Unrecognized selector sent to instance - objective-c

Actually, the problem is in
#property (nonatomic, copy) NSMutableArray* arrayOfObjects;
should be:
#property (nonatomic, strong) NSMutableArray* arrayOfObjects;
yeah? Thank,s for that guys!
I do not exactly understand how this bug worked, but I will try to get to know :)
I have trying to solve one problem since over an hour... I am afraid it is something very simple, but something I do not understand yet. I am guessing that this is something with memory management stuff cause this is my definitely weak point yet.
Post a little bit similar to
'Unrecognized selector sent to instance'
and some others but they didnt solved my problem...
In a nutshell (pasting much cause don't know where the potential bug is):
#interface MyCustomObject : NSObject {
NSString* name;
int birthDate;
double heightInMeters;
}
#property(strong, nonatomic) NSString * name;
#property(nonatomic) int birthDay;
#property(nonatomic) double heightInMeters;
-(id)initWithDate:(int)birthDate
AndName:(NSString *)nameString
AndHeight:(double)h;
#end
//////////////////////////////////
#import "MyCustomObject.h"
#implementation MyCustomObject
#synthesize name;
#synthesize birthDay;
#synthesize heightInMeters;
-(id)initWithDate:(int)bd AndName:(NSString *)nameString AndHeight:(double)h{
if(self = [super init]){
self.birthDay = bd;
self.name = nameString;
self.heightInMeters = h;
return self;
}
return nil;
}
#end
And some kind of database for MyCustomObjects:
DataCollection.h:
#interface DataCollection : NSObject{
NSMutableArray* arrayOfObjects;
}
#property (nonatomic, copy) NSMutableArray* arrayOfObjects;
-(void)addElement:(id)el;
#end
And implementation:
#import "DataCollection.h"
#implementation DataCollection
#synthesize arrayOfObjects;
-(id)init{
if(self = [super init]){
self.arrayOfObjects = [[NSMutableArray array] init];
NSLog(#"Number of record before init: %d", [self.arrayOfObjects count]);
[self addElement:[[MyCustomObject alloc] initWithDate:1988 AndName:#"Georg" AndHeight:1.88]];
[self addElement:[[MyCustomObject alloc] initWithDate:1951 AndName:#"Sebastian" AndHeight:1.58]];
NSLog(#"Number of record before init: %d", [self.arrayOfObjects count]);
return self;
}
return nil;
}
-(void)addElement:(id)el{
// UNRECOGNIZED SELECTOR ????
[self.arrayOfObjects addObject:el];
}
#end
Result is:
2013-03-05 15:42:56.826 XMLTest[11787:207] Number of record before
init: 0 Current language: auto; currently objective-c 2013-03-05
15:43:51.446 XMLTest[11787:207] -[__NSArrayI addObject:]: unrecognized
selector sent to instance 0x6816110
Do you see what I am doing wrong? I am guessing that this is something with memory management stuff

If you change
#property (nonatomic, copy) NSMutableArray* arrayOfObjects;
to
#property (nonatomic, strong) NSMutableArray* arrayOfObjects;
That should fix your problem

I didn't actually read your question - it's too long, but I think I may know your problem. Looking only at the debugger output at the end of your post, it looks like you're trying to send addObject: to an NSArray object. If you want to add and remove objects to an array, you need to use NSMutableArray instead.

