This has been bugging me all night, It doesn't make any sense. This function returns whatever it's supposed to. EG, the issueName.
-(id)initWithIssue:(NSString *)string {
self = [super initWithNibName:nil bundle:nil];
if (self) {
NSString *thing = string;
issueName = [[NSString alloc]initWithString:thing];
NSLog(#"The issue name = %#", issueName);
}
return self;
}
However if I try to access 'issueName' in the viewDidLoad: nothing, it's equal to null no matter what I do. I've tried cleaning, setting a custom setter, switching between a property or a Ivar... ect. What's so infuriating is that this string just disappears at this point in the programe.
What the hell is going on, this is infuriating.
Edit
This the the entire code that is relevant. And how I started off.
Dot h file:
#interface BFPaidAreaViewController : UITabBarController <BFNewsTableViewControllerDelegate> {
NSString *issueName;
}
-(id)initWithIssue:(NSString *)string;
Dot m file:
-(id)initWithIssue:(NSString *)string {
self = [super init];
if (self) {
// PLPiper I had it that way before, because I was fiddling out of frustration
issueName = [[NSString alloc] initWithString:string];
NSLog(#"This is Called, the issue name is equal to = %#", issueName);
}
return self;
}
-(void)viewDidLoad {
[super viewDidLoad];
NSLog(#"The issue = %#", issueName);
}
I'm calling the view controller like so:
BFPaidAreaViewController *pavc = [[BFPaidAreaViewController alloc]initWithIssue:#"test"];
This will log:
This is Called, the issue name is equal to = test
The issue = (null)
New Edit
Found the problem. It's a UITableViewController. Strange, when I change it's class to a UIViewController it works. Is this a bug or just normal behaviour? But more pressing, how to I get round this limitation?
(Just to explain what I've done UI wise, the UITabBarController is in a modal View. This works fine with a UIViewController.)
God Awful Fix
-(id)initWithIssue:(NSString *)string {
self = [super initWithNibName:nil bundle:nil];
if (self) {
NSString *thing = string;
issueName = [[NSString alloc]initWithString:thing];
NSLog(#"The issue name = %#", issueName);
}
[self viewDidLoad];
return self;
}
Makes me feel dirty. But it will have to do for now, I can continue. If anyone can think of a solution please tell. Sorry about my feistiness, it was incredibly frustrating listening to people say, 'what the hell is this?? what is issueName?? an ivar??' when it was really implicit in the question.
Okay, first of all, replace:
self = [super initWithNibName:nil bundle:nil]; // Unneeded nil arguments
with:
self = [super init]; // Equivalent method, less processing involved.
Secondly, replace:
NSString *thing = string;
issueName = [[NSString alloc]initWithString:thing];
with just:
_issueName = [[NSString alloc] initWithString:string];
If issueName is a property (and you haven't #sythesized it to anything else) its representation should be _issueName.
The above fixes are more or less just make the code more succinct. The issue is probably with the code in viewDidLoad: (See below).
Now you can initialise your Issue object, and use the following code to display the issue name:
// Init:
Issue *myIssue = [[Issue alloc] initWithIssue:#"Example Issue"];
// Log:
NSLog(#"%#", myIssue.issueName);
And the log should show:
Example Issue
can you try this:
make the issueName a property, like
#property (strong, nonatomic) NSString *issueName;
then use it like this,
-(id)initWithIssue:(NSString *)string {
self = [super initWithNibName:nil bundle:nil];
if (self) {
NSLog(#"The string = %#", string);
self.issueName = string;
NSLog(#"The issue name = %#", issueName);
}
return self;
}
if you are using the automated synthetized property (i.e not declaring the #synthentize manually for the issueName), then your iVar will be called _issueName instead of issueName
what do you get from the above code ?
