How to create a bigger image by repeating a small image - photoshop

I have a small image, I want to repeat this image to create a bigger image. I manually tried to copy/paste the image in (ms paing, gimp, photoshop) but could not combine the copies seamlessly. Any program or trick or shortcut for doing that?

Some images cannot be repeated seamlessly because the edges just wont connect with each other.
I know you asked how to do this in a photo editor, but if you want to see what it will look like to repeat it, without the time and hassle of photoshop, you can throw it into this code to view it:
Copy this code into a text editor, then save the file with .html extension and open it in a browser.
<!DOCTYPE html>
<html>
<body style="background: url(http://root40.joyasolutions.com/Media/rootforty/layout/images/bg.jpg) repeat black;">
</body>
</html>
If you copy this code in and save it you will see my small image repeated creating a large background. Just replace the link in the parens with either an image link from the web or with an image link from your computer to see how it will look with your picture.
This is the format for a local link: file:///C:/Users/mary/folder/folder/images/BG.jpg
Good luck.

You may want to create a tileable pattern in GIMP. GIMP also has a feature to create seamless edges.

You can easily do it with Photoshop , I think there is no other programs more powerful than Photoshop
at first open new blank page with greater size than your original Image and drag and drop your image into it and then by copy and paste you can do many copies and create what you want

Related

How can I make an image float or right-align in a Google Colab markdown cell?

To explain the process that is going on in my notebook code, I use markdown text boxes between snippets of code. I would like to use small images to illustrate the text (a diagram often makes text clearer).
I cannot find a way of having those images floating on the right however.
I tried adding tags with CSS styling, but Colab seems to be removing those. I tried wrapping things in , but again no luck there.
You can also use the now deprecated align attribute on the image tag.
https://html.com/attributes/img-align/
One option is to use an HTML cell with the code hidden, which is triggered by the presence of a form title. For example, create a code cell with this content:
##title Some Stuff
%%html
Here are some words.
<img src="https://www.w3schools.com/html/smiley.gif"
style="float:right;width:50px;height:50px;">
Here are some other words and there is an image floating around it.
Then execute the cell & double click on the rendered title to hide the source. The result looks like this:

Automatically remove all PDF content outside a crop area

For a deck of lecture slides, I have extracted several vector illustrations from a PDF-file. I did this by highlighting the relevant area in Preview.app, copying, and opening a new file from the clipboard.
The figures look just fine, even though I noticed that the files are a little large. When I open them in Illustrator, I can see what's described in the screenshot – that all of the page content is still there, it's just hidden because it lies outside the crop area.
Now I could simply remove everything except the relevant figures in Illustrator, but I would much rather automate the process, since I have a large number of figures.
How can I automate this process such that everything outside the crop area is discarded and everything inside it is preserved as a vector image?
You can use redact utility to remove the content.
Just go to https://doxiview.cib.de/showcase/index.html?locale=default
Choose redact tool
upload your PDF
Choose on the right Select Area and redact fill color as white
Mark all content, which you want to remove
click on apply
download PDF
Afterwards you can crop the PDF and you won't have the content being still there.
There's no need to rasterize. Just crop the pages then use Acrobat DC to "Sanitize" the document. That will completely remove any non-visible parts of the file.
In Acrobat Pro, go to Preflight and select the setting below.
Then click edit to the right
You should be able to create Adobe droplets with this preflight setting for automation

How to get the path coordinates of a shape for use with image-maps?

