Related
We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.
We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.
I have a CMake configuration file building two libraries:
a third-party library (here called ThirdPartyLib) containing a real-time OS / board support package from a supplier. It is built outside CMake using the autotools toolchain.
an extended version of the former library (here called ExtendedThirdPartyLib)
Unfortunately, some source code that I need (various tools) are not built in the ordinary build script for (1). Since I don't want to mess with the suppliers build script I want to add another library (2), building the missing files and thus extending the library from the supplier.
I want to able to do something like this in CMakeFiles.txt:
cmake_minimum_required(VERSION 3.2)
project(bsp)
include(ExternalProject)
ExternalProject_Add(
ThirdPartyLib
URL <http://some.url/bsp.tar.bz2
BUILD_COMMAND make -C ../external/ThirdPartyLib/src
)
set_target_properties(ThirdPartyLib PROPERTIES EXCLUDE_FROM_ALL TRUE)
add_library(ExtendedThirdPartyLib
${CMAKE_CURRENT_BINARY_DIR}/some/path/missing_file1.c
${CMAKE_CURRENT_BINARY_DIR}/some/path/missing_file2.c
)
add_dependencies(ExtendedThirdPartyLib ThirdPartyLib)
target_include_directories(ExtendedThirdPartyLib PUBLIC
${CMAKE_CURRENT_BINARY_DIR}/some/path/include
)
target_link_libraries(ExtendedThirdPartyLib ThirdPartyLib)
The problem here is that the path to missing_file1.c and missing_file2.c are not valid when CMake is generating the build files (they are extracted from the tarball from the supplier). CMake exits with an error output saying: "Cannot find source file".
Is there a neat way to make this work? I.e. is it possible to convince CMake that certain non-existant input files will exist when building of the library begins? Or is there any other recommended way to solve this issue?
(I have temporary made local copies of the files I need to build from the suppliers tarball, but that is of course not a good solution. If those files are changed in future versions of the suppliers package and I forget to overwrite my local copies it could be a horrible mess...
Another "solution" would be to create a small makefile outside CMake and use another ExternalProject_Add in the CMakeFiles.txt somehow. But that's not a good solution either, e.g. if compile and linker flags are modified I need to remember to change the makefile too.)
Personally, I dislike the ExternalProject_Add command, because it does way too many things for my taste, but I've digressed.
What if you do something like this, where bar is simulating your ExtendedThirdPartyLib target, since it depends on generated files
cmake_minimum_required(VERSION 3.11)
project(lol C)
set(SOURCES lol.c) # only this file exists
add_library(lol ${SOURCES})
set(FOO_FILES "foo1.c" "foo2.c")
add_custom_command(OUTPUT ${FOO_FILES}
COMMAND ${CMAKE_COMMAND} -E touch ${FOO_FILES}
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
COMMENT "Creating ${FOO_FILES}"
VERBATIM)
add_custom_target(foo DEPENDS ${FOO_FILES})
add_library(bar ${FOO_FILES})
add_dependencies(bar foo)
target_link_libraries(lol bar)
The whole approach hinges on the fact that the method, where produced/generated files are procured, is explicitly defined via the custom command and associated custom target.
You should modify the custom command to extract the required files (e.g. could even call some external script) from the tarball (which might require downloading with curl or something similar).
What is the defacto way of handling implicit linking in CMake projects?
In windows, .dll's are linked during runtime, thus CMake only needs to link the .lib files during compilation. This is better done using find_package. However, during compilation, CMake never copies over the .dll corresponding to the linked .lib file to the linked executable's output path.
Is this something that CMake leaves up to the user?
It seems kind of messy, not to mention non-cross platform, to have to manually find dll's for each library you link and either manually copy them over to your output directory or write individual CMake commands, as shown below, to do this per package you find/library you link.
add_custom_command(
TARGET MyTarget POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/libs/SDL2.dll"
$<TARGET_FILE_DIR:MyTarget>
)
We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.