Constant value of NSString representation - objective-c

I have a PList where I load a couple of rows of data in a dictionary. I want to add the a line like
<key>StandardValue</key>
<string>STANDARDVALUEFORCERTAININSTANCE</string>
Now when I read out the values I get a NSString. How can I get the value of the constant that I previously defined with
#define STANDARDVALUEFORCERTAININSTANCE 123
Is there a way to get the constant representation of a string? So essentially to parse it?

What you want to do isn't exactly possible. The constants created with #define only exist at compile-time, and at run time there is no way to access them by name - they have been converted to the constant value already.
One alternative that might exist is to define a number of methods that return constant values, say in a Constants class. Then, at run time, load the name of the method from the plist and call it using NSSelectorFromString() and performSelector:.
However, a possible issue with this is that for safety with performSelector: you'd have to rewrite all your constants as Objective-C objects (since performSelector: returns type id). That could be quite inconvenient.
Nevertheless, here is an example implementation of the Constants class:
#implementation Constants : NSObject
+ (NSNumber *)someValueForACertainInstance
{
return #123;
}
#end
And example usage:
NSDictionary *infoDotPlist = [[NSBundle mainBundle] infoDictionary];
NSString *selectorName = infoDotPlist[#"StandardValue"];
SEL selector = NSSelectorFromString(selectorName);
NSNumber *result = [Constants performSelector:selector];
And how the selector name would be stored in the info plist:
<key>StandardValue</key>
<string>someValueForACertainInstance</string>

You can't do it this way. I suggest a nice alternative: KVC.
You declare this variable as class instance:
#property (nonatomic,assign) int standardValueForCertainInstance;
Then you get the value with valueForKey:
NSString* key= dict[#"StandardValue"];
int value= [[self valueForKey: key] intValue];

Related

I'm looking for cleaner way to use dot notation in Objective-C

I have a class as following, and I use NSMutableArray to store a list of MyClass objects.
#interface MyClass: NSObject{
NSString* _name;
}
#property(nonatomic)NSString* name;
NSMutableArray* array = [NSMutableArray arrayWithCapacity:2];
[array addObject:[[MyClass alloc]init]];
[array addObject:[[MyClass alloc]init]];
I have to do the cast to get the name from array.
((MyClass*)array[0]).name
Is there a cleaner way to reference name from MyClass ?
I don't know why #matt didn't show the syntax for lightweight generics in his answer, but here it is:
NSMutableArray<MyClass *>* array = [NSMutableArray arrayWithCapacity:2];
Now the type of array[0] is MyClass * instead of just id, so this works:
array[0].name
Yes. If array will consist only of MyClass objects, you can use lightweight generics to give the compiler a hint about what it contains, thus making the cast unnecessary.
Also, note that even without generics, you can assign without casting (because an id can be assigned into any object reference):
MyClass* c = array[0];
NSString* name = c.name;
Or, as #rmaddy points out, give up on dot-syntax altogether and call the getter directly; this works because any message can be sent to an id:
NSString* name = [array[0] name];
Alternatively, use KVC to get the name properties as an array:
NSArray* names = [array valueForKey:#"name"];
Objective-C still doesn't know what names consists of (unless you use lightweight generics), but now you can say e.g.
NSString* name = names[0];

How to get classname in objective c Like 'NSString'

I want to get the class name of an object as what we are using.
That means now if I write this code
NSString *s = [NSString string];
NSLog(#"%#",[s class]);
The output is __NSCFConstantString
How can I get it as NSString itself ?
Note : NSString is just an example
I know __NSCFConstantString is correct. But my intention is to get like NSString. Is there any way to acheive this?
Give these a try, they'll output NSString. Keep in mind, the second set requires importing the Objective-C runtime header.
#import <objc/runtime.h>
NSString *string = #"I'm a string.";
NSLog(#"%#",NSStringFromClass([string classForCoder]));
NSLog(#"%#",NSStringFromClass([string classForKeyedArchiver]));
NSLog(#"%s",class_getName([string classForCoder]));
NSLog(#"%s",class_getName([string classForKeyedArchiver]));
Now, this won't work in all cases. For example, trying to get the class of NSConstantString, in this manner will output NSString. If you require checking the class name as a string in this way, you probably should reconsider your approach to solving the problem.
NSString is a so-called "class cluster". That means that the init methods will return
an instance of some subclass (such as __NSCFConstantString or __NSCFString).
You will never get an instance with the class equal to NSString.
If your intention is to check whether an object is a NSString or not then
use isKindOfClass:
if ([s isKindOfClass:[NSString class]]) {
// this is a string …
}
Other examples of class clusters are NSNumber, NSDictionary, NSArray
and their mutable variants.
NSLog(#"%#", NSStringFromClass([s class]));

