How to install OpenNI 1.x on a Mac? - kinect

I have a Kinect for Windows and I would like to connect it to my Mac laptop with OSX 10.7.5.
I would like to use openNI as the driver.
OpenNI's website lists "OpenNI 2.1 Beta (OS X)" however the source-code page does not list install instructions. Are they found someplace else?
There are install instructions on the OpenNI 1.x github page and on OpenNI 1.x Unstable branch page. The instructions for the two branches are slightly different, however neither have worked for me.
I originally had XCode 4.6 installed. Both instructions state they want XCode 4.3.2, which I installed, renamed XCode 4.6 and used "sudo xcode-select -switch" to switch between them.
Both instructions ask for "libusb-devel +universal" and in both cases I get:
Error: Please do not install this port since it has been replaced by 'libusb'.
Error: org.macports.configure for port libusb-devel returned:
Please see the log file for port libusb-devel for details:
/opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports.org_release_tarballs_ports_devel_libusb-devel/libusb-devel/main.log
Error: Processing of port libusb-devel failed
If I continue with the installation of "libusb +universal" instead, then the rest of the dependencies install fine (though I had to install GraphViz before Doxygen).
But then when I run: "./RedistMaker" I get a lot of warnings, though it does create a Final file. "sudo ./install.sh" runs fine and I'm guessing OpenNI is installed, but then I get a bunch more errors when trying to install Sensor.
Can anyone help tell where along the way should I have started to worry? Do I need to manually install libusb (which I have tried to do)?
Any help appreciated!

I fixed the installation of OpenNI by running these instructions:
> sudo rm -f /opt/local/lib/libusb-1.0.0.dylib
> sudo port clean libusb
> sudo port install libusb +universal
Basically the Mac install instructions need to be updated and should include a warning that the short install may leave files around that will need to be deleted before installing with port.

Related

Problem running a PyQt5 project in WSLg - no application window shows up

I am running WSL2 under Windows 10.
If I type "gedit &" into the WSL console, the Gedit application window pops up. Thus I assume that WSLg properly works.
Next, I am trying to run the following PyQt5 project:
https://github.com/rafaelpadilla/review_object_detection_metrics
However, no application window pops up this time, although no error message appears either.
First of all, I do wonder whether this could work at all with WSL!?
Appendix for additional context:
I am not using conda because of licensing issues, but a combination of pyenv + poetry instead. First I had problems with a missing library (libxcb.so), which I could solve by running "sudo apt python-pyqt5". Now everything seems to work, except from no application window being shown.
UPDATE:
I tried with "/src/pyqt-official/qtdemo/qtdemo.py" from the official PyQt Examples github repository and I observed exactly the same issue.
There is no error message. Last prompt informs me that the "xcb plugin was loaded“, then nothing happens. In particular, no window is showing up.
Some related observations:
(1) I haven't yet updated my grafics card driver to support vGPUs. However, Gedit works and opens in a separate window.
(2) Unless I do "sudo apt install python3-pyqt", I receive an error message saying that it cannot find "libxcb.so". However, I am running the code in a virtual pyenv/poetry environment, which is separate from the system python installation. I don't understand why "sudo apt install python3-pyqt" makes a difference here. Shouldn't installing "PyQt5" with poetry obtain a wheel that comes with all libraries already compiled? I don't understand how all of this is playing together.
Open Questions:
Do you think the driver issue could be an explanation? I actually cannot imagine that. I thought it is only about better performance for OpenGL applications.
Can you explain observation (2)?
What else can I do?
First of all, I do wonder whether this could work at all with WSL!?
I can't tell you if that particular application will run under WSL, but my expectation is that it will. As far as I can tell in its dependencies there doesn't seem to be any reliance on GPU compute. That, to me, would be the trickiest part to configure under WSL (but is still typically possible). However, there may be other dependencies (not covered below) that you need to get running before the application can work.
What I can confirm is that PyQt works under WSL just fine. However, keep in mind that a default Ubuntu installation under WSL is based on a non-GUI Ubuntu Server distribution, rather than standard Ubuntu (with a desktop and GUI).
This means that Ubuntu Server is often missing system level libraries needed for GUI support, which appears to be the case here.
I don't understand why "sudo apt install python3-pyqt" makes a difference here. Shouldn't installing "PyQt5" with poetry obtain a wheel that comes with all libraries already compiled?
Poetry and/or Pip manage the Python library dependencies, but those Python libraries still require the native system library dependencies. That's where sudo apt install python3-pyqt5 comes in. Under a desktop Ubuntu system, most of these libraries would already be in place. However, with Ubuntu Server/WSL, they aren't.
For reference, here's my configuration. On a freshly initialized Ubuntu 22.04 WSL2 distribution:
sudo apt update && sudo apt upgrade -y
sudo apt install python3-venv python3-pyqt5
mkdir -p src/pyqt_test
cd src/pyqt_test
python3 -m venv .venv
source .venv/bin/activate
pip install pyqt5
I was then able to create and run the following, taken from Learn Python PyQt:
import sys
from PyQt5 import QtWidgets
app = QtWidgets.QApplication(sys.argv)
windows = QtWidgets.QWidget()
windows.resize(500,500)
windows.move(100,100)
windows.show()
sys.exit(app.exec_())
The window displayed correctly.

