I have a view with a slider and a background image. The background image is updated according to the slider, where the slider controls the level of the filter.
I am using this framework https://github.com/BradLarson/GPUImage to process the image with the filter.
From the code below, the image is updating with the slider, and the filter is working great. However I am trying to save the image once processed by the filter(to set a UIImage in another class), but I cannot achieve this(the filtered image is not saved, but the ufiltered image is saved)... am I saving the image wrong, incorrect format?
Please help me I have been at this for hours!
- (void)loadView
{
CGRect mainScreenFrame = [[UIScreen mainScreen] applicationFrame];
GPUImageView *primaryView = [[GPUImageView alloc] initWithFrame:mainScreenFrame];
self.view = primaryView;
*imageSlider = [[UISlider alloc] initWithFrame:CGRectMake(25.0, mainScreenFrame.size.height - 50.0, mainScreenFrame.size.width - 50.0, 40.0)];
[imageSlider addTarget:self action:#selector(updateSliderValue:) forControlEvents:UIControlEventValueChanged];
imageSlider.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin;
imageSlider.minimumValue = 0.0;
imageSlider.maximumValue = 1.0;
imageSlider.value = 0.5;
[primaryView addSubview:imageSlider];
[self setupDisplayFiltering];
- (IBAction)updateSliderValue:(id)sender
{
CGFloat midpoint = [(UISlider *)sender value];
[(GPUImageBrightnessFilter *)sepiaFilter setBrightness:midpoint];
//[(GPUImageSepiaFilter *)sepiaFilter setIntensity:[(UISlider *)sender value]];
//[(GPUImageSaturationFilter *)sepiaFilter setSaturation:midpoint];
//[(GPUImageRGBFilter *)sepiaFilter setGreen:midpoint];
[sourcePicture processImage];
}
- (void)setupDisplayFiltering;
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *imageToUseData = [defaults dataForKey:#"imageToUse"];
UIImage *inputImage = [UIImage imageWithData:imageToUseData];
sourcePicture = [[GPUImagePicture alloc] initWithImage:inputImage smoothlyScaleOutput:YES];
//sepiaFilter = [[GPUImageSepiaFilter alloc] init];
sepiaFilter = [[GPUImageBrightnessFilter alloc] init];
GPUImageView *imageView = (GPUImageView *)self.view;
[sepiaFilter forceProcessingAtSize:imageView.sizeInPixels]; // This is now needed to make the filter run at the smaller output size
[sourcePicture addTarget:sepiaFilter];
[sepiaFilter addTarget:imageView];
[sourcePicture processImage];
UIImage *outputImage = [sepiaFilter imageFromCurrentlyProcessedOutput];
UIImage *quickFilteredImage = [brightnessFilter imageByFilteringImage:inputImage];
// set the image chosen for other classes to set uiimages with
NSData *imageToStore = UIImageJPEGRepresentation(outputImage, 100);
[defaults removeObjectForKey:#"imageToUse"];
[defaults setObject:imageToStore forKey:#"imageToUse"];
}
Related
I'm setting up my ARScene using this code which works perfectly. I'm then trying to apply a CIFilter to the selfie camera feed and set it back in real time. The only way I can access the camera feed data is through the -session didUpdateFrame method (I think?) but when I apply the filter and set it back the feed is just pure white as if I set the background.contents = [UIColor White], which I did not.
self.sceneView = [[ARSCNView alloc] initWithFrame:self.view.frame];
self.sceneView.delegate = self;
self.sceneView.showsStatistics = NO;
[self.view addSubview:self.sceneView];
SCNScene *scene = [SCNScene new];
self.sceneView.scene = scene;
ARFaceTrackingConfiguration *facetrack = [[ARFaceTrackingConfiguration alloc] init];
[self.sceneView.session runWithConfiguration:facetrack];
self.sceneView.session.delegate = self;
- (void)session:(ARSession *)session didUpdateFrame:(ARFrame *)frame {
CIImage *beginImage = [CIImage imageWithCVPixelBuffer: frame.capturedImage ];
CIFilter *filter = [CIFilter filterWithName:#"CIComicEffect" keysAndValues: kCIInputImageKey, beginImage, nil];
CIImage *outputImage = [[filter outputImage] imageByCroppingToRect:beginImage.extent];
UIImage *sat_img = [UIImage imageWithCIImage:outputImage];
self.sceneView.scene.background.contents = sat_img;
}
Is this even possible?
