Issue With SHA1 Hash of Torrent File in Objective-C - objective-c

Due to the inadequacies of µTorrent's response system when sending through either magnet links or torrent files, that is, the complete lack of a message for duplicate torrent adding, I am attempting to get the hash from a torrent file before it's sent over and comparing that with the list of current jobs. The code I currently have is returning an incorrect hash and I haven't a clue why.
Here is the code I'm using.
I'm attempting to send through a file with a hash of "dc9202f98aea7420a2872655c8f7184401e2a9c8", this code is returning one of thirty or so hashes every time it's run.
+ (NSString *) torrentHashFromFile:(NSData *)file
{
NSString * retVal = #"";
NSData * data = [BEncoding encodedDataFromObject:
[[BEncoding objectFromEncodedData:file]
objectForKey:#"info"]];
unsigned char hashBytes[CC_SHA1_DIGEST_LENGTH];
if (CC_SHA1([data bytes], (unsigned)[data length], hashBytes))
{
NSMutableString* output = [NSMutableString stringWithCapacity:CC_SHA1_DIGEST_LENGTH * 2];
for(int i = 0; i < CC_SHA1_DIGEST_LENGTH; i++)
{
[output appendFormat:#"%02x", hashBytes[i]];
}
retVal = output;
}
return retVal;
}

What makes you think a BT info hash is a SHA1 over just the piece hashes?
Quoting BEP-0003:
info_hash
The 20 byte sha1 hash of the bencoded form of the info value from the metainfo file.
Note that this is a substring of the metainfo file.