Configure pdf-tools in Emacs running on MacOS

I am unable to successfully utilize the pdf-tools package.
Environment:
macOS Monterey 12.0.1
Emacs 27.2
To the best of my understanding, I have followed the installation instructions as outline on https://github.com/politza/pdf-tools:
I've installed and confirmed that the installations of poppler and automake are up-to-date
Though it doesn't seem to be required for the MacOS install, I've installed and confirmed that the installations of gcc and glib are up-to-date.
I've set the PKG_CONFIG_PATH in the init.el file using setenv and confirmed its settings using getenv
(setenv "PKG_CONFIG_PATH" "/usr/local/Cellar/zlib/1.2.8/lib/pkgconfig:/usr/local/lib/pkgconfig:/opt/X11/lib/pkgconfig")
When I try to execute pdf-tools-install and select y in response to the question "Need to (re)build the epdfinfo program, do it now?" I get a compilation error which reads:
mode: compilation; default-directory: "~/.emacs.d/elpa/pdf-tools-20211110.513/build/server/"
Comint started at Thu Dec 2 09:17:05
/Users/username/.emacs.d/elpa/pdf-tools-20211110.513/build/server/autobuild -i /Users/username/.emacs.d/elpa/pdf-tools-20211110.513/
Failed to recognize this system, trying to continue.
Configuring and compiling
No such program: autoreconf
Comint exited abnormally with code 1 at Thu Dec 2 09:17:05
I have confirmed that the referenced directory exits and that autoreconf is installed and up-to-date.
For a long while, I had a working pdf-tools setup on my Mac (thank you Andreas Politz and all the other contributors for such a fabulous tool). Suddenly, I don´t really know how or why, it stopped working. I also deleted my homebrew HEAD version of pdf-tools, which made things worse, because I have never again managed to install pdf-tools from Homebrew.
I tried many tweaks, until, finally, I believe the trick that really got things running again was setting the PKG_CONFIG_PATH to everything that mattered inside the init.el file (and downloading XQuartz to get a X11 environment, with the only purpose of having renderproto in the system; it may have been available in an easier way, but it was only like this that I managed to do it).
Here are all the key steps involved in getting pdf-tools back to work in my MacOS Monterey 12.5 running Emacs 28.1 :-)
Download and install XQuartz to get X11 in your Mac (this might be unnecessary, but it helped me).
In case you haven't already, install other dependencies through homebrew:
brew install poppler automake pkg-config
Through M-x list-packages, install pdf-tools.
In your init.el file, set the PKG_CONFIG_PATH using setenv:
(setenv "PKG_CONFIG_PATH" "/usr/local/Cellar/zlib/1.2.12/lib/pkgconfig:/usr/local/lib/pkgconfig:/usr/X11/lib/pkgconfig:/usr/local/Cellar/poppler/22.06.0_1/lib/pkgconfig:/opt/x11/share/pkgconfig")
Of course, you will have to use your own version numbers and update them every time you upgrade zlib and poppler. (zlib now ships with mac OS. If like me you're on mac OS 12.6 or later--and most probably even earlier--you can use /usr/local/opt/zlib/lib/pkgconfig:, which won't have to be updated manually).
Personally, I did all this through the use-package configuration macro that helps organize the init.el file:
(use-package pdf-tools
:ensure t
:config
(setenv "PKG_CONFIG_PATH" "/usr/local/Cellar/zlib/1.2.12/lib/pkgconfig:/usr/local/lib/pkgconfig:/usr/X11/lib/pkgconfig:/usr/local/Cellar/poppler/22.06.0_1/lib/pkgconfig:/opt/x11/share/pkgconfig")
(pdf-tools-install)
(custom-set-variables
'(pdf-tools-handle-upgrades t)))
Close Emacs and and re open it in the Terminal and, type y when prompted to "(re)build the epdfinfo program". (For some reason, rebuilding the epdfinfo program seems to work better in the Terminal than in the GUI version of Emacs).
That's all it should take to get pdf-tools to work. It did for me, anyway.
try installing the package 'autoconf' the same way you installed 'automake'.