Related

NSObject returns nothing XCode 6

I moved my app to XCode 6 and found this problem. I have NSObject and it stopped returning objects when initialized, I use XCode 6 iPhone 6 Simulator.
My .h file:
#import <Foundation/Foundation.h>
#interface RBGAlpha : NSObject{
NSString *red;
NSString *blue;
NSString *green;
NSString *alpha;
}
#property (nonatomic, retain) NSString *red;
#property (nonatomic, retain) NSString *blue;
#property (nonatomic, retain) NSString *green;
#property (nonatomic, retain) NSString *alpha;
-(id)initWithName:(NSString *)r bl:(NSString *)b gr:(NSString *)g al:(NSString *)a;
#end
my .m file
#import "RBGAlpha.h"
#implementation RBGAlpha
#synthesize red,blue,green,alpha;
-(id)initWithName:(NSString *)r bl:(NSString *)b gr:(NSString *)g al:(NSString *)a{
self = [super init];
if (self) {
self.red = r;
self.blue = b;
self.green = g;
self.alpha = a;
}
return self;
}
#end
I use something like this in viewDidLoad method to create my objects:
RBGAlpha *tmpObj=[[RBGAlpha alloc] initWithName:#"0.01" bl:#"0.01" gr:#"0.01" al:#"1.00"];
However, while running the app in Simulator iPhone 6 this returns nothing
Has anybody dealt with that kind of problem?
I think that you're being mislead. There is indeed a value, that is what 0x786... in the value field means.
Summary saying 0 objects is confusing. I cannot understand why it would say that, but I bet if you typed po tmpObj into LLDB it would not return nil but the address showing next to "Value".
If you want to see something more interesting from the Xcode debugger consider implementing debugQuickLookObject.
On a side note, you can omit the definition of your instances variables in
#interface RBGAlpha : NSObject{
NSString *red;
NSString *blue;
NSString *green;
NSString *alpha;
}
And you also don't need to #synthesize each of them anymore, the compiler included with Xcode 5 and up does this for you.

Objective-C class returning (null) for control values?

I am trying to make a TableViewController.. I got it to work using code from a youtube lesson: "Cocoa Programming L13-14" But then when I try to change it so that the default values aren't hard coded... but rather the values of controls in the Interface Builder, I get (null) across the board. Here is the code:
#import <Foundation/Foundation.h>
#interface Person : NSObject {
IBOutlet NSPathControl* pcSource;
IBOutlet NSPathControl* pcDestination;
IBOutlet NSTextField* tfBackupAmount;
NSURL* urlSource;
NSURL* urlDestination;
NSString* strBackupAmount;
//Old--
//NSString* name;
//int age;
}
#property NSURL* urlSource;
#property NSURL* urlDestination;
#property NSString* strBackupAmount;
//Old--
//#property (copy) NSString* name;
//#property int age;
#end
and
#import "Person.h"
#implementation Person
#synthesize urlSource;
#synthesize urlDestination;
#synthesize strBackupAmount;
//Old--
//#synthesize name;
//#synthesize age;
- (id)init {
self = [super init];
if (self) {
urlSource = [pcSource URL];
urlDestination = [pcDestination URL];
strBackupAmount = [tfBackupAmount stringValue];
NSLog(#"%#\n%#\n%#",urlSource,urlDestination,strBackupAmount);
//Old--
//name = #"Yoda";
//age = 900;
//NSLog(#"%#: %i", name, age);
}
return self;
}
#end
Everything commented //Old-- worked, and interacted fine with the TableViewController. So I am assuming all that still works fine. The 3 controls (2 NSPathControl & 1 NSTextField) are linked up to an Object class:Person in Interface Builder with the controls linked up. Why am I getting output of:
(null)
(null)
(null)
? When I get to the NSLog(); line? Where am I going wrong?
Thanks!
pcSource, pcDestination, or tfBackupAmount aren't initialized when your init method is called, so they're all nil. Sending a message to nil is legal in Objective-C, and you'll just get nil back. That means urlSource, urlDestination, and strBackupAmount are all nil too, and that's why you ge the log output you're seeing.
You need to change the log message to sometime after those variables are initialized.
Try putting the code in -viewDidLoad rather than -init. It all has to do with the order of events (-init gets called before any of the IB stuff happens.
Ok, technically this question - I found an answer for it. It is to make a custom init method. In my case this means:
Person* p = [[Person alloc] initWithurlSource:[NSURL URLWithString:#"moo"] andurlDestination:[NSURL URLWithString:#"cow"] andstrBackupAmount:#"foo"];
However this still doesn't solve my problem of getting values for IBOutlets from another Class (in this case my TableViewController class) that has been exposed as #property:
#interface AppDelegate : NSObject <NSApplicationDelegate> {
.....
.....
#property (nonatomic, retain) NSPathControl* pcSource;
#property (nonatomic, retain) NSPathControl* pcDestination;
#property (nonatomic, retain) NSTextField* tfBackupAmount;
I am still having trouble getting values for these controls in my "addButtonPressed" method with:
//ad is AppDelegate - declared in interface as AppDelegate* ad;
NSPathControl* pcSource = [ad pcSource];
NSPathControl* pcDestination = [ad pcDestination];
NSTextField* tfBackupAmount = [ad tfBackupAmount];

