Can't seem to find how to change a background color when using WebGLDeferredRenderer.
renderer.clearColor = 0xff0000; doesn't work.
Thanks
WebGLDeferredRenderer is just a wrapper for WebGLRenderer, you can access the functions of WebGLRenderer via WebGLDeferredRenderer.renderer e.g.:
renderer.renderer.setClearColor(clearColor);
Related
I am using amcharts mapchart. I am trying to change the color of the map which is by default grey.
Can someone help me with this?
Mapchart created with amcharts
To change the color of a series of mapPolygons use this:
NameOfYourMapPolygonTemplate.fill = am4core.color("#ffee00")
I try to do this:
cardview.cardBackgroundColor(Color)
but I have this message: The function 'invoke()' is not found.
Any idea?
Did you tried using
cardView.setCardBackgroundColor(Color.RED);
or create any color from a reference like below
val color = ContextCompat.getColor(this#SplashActivity, R.color.colorPrimary)
cardView.setCardBackgroundColor(color);
I found it, I forgot the set
cardview.setCardBackgroundColor(Color)
Everything works fine now, the background of my cardview change.
I'm currently playing around with deck.gl.
Taking the UK accident example (3d-heatmap). How can I change the language used to display the POI in mapboxGL?
Where should I put the mapboxGL equivalent of:
map.setLayoutProperty('country-label-lg', 'text-field', '{name_fr}');
This is mostly related to the usage of react-map-gl rather than deck.gl, given that's what the example is using.
You can grab the mapbox map instance using the getMap() method of the < MapGL> component, and call the method to change the layout property:
<MapGL ... ref='map' />
const map = this.refs.map.getMap()
map.setLayoutProperty('country-label-lg', 'text-field', '{name_fr}')
I am currently updating the bootstrap source less files for a project and I have to modify the hover state for the buttons. The end goal is something along these lines:
.btn-primary {
.buttonBackground(#btnPrimaryBackgroundHighlight, #btnPrimaryBackground);
&.hover {
.buttonBackground( lighten(#btnPrimaryBackgroundHighlight, %20), lighten(#btnPrimaryBackground, %20));
}
}
However, that returns a compile error. Any thoughts on this issue? I'm sure it's something simple, but I'm at a loss. Thanks in advance.
P.S. - I will also be using the :hover pseudo-class, but for sake of example I'm using a simple class.
Put the percent sign after the number (20% instead of %20)
I'm building a Sencha Touch mobile application and are using the functionality to create image-sprite-maps with Compass.
Is there any way to calculate the size of the image-map (width and height) and put it as a variable in your SCSS file?
In Compass, image-height and image-width are the functions to get image dimensions. Using them with your sprite map would look something like this (warning, untested):
// Assuming $my-sprites is your sprite map variable
$map-path: sprite-path($my-sprites);
$map-height: image-height($map-path);
$map-width: image-width($map-path);
In the latest version of Sass (3.4) sprite-path() returns the full filesystem path while image-width() expects a path relative to the images directory. But there is a simple solution:
sprite-width($sprite-map);
sprite-height($sprite-map);
You can get a unit value by using the magical dimension functions <map>-sprite-height and <map>-sprite-width.
// Note: "my-icons" represents the folder name that contains your sprites.
#import "my-icons/*.png";
$box-padding: 5px;
$height: my-icons-sprite-height(some_icon);
$width: my-icons-sprite-width(some_icon);
.somediv {
height:$height + $box-padding;
width:$width + $box-padding;
}
Check the official documentation for more details.
Ext.getBody().getSize() gets you height and width of the screen but i dont think you can write this in SASS