How to disable few NSButtons in a matrix of push buttons? Each button has a specific tag and title. To achieve this functionality the button should be bordered or borderless?
You can create an IBOutlet for the NSMatrix.
Then :
[[self.buttonMatrix cellWithTag:1] setEnabled:NO];
Similarly for others. Instead of tag, you can also use title
EDIT, doing in loop
for (NSButtonCell *button in [self.matrix cells]) {
if (button.tag==1) {
[button setEnabled:NO];
}
}
Related
Since there's no UISwitch in tvOS, I'm using a UIButton to implement a simple On/Off toggle. I've set the button title text for UIControlStateNormal and UIControlStateSelected to indicate the button's on/off state, but the new UIControlStateFocused now interferes with this by setting the title text to be the same as the default state whenever the button is in focus. This means that when the button is "On", whenever it gets focus its title changes to "Off".
The only way I've found to get around it is to explicitly set the title for the focused state in the button handler as shown below.
- (void)viewDidLoad
{
[super viewDidLoad];
// in reality these strings are setup in the storyboard
[self.enabledButton setTitle:#"Off" forState:UIControlStateNormal];
[self.enabledButton setTitle:#"On" forState:UIControlStateSelected];
// ensure the text shows up in focused state
[self.enabledButton setTitleColor:[UIColor blackColor] forState:UIControlStateFocused];
}
- (IBAction)toggleStateForEnabledButton:(id)sender
{
UIButton *button = (UIButton *)sender;
button.selected = !button.selected;
if (button.selected)
{
[button setTitle:[button titleForState:UIControlStateSelected] forState:UIControlStateFocused];
}
else
{
[button setTitle:[button titleForState:UIControlStateNormal] forState:UIControlStateFocused];
}
}
This feels very hackish to me, esp. since there might be lot of this going on in UISwitch's absence. Is there a better way?
Have you tried setting a title for UIControlStateFocused | UIControlStateSelected ? It's a bit field, so should be possible to combine them.
the .selected and .highlighted properties don't cut it, because for some reason the button looks even more greyed out (darker shade of the non-highlighted image) when highlighted and selected are set to YES.
I need to make my button go off, just as if the user made it go off.
How do I do that?
I now think I understand what you mean. I put a image in my UIButton and tried to change the state of the button on touch down.
- (IBAction)touchDown:(id)sender {
[(UIButton *)sender setHighlighted:FALSE];
[(UIButton *)sender setSelected:FALSE];
}
I noticed that the image does not become darker until you move your finger. If you connect an action to "touch drag inside" and check .highlighted you should see that it has turned TRUE again. You could set it back to FALSE:
- (IBAction)touchMove:(id)sender
{
[(UIButton *)sender setSelected:FALSE];
}
However
If you're only looking for a way to stop the image from turning grey when the user presses it, do this:
button.adjustsImageWhenHighlighted = FALSE;
Setting an image for UIControlStateHighlighted would also remove the greying.
UIImage *image = [UIImage imageNamed:#"img"];
[button setImage:image forState:UIControlStateNormal];
[button setImage:image forState:UIControlStateHighlighted];
If by "go off" you mean you want to disable the button, you can use:
[myButton setEnabled:NO];
I have a UIButton which says "complete".
My UIButton resides in a UIView which I insert into a tableview.
However, I also want to update the UIButton's label to say "Incomplete" when the user taps the button.
The button label does not update!
How can you set the button's label?
Thanks!
When you want the button title to change, use the following:
UIButton *myButton;
//
//
//
[myButton setTitle:#"Incomplete" forState:UIControlStateNormal];
Hope this helps.
You need to call setTitle:forState http://developer.apple.com/library/ios/documentation/UIKit/Reference/UIButton_Class/UIButton/UIButton.html#//apple_ref/occ/instm/UIButton/setTitle:forState:
Try something like this:
if([[[button titleLabel] text] isEqualToString:#"complete"]){
[button setTitle:#"Incomplete" forState:UIControlStateNormal];
// do some stuff
}
I've three randomly generated images( actually UIButton) and when application runs it asks the user to choose one random image among the three(say a.png).after user select the image app will do some thing based on correct image was selected or not.
Now the question is that how can i identify that user select right image? I'm trying to get name of image that user select and then check it, but really no idea how to do that.
I've searched google for this but can't find something useful.
Can anyone help?
Thanks
When you really want to store the name of the image into the button, instead of using the tagproperty, you could set it to the title and hide the titleLabel (apple reference says: Although this property is read-only, its own properties are read/write. Use these properties to configure the appearance of the button label.):
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:[UIImage imageNamed:#"a.png"] forState:UIControlStateNormal];
button.titleLabel.hidden = true;
[button setTitle:#"a.png" forState:UIControlStateNormal];
then you can access to the imagename with button.currentTitle.
While generating your UIButtons you can fill the tag property.
Then you can check if your sender.tag equals the value you filled in.
When you only want to check if the correct image is selected, you can set only this one to 1 and the other buttons to 0.
To know which button clicked u need to add tag say from 0, 1, 2
[yourButton setTag:0]; //set tag 1 and 2 also to other button
Now add same selector or method to all buttons:
[yourButton setTarget:#selector(buttonClicked:) forState:UIControlTouchUPInside];
// setTarget to other buttons too
method would be this:
-(void)buttonClicked:(id)sender
{
if([sender tag] == 0)
{
//button 1 clicked
}
else if([sender tag] == 1)
{
//button 2 clicked
}
else if([sender tag] == 2)
{
//button 3 clicked
}
}
Well if you are using UIButtons for this purpose, you could set Target Selector on each button and determine the UIButton using their tag values.
There's also one more method to help. But only of you use 'backgroundImage'.This action is should be linked with your buttons:
-(IBAction)photoIconClicked:(id)sender{
if ([sender isKindOfClass:[UIButton class]]){
UIButton *button = (UIButton*)sender;
_currentImage = button.currentBackgroundImage;
}
}
I want to create a dynamic set of links/buttons in an iOS5 view controller and am trying to figure out what might be the best way to do this.
For eg:
Item 1
Item 2
Item 3
:
:
Item N
Each of the Items is a link/button that is clickable and will do some action, like load another screen etc based on the link.
I don't know ahead of time how many items there might be so if all the items don't fit on the screen, I need to be able to scroll to view.
My question:
1. What is a better way of doing this? I could just create the labels and buttons dynamically but this seems rather cumbersome and I'm not entirely sure how I would differentiate between the different buttons (essentially I'd need some index to find out which Item was clicked).
2. Alternatively, I was wondering if I can just render this page as HTML and just have links? I've never done this and not sure how I'd associate a button with a link.
Any suggestions?
AK
You can try to use the tag property to store the index value you need when you create the button. Then evaluate it in the button tap handler by accessing using button.tag.
Maybe you can try Cordova for an HTML based approach. I'm not too familiar with it though, so I can't say for sure.
Hope it helps.
(1) You can assign UIButton tag property based on the button index. If any events were to trigger, you could recognize which button the event belongs to by checking the tag.
Sample :
// Initializing some buttons
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button1.tag = 1;
[button1 addTarget:self
action:#selector(buttonPushed:)
forControlEvents:UIControlEventTouchUpInside];
UIButton *button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button2.tag = 2;
[button2 addTarget:self
action:#selector(buttonPushed:)
forControlEvents:UIControlEventTouchUpInside];
Selector for button events :
- (void)buttonPushed:(id)sender {
...
if ([sender tag] == 1) {
// do something after button1 event
} else if () {
// do something after button2 event
}
...
}
(2) If you choose to do it in HTML, you could check out CMHTMLView