I find this somewhat curious. You call [super initWithNibName:nil bundle:nil]. This leads me to believe that this might be a subclass of NSViewController. If you init an NSViewController like this, barring some other, pretty non-standard stuff, -viewDidLoad probably won't get called because there's no NIB to be loaded (because you passed nil to super). But clearly you're setting a breakpoint in -viewDidLoad so it's getting called (on something). This makes me think that you have this class specified in a XIB somewhere as a File's Owner or as a NIB-loaded custom object. If that's the case, it leads me to believe that the instance you're init-ing and the instance on which -viewDidLoad is being called aren't the same instance. You can confirm this for yourself by putting NSLog(#"self: %p", self); in each method and seeing whether they are the same or different.
If the instance that is getting a call to -viewDidLoad is NIB-loaded, then your init method won't be called. Instead it will use -initWithCoder
If you can elaborate on the situation here (i.e. how this is getting instantiated, are there any XIBs involved, etc), I will edit my answer to provide more help, but I don't think there's enough information here to be truly helpful.
I feel your frustration. Assuming standard behavior, any of the suggestions here should have worked. This only reinforces my suspicion that these are not the same instance (between -initWithIssue and -viewDidLoad.
Related
I'm trying to make an NSMutableArray usable in multiple classes. I'm having an issue with defining and using a custom setter, for some reason, even though I call my setter, it is never executed (I have an NSLog set up in the method). Here is all of the relevant code:
AppDelegate.h
#interface TouchTrackerAppDelegate : NSObject <UIApplicationDelegate> {
NSMutableArray *completeLines;
}
#property (nonatomic, retain, setter = setCompleteLines:, getter = getCompleteLines) NSMutableArray *completeLines;
-(NSMutableArray*) getCompleteLines;
-(void) setCompleteLines:(NSMutableArray *) newLines;
AppDelegate.m
#implementation TouchTrackerAppDelegate
-(NSMutableArray*) getCompleteLines {
return self.completeLines;
}
-(void) setCompleteLines:(NSMutableArray *)newLines {
NSLog(#"gets here");
if (completeLines != newLines) {
[completeLines release];
completeLines = [newLines retain];
}
NSLog(#"completeLines global count: %i",[completeLines count]);
}
View.h
#import "TouchTrackerAppDelegate.h"
#interface TouchDrawView : UIView {
NSMutableDictionary *linesInProcess;
NSMutableArray *completeLines;
TouchTrackerAppDelegate *navigationDelegate;
}
#end
View.m*
#import "TouchTrackerAppDelegate.h"
- (id)initWithCoder:(NSCoder *)c
{
[super initWithCoder:c];
linesInProcess = [[NSMutableDictionary alloc] init];
completeLines = [[NSMutableArray alloc] init];
return self;
}
- (void)viewDidLoad {
navigationDelegate = (TouchTrackerAppDelegate *)[[UIApplication sharedApplication] delegate];
}
-(void)endTouches:(NSSet *)touches
{
if([EditModeSingleton isEditMode]){
for(UITouch *t in touches){
NSValue *key = [NSValue valueWithPointer:t];
Line *line = [linesInProcess objectForKey:key];
if(line){
[completeLines addObject:line];
[linesInProcess removeObjectForKey:key];
[navigationDelegate setCompleteLines:completeLines];
NSLog(#"completeLines count: %i", [completeLines count]);
}
}
[self setNeedsDisplay];
}
else {NSLog(#"in Play mode");}
}
The problem arises in my View.m when I call '[navigationDelegate setCompleteLines:completeLines];'. As far as I can tell, this never executes. I'm also not sure if my setter method is correct in the way I'm trying to pass the array from my view to the app delegate for use in other classes. If there is a better way of doing that, I'd appreciate some help.
Thank you!
If you're not entering that function, there's really only one solid possibility:
navigationDelegate is nil. Verify this by logging or asserting it just before sending the message to it in endTouches and then figure out why.
