSError *blockError)
{
if(blockError)
{
// oh dear; was it fatal?
}
if(data)
{
// hooray! You know, unless this was an HTTP request, in
// which case I should check the response code, etc.
}
/* etc */
}
So the rest of my code is just written to the iOS 5 API and neither knows nor cares that I have a shim somewhere else to provide that one microscopic part of the iOS 5 changes on iOS 4. And, as I say, when I stop supporting iOS 4 I'll just delete the shim from the project and all the rest of my code will continue not to know or to care.
I had similar code to supply an alternative partial implementation of NSJSONSerialization (which dynamically created a new class in the runtime and copied methods to it); the one adjustment you need to make is that references to NSJSONSerialization elsewhere will be resolved once at load time by the linker, which you don't really want. So I added a quick #define of NSJSONSerialization to NSClassFromString(#"NSJSONSerialization") in my precompiled header. Which is less functionally neat but a similar line of action in terms of finding a way to keep iOS 4 support for the time being while just writing the rest of the project to the iOS 5 standards.
There are both good and bad cases. Since you didn't mention anything in particular these examples will be all-over-the-place.
It's perfectly normal (good idea) to override framework methods when subclassing:
When subclassing NSView (from the AppKit.framework), it's expected that you override drawRect:(NSRect). It's the mechanism used for drawing views.
When creating a custom NSMenu, you could override insertItemWithTitle:action:keyEquivalent:atIndex: and any other methods...
The main thing when subclassing is whether or not your behaviour completes re-defines the old behaviour... or extends it (in which case your override eventually calls [super ...];)
That said, however, you should always stand clear of using (and overriding) any private API methods (those normally have an underscore prefix in their name). This is a bad idea.
You also should not override existing methods via categories. That's also bad. It has undefined behaviour.
If you're talking about categories, you don't override methods with them (because there is no way to call original method, like calling super when subclassing), but only completely replace with your own ones, which makes the whole idea mostly pointless. Categories are only useful for safely extending functionality, and that's the only use I have even seen (and which is a very good, an excellent idea), although indeed they can be used for dangerous things.
If you mean overriding by subclassing, that is not unique. But in Obj-C you can override everything, even private undocumented methods, not just what was declared 'overridable' like in other languages. Personally, I think it's nice, as I remember in Delphi and C++ I used to “hack” access to private and protected members to workaround an internal bug in framework. This is not a good idea, but at some moments it can be a life saver.
There is also method swizzling, but that's not standard language feature, that's a hack. Hacking undocumented internals is rarely a good idea.
And regarding “how can you explain why this can best be done with features in ObjC”, the answer is simple — Obj-C is dynamic, and this freedom is common to almost all dynamic languages (Javascript, Python, Ruby, Io, a lot more). Unless artificially disabled, every dynamic language has it.
Refer to the wikipedia page on dynamic languages for longer explanation and more examples. For example, an even more miraculous things possible in Obj-C and other dynamic languages is that an object can change it's type (class) in place, without recreation.