objective c class property variables not populated

I have the following simple class definition:
//mycommon.h
#interface CurrentPath : NSObject
#property (nonatomic, strong) NSString* PathString;
#property (nonatomic, strong) NSMutableArray* PathArr;
- (void) addAddressToPath:(NSString*) address;
#end
//mycommon.m
#implementation CurrentPath : NSObject
#synthesize PathString;
#synthesize PathArr;
- (void) addAddressToPath:(NSString*) address{
NSLog(#"addAddressToPath...");
// Add to string
self.PathString = [self.PathString stringByAppendingString:address];
// Add to Arr
[self.PathArr addObject:address];
}
#end
In another class I do #import<mycommon.h> and declare the variable like this:
#interface myDetailViewController :
{
CurrentPath* currentPath;
}
- (void) mymethod;
#end
and in
#implementation myDetailViewController
- void mymethod{
self->currentPath = [[CurrentPath alloc] init];
NSString* stateSelected = #"simple";
[self->currentPath addAddressToPath:stateSelected];
}
#end
Problem is that the PathString and PathArr properties of self->currentPath are empty after this method call which I think should have "simple" in them. Please help!
You have to make sure that your NSString and NSMutableArray properties are initialized when your CurrentPath object is created. Otherwise, the call to stringByAppendingString will result in nil because it is sent to a nil object.
One feasible way would perhaps be
self.currentPath = [NSString string];
// or
self.currentPath = #"";
[self.currentPath addAddressToPath:#"simple"];
More elegant and robust would be to check for nil property in the addAddressToPath method.
if (!self.pathString) self.pathString = [NSString string];
if (!self.pathArr) self.pathArr = [NSMutableArray array];
Notice that am following the objective-c convention and use property names that start with lower case letters.

Getting exc_bad_access in UITableViewController while getting object from NSMutableArray

I have a subclass of UITableViewController, and I init the subclass with a NSMutableArray of another custom class:
#import <UIKit/UIKit.h>
#import "NUBCheckpointModel.h"
#interface NUBUserCheckpointModel : NSObject
#property (nonatomic,assign) NSString* objId;
#property (nonatomic,assign) NSString* userId;
#property (nonatomic,assign) NSString* checkpointId;
#property (nonatomic,assign) NSDate* dateAdded;
#property (nonatomic,assign) NUBCheckpointModel* checkpoint;
+ (NUBUserCheckpointModel*) fromJson: (NSString*)json;
#end
This array that is generated from another ViewController, gets passed into this subclassed TableViewController, of which contain this property
#property (nonatomic,retain) NSMutableArray* userCheckpointData;
This property is set like this:
- (id)initWithFrame: (CGRect)frame withType: (TableType)typeOfTable fromParent: (UIViewController*)parent data: (NSMutableArray*)ucpData
{
self = [self init];
if (self) {
self.tableView = [[UITableView alloc] initWithFrame:frame];
self.parentController = parent;
self.userCheckpointData = ucpData;
[self styleTable];
[self addPullToRefreshHeader];
typeCategory = typeOfTable;
}
return self;
}
All is fine up to this part, and any manipulation including trying to get an object from the array works fine. I tested it.
The code I used to test the array is:
NUBUserCheckpointModel* model = [self.userCheckpointData objectAtIndex:0];
NSLog(model.objId);
However, this very same code, when used here:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
Gives me exc_bad_access. May I know why this happens? I can't seem to figure out why. I'm using ARC btw. Thank you.
While adding the property, you need to take care of the memory management. For string, it is not good practice to set assign property.
Instead , do as following,
#property (nonatomic,copy) NSString* objId;
#property (nonatomic,copy) NSString* userId;
#property (nonatomic,copy) NSString* checkpointId;
#property (nonatomic,retain) NSDate* dateAdded;
#property (nonatomic,retain) NUBCheckpointModel* checkpoint;

Objective-C dot syntax or property value?

