I can't run my program anymore in simulator or on iPhone.
It compiles just fine. No issue. But then I got the message
Waiting for to launch
It happens forever.
This happen only in one project.
I, finally got this thing solved by using backup of xproj file
The problem is in xproj file. However, I don't know what.
I am still waiting for better answers.
I had the same issue with xcode, the solution was to open another project and then try again. Even reinstalling xcode wouldn't do the trick
Related
I have just started working with Swish after buying my new imac and i am working on play ground. for last 2 days i am banging my head with wall but i could not fix this problem.
When ever i am writing few lines of code, Xcode hangs and mouse turns into small colored circle when you hoverover on the xcode window. I have to quit by force every time when xcode hangs.
I tried all possible option which i could find on stackoverflow;
I draged xcode from application to trash bin, cleaned trash bin, restarted the imac, downloaded xcode from app store installed it.
when i opened xcode after installation, it opened all my files automatically and problem was still there.
Then i followed this solution How to uninstall Xcode 5.0.2 from MAC 10.9 and removed all xcode related files by using appCleaner. It cleaned all files and folder. I restarted my system and installed xcode again :( and problem is still there.
I tried to uninstall xcode with sudo /Developer/Library/uninstall-devtools --mode=all but it does not work, terminal says
sudo: /Developer/Library/uninstall-devtools: command not found
I could see that there is something wrong with this run time compiler.
and yes i downloaded and installed the xcode 6.4 beta version and problem still there.
Can any one turn my face from :( -> :)
Here is a solution which #user3344236 provids. If someone has same problem use this trick. Create an empty project and then add playgrounds file in it. It would not crash or Xcode would not hang.
Playground is in early stages and there is something fishy with "standalone" playground, If you create swift file with File->New->PlayGround, there is high chances that Xcode will hang and you can have same problem what i had for 2 days.
A little late, but I have run into similar problems with the latest XCode (7.2) on Yoesmite. This is espcially annoying when you are, for example, writing up a long tutorial in the editor and risk losing content because of a Force Quit situation.
The simplest workaround I have found, especially when I am initially entering all the text and code (and hence really don't want it continuously trying to execute) is to insert the following at the top of each new file - removing it when I am ready to autorun the code.
don't execute
It can be any text, as long as it doesn't parse. The playground environment won't try to run while there is a syntax error in the file. But you still get all the context-sensitive help and auto-completion magic to aid in your writing.
This is kind of weird, and I only seem to be seeing this on Windows 7 (when I build the app in windows 8 this does not seem to be happening). I see this with C++Builder XE through XE3. I will compile an app (statically linking the packages and the rtl), and then run it from the debugger. If I then make a change to the code and try to recompile and run the app, the compile appears to go ok, but the app crashes when it tries to start. If I close C++Builder and reopen it, then force it to rebuild either by doing a rebuild all, or making a minor change it compiles and runs fine. This is the case every time. I have tried in the past to switch to dynamically linking the rtl and that "appeared" to make the problem go away but I am not sure if that is a solid assumption. Has anyone seen this behaviour, and does anyone know how to resolve it. It is getting tiresome to have to restart the IDE all the time.
Edit:
The crash happens before any of my code. Here is the call stack:
007d17b3; __delayLoadHelper2
007d7efa; __imageBase
007d308b; __wstartup
btw: there are no delay load dlls in this project.
According to the Embarcadero Forums, Try disabling "Incremental Linking".
I am experiencing an error when running my project in xcode4.
A couple of times it stopped when it was trying to copy the database to the build directory, telling me the sqlite-file isn't there. After restarting my Mac it now stops in the build process. The text above the info-progress bar tells me "attaching to [project]".
This doesnt happen when running my project with Xcode 3.2.6.
Does anybody know a workaround for this?
Thank you very much in advance.
best regards
Tom
Apparently Xcode is a bit more serious about what's really within the xcode-project, not just laying in the directory. The error means I forgot to add the file in the directory to the project again after I mucked around with it.
Now that the file was added to the project everything is working again.
I hope it saves a bit of time in case somebody else comes accross the same problem.
So i was trying to refactor the name of a class in XCode following the steps in my text book. I'm sure I'm doing everything right and I downloaded XCode off the App Store. Basically, whenever I right-click -> refactor -> name -> preview, xcode crashes. Here's the error:
ASSERTION FAILURE in /SourceCache/DVTFoundation/DVTFoundation-227/Framework/Classes/Utilities/DVTTask.m:208
Details: The launch path must be set before launching.
Object:
Method: -launchRunningTerminationHandlerOnQueue:error:terminationHandler:
Thread: {name = (null), num = 15}
Hints: None
Any Ideas?
Thanks
P.S., sorry, i dont know how to using the quotes
EDIT: Fixed. I reinstalled with the package in side resources under "Show Package Contents" -> Resources -> XCODE and IOS SDK
If Xcode itself crashes, that's a bug in Xcode and you should report it. Using the Refactor command to rename a class definitely works at least some of the time -- I just tried it twice with Xcode 4.0.1 and the preview comes up with no problem.
I'd suggest creating a new project and trying the Refactor command there. If it works and doesn't crash, then your existing project may have something to do with the problem. If it doesn't work, that might suggest that the problem is related to your Xcode installation or machine configuration. This is just an attempt to help you find a way to work around the issue, though... Again, if Xcode is crashing, then there's a problem in Xcode.
Workaround:
Quit and restart Xcode before every attempt to use 'Refactor'.
For me on Lion running Xcode 4.4.1, a Refactor causes a crash every time if I've been doing any work. Even the simplest 'Rename' operation results in a crash.
If I restart Xcode, and make my first operation a 'Refactor', it works every time.
Further tip: It's a good time to make a backup, while quit before running a Refactor.
I've developed an application on XCode, compiled and built it.
If I run the app on the same machine using Finder, it starts normally.
But if I copy the app to another machine and try to run it, the application does not start.
Is there another step that I forgot after building the application on XCode?
I think it seems to be a simple issue, but I really need some help on it...
Thanks!
On a machine where it doesn't start, open the Console utility, try launching your program, and see if any new messages appear in the Console window.
OK, It was a very stupid error...
I was sending the app to the other machine through iChat. When the download completes the execute permission of the executable file inside the app is automatically removed.
So, I was trying to execute a non executable app.
Thanks everybody!