what was it help for compiler when used #class-#interface pair? - objective-c

#class GSValue;
#interface GSValue : NSObject // Help the compiler
#end
#class GSNonretainedObjectValue;
#interface GSNonretainedObjectValue : NSObject // Help the compiler
#end
the above code from NSValue.m . i google and giving me some info, it indicate that #class(not accompanying with #interface) used for class forward declaration between two classes,but only declared as a pointer of the class. my question is why "#class GSValue;" immediately followed by "#interface GSValue:NSObject",what's the meaning?

I'm not quite sure, but i think in this case it's forward declaration + declaration, that GSValueand other classes are subclasses of NSObject. So, compiler won't give a warning when you write [GSValue class]. It's not actually "help", it's just to get rid of warnings.
Though, if this is the case then I don't know why they use forward declaration with #interface, cause it works just the same without #class directive.
I see it that way.
They used forward declaration in the first place. Then they noticed that compiler gives warnings Receiver 'GSValue' is a forward class and corresponding #interface may not exist, so they added #interface sections, but forgot or didn't bother to delete former #class directives.

Related

Objective-C #interface and #implementation clarification

I'm still fairly new to Objective-C but I'd love to learn more about how it should be done.
I'm building a simple cheat sheet that I'd like to print and put on my office wall as a reminder.
Here's what I have so far:
// Headers (.h)
// Shows what's available to other classes
#interface ExampleViewController : UIViewController
// Declare public methods, ivars &
// properties that are synthesized.
#end
// Implementation (.m)
// Defines the content of the class
#interface ExampleViewController ()
// Class extension allowing to declare
// private methods, ivars & properties that are synthesized.
#end
#implementation ExampleViewController
// Private Properties
// Method definitions
#end
One thing I don't understand is why have both #interface and #implementation inside the implementation .m file?
I get that we can declare private stuff but why not simply throw them in #implementation like:
#implementation ExampleViewController
UIView *view; // private property
- (void)...more code
#end
#1 - Why should I ever use #interface from within my implementation .m file?
#2 - For header .h, why should I ever use #class more than #import?
#import actually gets the whole definition and #class tells the compiler that the symbol is a class. So I just don't see why I should ever use #class?
#3 - Otherwise, is there anything I should be adding somewhere in my .h or .m cheat sheet?
That's not a problem-related question but a more wiki-esque question so we everybody can look it up and completely and quickly understand those concepts as they are very hard to grasp for any newcomer.
Why should I ever use #interface from within my implementation .m file?
Because it's better to clearly separate public and private parts of the class.
For header .h, why should I ever use #class more than #import?
When forward-declaring classes for use in protocols. Like this:
#class Foo;
#protocol FooDelegate
// this wouldn't compile without a forward declaration of `Foo'
- (void)fooDidFinishAction:(Foo *)f;
#end
Otherwise, is there anything I should be adding somewhere in my .h or .m cheat sheet?
That's way too general to be answered in one post.
1 - Why should I ever use #interface from within my implementation .m file?
When you do not intend to expose that interface to any other component. That's certainly the case for private class extensions but may also apply for something like a test which doesn't need a .h file at all because while it does define a class it does not need to expose an interface for any other component to use.
2 - For header .h, why should I ever use #class more than #import?
Invert your question; why should I ever use #import rather than #class?
#class informs the compiler that a class definition of that name will exist to be linked but says nothing about it's interface.
#import makes the class' interface available to you.
A forward declaration requires less work and can allow for faster builds. It is also not always possible to #import a class at all times (as in circular references like #H2CO3's protocol example). If all you need to know is that a class exists then just use the forward declaration. When you actually need to interact with its specific interface (usually in your class' implementation) then you need to #import.
3 - Otherwise, is there anything I should be adding somewhere in my .h or .m cheat sheet?
Unless you intend to actually expose ivars as a public interface (almost certainly not the case) leave them out of your .h and expose only properties instead.
Keep your public interface as simple as possible. Try not to reveal implementation details. However keep it informative enough that users of the class can verify its behavior using that public interface. (I find test driving the design of the class using only it's public interface a good tool for striking this balance.)
Imports and forward declarations expose dependencies. Keep them to the minimum you actually need so that you can understand what the class in question actually depends on.
Delegate protocols and block types are a common part of a class' interface but not part of the #interface. Include them in the .h if they are needed by other classes (e.g. to register callbacks).

understanding the correct usage of pointers

i'm declaring two property inside my interface
both of them should be pointers, but xcode gives me two different errors..
// myClass.h
#import <Foundation/Foundation.h>
#class CCNode;
#interface myClass : NSObject
{
NSMutableArray myArray;
CCNode myNode;
}
for the NSMutableArray:
Interface type cannot be statically allocated
for the CCNode:
Field has incomplete type 'CCNode'
in both cases, using pointers will solve the issue, but what's the difference between them?
with try-and-error approach, i found out that if i change #class CCNode to #import "CCNode.h" then it gives me the same error as the first line, but i'm definetly missing something for the correct understanding....
what's the difference between them?
The compiler knows the full definition of NSMutableArray because its header file is included via the Foundation.h header. All it knows about CCNode is that it is an Objective-C class (thanks to the #class), not how big it is or anything else.
This is why including CCNode.h has the effect of changing the error, because the compiler now knows how big it is.
Pointers need to be declared with a *, so your declarations should look like this:
#class CCNode;
#interface myClass : NSObject
{
NSMutableArray *myArray;
CCNode *myNode;
}
#class is a forward declaration of your class. It has incomplete type because the compiler doesn't know how large it is, whether it's a struct, an object, a builtin type, etc. When you import the header, the compiler has all the info it needs.
In Objective-C, you can't allocate an object on the stack, so the point is kind of moot.
Objective-C requires that all objects are dynamically allocated (i.e. on the heap). The error you're getting indicates that you're trying to create a CCNode object on the stack. All Objective Class objects are pointer types.
Statically allocated variables are used for primitive C types like int or double
int marks=100;