Custom performance profiler for Objective C

I want to create a simple to use and lightweight performance profile framework for Objective C. My goal is to measure the bottlenecks of my application.
Just to mention that I am not a beginner and I am aware of Instruments/Time Profiler. This is not what I am looking for. Time Profiler is a great tool but is too developer oriented. I want a framework that can collect performance data from a QA or pre production users and even incorporate in a real production environment to gather the real data.
The main part of this framework is the ability to measure how much time was spent in Objective C message (I am going to profile only Objective C messages).
The easiest way is to start timer in the beginning of a message and stop it at the end. It is the simplest way but its disadvantage is that it is to tedious and error prone - if any message has more than 1 return path then it will require to add the "stop timer" code before each return.
I am thinking of using method swizzling (just to note that I am aware that Apple are not happy with method swizzling but these profiled builds will be used internally only - will not be uploaded on the App Store).
My idea is to mark each message I want to profile and to generate automatically code for the method swizzling method (maybe using macros). When started, the application will swizzle the original selector with the generated one. The generated one will just start a timer, will call the original method and then will stop the timer. So in general the swizzled method will be just a wrapper of the original one.
One of the problems of the above idea is that I cannot think of an easy way how to automatically generate the methods to use for swizzling.
So I greatly will appreciate if anyone has any ideas how to automate the whole process. The perfect scenario is just to write one line of code anywhere mentioning the class and the selector I want to profile and the rest to be generated automatically.
Also will be very thankful if you have any other idea (beside method swizzling) of how to measure the performance.
I came up with a solution that works for me pretty well. First just to clarify that I was unable to find out an easy (and performance fast) way to automatically generate the appropriate swizzled methods for arbitrary selectors (i.e. with arbitrary arguments and return value) using only the selector name. So I had to add the arguments types and the return value for each selector, not only the selector name. In reality it should be relatively easy to create a small tool that would be able to parse all source files and detect automatically what are the arguments types and the returned value of the selector which we want to profile (and prepare the swizzled methods) but right now I don't need such an automated solution.
So right now my solution includes the above ideas for method swizzling, some C++ code and macros to automate and minimize some coding.
First here is the simple C++ class that measures time
class PerfTimer
{
public:
PerfTimer(PerfProfiledDataCounter* perfProfiledDataCounter);
~PerfTimer();
private:
uint64_t _startTime;
PerfProfiledDataCounter* _perfProfiledDataCounter;
};
I am using C++ to use that the destructor will be executed when object has exited the current scope. The idea is to create PerfTimer in the beginning of each swizzled method and it will take care of measuring the elapsed time for this method
The PerfProfiledDataCounter is a simple struct that counts the number of execution and the whole elapsed time (so it may find out what is the average time spent).
Also I am creating for each class I'd like profile, a category named "__Performance_Profiler_Category" and to conforms to "__Performance_Profiler_Marker" protocol. For easier creating I am using some macros that automatically create such categories. Also I have a set of macros that take selector name, return type and arguments type and create selectors for each selector name.
For all of the above tasks, I've created a set of macros to help me. Also I have a single file with .mm extension to register all classes and all selectors I'd like to profile. On app start, I am using the runtime to retrieve all classes that conforms to "__Performance_Profiler_Marker" protocol (i.e. the registered ones) and search for selectors that are marked for profiling (these selectors starts with predefined prefix). Note that this .mm file is the only file that needs .mm extension and there is no need to change file extension for each class I want to profile.
Afterwards the code swizzles the original selectors with the profiled ones. In each profiled one, I just create PerfTimer and call the swizzled method.
In brief that is my idea which turned out to work pretty smoothly.

What is the use of reflection in Java/C# etc [duplicate]