I am creating an image map using ImageMapster from here.
I have created a photoshop image with several images that I have cut out from the original photographs. Each image is on a separate layer.
Now, I need to get the path coordinates of each object, and I don't want to hover over every corner and manually write down each coordinate.
Is there an automated way to get this path?
Maybe there is some application or web service whence I can send my image and get the path in return?
I have tried exporting each layer separately and then importing them into illustrator and vectorizing the shape (it keeps the shape in its original position), but I can't figure out how to get the coordinate path as text. I can export it to svg, but that isn't the same simple code needed for the css image map.
Ah! After googling image-map, much thanks to Sven for the idea (he got my +1), I found this thread here on Stack Overflow.
So here is my process.
Prepare the image in Photoshop with each object on a separate layer with a transparent background (this will make it easy for you when you do the tracing).
Save your photoshop file.
Open the Photoshop file in Illustrator using File...Open (works in CS4 and CS5) and make sure to allow the option to import Photoshop's layers as separate objects. After you open the file, make sure NOT to move any of the objects around - you need them to be in the exact same place as they were in the photoshop file so they can superimpose each other when rendered to the imagemap.
Use the Live Trace with custom settings. Use the black & white mode with the threshold all the up (255). This will produce a black silhouette of the shape. (You can also use "ignore white"). Push the Trace button. If you have many layers, you can save this new tracing pattern as a preset - I called mine, Silhouette. Now, I just click on a layer and choose Silhouette from the tracing buttons' dropdown menu.
Expand the shape and make sure it consists of only a single flat shape:
you can use the blob brush in illustrator to blacken over any unwanted white areas
no groups
no compound shapes (or it won't work) - which means you can't create cutouts.
You can tell the shapes are right when you click on them - you should be able to see the path itself with no "other" shapes involved (perhaps the blob brush additions) - just a single path. An easy method is this:
select the shape
ungroup if necessary
release compound path
unite (shape mode merges all shapes into one)
Don't crop your image - you want your shape to be in the same place in the image's area as in your original photoshop image.
Don't join all the shapes together, either.
The shapes should all be individual whole shapes, all in their original locations, each on a separate layer.
Now, open Illustrator's Attributes panel, and make sure to "show options".
Select your shape and in the "Attributes" panel, switch the "Image Map" combo box from None to Polygon. Make sure to add a url (it doesn't matter what you put; you can change it later - I just put "#" and the name of the shape so I can tell which one it belongs to in the image map code)
Do this for each of the objects.
Now, in the File menu, go to "Save for Web and Devices". Skip all the settings here and just push "Save".
In the "Save As" (the title of the window is "Save Optimized As") dialogue box, use "Save As type:" and select HTML Only(*.html) if you just want the code, or HTML and Images if you want the sillouhuette, too (they will appear in a folder called "images") - and note your save location.
Now go open that html file in notepad!
Voila! All the shapes will be rendered for you as a pre-made image-map - points path and even html code. Here is what it looks like when you open in notepad the html file you just created: For this demo, I chose a particularly complicated image - one which you would never want to estimate by hand, nor have to do twice!
Don't forget to place the actual image file somewhere in your site's images folder. You can save the psd file for later and add more "stuff" if you want, and repeat the process.
I was able to create the image map this way for my photoshop picture in just a brief couple of minutes. After you do it once, it gets easier for next time.
This has been bugging me for so long and I don't have Illustrator to be able to use the solution proposed by BGM, that I created my own Photoshop addon.
You can get it here: https://creative.adobe.com/addons/products/2389
It writes all your paths' points' coordinates to a text file.
Should work for CS6 and above.
The way I use it is I create a marquee, right click -> make work path, rename my path, [repeat], then just export coords via my addon.
If anyone's interested in the scripts behind it, you can have a look here: http://pastebin.com/8ugcAV3j
In case you make any improvements, please post them here so that other people may use them as well.
Hope this helps someone.
EDIT: added link to source script (was only in comments before)
I used this to find the co-ordinates of the outline of a shape to make image hotspots for links in dreamweaver. If you have something else in mind, then you'll have to ignore some of it. This works on a single layer so you may want to make a "flattened copy first", but I don't see why it wouldn't work on a multi layered image.
Use wand to highlight area you want. This will be different for different images.
Right click and hit Make Work Path. Use a suitable tollerance which is found by trial and error. I just use the most sensitive.
Do this for all areas in all of your images creating separate paths for each.
Click edit then export paths to illustrator and save file in sensible place.
Open the saved file in word. Ignore the bumf the the top and use replace to remove ALL LETTERS. Don’t worry about the paragraph characters.
Note that all of the work paths are exported in the same file separated by a blank line so must copied and pasted separately to be used for each hotspot.
After inserting your image. Start making a map in dreamweaver with a couple of co-ordinates then simply replace these in the with information from the illustrator file for each of the map areas to be produced.
I add my updated answer I had to find since adobe has eliminated HTML output in many instances, I work mostly with photoshop (CS4) and this is a perfect solution:
1) download following file: https://github.com/andyhawkes/ps-paths-to-imagemap
2) open your image in photoshop and select the form with the magic wand
3) right click and select 'make work path' (the lesser the px, to more accurate)
4) go to File -> Scripts -> Browse ... and select the script from the first step
that's it !! this script will open your texteditor with the coordinates ...
Something like this may be useful;
http://code.google.com/p/imagemap/
Copy your image into position, then plot.
creating an image map is really simple.
First we need to look at the syntax of the code
Let's create a div.If we want to position it at the right side of our page,we can just begin by writing
<div align="right">
After that, we import the image that we are gonna map.
<img src="" alt="" width="" height="" usemap="#nameofmap" />
Now we have to define the map structure.First lets assume that you want a rectangular portion of an image to act like a hyperlink.
<map name="nameofmap">
<area href="wherever I wanna take that.com" alt="" title=""
shape=rect coords="A,B,C,D"></map>
Now we close the div.
</div>
If the shape is circular,we use the syntax
shape=circle coords="x,y,radius"
If shape is polygonal, we use
**shape=poly coords="a,b,c,d,e,f,gh"
Now comes the big part:How to find the image map coords.
Very simple.Go to
http://www.image-maps.com
Browse your image file,click "Start Mapping your image",then you proceed, and then on the next page,click "Import Old mapping Code" on the right.then you get the coords.
After that, you can use FIREBUG to change the coords according to your specifications,because image-maps only hyperlinks the whole image,so use firebug to change the coords and adjust according to your requirements.
Have fun.