Install Phalcon on RHEL 7

I'm trying to install Phalcon on my RHEL 7 VM. I downloaded files and folders from GitHub and place them on my VM via WinSCP in /opt/ (using remi repo or git clone from VM is blocked)
When I move into /opt/phalcon/build/ and try to sudo ./install, I got a notice that PHP 5 is no longer supported, currently on my Red Hat, I have PHP 7.3.11 version running (checked using php -v and config page).
I installed things like php-devel or gcc.
I have rh-php73-php installed and running on my VM
Maybe someone can help me, because I have no idea how to fix it.
I have rh-php73-php installed and running on my VM
Sorry, but phalcon extension package doesn't exist for this PHP stack.
Using the full php stack from "remi-php73" repository or php73 SCL from "remi-safe" will give you "php-phalcon4" package with latest version of this extension.
using remi repo or git clone from VM is blocked
Use a proxy, or download packages and install them manually.
Tips: test installation from another computer, connected to internet, to get the full package list. You can even retrieve them later from /var/cache/yum (using keepcache=1 in yum.conf)
For memory, for a proper installation, follow the Wizard instructions

How to install recent mono and monodevelop?

I tried to install mono and monodevelop on centOS 6.3.
After many hours I was able to install mono but failed with monodevelop.
I'm really astonished how difficult and time consuming it is, to get a recent mono/monodevelop version on linux installed.
Is there nobody willing to write and maintain an install/compile tutorial to get the most recent mono/monodevelop/monodata/ASP.NET MVC/... version on the major linux distributions (Centos, Ubuntu, Suse, Debian) installed?
I think many people developing on Windows (with limited linux knowledge) would like to start using mono, if the boarding hurdle would be somehow lower.
It may be the most important to make Mono more used and more visible.
Please, write a tested tutorial (script) for compiling mono/monodevelop.
Thank you!
I have created a project on Open Build Service, which produces builds of the latest MonoDevelop 4.0.10 for Debian, Ubuntu, CentOS, and Fedora.
see https://build.opensuse.org/project/show/home:tpokorra:mono
For installation instructions with apt-get or yum, see:
http://software.opensuse.org/download/package?project=home:tpokorra:mono&package=monodevelop-opt
I hope this will increase the usage of MonoDevelop on Linux Desktop environments.
Monodevelop 4.
If you use any *buntu. Check this.
"You can open up the terminal and install it via the following:
1. sudo add-apt-repository ppa:keks9n/monodevelop-latest
2. sudo apt-get update
3. sudo apt-get install monodevelop-latest"
http://mono-d.alexanderbothe.com/?p=101
Xamarin should be doing a better job at publishing the linux packages in a one-click manner. I don't care what linux distro (SuSE, RHEL, CentOS, Ubuntu etc) - just pick any one as the supported one and publish for it. It seemed that it used to be SuSE but even that has old packages as seen within Zypper/YaST.
Update Mono framework
Having said that, to update the Mono framework itself, without letting go of the package managers try this. This will work as long as the project dutifully publishes the RPMs. You don't want to build from source since it's a more fickle process and the setup distracts from your real objective (i.e. develop).
Obviously, please replace the URL below to what will be latest by the time you're reading this.
mkdir mono-rpms
cd mono-rpms
wget --reject "index.html*" -nd -r -e robots=off --no-parent http://download.mono-project.com/archive/3.2.3/linux/x64/
sudo zypper install *rpm
Update MonoDevelop (the IDE)