Cnage:
[linesInProcess removeObjectForKey:key];
[navigationDelegate setCompleteLines:completeLines];
To:
[linesInProcess removeObjectForKey:key];
NSAssert(navigationDelegate != nil, #"navigationDelegate is nil");
[navigationDelegate setCompleteLines:completeLines];
For future reference/help (and to answer your question in comments) -
Breakpoint basics in brief:
Set breakpoints at or before the line where you suspect your code breaks/fails/behaves-unexpectedly. Run your program in debug...
If the breakpoint gets hit: Examine both the call-stack and variable-values in the various Debugging panes in Xcode for clues.
Or if the breakpoint is never hit: Go back up a step in your function calls and set a breakpoint there.
If nothing else, breakpoints can narrow your issue down by process of elimination and help you ask better questions that get answered faster. =)
Although StackOverflow helped you track down this problem pretty fast, you can save yourself a lot of time and frustration in the future if you make use of breakpoints.
In this case, setting a breakpoint at or before the line: [navigationDelegate setCompleteLines:completeLines]; would have revealed navigationDelegate was nil. Then you repeat: set a breakpoint at or before navigationDelegate is assigned and re-run it. When this breakpoint didn't get hit, you would then realize your problem is something other than your setter! =)
You might still have had to ask "why isn't viewDidLoad being called?" but with part of the confusion already solved by you, your answer would have arrived much faster! Hope that helps you in the future~
I am coding Objective-C using the Cocos2D framework, and I have a singleton used for multiple purposes. One new purposes is to get and set character's "states" which are strings. I've recently made an NSDictionary for this purpose, but I have issues with the program freezing up when a method inside the singleton is called.
Here's the singleton code. I'm just leaving in the character state stuff:
.h
#interface ExGlobal : NSObject {
NSArray *charStates_keys;
NSArray *charStates_objects;
NSMutableDictionary *charStates;
}
#property(nonatomic, retain) NSMutableDictionary *charStates;
+(ExGlobal*)sharedSingleton;
- (NSString *)charState:(NSString *)charName;
- (void)set_charState:(NSString *)value forCharName:(NSString *)charName;
#end
.m
#import "ExGlobal.h"
#implementation ExGlobal
#synthesize charStates;
static ExGlobal* _sharedSingleton = nil;
+(ExGlobal*)sharedSingleton {
#synchronized([ExGlobal class]) {
if (!_sharedSingleton) {
[[self alloc] init];
}
return _sharedSingleton;
}
return nil;
}
+(id)alloc {
#synchronized([ExGlobal class]) {
NSAssert(_sharedSingleton == nil, #"Attempted to allocate a second instance of a singleton.");
_sharedSingleton = [super alloc];
return _sharedSingleton;
}
return nil;
}
-(id)init {
self = [super init];
if (self != nil) {
// initialize stuff here
exitName = #"ruinsSkyMid";
sceneChangeKind = #"reborn";
charStates = [[NSMutableDictionary alloc] init];
charStates_keys = [NSArray arrayWithObjects:#"Feathers", #"Hummus", nil];
charStates_objects = [NSArray arrayWithObjects:#"at wall", #"with Feathers", nil];
charStates = [NSMutableDictionary dictionaryWithObjects:charStates_objects forKeys:charStates_keys];
}
return self;
}
- (NSString *)charState:(NSString *)charName{
NSString *value = [charStates objectForKey:charName];
return value;
}
- (void)set_charState:(NSString *)charState forCharName:(NSString *)charName{
[charStates setObject:charState forKey:charName];
}
- (void)dealloc {
//I know it doesn't get called, but just in case
[charStates release];
[super dealloc];
}
#end
It's unclear to me what exactly the issue is when it freezes. When this happens, all I get in the console is:
Program received signal: “EXC_BAD_ACCESS”.
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.5 (8L1)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
Previous frame inner to this frame (gdb could not unwind past this frame)
Previous frame inner to this frame (gdb could not unwind past this frame)
Which I'm sure doesn't help finding the issue. I found if I redefine charStates_keys, charStates_objects and charStates inside both the charState and set_charState methods, it seems to work without freezing, except set_charState does not change the state.