Related

AES Encryption CryptLib in iOS 13 not working

My application uses AES 256 encryption to encrypt a string. The same code that was used before is generating a different result. This problem started when iOS 13 was released. And it happens only to applications that are shipped to the store or built with Xcode 11.
Here is the code used for the encryption:
- (NSData *)encrypt:(NSData *)plainText key:(NSString *)key iv:(NSString *)iv {
char keyPointer[kCCKeySizeAES256+2],// room for terminator (unused) ref: https://devforums.apple.com/message/876053#876053
ivPointer[kCCBlockSizeAES128+2];
BOOL patchNeeded;
bzero(keyPointer, sizeof(keyPointer)); // fill with zeroes for padding
patchNeeded= ([key length] > kCCKeySizeAES256+1);
if(patchNeeded)
{
NSLog(#"Key length is longer %lu", (unsigned long)[[self md5:key] length]);
key = [key substringToIndex:kCCKeySizeAES256]; // Ensure that the key isn't longer than what's needed (kCCKeySizeAES256)
}
//NSLog(#"md5 :%#", key);
[key getCString:keyPointer maxLength:sizeof(keyPointer) encoding:NSUTF8StringEncoding];
[iv getCString:ivPointer maxLength:sizeof(ivPointer) encoding:NSUTF8StringEncoding];
if (patchNeeded) {
keyPointer[0] = '\0'; // Previous iOS version than iOS7 set the first char to '\0' if the key was longer than kCCKeySizeAES256
}
NSUInteger dataLength = [plainText length];
//see https://developer.apple.com/library/ios/documentation/System/Conceptual/ManPages_iPhoneOS/man3/CCryptorCreateFromData.3cc.html
// For block ciphers, the output size will always be less than or equal to the input size plus the size of one block.
size_t buffSize = dataLength + kCCBlockSizeAES128;
void *buff = malloc(buffSize);
size_t numBytesEncrypted = 0;
//refer to http://www.opensource.apple.com/source/CommonCrypto/CommonCrypto-36064/CommonCrypto/CommonCryptor.h
//for details on this function
//Stateless, one-shot encrypt or decrypt operation.
CCCryptorStatus status = CCCrypt(kCCEncrypt, /* kCCEncrypt, etc. */
kCCAlgorithmAES128, /* kCCAlgorithmAES128, etc. */
kCCOptionPKCS7Padding, /* kCCOptionPKCS7Padding, etc. */
keyPointer, kCCKeySizeAES256, /* key and its length */
ivPointer, /* initialization vector - use random IV everytime */
[plainText bytes], [plainText length], /* input */
buff, buffSize,/* data RETURNED here */
&numBytesEncrypted);
if (status == kCCSuccess) {
return [NSData dataWithBytesNoCopy:buff length:numBytesEncrypted];
}
free(buff);
return nil;
}
- (NSString *) encryptPlainTextWith:(NSString *)plainText key:(NSString *)key iv:(NSString *)iv {
return [[[[CryptLib alloc] init] encrypt:[plainText dataUsingEncoding:NSUTF8StringEncoding] key:[[CryptLib alloc] sha256:key length:32] iv:iv] base64EncodedStringWithOptions:0];
}
/**
* This function computes the SHA256 hash of input string
* #param key input text whose SHA256 hash has to be computed
* #param length length of the text to be returned
* #return returns SHA256 hash of input text
*/
- (NSString*) sha256:(NSString *)key length:(NSInteger) length{
const char *s=[key cStringUsingEncoding:NSASCIIStringEncoding];
NSData *keyData=[NSData dataWithBytes:s length:strlen(s)];
uint8_t digest[CC_SHA256_DIGEST_LENGTH]={0};
CC_SHA256(keyData.bytes, (CC_LONG)keyData.length, digest);
NSData *out=[NSData dataWithBytes:digest length:CC_SHA256_DIGEST_LENGTH];
NSString *hash=[out description];
hash = [hash stringByReplacingOccurrencesOfString:#" " withString:#""];
hash = [hash stringByReplacingOccurrencesOfString:#"<" withString:#""];
hash = [hash stringByReplacingOccurrencesOfString:#">" withString:#""];
if(length > [hash length])
{
return hash;
}
else
{
return [hash substringToIndex:length];
}
}
##
I would like to know if something in the code path has changed in the way it works. The method called to do the encryptions is "encryptPlainTextWith". Thanks in advance.
Inside:
- (NSString*) sha256:(NSString *)key length:(NSInteger) length
I replaced
NSString *hash=[out description];
To
NSString *hash=[out debugDescription];
And everything got back to normal. Cheers Happy coding.
Alternative Solution as per #Rob Napier
create separate function for converting NSData to Hex
#pragma mark - String Conversion
-(NSString*)hex:(NSData*)data{
NSMutableData *result = [NSMutableData dataWithLength:2*data.length];
unsigned const char* src = data.bytes;
unsigned char* dst = result.mutableBytes;
unsigned char t0, t1;
for (int i = 0; i < data.length; i ++ ) {
t0 = src[i] >> 4;
t1 = src[i] & 0x0F;
dst[i*2] = 48 + t0 + (t0 / 10) * 39;
dst[i*2+1] = 48 + t1 + (t1 / 10) * 39;
}
return [[NSString alloc] initWithData:result encoding:NSASCIIStringEncoding];
}
After that Inside:
- (NSString*) sha256:(NSString *)key length:(NSInteger) length
I replaced
NSString *hash=[out description];
To
NSString *hash = [self hex:out];
I suspect that your key is longer than 32 UTF-8 bytes. In that case, this code is incorrect. Your patchNeeded conditional is basically creating a garbage key. The contents of buffer aren't promised if this function return returns false, but you're relying on them.
There is no secure way to truncate a key you were given, so I'm not really certain what behavior you want here. It depends on what kinds of strings you're passing.
This code is also incorrect if iv is shorter than 16 UTF-8 bytes. You'll wind up including random values from the stack. That part can be fixed with:
bzero(ivPointer, sizeof(ivPointer));
But if your previous version relied on random values, this will still be different.
Assuming you need to match the old behavior, the best way to debug this is to run your previous version in a debugger and see what keyPointer and ivPointer wind up being.
(Note that this approach to creating a key is very insecure. It's drastically shrinking the AES keyspace. How much depends on what kind of strings you're passing, but it's dramatic. You also should never reuse the same key+iv combination in two messages when using CBC, which this looks like it probably does. If possible, I recommend moving to a correct AES implementation. You can look at RNCryptor for one example of how to do that, or use RNCryptor directly if you prefer.)