I keep reading that dot syntax is possible but I keep getting errors that the struct does not contain members I am referencing. Perhaps its not the dot syntax so I have included details of what I am doing in hopes of a solution:
// MobRec.h - used as the objects in the MobInfo array
#import <Foundation/Foundation.h>
#interface MobRec : NSObject {
#public NSString *mName;
#public int mSpeed;
}
#property (nonatomic, retain) NSString *mName;
#property (nonatomic) int mSpeed;
// MobDefs.h - array of MobRecords
#interface Mobdefs : NSObject {
#public NSMutableArray *mobInfo;
}
#property(assign) NSMutableArray *mobInfo; // is this the right property?
-(void) initMobTable;
#end
// MobDefs.m
#import "Mobdefs.h"
#import "Mobrec.h"
#implementation Mobdefs
#synthesize mobInfo;
-(void) initMobTable
{
// if I use traditional method I get may not respond
[mobInfo objectAtIndex:0 setmName: #"doug"];
// if I use dot syntax I get struct has no member named mName
mobInfo[1].MName = #"eric";
}
// main.h
MobDefs *mobdef;
// main.m
mobdef = [[Mobdefs alloc] init];
[mobdef initMobTable];
although both methods should work I get erros on both. What am I doing wrong? My best thoughts have been that I am using the wrong #property but I think I have tried all. I am performing alloc in main. Ideally I would like to for this use dot syntax and cant see why its not allowing it.
A couple of things: (edit: original point #1 removed due to error)
Although the dot syntax is supported, the array index syntax for NSArray is not. Thus, your call to mobInfo[1] will not be the same as [mobInfo objectAtIndex:1]; Instead, mobInfo will be treated as a simple C-style array, and that call would be almost guaranteed to result in a crash.
You should not define variables in your header file as you do in main.h. The line MobDefs *mobdef; belongs somewhere in main.m.
edit: Here is how it should look:
MobRec.h
#interface MobRec : NSObject {
NSString *mName;
int mSpeed;
}
#property (nonatomic, retain) NSString *mName;
#property (nonatomic) int mSpeed;
MobRec.m
#implementation MobRec
#synthesize mName;
#synthesize mSpeed;
#end
MobDefs.h
#interface MobDefs : NSObject {
NSMutableArray *mobInfo;
}
#property(assign) NSMutableArray *mobInfo;
-(void) initMobTable;
#end
MobDefs.m
#import "MobDefs.h"
#import "MobRec.h"
#implementation MobDefs
#synthesize mobInfo;
-(void) initMobTable
{
// option 1:
[(MobRec*)[mobInfo objectAtIndex:0] setMName:#"doug"];
// option 2:
(MobRec*)[mobInfo objectAtIndex:0].mName = #"eric";
// option 3:
MobRec *mobRec = [mobInfo objectAtIndex:0];
mobRec.mName = #"eric";
}
main.m
MobDef *mobdef = [[MobDefs alloc] init];
[mobdef initMobTable];
...
[mobdef release]; // don't forget!
You need to either cast the object returned by -objectAtIndex:, or use a method call on it:
[[mobInfo objectAtIndex: 0] setMName: #"doug"];
or
((Mobrec *) [mobInfo objectAtIndex: 0]).MName = #"doug";
[mobInfo objectAtIndex:0 setmName: #"doug"];
There is no objectAtIndex:setmName method, so you're going to have to explain what you think this is even supposed to do.
mobInfo[1].MName = #"eric";
Use objectAtIndex to look something up in an NSArray object.