It isn't freezing, it is crashing. Hence the EXC_BAD_ACCESS. It looks like your Xcode installation is borked, too, as the two messages following should not happen.
Note that methods should not have _s in the name; not a cause of the problem, but a comment on following convention.
You aren't retaining charStates and that is likely the cause of the crash.
Not an answer as such but I didn't have enough space in the comments field above to post this, but it might be useful.
As bbum already said, your lack of retaining charStates is likely the problem.
If you are confused about when to retain and not retain objects there's a really good book called "Learn Objective-C on the Mac" and I know it's a Mac book but most of it applies to iPhone too. On page 171 of chapter 9 (Memory Management) it talks about the "Memory Management Rules" and how if you are confused about when to retain or not then you don't understand the simple rules of Objective C memory management.
Essentially if you create an object using new, alloc or copy, then the retain count is automatically set to 1 so the object is retained and does not require you to retain it and will require a subsequent release to deallocate.
If you create the object any other way then the object will be an autoreleased object.
Obviously these rules only apply within the standard iOS libraries and can't necessarily be applied to third party libraries.
I recommend anyone who doesn't fully understand memory management in Objective C read this book. I found highly enlightening even for my iPhone work.
Hope that helps/.
Please consider the following two initialization methods.
The first method simply passes the value of the parameters to their respective NSString properties, but the second allocates the properties and then initializes them using the initWithString: method. Is the allocation in the latter example necessary?
Thanks in advance.
-(id)initWithTitle:(NSString *)theTitle muscleGroup:(NSString *)theMuscleGroup equipment:(NSString *)theEquipment {
if((self = [super init])){
title = theTitle;
muscleGroup = theMuscleGroup;
equipment = theEquipment;
}
return self;
}
-(id)initWithTitle2:(NSString *)theTitle muscleGroup:(NSString *)theMuscleGroup equipment:(NSString *)theEquipment {
if((self = [super init])){
title = [[NSString alloc] initWithString:theTitle];
muscleGroup = [[NSString alloc] initWithString:theMuscleGroup];
equipment = [[NSString alloc] initWithString:theEquipment];
}
return self;
}
The first example is not safe because you are not taking ownership of the strings, so your program will get all crashy if they are later released elsewhere. The second example fixes that problem and will work perfectly well, but is more concisely written thusly:
-(id)initWithTitle2:(NSString *)theTitle muscleGroup:(NSString *)theMuscleGroup equipment:(NSString *)theEquipment {
if((self = [super init])){
title = [theTitle copy];
muscleGroup = [theMuscleGroup copy];
equipment = [theEquipment copy];
}
return self;
}
NSString gives you a copy constructor (-initWithString:), which enables you to do what you are doing in #2, but not all classes do. copy requires the class to implement the NSCopying protocol, but is more conformant with the way a Cocoa API developer would expect to be able to copy objects.
Parameter objects don't get copied when you pass them in. So your first example may not always work, it depends how you've initialized your strings.
The following is safer (although remember to release the objects in your dealloc method):
-(id)initWithTitle:(NSString *)theTitle muscleGroup:(NSString *)theMuscleGroup equipment:(NSString *)theEquipment {
if((self = [super init])){
title = [theTitle retain];
muscleGroup = [theMuscleGroup retain];
equipment = [theEquipment retain];
}
return self;
}
Example 1 will assign the pointers. It makes no attempt to retain the objects and is vulnerable to something outside changing the content of the objects.
It could work depending on how the arguments are constructed in the first place;
Example 2 will copy the string objects and retain them. As long as you release in the dealloc then its the preferable method.