NSNumber constants in Obj-C

I want to make some NSNumber constants via the same style used for NSStrings in this topic. That is, I'm creating separate constants.h/.m files and importing them into classes that need to access them.
The trouble with doing this is that there isn't such a thing as a compile-time constant NSNumber. Only NSString gets that distinction. NSNumbers are always created dynamically. You can fake it by using a function that runs at your program's startup to initialize the variables. Your options:
Create a class with a +load method that performs the initialization.
In the file with the constants, include a function with __attribute__((constructor)). So, for example:
// Constants.m
NSNumber *someGlobalNumber;
__attribute__((constructor))
static void InitGlobalNumber() {
someGlobalNumber = [[NSNumber numberWithInteger:1] retain];
}
But of course then you can't reliably use these numbers in any other functions which are run that early in the startup process. This usually isn't a problem, but is worth keeping in mind.
The other option, which I've seen crop up a few times, is to have a class with accessors for the numbers instead of giving raw access to the variables. It's a bit of a heavier design, but it also feels less voodooish, which has its charms.
Unfortunately you cannot currently generate NSNumber constants in the same way you can generate NSString constants. When you try to do you will get a compiler error
NSNumber * const kNumberConstant = #2; // This doesn't work.
However, you can use primitives instead.
NSInteger const kSomeIntValue = 10;
You can basically achieve close to what you want in three parts:
.h file:
extern NSNumber *MyFirstConstant;
.m file
NSNumber *MyFirstConstant;
AppDelegate.m
+(void)initialize
{
MyFirstConstant = #5;
...
}
AppDelegate is guaranteed to run before any of your other code, and the initialize is the first method that would be called on AppDelegate, so you can essentially insure all your constants are setup for you before your app runs.
update:
Years later, I just realized it is possible to create a NSNumber constant for integers... but it's a hack:
#define CONST_INT_NSNUMBER( x ) ((__bridge NSNumber * const)(void * const)(( x << 8 ) | 0x27))
NSNumber * const number = CONST_INT_NSNUMBER(123) ;
This works because certain integer NSNumbers are stored as tagged pointers.
original answer:
You can't do it.
NSNumber * const mynumber = #5.5;
gives:
Initializer element is not a compile-time constant
Implying the compiler has a special feature specifically for creating compile-time constant NSString objects, but not any other type of object.
You could do this, however:
.h:
extern NSNumber * kConstantNumber ;
.m:
NSNumber * kConstantNumber ;
#implementation NSNumber (InitializeConstants)
+(void)load
{
kConstantNumber = #42;
// ... and the rest ...
}
#end

