I'm evaluating Fine Uploader compared to various other options, specifically JQuery File Upload.
I generally prefer the Fine Uploader approach as it's more lightweight, compared to JQuery File Uploader which has dependencies on Bootstrap and JQuery UI.
However it's important to be able to resize images: e.g., a user may select a large file from their camera and this may be very large - uploading the full resolution photo may take a very long time. JQuery File Upload doe this.
Additionally we don't have much use for very high resolution files.
If possible (I'm aware some browsers may not support this), I'd like to be able to resize images client size.
Is this possible?
Fine Uploader does not currently have any native support for image manipulation. This is a feature in our backlog, but we have not had many users tell us they are interested in this. This is one of the reasons why such a feature has yet to be implemented natively. There is a case, #707 that marks the start of native image-editing support for Fine Uploader. It is tentatively scheduled for 4.0.
However, you can certainly make use of FileReader and Canvas to resize the image. You can then submit this resized image as a Blob to Fine Uploader via the addFiles API method. At that point, the file has been submitted and Fine Uploader is ready to upload the item.
Essentially, the steps you would follow to handle this specific scenario, before Fine Uploader natively supports image manipulation:
Provide your own file input element(s) or make use of Fine Uploader's file/folder drag and drop support to get a handle on some files selected by the user.
Use FileReader to read the contents of the image.
FileReader will provide you with a URL for the image, assign that to the src attribute of an img element.
Draw the img onto a canvas element. This is where the resizing occurs.
Grab the URL of the resized image from the canvas element (canvas.toDataURL(...)).
Convert the URL to a Blob.
Pass the Blob to the addFiles API method of Fine Uploader.
The intent is to take care of most if not all of this for integrators such as yourself in the future by adding native image manipulation support to Fine Uploader.
Hope this helps.
Related
We are running TinyMCE version 5.4.1 with various options including:
paste_data_images: true
powerpaste_allow_local_image: true
When we drag & drop (or paste) in smaller images (400px X 400px) everything seems to work fine. The Base64 encoding is saved to the database and the image is rendered from all browsers, Chrome, Firefox and Safari.
However, when we paste in a larger image (1920px x 1081px) the image is only saved and rendered correctly in Chrome and Firefox. In Safari the Base64 encoding is saved with all lowercase characters. Therefore it doesn't render when attempting to view it. Has anyone else experienced this?
I have searched here as well as on the TinyMCE website but don't see anything mentioning this behavior. We will eventually attempt to move away from this Base64 implementation as it's no longer recommended but it's what we have for the time being so I'm just trying to address this issue.
When the page loads, its' elements can do so in parallel. But when the browser sees the base64 image, it blocks the page from loading until this image is rendered. Thus, inserting large images into the page as base64 is certainly not a good practice - it may slow down page loads and worsen the UX.
To fix this problem and maybe several other issues, utilizing the automatic_uploads option is highly recommended. It will upload pasted images on the server instead of converting them to base64. Here is the example of the PHP upload handler that will upload images and give their URLs back to TinyMCE.
Concerning the issue with Safari, some minimal reproducible example would be very useful.
I should also mention that PowerPaste is a premium feature that will not work with TinyMCE opensource. If you are using the paid version of TinyMCE, you can create a support ticket.
I am using the upload image widget without success.
1) result.info.path returns invalid url.
2) There is no preview of the uploaded images due to no.1
3) No images are were uploaded to my media folder at Cloudinary.
Fiddle:
https://jsfiddle.net/7uqb83t1/
These are my preset settings:
Can someone share a working version of this widget + preset settings?
On successful upload, you need to check result.info.secure_url for a link to the asset. Currently, in your preset, you're using Async which means the incoming transformation is performed in the background (asynchronously), and as such, you will get a pending result. Async assumes you're using a Notification URL as a webhook where you'll receive the Upload API response when the processing is complete. In your case, I'd recommend turning the Async off.
