Identify Assembly dll method invocations - dll

I have a problematic win32 program that I only have the executable for. This program uses the ODBC32.dll. I am trying to figure out how this program sets up it's ODBC connection. More specifically if it is defining a timeout for command execution or not.
It seems reasonable to find this information by examining the assembly. Anyone know of any techniques for isolating calls to a dll within an assembly file?
I also have the pdb (debug symbols) for the exe if that helps.

Related

dll hijacking, replacing dll in folder

i'm trying to understand how dll hijacking works practically for educational purpose.
I also try to fund some countermeasure as i'm currently programming a software with a friend that contains dll and an executable in a archive.
Currently the best solution i found is to check checksum of dll loaded. Are there better solution ? I want avoid solution like check EV certificat etc...
According the exploitation of dll hijacking if i understand well, the attacker just need to replace the dll by a malicious dll that as malicious code that is executed in entrypoint ?
I have created a dll with messagebox code in c, and i have created a buggy code (executable) to make a proof of concept. This worked fine. (here the image : https://ibb.co/GpDF3sP)
But when i try test it with true software on market this doesn't work. (https://ibb.co/PDLxF59 and https://ibb.co/QJP4Hxj dll is not loaded after i changed it) Any idea ?
Attacker must create same DLL export table as in your DLL. Then he just load your original DLL module in fake one and pass all calls to it, so attacker's DLL will be used like a proxy for each call.
Honestly, if you're loading DLL statically with Windows PE loader, checksum and certificate are not so reliable methods. For example, if I have access to filesystem for write, I can replace your original DLL with fake one, start your process in suspended state, replace DLL to original behind your EXE module, resume your process execution (file moving operation is available even DLL file is using). And you can check DLL checksum and it will be correct for you, but actually you will use fake DLL which already loaded in memory.
For protect you may use algorithm:
Do not use static DLL linkage. Load DLL manually using LoadLibraryEx without calling DllMain with flag LOAD_LIBRARY_AS_IMAGE_RESOURCE
Verify checksum of DLL code in memory, not in the file. If checksum is not valid, do not do next steps
Load all DLL dependencies and call DllMain manually <-- this is most complicated step, so you need to resolve all DLL refs by hands
Load required DLL functions using GetProcAddress or by parsing DLL export table manually, and use them
Of course, this can not avoid checksum verification and it is complicated way, but you can prevent most of simple attack methods.
Depends on deep of implementation step #3, some of DLLs will not work, if you didn't implement thread local storage (TLS) calls

Dynamically linked DLL is loaded immediately after starting the application

I've dynamically linked libhunspell.dll (HunSpell) to my application. It works, but there is a dumb problem which I don't know why it happens.
Even before I use LoadLibrary("path\\to\\libhunspell.dll"); to load it and use it, on the start of the application it attempts to load the library by itself. If I place the libhunspell.dll into the path where my main executable resides, it can load it, otherwise it reports an error, immediately after starting the application - This application has failed to start because LIBHUNSPELL.DLL was not found. Re-installing the application may fix this problem. and the application doesn't start.
I would understand if the LoadLibrary would use invalid path but this happens as soon as the executable runs, even before the first statement in WINAPI _tWinMain(HINSTANCE, HINSTANCE, LPTSTR, int) executes (I've tried to place a breakpoint and it doesn't even reach it, so this happens before).
So, as a result, I must place libhunspell.dll in the same folder as my application executable, and not in the path I want.
This is probably easy to fix although I don't what to look for.
So the question is - how do I avoid it loading it immediately and have it wait until I use LoadLibrary call?
Here is how I linked if it can help:
1) compiled libhunspell.dll in Visual Studio 2015 (I used /MT option to link it statically so it doesn't have VC++ Redistributable as a dependency).
2) created import library (libhunspell.lib) using implib.exe -a -c -f libhunspell.lib libhunspell.dll
3) linked that to the source .cpp unit which is using it using #pragma comment(lib, "libhunspell.lib") (it is RAD Studio 2010 so the .lib is required unlike newer versions).
4) later in the same .cpp used LoadLibrary to load this library and used it.
By linking in the import stubs (libhunspell.lib) the OS will load the DLL for you as it is now a static dependency.
One approach would be specify the library as a delayload dependency: /DELAYLOAD:libhunspell.lib via the linker options. You can then call LoadLibrary on the DLL.
The only other option is to stop including the .lib in the linker step, making it truly a dynamic dependency.
I assume you did Add to project a *.lib file for your DLL. That is a kind of "static" linkage done in the App initialization (prior to your forms are created). So it has two disadvantages.
You DLL must be in the same path as the Apps EXE file
Sometimes DLL file name is locked (can not be changed)
The advantage is that you do not need to do any coding for the DLL loading as the VCL do it for you ... so your app should not contain the LoadLibrary,GetProcAddress calls you just include the *.h file with propper import declarations ...
For dynamic linkage you need to remove the *.lib from your project and use WinAPI LoadLibrary + GetProcAddress for loading your DLL as josh poley suggested. Here an example:
Builder C++ calling VC++ class
Beware there was/(is?) a bug in the GetProcAddress preventing from loading all the functions from your DLL in some cases. Especially if the DLL has old legacy mangling of names the count of functions is high and the DLL was created on compiler incompatible with the mangling in question.

Getting out of DLL Hell with Microsoft.VC90.CRT?

