How to publish an Adobe AIR client in App Store (Mac OSX)? - air

How to publish an Adobe AIR client in App Store (Mac OSX)? (and I'm talking about a desktop client, not an iOS app)

In russian http://www.pvsm.ru/adobe/26331
( + in the end there are some other links)

Related

Adobe AIR EXE on Windows Store as AppX

I'm currently trying to know if I can release a couple of my games on Windows Store. The games are single-file executables and they do not require any additional software installed nor installation. More to say, they performed very well on Steam.
I don't plan to use in-app purchases or ads. The games support any screen resolution and both mouse and touch input and fullscreen mode.
So is there a way to publish a "not-Visual-Studio" app on Windows Store?
I have found this thread on Windows Dev Center but not sure if the guy succeed with his trial and it seems he was talking about releasing air app, not a standalone .EXE .
Any help?
Adobe Air is not a way you can create a windows store app. There is a windows desktop bridge for converting .net apps to windows store apps. There is an ios bridge to convert apps created objective c to windows store apps. There is also a way to convert web apps to windows store apps. I am not aware of any way to convert an adobe app air to a windows store app.

How to install Windows Phone app for beta testing without purchasing a certificate

I have a Windows Phone individual developer account and need to do a beta testing internally. I used Appaloosa and HockeyApp for this purpose. But, when I try to download the app and install it on my Windows Phone, it shows a message "Can't install company app" on both Appaloosa and HockeyApp.
I heard that one needs to have a Symantec certificate and an .aetx file in order to install Windows Phone app which costs $299.00.
I need to know if there is any other option so that I can install my developed app freely on some Windows Phone devices which are intended for testing. I might need to email my .xap file to the testers and let them download and install for testing purpose.
You can install your developed app on some Windows Phone devices from Windows Store. If you have development account, you can publish your app with limited access. You will get link on your app. Your app will access only for people, who have this link. Another people will not find your app in Windows Store.

Distributing iOS app through Worklight 6.1 Appcenter

Is it required to have Apple Enterprise subscription to distribute iOS app through appcenter, or is there any method to iOS device (iOS 7.1) accecpt app from it with standard subscription? I tried everything but get error (cannot connect to ...) when i press download.
All applications managed through the Application Center must be packaged for "Ad Hoc Distribution".
With an iOS developer account, you can share your application with up to 100 iOS devices.
With an iOS enterprise account, you can share your in-house application with an unlimited number of iOS devices.
See iOS Developer Program and iOS Enterprise Program for details.

Can Adobe AIR be used to create desktop/mobile apps written in Javascript that use the Web Audio API?

Can I use Adobe AIR to create applications using Javascript and the Web Audio API and then have said applications still retain their audio functionality after they are turned into stand alone desktop/mobile applications. I have not started using Adobe AIR yet so I am not acquainted with the software.
I don't think AIR's runtime includes Web Audio support; it may on iOS, if the user has iOS6 installed; won't have it on Android right now, and doubtful they keep it synced with current Chromium on desktop.

File transfer from iOS App to Mac App?

Is it possible to transfer files between a Mac app and a iOS app? I want to transfer files that are in the documents directory in my iOS App to my Mac App via Wifi, how could I do it?
Well, as of iOS 5 onwards, there's iCloud. Since that's still under NDA, I'll just have to point to the relevant documentation and let you read up on your own.
If not, I'd consider using the fabulous Dropbox APIs. This does require your users signing up for a Dropbox account, but then you get automatic two-way syncing between their Mac (or PC) and their iOS devices.
Failing that, there's always Bonjour. Properly configured - and it's not super easy, there is a bit of CFSocket or BSD socket work that you need to do - Bonjour will discover any services on the local network, Mac or iOS.