Editing Flexslider HTML

I'm still new to coding. I downloaded flex slider, and I have it running fine on my site and working fine. However I can't make ANY edits into my html regarding the slider. It has the 'next' and 'previous' image links on my gallery, which I would like to replace. It shows up in the html when I inspect it in firebug, yet when I run my html through my text editor (Im using text mate), it doesn't show up at all!
Any ideas why?
I think you are talking about the navigational arrows on the left and right side of the images. This can be changes in the "flexslider.css" file. If you are using textmate then the line number is 52.
Probably the easiest way is to find the image here images/bg_direction_nav.png. Right click the image and open with your image editing software eg. photoshop. Then once you have change the image just save it and it will be saved in the same folder location. If you keep the image the same size then you will not have to mess around with anything else..

Is there a quick way to change the underlying image in a .snag Snagit file?

I'm using Snagit for user guide screenshots. (New to it, but so far it's great!). I save the screenshot as a layered .snag file, then export .png files for putting into the document. The layers in the .snag file consist of the underlying raster image (the background) plus a layer of annotations and callouts on top.
Doing it this way lets me move and edit the annotations and callouts with ease, then export a replacement .png file. But what if I have a bunch of callouts on a screenshot and the screen itself changes?
Is there a way to replace the raster layer (background) with a new one, while keeping the callouts in place, so I don't have to create a new .snag file? (I want to avoid copying and pasting the callouts from the existing file into a newly created one...)
Thx!
Yes, that is possible, as long as your annotations and callouts are still vector objects. Here's what you need to do:
Delete the existing screenshot.
Make a new screenshot and paste it into the snag file.
Select the screenshot and use the Send to Back function to move it to the bottom layer.
If required, adjust the positions of your annotations.