I've built a inproc com server dll which I can package as 1 file or many via the build utility py2exe. When I allow all the dependencies to remain external, I have no issues, but bundling as 1 file produces problems.
When the dll is utilized (either registering it or instantiating a com object from it), it immediately loads MSVCR90.DLL from the path c:\windows\winsxs\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6871_none_50944e7cbcb706e5\MSVCR90.DLL no matter what I do, I can't change that. There is no information that I can find (using Dependency Walker) to indicate what is causing that to load. It just happens magically...
Then, later on it loads that dll again via an explicit call to LoadLibraryA("MSVCR90.dll") (part of some py2exe black box?), but this time it does not look into the winsxs manifests / directory. Instead it looks to the system path and/or will respect a dll redirection. That's when the problem occurs. If I set the system path to start with c:\windows\winsxs\x86_microsoft.vc90.crt...\ it will load the exact same dll and be happy - but if ANY other file is utilized - inclusive of a copy of the EXACT same dll - but at a different path - then the whole thing blows up. It can't handle using two different files.
How can I fix this? Ideally, I've love to make the initial magic loading of the dll draw upon a private assembly, but no matter what I do with manifests or .dll.local etc it will not respect that until this second dll loading takes place.
Note that with the non-bundled dll (external dependencies) it always uses the winsxs MSVCR90.DLL.
I can "fix" my failure to use the dll by forcing the system path to load the winsxs copy, but that is pretty useless for a deployable com server!
The reason is that you DLL has a manifest that tells the module loader to search also in the SxS storage.
You have several choices
Build your DLL using static linkage. Not using any of the MFC-DLLs (see project settings)
Don't use a side by side manifest for the DLL and still use the MFC DLLs. But beware you have to ship those DLL with your DLL in the local path (see DLL search sequence docs)
Use a later build of VS. Later versions of VS don't use the SxS storage any more and there are no manifests for those DLLs any more.
For the 2. see this article in code project. There is an update for VS-2008 [here].
2
Build your DLL

How to low-level debug a COM DLL (Firefox plugin) method via C++ code without debug info?

Given the following:
the 32-bit DLL code file of some old Firefox plugin (i.e. a DLL containing among other a Typelib, XSD and XSL entries), without source code or debug info, originally coded in C++ and compiled with Visual Studio,
the name and parameters of an exported function/method in this DLL (a function of the Firefox plugin, accessable in JS code),
Visual Studio Community 2013 running on Windows 7,
experience in C++ development, but not with COM or Firefox,
experience with debugging Intel assembler code,
a code license which does not prohibit disassembling the DLL,
I would like to do this: Load the DLL into some C++ code, and step on CPU level into the code of the function to find out what it exactly does.
Can you give me any hint on where to start and how get this done? I guess the DLL may need some Firefox-specific initialization before I can call the function which I would like to debug. Could this be done with the Firefox SDK, without source code and debug info for the DLL? Or may I succeed in "nakedly" loading the DLL, finding the entry point of the - rather simple - function (how?) and calling it?
Thanks for any hints.
If no pdb file or source code, it is hard for you to debug the dll file, since the debugger loads debugging information from the PDB file and uses it to locate symbols or relate current execution state of a program source code. Visual Studio uses PDB files as its primary file format for debugging information during debugging. If no those files, you couldn't debug that library.
Update:
We are dynamically loading a dll to one project using LoadLibrary() function, but if you want to step into your dll file, it really require the pdb file. A simple sample is that you could create and place one pdb file in the same folder as one simple custom dll library project located. I think Visual Studio will automatically search the directory and load them, you could find the information in your Debug modules windows.
The following case is not the same issue as yours, but it also shared us that it would load the pdb file if the dll file was really called by one project/process:
Does winbase::LoadLibrary() load .pdbs?

What exactly is the "Multi-threaded Debug DLL" Runtime Library option doing in VS 2008?

I have a solution in VS 2008 that creates a DLL. I then use that DLL in another application. If I go in to the DLL projects property pages and change the following configuration for a DEBUG build then the built dll no long provides the desired functionality. If I change it back and rebuild the DLL, then the DLL does provide the correct functionality:
Property Pages => Configuration Properties => C/C++ => Code Generation => Runtime Library
If set to "Multi-threaded Debug DLL (/MDd)"
then everything works as it should. I get the correct functionality from the DLL
If set to "Multi-threaded DLL (/MD)" then the DLL does not function properly...no runtime errors or anything, it just doesn't work (The DLL is supposed to plot some lines on a map but does not in this mode).
So the question is, why does using the /MDd flag result in correction functionality of the underlying code, while /MD results in incorrect functionality?
A little background...somebody else developed the DLL in C++ and I am using this DLL in a VB.net application.
All DLL's/debug code generation must match across everything that uses them. There may be another referenced library or object or dll or some code in there that is built using the wrong options; or specific options for an individual element that override the global project options.
The only way of figuring it out is to meticulously check all of the options for each file, checking the included and referenced libraries (.lib and .dll) and object files. Check the linker options too.
The reason why it doesn't work is probably because the debug version adds extra guard blocks around memory to allow detection of errors.
I had similar problems. My application which "used" a 3rd party DLL crashed when its runtime library was set to "Multi-threaded DLL (/MD)", but worked when its runtime library was set to "Multi-threaded Debug DLL (/MDd)".
It has something to do with passing std::strings and std::lists across the DLL interface.
Our guess was the low level definition of these types was somehow different in the two runtime libraries.
We solved our related problems using this rule...
The DLL and the DLL user must be build using the exact same runtime library.
The main difference between the two options is in the libraries that your code will be linked at later. for the debug version for example this will include LIBCMTD.LIB and a few others. if your library is going to be built as debug the you should always link with MDd. failing to do so will result in lots of unresolved external linker errors at best. and sometimes the code compiles normally but crashes at runtime. if this happens in vb.net then a catch can easily hide the error. I guess you should make sure you build setting is correct. for more detailed information check this.