I have a UIScrollView that has content that needs to be emailed. The screenshot only captures the visible areas on the screen. The scroll view size is 768 x 2000. The method I am using at the moment is the following;
- (IBAction) Email
{
UIImage* image = nil;
UIGraphicsBeginImageContext(_scrollView.contentSize);
{
CGPoint savedContentOffset = _scrollView.contentOffset;
CGRect savedFrame = _scrollView.frame;
_scrollView.contentOffset = CGPointZero;
_scrollView.frame = CGRectMake(0, 0, _scrollView.contentSize.width, _scrollView.contentSize.height);
[_scrollView.layer renderInContext: UIGraphicsGetCurrentContext()];
image = UIGraphicsGetImageFromCurrentImageContext();
_scrollView.contentOffset = savedContentOffset;
_scrollView.frame = savedFrame;
}
UIGraphicsEndImageContext();
NSData * imageData = UIImageJPEGRepresentation(image, 0.95);
if ([MFMailComposeViewController canSendMail]) {
MFMailComposeViewController *mc = [[MFMailComposeViewController alloc] init];
mc.mailComposeDelegate = self;
[mc addAttachmentData:imageData mimeType:#"image/jpeg" fileName:#"Attachment.jpeg"];
[self presentModalViewController:mc animated:YES];
}
}
Thanks for the replies. I realised I only had the scrollview as an outlet and not a property. Changed the code to the following and fixed the issue;
In my application (code listed below), I use a popover to display a series of colors that the user can choose. These colors are used for the color of the drawing they are completing above. I am trying to modify the popover to work the same way, except for this time I would want to display images (the images are saved in the application's documents folder as png files) instead of blocks of color. Listed below is the working code for the color selector popover. ColorGrid is a UIview which contains an NSArray Colors, as well as two NSUIntegers columnCount and rowCount. I have tried to replace the items in the colors array with UIImages of the png files, as well as UIImageViews but I have not been able to get a successful result (or a compilable one). Listed below is the working code. Could anyone show me how I can change the UIColor items to the images to show them in the grid?
- (IBAction)popoverStrokeColor:(id)sender {
StrokeColorController *scc = [[[StrokeColorController alloc] initWithNibName:#"SelectColorController" bundle:nil] autorelease];
scc.selectedColor = self.strokeColor;
[self doPopoverSelectColorController:scc sender:sender];
}
- (void)doPopoverSelectColorController:(SelectColorController*)scc sender:(id)sender {
[self setupNewPopoverControllerForViewController:scc];
scc.container = self.currentPopover;
self.currentPopover.popoverContentSize = scc.view.frame.size;
scc.colorGrid.columnCount = 2;
scc.colorGrid.rowCount = 3;
scc.colorGrid.colors = [NSArray arrayWithObjects:
//put the following below back in after testing
[UIColor blackColor],
[UIColor blueColor],
[UIColor redColor],
[UIColor greenColor],
[UIColor yellowColor],
[UIColor orangeColor],
//[UIColor purpleColor],
// [UIColor brownColor],
// [UIColor whiteColor],
// [UIColor lightGrayColor],
//[UIColor cyanColor],
//[UIColor magentaColor],
nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(colorSelectionDone:) name:ColorSelectionDone object:scc];
[self.currentPopover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; //displays the popover and anchors it to the button
}
Thanks for your help. I am new to objective-c.
edit - heres the function with my attempt to insert the images instead of the colors
- (void)doPopoverSelectColorController:(SelectColorController*)scc sender:(id)sender {
[self setupNewPopoverControllerForViewController:scc];
scc.container = self.currentPopover;
self.currentPopover.popoverContentSize = scc.view.frame.size;
// these have to be set after the view is already loaded (which happened
// a couple of lines ago, thanks to scc.view...
scc.colorGrid.columnCount = 2;
scc.colorGrid.rowCount = 3;
//here we need to get the UIImage items to try to put in the array.