This question already has answers here:
What is reflection and why is it useful?
(23 answers)
Closed 6 years ago.
I was just curious, why should we use reflection in the first place?
// Without reflection
Foo foo = new Foo();
foo.hello();
// With reflection
Class cls = Class.forName("Foo");
Object foo = cls.newInstance();
Method method = cls.getMethod("hello", null);
method.invoke(foo, null);
We can simply create an object and call the class's method, but why do the same using forName, newInstance and getMthod functions?
To make everything dynamic?
Simply put: because sometimes you don't know either the "Foo" or "hello" parts at compile time.
The vast majority of the time you do know this, so it's not worth using reflection. Just occasionally, however, you don't - and at that point, reflection is all you can turn to.
As an example, protocol buffers allows you to generate code which either contains full statically-typed code for reading and writing messages, or it generates just enough so that the rest can be done by reflection: in the reflection case, the load/save code has to get and set properties via reflection - it knows the names of the properties involved due to the message descriptor. This is much (much) slower but results in considerably less code being generated.
Another example would be dependency injection, where the names of the types used for the dependencies are often provided in configuration files: the DI framework then has to use reflection to construct all the components involved, finding constructors and/or properties along the way.
It is used whenever you (=your method/your class) doesn't know at compile time the type should instantiate or the method it should invoke.
Also, many frameworks use reflection to analyze and use your objects. For example:
hibernate/nhibernate (and any object-relational mapper) use reflection to inspect all the properties of your classes so that it is able to update them or use them when executing database operations
you may want to make it configurable which method of a user-defined class is executed by default by your application. The configured value is String, and you can get the target class, get the method that has the configured name, and invoke it, without knowing it at compile time.
parsing annotations is done by reflection
A typical usage is a plug-in mechanism, which supports classes (usually implementations of interfaces) that are unknown at compile time.
You can use reflection for automating any process that could usefully use a list of the object's methods and/or properties. If you've ever spent time writing code that does roughly the same thing on each of an object's fields in turn -- the obvious way of saving and loading data often works like that -- then that's something reflection could do for you automatically.
The most common applications are probably these three:
Serialization (see, e.g., .NET's XmlSerializer)
Generation of widgets for editing objects' properties (e.g., Xcode's Interface Builder, .NET's dialog designer)
Factories that create objects with arbitrary dependencies by examining the classes for constructors and supplying suitable objects on creation (e.g., any dependency injection framework)
Using reflection, you can very easily write configurations that detail methods/fields in text, and the framework using these can read a text description of the field and find the real corresponding field.
e.g. JXPath allows you to navigate objects like this:
//company[#name='Sun']/address
so JXPath will look for a method getCompany() (corresponding to company), a field in that called name etc.
You'll find this in lots of frameworks in Java e.g. JavaBeans, Spring etc.
It's useful for things like serialization and object-relational mapping. You can write a generic function to serialize an object by using reflection to get all of an object's properties. In C++, you'd have to write a separate function for every class.
I have used it in some validation classes before, where I passed a large, complex data structure in the constructor and then ran a zillion (couple hundred really) methods to check the validity of the data. All of my validation methods were private and returned booleans so I made one "validate" method you could call which used reflection to invoke all the private methods in the class than returned booleans.
This made the validate method more concise (didn't need to enumerate each little method) and garuanteed all the methods were being run (e.g. someone writes a new validation rule and forgets to call it in the main method).
After changing to use reflection I didn't notice any meaningful loss in performance, and the code was easier to maintain.
in addition to Jons answer, another usage is to be able to "dip your toe in the water" to test if a given facility is present in the JVM.
Under OS X a java application looks nicer if some Apple-provided classes are called. The easiest way to test if these classes are present, is to test with reflection first
some times you need to create a object of class on fly or from some other place not a java code (e.g jsp). at that time reflection is useful.

Helper functions in Cocoa

What is the standard way of incorporating helper/utility functions in Obj-C classes?
I.e. General purpose functions which are used throughout the application and called by more than 1 class.
Can an Obj-C method exist outside of a class, or does it need to be a C function for it to have this kind of behaviour?
I would group similar functions as static methods in a helper class. These can then be called using the classname rather the instance name. Static methods are defined with a + instead of the usual -.
like so:
#interface HelperClass: superclassname {
// instance variables - none if all methods are static.
}
+ (void) helperMethod: (int) parameter_varName;
#end
This would be called like so.
[HelperClass helperMethod: 10 ];
As this is static you do not init/alloc the class. This has the advantage of clearly grouping like Helper functions. You could use standalone C functions but as your Application gets larger it can become a right mess! Hope this helps.
Tony
I don't see why people are avoiding creating functions. Objective-C is a superset of C, which means that C is part of it. Moreover, it's completely integrated—there's no wall between them.
Create functions! It's fine! Foundation does it. Application Kit does it. Core Animation does it. Core Media does it.
I see no reason not to.
There are a number of options for this in Objective-C. First, since Obj-C is a strict superset of C, you can define all your library functions in a separate module (source file) and happily call them from any Obj-C object/code you already have. If you create an obj-c source file (.m file) you can then call back into/use objects.
If your generic functions are logically manipulating other, established objects (for instances, operates on an NSString), you can use categories to graph your functions on already existing classes (where that makes sense).
Finally, as Tony points out, you can create classes with static methods (although I like this option the least, personally). I tend to use a mix of one an two... adding categories where appropriate and using standard functions for others. I generally only make a new class where it makes sense to design a class.