what does #class do in iOS 4 development?

Is there any difference in doing
#class MyViewController;
rather than doing the normal import of the .h into the appdelegate.h
#import "MyViewController.h"
I've seen some example recently that use the #class way and wondered if there any differences.
thanks.
There is a big difference.
#class MyViewController;
Is a forward declaration for the object MyViewController. It is used when you just need to tell the compiler about an object type but have no need to include the header file.
If however you need to create an object of this type and invoke methods on it, you will need to:
#import "MyViewController.h"
But normally this is done in the .m file.
An additional use of forward declarations is when you define a #protocol in the same header file as an object that uses it.
#protocol MyProtocolDelegate; //forward declaration
#interface MyObject {
id<MyProtocolDelegate> delegate;
...
}
...
#end
#protocol MyProtocolDelegate
... //protocol definition
#end
In the above example the compiler needs to know that the #protocol MyProtocolDelegate is valid before it can compile the MyObject object.
Simply moving the protocol definition above MyObject definition would also work.
#class allows you to declare that a symbol is an Objective-c class name without the need to #import the header file that defines the class.
You would use this where you only need the class name defined for the purposes of declaring a pointer to the class or a method parameter of the class, and you do not need to access any methods, fields, or properties in the class.
It saves a minuscule amount of compile time vs the #import, and it sometimes helps avoid messy include circularity issues.
[And, as rjstelling points out, it's sometimes useful where you have interleaved declarations and you need to "forward declare" something.]

Purpose of #class in Objective-C

I have the following code
#import <UIKit/UIKit.h>
#import "SecondLevelViewController.h"
#class DisclosureButtonController;
#interface DisclosureButtonController : SecondLevelViewController {
NSArray *list;
DisclosureButtonController *childController;
}
#property (nonatomic, retain) NSArray *list;
#end
I can`t get what
#class DisclosureButtonController;
means.
Can anyone explain to me ?
It simply tells the compiler that DisclosureButtonController is a Class that is defined elsewhere.
If you remove it you should get an error at DisclosureButtonController *childController; because the compiler doesn't know what you want him to do at this line.
From Apple Doc Defining a class
The #class directive minimizes the amount of code seen by the compiler and linker, and is therefore the simplest way to give a forward declaration of a class name. Being simple, it avoids potential problems that may come with importing files that import still other files. For example, if one class declares a statically typed instance variable of another class, and their two interface files import each other, neither class may compile correctly.
EDIT: I just saw that the #class directive is superfluous there, because you are declaring this class at the next line. Maybe there was a #protocol that used the class in between #class and #interface. But in your special case you could remove it without problems. It's redundant.

"Cannot find interface declaration error..." after #class

I've run into an Objective-C problem that doesn't seem to make any sense to me. I am a relatively well-versed ObjC programmer and understand the whole "forward declaration" concept, but this one has me scratching my head. So here's the deal:
ClassA is a class in my Xcode project that is project-only.
ClassB is a subclass of ClassA which is public and is imported into my framework's header.
I am getting a "Cannot find interface declaration for 'ClassA', superclass of 'ClassB'..." error when building. I have already put the #class ClassA; forward declaration in ClassB.h, but that does not seem to solve the problem. When I change the #class ClassA; to #import ClassA.h, it works fine. However, since ClassA is project-only, dependent projects cannot build ClassB because it cannot access ClassA's source.
Any help would be appreciated and I hope that makes sense. Thanks!
The problem is that you have an infinite loop in your #imports.
The solution: all #imports go in the implementation file and all classes needed are declared in the .h files.
To subclass a class, the superclass's full declaration must be available to the compiler. #class just enables references to instances of said class -- allows for A *foo;.
Subclassing requires more metadata (at least, it did under the legacy runtime -- I think it might be possible to support subclassing without the full super's #interface. Technically possible, but probably not useful.)
I have an answer: You must check your '#import' order. Before you use the superclass it should be imported and compiled.
I had an issue where I was using categories in a superclass method and was getting this inheritance error. Once I moved the categories .h imports to the superclass .m file thing started getting better.
Just carry out all possible headers from .h to .m file of superclass and see which one is the matter of the problem. I'm sure that it's one of common headers used in both classes.
Like #Igor said, the order of imports matters:
I had to change
#import <KeychainItemWrapper/KeychainItemWrapper.h>
#import <Foundation/Foundation.h>
to
#import <Foundation/Foundation.h>
#import <KeychainItemWrapper/KeychainItemWrapper.h>