array of strings in a constant with #define - objective c

I need a array of strings in a constant. is a good idea to use #define?
For example:
#define rows [NSArray arrayWithObjects: #"NameRowA",#"NameRowB",#"NameRowC", nil]
#define KEY_ROWA [columnas objectAtIndex:0]
#define KEY_ROWB [columnas objectAtIndex:1]
#define KEY_ROWC [columnas objectAtIndex:2]
I need to access to the array of strings and the elements of that array.
I have read, (i don´t know if is true) with this way it is created a new NSArray when it is used, I suppose then the array is released, so I think this is good because you only use that part of memory when you need it.
Use a singleton, it's just a couple of lines of code.
All you need is a static singleton, and a static method for retrieving it (and settings it once).
Your .m file should contain this:
#implementation MyClass
static NSArray *mySingletonArray; // this will be your array
+ (NSArray *)mySingletonArray // this is the static method for accessing your array
{
if (nil == mySingletonArray) {
mySingletonArray = [NSArray arrayWithObjects:#"firstString", #"secondString", nil];
}
return mySingletonArray;
}
Acquire what you need from you array using the static access method [MyClass mySingletonArray], e.g.
NSLog("%#", [[MyClass mySingletonArray] objectAtIndex:0]);
I don't think you want to use #define for this.
In your example, there is no constant array of strings made with this code. Every single time rows is used in your code, a new NSArray is going to be allocated. Also, KEY_ROWA refers to columnas, but that isn't in the rows define. I assume you have something like this
NSArray *columnas = rows;
There is really no difference between that and
NSArray *columnas = [NSArray arrayWithObjects: #"NameRowA",#"NameRowB",#"NameRowC", nil];
But the second line is a lot more obvious. The same is true with KEY_ROWA -- the objectAtIndex call would be more obvious and the macro doesn't get you anything.
I'm not sure what you need exactly, but if you need a shared constant array of strings inside of one class, you could declare it as + instead of - at the beginning, and allocate it once (this is a class variable as opposed to an instance variable). More info here:
How do I declare class-level properties in Objective-C?

Problem declaring and calling internal metthods

How do I declare and use small helper functions inside my normal methods ?
In on of my objective-c methods I need a function to find an item within a string
-(void) Onlookjson:(id) sender{
NSString * res = [[sender gstring] copy];
persInfoBirth.text = getKeyValue(res, #"Birth");
}
I came up with a normal C type declaration for helper function getKeyvalue like this
NSString * getKeyvalue(NSString * s, NSString * key){
NSString *trm = [[s substringFromIndex:2] substringToIndex:[s length]-3];
NSArray *list = [trm componentsSeparatedByString:#";"];
//....
NSString res;
res = [list objectAtIndex:1];
//...
return res;
}
Example input string in s:
s=#"{ Birth = "1910"; Death = "1936"; }";
Anyway I get an exception "unrecognized selector sent to instance" for any of the two first lines in the helper function
How do I declare helper functions that are just to be used internally and how to call them safely ?
regards
Martin
Is this the real code? Do you get zero errors and warnings from the compiler? You must not ignore compiler warnings and you should turn on the Static Analyser in addition to the standard warnings.
There are many things wrong with the above code, most of which are nothing todo with declaring and calling methods. There is no way the above code could compile so maybe it pasted incorrectly or something..
Anyway.. declaring and using methods. Why are using a c function? Unless you have a good reason why not use Objective-c ? If you do have a good reason to use a C function the your definition should be:-
NSString *getKeyvalue( NSString *s, NSString *key ){
...
}
note the arguments. As NSString instances reside in the heap (not on the stack) you always want to pass pointers to them.
You then need to put the declaration in the header file:-
NSString *getKeyvalue( NSString *s, NSString *key )
EDIT:
In Objective-c there is no distinction between normal methods and helper methods, there is only one kind, and you have aleray written one
- (void)onLookJson:(id)sender { .. }
Taking it apart..
All methods begin with + or –, indicating Class method or Instance method. As you are familiar with C++ i guess you know what this means.
(void) is the return type. ie this method doesn't return a value. If it did it might look like (float) or (NSString *) or (id).
onLookJson: is the method name and the method takes 1 argument. Notice that the ':' is actually part of the name. This method is never is any circumstance just 'onLookJson'. An argument must always follow the :, so a method that doesn't take any arguments must not have one.
Ex
- (NSString *)fullName { .. }
This is an instance method, for example of a Person Class, you would call it like:-
NSString *theName = [aPerson fullName];
So
a method name that takes no
arguments is like 'speak'
a method
name that takes 1 argument is like
'speakTo:'
a method name that takes 2
arguments is like 'speakTo: language:'
a method name that takes 3
arguments is like 'speakTo: language: volume:'
etc.
All that is left is to put in the argument types and names.
Your function definition:
NSString *getKeyvalue( NSString *s, NSString *key ){
would become..
- (NSString *)getValue:(NSString *)s key:(NSString *)key { .. }
again, you need to declare it in the header or you will get a compiler warning.
- (NSString *)getValue:(NSString *)s key:(NSString *)key;