FWIW
title = [theTitle copy];
or
title = [[NSString stringWithString:theTitle] retain];
are equally good in Ex 2
I have a class like this:
#interface MyCollection : NSObject {
NSMutableDictionary *data;
}
and in the implementation of it, I have a method to init it like this:
- (id) init {
if(self = [super init])
{
self.data = [[NSMutableDictionary alloc] init];
}
return self;
}
Now when I create a object of this class in my code like this:
MyCollection *c = [[MyCollection alloc] init];
... at which point the Leaks utility shows that I have a memory leak in the init function on the very line where I try to set up the instance variable. I am totally new to Objective C & Iphone and I can't just get what is going wrong here. I have read through the Memory Management Guide and all, but I think I'm missing something pretty serious here.
Any help would be greatly appreciated. Thanks for your time already.
you are using self.data =. So there is most likely a property. And it most likely is a property which either copies or retains your object if you use it.
By calling
self.data = [[NSMutableDictionary alloc] init];
The retain count of the NSMutableDictionary increases because of the alloc, and if the property of data has a retain or copy statement you get another increase in retain count.
you could write data = [[NSMutableDictionary alloc] init]; or self.data = [NSMutableDictionary dictionary]. This would increase the retain count only one time.
And don't forget to release the object in dealloc.
You have to release the object in your dealloc method. That's why it's showing up as a leak.
to add to what fluchtpunkt mentioned you could try this instead:
- (id) init {
if(self = [super init])
{
self.data = [NSMutableDictionary dictionaryWithCapacity:0];
}
return self;
}
and in the dealloc
-(void)dealloc
{
self.data = nil;
}
I see weird situations with the Leaks utility as sometimes it reports old leaks, sometimes it doesn't report new ones, and so on. Also, from what I could collect with all your answers and opinion elsewhere on the web, people are divided on whether one should set a pointer to nil or not.
As of now, I have solved the situation with the following approach.
- (id) init {
if(self = [super init])
{
data = [[[NSMutableDictionary alloc] initWithCapacity:0];
}
return self;
}
-(void)dealloc
{
[data release];
}
Thanks everyone for contributing.
Are you creating the instance of "MyCollection" in the interface section?
If it has method scope try to release it in the same method after you are done with it.
Ok, I'm very new to Obj-C and Cocoa, but I'm sure my bindings here are correct. I've been googling, searching stack overflow and have checked my values again and again.
So, here are my bindings:
They connect to this class:
#interface TMMaddMangaWindowDelegate : NSWindowController {
...
}
...
#property (copy) NSMutableArray* mangaList;
...
#end
#implementation TMMaddMangaWindowDelegate
...
#synthesize mangaList;
// - (NSMutableArray*) mangaList {
// NSLog(#"mangaList was called!");
// return mangaList;
//}
//- (void) setMangaList:(NSMutableArray *) input{
// NSLog(#"setMangaList was called!");
// [mangaList autorelease];
// mangaList = [input retain];
//}
...
-(void) populateList:(NSArray*)list{
NSMutableArray* newArray = [[NSMutableArray alloc] initWithArray:list];
NSLog(#"Populating List.");
for(NSXMLNode* node in list){
[newArray addObject:node.description];
//[[self mutableArrayValueForKey:#"mangaList"] addObject:node.description];
//NSLog(#"%#", node.description);
}
[self setMangaList:newArray];
[[self chapterListDownloadIndicator] stopAnimation:self];
}
As you can see, I also tried the mutableArrayValueForKey approach, which yielded nothing. I know for a fact mangaList is gaining items.
I've been working on this for a while, and probably made a stupid mistake.
Thanks in advance.
It looks like you are changing mangaList behind the array controller's back. Whenever you are making a change to mangaList you should first call [self willChangeValueForKey:#"mangaList"]; and then [self didChangeValueForKey:#"mangaList"]; once you are done with the change. this will let the array controller know it needs to take a look at what changed.
It turns out that the problem was that the window did not have the class identity of Files Owner set to my window controller/delegate. The moment I set this the window sprang to life.
That problem was also preventing my NSProgressIndicator from working.