Also, your incoming transformation configured in the preset is not valid and because of that, you will be getting an error on upload. Please console.log this in your JSFiddle to see it. Essentially, it'll be -
Auto gravity can only be used with crop, fill, lfill, fill_pad or
thumb
'auto' gravity (g_auto) implies cropping (automatically selecting the most interesting part of the image to focus on) and therefore you need to use an appropriate crop mode. 'scale' keeps all image data and no cropping is made so that is why g_auto can't work with it. Please see the following section of the documentation for details on the different crop modes - https://cloudinary.com/documentation/image_transformation_reference#crop_parameter - which will help you decide which one you want to use.
Lastly, you should also consider updating your incoming transformation so that it only resizes once, since currently, resizing it three times with the same crop mode is redundant. For example, you can use c_scale,q_auto,w_687 only, or if you want with 'auto' gravity you can try c_fill,g_auto,q_auto,w_687.
I have a webform with and want to open it on smartphone - than take pictures of some documents which need to be merged in one PDF, and on the end this file need to be uploaded to server.
My solution is to use Google Drive to upload PDF (scan) to GDrive and then somehow download this file from gdrive to server via some sort of widget (any links appreciate) installed on website.
Maybe someone have a better idea?
I know its late but my answer might help others. I also face the same challenge and implemented a custom solution based on Javascript and Since you are using web form so this solution will perfectly fits on your need.
You have to use JSPdf javascript library, JSPdf provide you pdf object in your browser and you can upload it download it and there are many other thing to play with.
First you have to initialize JSPdf object as per your requirement. I am creating PDF with page size width:500px and height 500px.
pdf = new jsPDF("l", "pt", [500,500]);
Simply when you will take picture from camera you will have each picture in form of base64, that base64 format you have to insert in JSPdf object
pdf.addImage(imgData, 'JPEG', 0, 0);
you can repeat the above code to add pictures from camera as much as you want, at the back-end these images are compiling and creating pdf document where each page have each images in sequence.
Once you are done, you can get PDF object in form of base64 object using below code that you can upload to any server.
pdf.output('datauristring')
above is only pdf part, you can find complete working example including camera part here Javascript Component to Scan Document
There is any possibility to upload a file with different sizes in DropzoneJs?
I'm using vue-dropzone which is made with dropzonejs and i have to upload the same file with different sizing for srcset.
Example:
I want to upload the file test.png which is 1000x500 px. There is any possibility to upload it at the same time in original resolution and also in 500x250px?
Image resizing in the browser has been a seat-of-the pants experience for a long time. Web assemblies are the way of the future for processing-intensive tasks in web apps. I came across this project the other day. It looks fantastic and I really can't wait to strip out our home-baked image resizing with canvas and replace it with this.
The usual reason for doing this is to avoid large uploads. It's a little bit weird to want to resize in the browser then upload the original. You might be better resizing on the server. You'll save bandwidth and the server libraries will be more mature than what's available on the client.
Along with the original image object you can add one more your custom resized image to the array of images by using resize config of dropzone. You can do the above on drop event or adddedFile event of dropzone.
Is it possible to capture a snapshot of a video that's loaded using the HTML5 video element and use that as a preview image until the video loads or the play event is triggered? I know about the poster attribute but I want the thumbnail to be self generated, like a random frame from the video. Sort of what YouTube/Vimeo does.
Thanks,
I don't think that this is possible in pure HTML5. Principally because the stream is not loaded when you see the 'object' in the webpage so the client can't get the desired frame.
However, the best option for you is to save / cache the 'random frame' before loading the page and then use it as the poster of the video. This will allow you to reduce the client work and save the bandwith.
check THIS, which is the first thing that I've found (if you're using PHP and you want a 'quick and dirty' way to get the frame)
Update
Apparently HERE there is a solution with popcorn.js BUT it seems that you can't do it in the way that (I suppose) you need.
This because it would be possible to do this only inside the same domain due to browser security issues.