NSArray *pathforsave = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [pathforsave objectAtIndex:0];
//here we need to add the file extension onto the file name before we add the name to the path
//[fileName appendString:#".hmat"];
NSString *strFile = [documentDirectory stringByAppendingPathComponent:#"test.png"];
NSString *strFile1 = [documentDirectory stringByAppendingPathComponent:#"test1.png"];
NSString *strFile2 = [documentDirectory stringByAppendingPathComponent:#"test2.png"];
NSString *strFile3 = [documentDirectory stringByAppendingPathComponent:#"test3.png"];
NSString *strFile4 = [documentDirectory stringByAppendingPathComponent:#"test4.png"];
NSString *strFile5 = [documentDirectory stringByAppendingPathComponent:#"test5.png"];
//now for the Images
UIImage *image = [ UIImage imageWithContentsOfFile: strFile];
UIImage *image1 = [ UIImage imageWithContentsOfFile: strFile1];
UIImage *image2 = [ UIImage imageWithContentsOfFile: strFile2];
UIImage *image3 = [ UIImage imageWithContentsOfFile: strFile3];
UIImage *image4 = [ UIImage imageWithContentsOfFile: strFile4];
UIImage *image5 = [ UIImage imageWithContentsOfFile: strFile5];
UIImageView *imageview = [[[UIImageView alloc] initWithImage:image] autorelease];
[self.view addSubview:imageview];
UIImageView *imageview1 = [[[UIImageView alloc] initWithImage:image1] autorelease];
[self.view addSubview:imageview1];
UIImageView *imageview2 = [[[UIImageView alloc] initWithImage:image2] autorelease];
[self.view addSubview:imageview2];
UIImageView *imageview3 = [[[UIImageView alloc] initWithImage:image3] autorelease];
[self.view addSubview:imageview3];
UIImageView *imageview4 = [[[UIImageView alloc] initWithImage:image4] autorelease];
[self.view addSubview:imageview4];
UIImageView *imageview5 = [[[UIImageView alloc] initWithImage:image5] autorelease];
[self.view addSubview:imageview5];
imageview.image = image;
imageview1.image = image1;
imageview2.image = image2;
imageview3.image = image3;
imageview4.image = image4;
imageview5.image = image5;
scc.colorGrid.colors = [NSArray arrayWithObjects:
// When attempting to add the images like this - get the error identified expected
// after the e in image, at the end bracket. Putting a * does nothing to change the error
[image],
// When adding one of the Imageviews, i get the same error as above
//below is how I attempted to add it
[imageView],
//
nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(colorSelectionDone:) name:ColorSelectionDone object:scc];
[self.currentPopover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; //displays the popover and anchors it to the button
}
Remove your square brackets around image and/or imageView :
scc.colorGrid.colors = [NSArray arrayWithObjects:
// Not : [image] but
image,
// or
imageView,
// Not : [imageView],
nil];
I have UIScrollView that contains images from the server.
I should put Activity Indicator while the image is currently loading.
UIScrollView contains dynamic number of images from the server.
May I know how can I add activity indicators on each page while the image is loading and remove once image is loaded.
Here's my code to retrieve images:
NSDictionary *items = [NSDictionary dictionaryWithObject:dictInfo forKey:#"images"];
imageList = [items objectForKey:#"images"];
NSArray *img = [imageList objectForKey:#"list"];
NSInteger imgCount = [img count];
buttonArray = [[NSMutableArray alloc] init];
for (int i=0; i<imgCount; i++) {
NSDictionary *imgDict = [img objectAtIndex:i];
// REQUEST FOR IMAGES
NSString *imgPath = [imgDict objectForKey:#"image_slot"];
NSString *imgURL = imgPath;
__block ASIHTTPRequest *requestImage = [ASIHTTPRequest requestWithURL:[NSURL URLWithString:imgURL]];
[requestImage setCompletionBlock:^{
imgView = [UIImage imageWithData:[requestImage responseData]];
if (imgURL.length) {
[pendingRequests removeObjectForKey:imgURL];
}
scrollView.userInteractionEnabled = YES;
scrollView.exclusiveTouch = YES;
scrollView.canCancelContentTouches = YES;
scrollView.delaysContentTouches = YES;
scrollView.bounces = NO;
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
SWTUIButton *imgBtn = [[SWTUIButton alloc] initWithFrame:frame];
imgBtn.url = [requestImage.userInfo objectForKey:#"rURL"];
[imgBtn setImage:imgView forState:UIControlStateNormal];
imgBtn.backgroundColor = [UIColor clearColor];
[imgBtn addTarget:self action:#selector(buttonpushed:) forControlEvents:UIControlEventTouchUpInside];
[scrollView addSubview:imgBtn];
[buttonArray addObject:imgBtn];
[imgBtn release];
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * img.count, self.scrollView.frame.size.height);
}];
I highly suggest you use NINetworkImageView from https://github.com/jverkoey/nimbus project.
