Windows 8 Tile does not update - windows-8

The following code worked when I followed the tutorial using a new project:
http://www.amazedsaint.com/2011/09/hellotiles-simple-c-xaml-application.html
However, I am unable to get the application's tile to update when I plug-in the same code to my real project.
I have rebuilt the package.
I have uninstalled and redeployed the app.
I have updated the wide logo image file.
I have verified that the same code works when creating a new project.
I have verified the app manifest as suggested by the linked tutorial.
How does this work fine in one solution but not the other?
public MainPage()
{
this.InitializeComponent();
ClearTileNotification();
SendTileTextNotification("Why isn't this working!");
}
void ClearTileNotification()
{
// the same TileUpdateManager can be used to clear the tile since
// tile notifications are being sent to the application's default tile
TileUpdateManager.CreateTileUpdaterForApplication().Clear();
}
void SendTileTextNotification(string text)
{
// Get a filled in version of the template by using getTemplateContent
var tileXml = TileUpdateManager.GetTemplateContent(TileTemplateType.TileWideText03);
// You will need to look at the template documentation to know how many text fields a particular template has
// get the text attributes for this template and fill them in
var tileAttributes = tileXml.GetElementsByTagName("text");
tileAttributes[0].AppendChild(tileXml.CreateTextNode(text));
// create the notification from the XML
var tileNotification = new TileNotification(tileXml);
// send the notification to the app's default tile
TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);
}

Related

How to do MediaCapture in UWP application but not store in local machine

I am developing an UWP application with a camera feature, I have studied this sets of codes,
https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/CameraStarterKit
And successfully developed a camera feature on my application. However, in my application, I wish to not store the picture into my local machine as the application is actually like a kiosk system whereby everyone will be using the same machine to take the picture.
What I am planning to do is actually to allow users to send the picture that they have taken to their own email address via the kiosk system. When they have taken a photo, a preview will be shown, and only if the user want to send the picture, then will the picture be "save"
The codes for my take photo function is something like this:
rivate async Task TakePhotoAsync()
{
var stream = new InMemoryRandomAccessStream();
Debug.WriteLine("Taking photo...");
await _mediaCapture.CapturePhotoToStreamAsync(ImageEncodingProperties.CreateJpeg(), stream);
try
{
var file = await _captureFolder.CreateFileAsync("SimplePhoto.jpg", CreationCollisionOption.GenerateUniqueName);
Debug.WriteLine("Photo taken! Saving to " + file.Path);
var photoOrientation = CameraRotationHelper.ConvertSimpleOrientationToPhotoOrientation(_rotationHelper.GetCameraCaptureOrientation());
await ReencodeAndSavePhotoAsync(stream, file, photoOrientation);
Debug.WriteLine("Photo saved!");
}
catch (Exception ex)
{
// File I/O errors are reported as exceptions
Debug.WriteLine("Exception when taking a photo: " + ex.ToString());
}
}
And to get the preview of the picture will be:
private async Task GetPreviewFrameAsSoftwareBitmapAsync()
{
// Get information about the preview
var previewProperties = _mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview) as VideoEncodingProperties;
// Create the video frame to request a SoftwareBitmap preview frame
var videoFrame = new VideoFrame(BitmapPixelFormat.Bgra8, (int)previewProperties.Width, (int)previewProperties.Height);
// Capture the preview frame
using (var currentFrame = await _mediaCapture.GetPreviewFrameAsync(videoFrame))
{
// Collect the resulting frame
SoftwareBitmap previewFrame = currentFrame.SoftwareBitmap;
// Show the frame information
FrameInfoTextBlock.Text = String.Format("{0}x{1} {2}", previewFrame.PixelWidth, previewFrame.PixelHeight, previewFrame.BitmapPixelFormat);
// Create a SoftwareBitmapSource to display the SoftwareBitmap to the user
var sbSource = new SoftwareBitmapSource();
await sbSource.SetBitmapAsync(previewFrame);
// Display it in the Image control
PreviewFrameImage.Source = sbSource;
}
}
There are (at least) two ways:
1) "Better" one:
Create a backend that sends email using SmtpClient
Post your image from UWP to backend using HttpClient
2) "Easier" one: launch Mail app
The downside is that users will be able to edit the message, receiver and things like that.
Also you can try to use SmtpClient directly from UWP client (may be now with .Net Standard 2.0 it would be possible but I guess no one yet tried) or third-party open-source replacement (which might be a bit outdated as it was created for Windows 8) or even try to launch your backend as Windows Service on the client machine.