Timotheus Pokorra's answer indicates he's filling in some of the usability void left by Xamarin (Thanks Timotheus!!). You can install MonoDevelop via
http://software.opensuse.org/download/package?project=home:tpokorra:mono&package=monodevelop-opt
Note that on SuSE I get the error
Problem: nothing provides liberation-mono-fonts needed by mono-libgdiplus-opt-3.0.12-7.1.x86_64
Solution 1: do not install monodevelop-opt-4.0.12-5.2.x86_64
Solution 2: break mono-libgdiplus-opt-3.0.12-7.1.x86_64 by ignoring some of its dependencies
I (very reluctantly) selected to break the dependency. Note that I already had liberation-fonts (via sudo zypper install liberation-fonts). I don't know if its the same/different as liberation-mono-fonts. Anyway, hope Timotheus fixes it when he has a moment.
I'm not sure if you've already seen this, but this may help:
http://www.mono-project.com/Parallel_Mono_Environments
The most common problem that new developers have when coming to Linux from systems like Windows is not properly setting up their environment variables and so when they do the standard ./configure && make && make install routine, when it involves a number of source packages (like Mono does), any package that depends on the core package won't pick up the correct location for that base package.
Your question really doesn't explain what parts you found confusing or difficult so it's hard to address those issues.
For people unfamiliar with setting up Linux systems, it may be easier if you just go with a system like Ubuntu which has fairly recent pre-built packages (although not the latest - I don't think any Linux system keeps up with Mono releases) rather than wrestling with the learning curve of how to build everything yourself.
It is confirmed that in the near future Xamarin will support Linux and provide binaries (mono and mainline applications) for Debian and Centos derivatives, and their are already packages for Debian and Centos derivatives for technical preview. So cheers and no more pain of compiling and even parallel mono installaions.It can not get more easy than this. Check here

Can I use Kinect on a Mac?

Studying vision, I would like to play with the Microsoft Kinect.
Can I use it on my Mac?
I have not found any Library for Mac and fear virtualization on my laptop to use Linux.
I've accessed Kinect data on OSX using openframeworks and the ofxKinect addon (which uses libfreenect and libusb).
It's not the only option, just I've used and worked 'out of the box'.
Try downloading the Zigfu Dev Bundle for mac (http://www.zigfu.com) - that should get you up to speed with kinect development on mac.
Using Kinect on Mac is as easy as ordering Latte.
But there is also a lot of confusion on the Internet and sites that seem to be old and give you the wrong advice such as installing a separate sensor library in addition to OpenNI. Just go to the basic website and download SDK for your MAC:
http://www.openni.org/openni-sdk/
You might need to have prerequsities though I assume you have already installed them, such as:
sudo port install libtool
sudo port install doxygen
restart comp
sudo port install libusb-devel +universal
Troubleshooting:
"sudo rm -f /opt/local/lib/libusb-1.0.0.dylib"
"sudo port clean libusb"
"sudo port install libusb +universal"
No need to compile anything. You should be able to run ./Samples/Bin/SimpleViewer right away after you run sudo ./install.sh.The PROBLEM might be that you have already tried to run it unsuccessfully and put a camera in the wrong state. I have seen errors such as USB intercase cannot be set etc. as a side effect.
Running your code in Eclipse is a different story and may require a few extra steps and changing your Ubuntu code (using openni namespace, different includes, etc.)