Create code challenge (base64 encoded, sha 256 ascii) from string

For some code challenge used in the oauth2 login process I need to do the following:
code_challenge = BASE64URL-ENCODE(SHA256(ASCII(code_verifier)))
How can I do this from my random string contained in code_verifier?
UPDATE: Can you check if this is correct? Or is some stuff unneccesary/deprecated? I actually have not really an idea what I am doing here, I just copied code from everywhere to solve it...
- (NSString *)createCodeChallengeWithVerifier:(NSString *)codeVerifier {
//Create ASCII
const char *asciiString = [codeVerifier cStringUsingEncoding:NSASCIIStringEncoding];
//Sha256
unsigned char buf[CC_SHA256_DIGEST_LENGTH];
CC_SHA256(asciiString, strlen(asciiString), buf);
NSMutableString * shaString = [NSMutableString stringWithCapacity:(CC_SHA256_DIGEST_LENGTH * 2)];
for (int i = 0; i < CC_SHA256_DIGEST_LENGTH; ++i) {
[shaString appendFormat:#"%02x", buf[i]];
}
//Base 64 encode
NSData *dataFromShaString = [shaString dataUsingEncoding:NSUTF8StringEncoding];
return([dataFromShaString base64EncodedStringWithOptions:0]);
}

Working SHA1 code in iOS5 not working in iOS6

The following worked just fine with iOS5 as the base class but fails (SIGABRT) with iOS6. Could it be an OS thing or an architecture thing?
Important to also note is the accompanying MD5 hash does work.
-(NSString *)SHA1Hash {
const char *cStr = [self UTF8String];
unsigned char digest[16];
CC_SHA1( cStr, strlen(cStr), digest ); // This is the sha1 call
NSMutableString *output = [NSMutableString stringWithCapacity:CC_SHA1_DIGEST_LENGTH * 2];
for(int i = 0; i < CC_SHA1_DIGEST_LENGTH; i++)
[output appendFormat:#"%02x", digest[i]];
return output;
}
Thanks for any and all help!
You were probably getting "lucky" on iOS 5. SHA-1 digests are 20 bytes, not 16:
unsigned char digest[16];
Use the macro CC_SHA1_DIGEST_LENGTH to declare your digest length. 16 is too short so you are trashing the stack.
unsigned char digest[CC_SHA1_DIGEST_LENGTH];
From man page for CC_SHA1
CC_SHA1() computes the SHA-1 message digest of the len bytes at data and
places it in md (which must have space for CC_SHA1_DIGEST_LENGTH == 20
bytes of output). It returns the md pointer.