Using Tiles templates windows8

I'm trying to use tiles templates(a tile which shows an image and switches to show text)
http://msdn.microsoft.com/en-us/library/windows/apps/hh761491.aspx#TileSquarePeekImageAndText04
The question is: where do I put this XML and how can I call it in XAML?
You don't call it in XAML, you provide it to a TileUpdater instance, as you can see from the documentation for TileUpdateManager below. This simplistic scenario handles a local notification (but there are also scheduled, periodic, and push notifications you can leverage).
Take a look at the App tiles and badges and Push and periodic notifications samples for guidance.
function sendTileTextNotification() {
var Notifications = Windows.UI.Notifications;
// Get an XML DOM version of a specific template by using getTemplateContent.
var tileXml = Notifications.TileUpdateManager.getTemplateContent(Notifications.TileTemplateType.tileWideText03);
// You will need to look at the template documentation to know how many text fields a particular template has.
// Get the text attribute for this template and fill it in.
var tileAttributes = tileXml.getElementsByTagName("text");
tileAttributes[0].appendChild(tileXml.createTextNode("Hello World!"));
// Create the notification from the XML.
var tileNotification = new Notifications.TileNotification(tileXml);
// Send the notification to the calling app's tile.
Notifications.TileUpdateManager.createTileUpdaterForApplication().update(tileNotification);
}

windows 8 metro app - toast notification

I am developing a Windows 8 metro-style application using toast notification. (C# + xaml combination)
I looked into MS metro style sample code and tried to apply it to my project,
looks like I used the code exactly the same way, but I don't know why it is not working..
(There is no error, it builds successfully but just doesn't work.)
What I'm trying to do is very simple:
There is a button.
When the button_click event occurs, I'd like to pop a toast notification.
This is what I did:
namespace Application1
{
public sealed partial class BlankPage : Page
{
public BlankPage()
{
this.InitializeComponent();
Scenario2Init();
}
void Scenario2Init()
{
toastTest.Click += (sender, e) => { ToastAlarm(true); };
}
void ToastAlarm(bool loopAudio)
{
XmlDocument toastXml = ToastNotificationManager.GetTemplateContent(ToastTemplateType.ToastText02);
// Toasts can optionally be set to long duration by adding the 'duration' attribute
IXmlNode toastNode = toastXml.SelectSingleNode("/toast");
((XmlElement)toastNode).SetAttribute("duration", "long");
// This XmlNodeList will have two items since the template we are using has two text fields.
XmlNodeList stringElements = toastXml.GetElementsByTagName("text");
stringElements.Item(0).AppendChild(toastXml.CreateTextNode("Long Duration Toast"));
XmlElement audioElement = toastXml.CreateElement("audio");
if (loopAudio)
{
// Long-duration Toasts can optionally loop audio using the 'loop' attribute
audioElement.SetAttribute("src", "ms-winsoundevent:Notification.Looping.Alarm");
audioElement.SetAttribute("loop", "true");
stringElements.Item(1).AppendChild(toastXml.CreateTextNode("Looping audio"));
}
else
{
audioElement.SetAttribute("src", "ms-winsoundevent:Notification.IM");
}
toastNode.AppendChild(audioElement);
ToastNotification toast = new ToastNotification(toastXml);
ToastNotificationManager.CreateToastNotifier().Show(toast);
//Scenario2OutputText.Text = toastXml.GetXml();
}
}
}
If I click the button, nothing happens. Why?
Your code looks correct to me; I don't have Win8 with me here right now so I can't test it. However, you may want to check your app's manifest if you enabled Toast or not in the "Toast Capable" field in VS. Hope this helps.
Did you enable "Toast capable" in Package.appxmanifest?
I think, there are two reasons,
First may be relating to toast capability of your application. For this set ToastCapable="true" in your Package.appxmanifest
Second one is run application in Local Machine rather than Simulator. I found that Simulator is not able to produce Toast notification.
i think you can just use Xml String
// Create the toast content by direct string manipulation.
// See the Toasts SDK Sample for other ways of generating toasts.
string toastXmlString =
"<toast duration=\"long\">\n" +
"<visual>\n" +
"<binding template=\"ToastText02\">\n" +
"<text id=\"1\">Alarms Notifications SDK Sample App</text>\n" +
"<text id=\"2\">" + alarmName + "</text>\n" +
"</binding>\n" +
"</visual>\n" +
"<commands scenario=\"alarm\">\n" +
"<command id=\"snooze\"/>\n" +
"<command id=\"dismiss\"/>\n" +
"</commands>\n" +
"<audio src=\"ms-winsoundevent:Notification.Looping.Alarm5\" loop=\"true\" />\n" +
"</toast>\n";

