My app gives users the ability to clear a their clipboard after a certain time in seconds after copying some secure text. The problem is, if the app suspends, the clipboard never clears. I've looked at using a background task but I can't find a trigger that suits my needs.
Any advice?
A background task is your best bet, but you have limited options. Ideally you would use a 15 minute timer, but you must be added to the lock screen and I suspect not many users would do that. The 2 hour timer might be your next best option.
A maintenance trigger would be a good option (as that is every 15 minutes and doesn't need to be on the lock screen), but it does require the device to not be on battery power.
Related
I'm developing Windows Metro App and in my App I need to download some information(about 60Mb, every time) from server in background. Download should occur regularly, for example every 8 hours. So I tried to use Background Task, but there are some CPU and network quotas(https://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh977051.aspx), and I can't do this. Could somebody help me with advice in this problem?
Instead of attempting to do the entire transfer in the background task itself, have the background task start a background transfer, which runs independent of the task and independent of the app as well. See the topic, Transferring Data in the Background, https://msdn.microsoft.com/en-us/library/windows/apps/hh452979.aspx. You can run the background task periodically according to the schedule you need, and it will easily stay under CPU and networking quotas because the background transfer doesn't count against that.
I am wondering about the Timer component and what, if any, negative effects occur because of its use or multiple instances of its use. In practice, should there be a limit as to how many timers one should use in a project at one time?
Well, everything is relative but a System.Windows.Forms.Timer is a pretty expensive object. It works by creating a hidden window, required to make the underlying winapi SetTimer() function work. This window is not shared, every timer object gets its own window. A window is in general one of the more expensive operating system objects.
So a very hard upper limit is that you can never have more than 10,000 enabled timers. Windows refuses to allow an app to create that many windows. You should stay considerably south of that limitation, given that all of the windows of all of the processes that run in one desktop session need to share a common heap. Or in other words, creating a lot of windows but staying below the 10,000 quota can negatively impact other processes, it can make them fail when the heap is exhausted.
I'd say a reasonable upper limit hovers around 100. That's a large number of moving parts to keep track of in general, assuming that all of these timers have different Tick event handlers. If they don't then you should tackle this a different way, you only ever need one Timer to measure an arbitrary number of intervals. Roughly the same way you keep appointments with single watch on your wrist. You do so by storing the due times in a SortedList and start the timer only for the first one that's due. When it ticks, work off the entries in the list that have the expired due time and repeat. When you add or remove a due time, stop the timer and restart it when there's a new first due time.
I am assuming you mean the winforms timer object So,
From the Docs:
A Timer is used to raise an event at user-defined intervals. This
Windows timer is designed for a single-threaded environment where UI
threads are used to perform processing. It requires that the user code
have a UI message pump available and always operate from the same
thread, or marshal the call onto another thread.
When you use this
timer, use the Tick event to perform a polling operation or to display
a splash screen for a specified period of time. Whenever the Enabled
property is set to true and the Interval property is greater than
zero, the Tick event is raised at intervals based on the Interval
property setting.
So reading that line by line if you start to pack your application with timers, you are quickly going to be racing the interval events for UI render time.
For instance: You have a clock application that uses a timer to run the clock. At each 1 second interval you have the application render the hands.
In this application you also let the user define as many 'alarms' as they want. Each one creating a new timer that will trigger at set times. These alarms are also allowed to be cyclical. That is to say you allow the user to set an 'alarm' that goes off every x seconds.
Now suppose the user has a long running task (access DB, network resource, calculate PI to 1500 chars etc) that happens on a cyclical alarm. Now suppose the user has 10 long running tasks that need to happen in order and need to happen at 3 4 and 5 second intervals.
The behavior of these timers would not be adequate for this application because the following would happen:
The clock would stop rendering during the execution of the 'alarms'
The alarms may run over one another and thus they would queue up but not happen when they were supposed to happen, because the UI thread is processing all messages synchronously.
you end up with an unresponsive UI that does not do what you want.
So to answer as best I can your actual question; there does not necessarily need to be a limit to the amount of timers, just the interval between when they will fire in conjunction with the consideration of the time it will take to process your event handler.
If you are using the timers to fire separate processing threads that are going to come back to the UI thread eventually and make changes, then no there does not feasibly need to be a limit until you run into the upper end of the performance of your target machine. That is to say at some point the amount of timers could be so large that you are calling more timer events and clogging the message queue to the point that the form rendering becomes affected.
So in short:
Negative effects:
Timers run in the UI thread so they are blocking
they can have unexpected behaviors if your interval is shorter than the amount of time it takes to process your event handler.
In practice the only time you should need to limit your usage of timers, like any component that the user does not control, is if they begin to affect the user experience.
I hope that reads a lot less 'ramble-y' than it felt when I was writing it.
Microsoft's documentation states:
Background tasks are meant to be short-lived tasks that do not consume a lot of resources.
It also says:
Each app on the lock screen receives 2 seconds of CPU time every 15 minutes, which can be used by all of the background tasks of the app. At the end of 15 minutes, each app on the lock screen receives another 2 seconds of CPU time for use by its background tasks.
I need to run a background task every two minutes to update my live-tile.
My app is a lock-screen-app.
Computation is within the CPU and network usage constraints
Can I create a permanent background task (e.g. something which polls a web service and pulls information, waits and loops) to create a OneShot TimeTrigger every two minutes or is there a better way of doing this?
My concern with the background task option is whether the runtime would deem the task inactive while it was sleeping and close it or something else like there's a limit on the number of times a live tile can be updated within 15 minutes...
Yes, if by long lived you mean under 25 minutes.
Time triggers cannot execute more frequent than 15 minutes. Creating a OneShot trigger that executes in 2 minutes is, that's an interesting idea and should work. Yes, background tasks can register other background tasks to keep this chain going. Should the user's machine be off when it execs it will queue later.
Having said that, updating your tile that frequently & using a background task is not a wise solution. Because, it is unreliable. Background tasks can be disabled, for one. But every 15 minutes, you are going to exceed your quota. Try using a Scheduled tile instead.
There is an app in Windows Store called "The Time" which shows current time (every minute) on its Tile. The app can do this without registering any Background Task.
How can it do this?
UPDATE: it seems that it schedules lots and lots of tiles!
Because if you draw back the computer time, it will stop working.
However, I don't know how many tiles it schedules and how many tiles it is possible to schedule?
From the author himself:
Live tile updates may be scheduled
Applications may be given slices of time via the background task infrastructure
So, simply, when The Time’s background tasks are executed by the OS they queue up a number of live tile updates.
As far as I know this is not possible in Windows 8 - the background task for updating tiles can run every 15 minutes, but not more frequently.
Being productive in the background – background tasks
I have a question about Symbian active objects handling. What's the problem: my program runs in 1 thread and have pretty much active objects in it. As per my logs, I see strange pauses in tasks processing. My program have about 30 simultaneously active objects in one ActiveScheduler. Is it okay?
Any Symbian Active Scheduler can handle pretty much as many Active Objects as you need.
Obviously, each added active object has a tiny performance impact on the whole scheduler but 30 is well within acceptable range.
You do have to remember this is all based on cooperative multitasking, though. If too many requests get completed too fast and active objects take too long to run, the time it takes for the scheduler to call RunL() on a specific single active object can become unacceptable for your application.