It's very light and useful.
It has a delegate method to let you know when an image is loaded.
What you basically need to do is:
1. create an NINetworkImageView for each page, just like you do with UIImageView, and call set
NINetworkImageView* networkImageView = [[[NINetworkImageView alloc] initWithImage:initialImage]
autorelease];
networkImageView.delegate = self;
networkImageView.contentMode = UIViewContentModeCenter;
[networkImageView setPathToNetworkImage:
#"http://farm3.static.flickr.com/2484/3929945380_deef6f4962_z.jpg"
forDisplaySize: CGSizeMake(kImageDimensions, kImageDimensions)];
https://github.com/jverkoey/nimbus/tree/master/examples/photos/NetworkPhotoAlbums
the add the indicator to the networkImageView as a subview.
implement the delegate as follows:
-(void)networkImageView:(NINetworkImageView *)imageView didLoadImage:(UIImage *)image {
[imageView removeAllSubviews];
}
the end result would be a much smaller code for doing the same thing.
I was recently examining the project "Demo Photo Board" found here.
This is a simple demonstration of adding UIImageViews to the screen that have UIGestureRecognizers added to them...allowing the user to manipulate the various UIImageViews.
I add the view like so:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *image = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
imageview = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
imageview.userInteractionEnabled = YES;
[imageview setImage:image];
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(scale:)];
[pinchRecognizer setDelegate:self];
[imageview addGestureRecognizer:pinchRecognizer];
UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotate:)];
[rotationRecognizer setDelegate:self];
[imageview addGestureRecognizer:rotationRecognizer];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[imageview addGestureRecognizer:panRecognizer];
[self.view addSubview:imageview]; }
I can even save the view like so:
NSUserDefaults * defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:[NSKeyedArchiver archivedDataWithRootObject:imageview] forKey:#"imageViewSaved"];
Now my question: The following method saves only the last imageview added to the screen. Anyone know how to save all of the imageviews that are on the screen...if the user adds more than one?
I really don't think you want to be saving the entire UIImageView object to the user defaults. Instead, try saving a list of UIImage objects, which will be much more lightweight. (And which make much more sense to serialize.)
You can do this like so:
NSUserDefaults *defs = [NSUserDefaults standardUserDefaults];
NSArray *savedArray = [defs objectForKey:#"SAVED_IMAGES"];
// Create a mutable version in case the serialized copy is an NSArray
NSMutableArray *mutableImages = savedArray ? [NSMutableArray arrayWithArray:savedArray] : [NSMutableArray array];
[mutableImages addObject:image];
[defs setObject:mutableImages forKey:#"SAVED_IMAGES"];
[defs save];
To distinguish the UIImageViews on the screen you can do the following.
Define the start ImageView Tag number
#define kImageViewTag 3000
Define an instance var for number of images added to the screen.
NSUInteger numberOfImage = 0
Whenever you create a new UIImageView, increase the count and add it with the kImageViewTag and assign it to the tag property.
imageview = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
imageview.userInteractionEnabled = YES;
[imageview setImage:image];
numberOfImage += 1;
imageView.tag = kImageViewTag + numberOfImage;
Whenever you enumerate the screen subviews, if the class is UIImageView with the tag >= kImageViewTag, you know those are the images added to the screen from the UIImagePickerController.