Windowless (not chromeless) Adobe AIR app

What would be the best way to go about building an Adobe AIR app that doesn't have any windows (i.e. exists only in the system tray / dock)? I noticed that the default base tag in Flash Builder is <s:WindowedApplication> which seems to imply there'll be a window.
Should I just use <s:WindowedApplication> and call window.hide()? I saw there's another base class, <s:Application>, but I got the sense that was more for files that run in the browser. It seems like using window.hide() would briefly flash a window when the application starts which could confuse users. However I'd also ideally like to retain the ability to have the app open a window later if needed, or also to change the application from tray-only to windowed through an update.
You need to edit the app-config file to enable transparent chrome and visible = false. Then you need to change the WindowedApplication tag to and app your custom skin. You need to add control buttons for close etc, since that functionality isn't present in a web-app (since you have changed the tag). Also you need to add drag functionality. If you like to make your application re-sizable you need to add that too, manually.
In your manifest (-app.xml) file set systemChrome to none and transparent to true. The visible property is irrelevant, and the default is false anyway so ignore it.
you'll have to tweak this, import whatever classes are missing, etc... you could also do it as an mxml component and just set visible and enabled to false on the root tag. Fill up the trayImages array with the icons you want in the dock.
p
ackage{
import spark.components.WindowedApplication;
public class HiddenApplication extends WindowedApplication{
public function HiddenApplication(){
super();
enabled=false;
visible=false;
var trayImages:Array;
if(NativeApplication.supportsDockIcon||NativeApplication.supportsSystemTrayIcon){
NativeApplication.nativeApplication.activate();
var sep:NativeMenuItem = new NativeMenuItem(null,true);
var exitMenu:NativeMenuItem = new NativeMenuItem('Exit',false);
exitMenu.addEventListener(Event.SELECT,shutdown);
var updateMenu:NativeMenuItem = new NativeMenuItem('Check for Updates',false);
updateMenu.addEventListener(Event.SELECT,upDcheck);
var prefsMenu:NativeMenuItem = new NativeMenuItem('Preferences',false);
prefsMenu.addEventListener(Event.SELECT,Controller.showSettings);
NativeApplication.nativeApplication.icon.addEventListener(ScreenMouseEvent.CLICK,showToolBar);
if(NativeApplication.supportsSystemTrayIcon){
trayIcon = SystemTrayIcon(NativeApplication.nativeApplication.icon);
setTrayIcons();
trayIcon.tooltip = "Some random tooltip text";
trayIcon.menu = new NativeMenu();
trayIcon.menu.addItem(prefsMenu);
trayIcon.menu.addItem(sep);
trayIcon.menu.addItem(updateMenu);
trayIcon.menu.addItem(exitMenu);
}
else{
dockIcon = DockIcon(NativeApplication.nativeApplication.icon);
setTrayIcons();
dockIcon.menu = new NativeMenu();
dockIcon.menu.addItem(prefsMenu);
dockIcon.menu.addItem(sep);
dockIcon.menu.addItem(updateMenu);
dockIcon.menu.addItem(exitMenu);
}
}
function setTrayIcons(n:Number=0):void{
if(showTrayIcon&&(trayIcon||dockIcon)){
Controller.debug('Updating tray icon');
if(NativeApplication.supportsSystemTrayIcon){
trayIcon.bitmaps = trayImages;
}
else if(NativeApplication.supportsDockIcon){
dockIcon.bitmaps = trayImages;
}
}
else if(trayIcon||dockIcon) trayIcon.bitmaps = new Array();
}
}
}

Silverlight Navigation and Authentication service

I am creating a silver light application using Navigation app template. It is for internal use and hence uses windows authenticatoin. There is a dashboard page which shows couple of records filtered by logged in users id. To get the user id (which is an int) I call a web service by overriding the GetAuthenticatedUser and pass the username (from IPrincipal). This service takes some time to return the details.
When I navigate to dashboard app, it renders completely with no data because the user service is a async operation and I am not able to make the rendering wait till my GetAuthenticatedUser finishes completely. So I created a Login page which just shows a progress bar till I get the user object and then navigate to dashboard. If someone tries to access the dashboard directly by using the URL, i want them to navigate back to Login page.
So in the dashboard constructor I added the following code
if (!UserService.Current.User.IsAuthenticated)
{
MessageBox.Show("Navigating away");
Frame objContainer = this.Parent as Frame;
objContainer.Navigate(new Uri("/Views/Login.xaml", UriKind.Relative));
}
Thogh I get the message box prompt, it does not actually take me to Login page but stays in dashboard page. I also tried putting this code in OnNavigatedTo override with no luck.
I also tried using NavigationService instead of Frame as below, with no luck
if (!UserService.Current.User.IsAuthenticated)
{
MessageBox.Show("Navigating away");
this.NavigationService.Navigate(new Uri("/Views/Login.xaml", UriKind.Relative));
}
it still does not work. Does anyone know how to make some page accessible only if I have fully valid user object? if they try to access the restricted page without this, I want them to be able to redirected to Login page, how can this be achieved?
I am using Silverlight 3 Beta
Shreedhar
I finally found a way around this. In the Constructo i Hooked up the Loaded event handler and in the event handler I am navigating to a different page and it works fine now.
public Dashboard()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(Dashboard_Loaded);
}
void Dashboard_Loaded(object sender, RoutedEventArgs e)
{
if (!UserService.Current.User.IsAuthenticated)
{
Frame objContainer = this.Parent as Frame;
if (objContainer != null)
{
objContainer.Navigate(new Uri("/Views/Login.xaml", UriKind.Relative));
}
}
}
This piece of code works just fine!
Shreedhar