Converting NSData bytes to NSString

I am trying to create a 16 byte and later 32 byte initialization vector in objective-c (Mac OS). I took some code on how to create random bytes and modified it to 16 bytes, but I have some difficulty with this. The NSData dumps the hex, but an NSString dump gives nil, and a cstring NSLog gives the wrong number of characters (not reproduced the same in the dump here).
Here is my terminal output:
2012-01-07 14:29:07.705 Test3Test[4633:80f] iv hex <48ea262d efd8f5f5 f8021126 fd74c9fd>
2012-01-07 14:29:07.710 Test3Test[4633:80f] IV string: (null)
2012-01-07 14:29:07.711 Test3Test[4633:80f] IV char string t^Q¶�^��^A
Here is the main program:
int main (int argc, const char * argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
//NSString *iv_string = [NSString stringWithCString:iv encoding:NSUTF8StringEncoding];
testclass *obj = [testclass alloc];
NSData *iv_data = [obj createRandomNSData];
//[iv_string dataUsingEncoding:NSUTF8StringEncoding];
NSLog(#"iv hex %#",iv_data);
//NSString *iv_string = [[NSString alloc] initWithBytes:[iv_data bytes] length:16 encoding:NSUTF8StringE$
NSString *iv_string = [[NSString alloc] initWithData:iv_data encoding:NSUTF8StringEncoding];
NSLog(#"IV string: %#",iv_string);
NSLog(#"IV char string %.*s",[iv_data bytes]);
return 0;
]
(I left in the above some commented code that I tried and did not work also).
Below is my random number generater, taken from a stack overflow example:
#implementation testclass
-(NSData*)createRandomNSData
{
int twentyMb = 16;
NSMutableData* theData = [NSMutableData dataWithCapacity:twentyMb];
for( unsigned int i = 0 ; i < twentyMb/4 ; ++i )
{
u_int32_t randomBits = arc4random();
[theData appendBytes:(void*)&randomBits length:4];
}
NSData *data = [NSData dataWithData:theData];
[theData dealloc];
return data;
}
#end
I am really quite clueless as to what could be the problem here. If I have data as bytes, it should convert to a string or not necessarily? I have looked over the relevant examples here on stackoverflow, but none of them have worked in this situation.
Thanks,
Elijah
An arbitrary byte sequence may not be legal UTF8 encoding. As #Joachim Isaksson notes, there is seldom reason to convert to strings this way. If you need to store random data as a string, you should use an encoding scheme like Base64, serialize the NSData to a plist, or similar approach. You cannot simply use a cstring either, since NULL is legal inside of a random byte sequence, but is not legal inside of a cstring.
You do not need to build your own random byte creator on Mac or iOS. There's one built-in called SecRandomCopyBytes(). For example (from Properly encrypting with AES with CommonCrypto):
+ (NSData *)randomDataOfLength:(size_t)length {
NSMutableData *data = [NSMutableData dataWithLength:length];
int result = SecRandomCopyBytes(kSecRandomDefault,
length,
data.mutableBytes);
NSAssert(result == 0, #"Unable to generate random bytes: %d",
errno);
return data;
}
When converting NSData to NSString using an UTF8 encoding, you won't necessarily end up with the same number of bytes since not all binary values are valid encodings of characters. I'd say using a string for binary data is a recipe for problems.
What is the use of the string? NSData is exactly the datatype you want for storing binary data to begin with.

Trying to Understand NSString::initWithBytes

I'm attempting conversion of a legacy C++ program to objective-C. The program needs an array of the 256 possible ASCII characters (8-bits per character). I'm attempting to use the NSString method initWithBytes:length:encoding: to do so. Unfortunately, when coded as shown below, it crashes (although it compiles).
NSString* charasstring[256];
unsigned char char00;
int temp00;
for (temp00 = 0; temp00 <= 255; ++temp00)
{
char00 = (unsigned char)temp00;
[charasstring[temp00] initWithBytes:&char00 length:1 encoding:NSASCIIStringEncoding];
}
What I'm missing?
First, the method is simply initWithBytes:length:encoding and not the NSString::initWithBytes you used in the title. I point this out only because forgetting everything you know from C++ is your first step towards success with Objective-C. ;)
Secondly, your code demonstrates that you don't understand Objective-C or use of the Foundation APIs.
you aren't allocating instances of NSString anywhere
you declared an array of 256 NSString instance pointers, probably not what you want
a properly encoded ASCII string does not include all of the bytes
I would suggest you start here.
To solve that specific problem, the following code should do the trick:
NSMutableArray* ASCIIChars = [NSMutableArray arrayWithCapacity:256];
int i;
for (i = 0; i <= 255; ++i)
{
[ASCIIChars addObject:[NSString stringWithFormat:#"%c", (unsigned char)i]];
}
To be used, later on, as follows:
NSString* oneChar = [ASCIIChars objectAtIndex:32]; // for example
However, if all you need is an array of characters, you can just use a simple C array of characters:
unsigned char ASCIIChars [256];
int i;
for (i = 0; i <= 255; ++i)
{
ASCIIChars[i] = (unsigned char)i;
}
To be used, later on, as follows:
unsigned char c = ASCIIChars[32];
The choice will depend on how you want to use that array of characters.