add tap to focus functionality to ZBarReaderViewController - objective-c

I am using the zbarsdk to read the barcodes . It is working fine , but my problem is I have added the overlay view to the ZBarReaderViewController (reader in my code ). So now I tried to add the tap to focus functionality . But it is crashing . Below is my code . Thanks in advance . Any ideas would be grateful .
-(IBAction)scanBarCode:(id)sender
{
barcodeClicked = 1;
NSLog(#"TBD: scan barcode here...");
// ADD: present a barcode reader that scans from the camera feed
reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
ZBarImageScanner *scanner = reader.scanner;
// TODO: (optional) additional reader configuration here
// EXAMPLE: disable rarely used I2/5 to improve performance
[scanner setSymbology: ZBAR_I25
config: ZBAR_CFG_ENABLE
to: 0];
reader.showsZBarControls = NO;
UIView *ovlView = [[UIView alloc] init];
[ovlView setFrame:CGRectMake(0, 0, 320, 480)];
[ovlView setBackgroundColor:[UIColor clearColor]];
UIImageView *leftBracket = [[UIImageView alloc] init];
[leftBracket setFrame:CGRectMake(21, 100, 278, 15)];
[leftBracket setImage:[UIImage imageNamed:#"TopBracket.png"]];
UIImageView *rightBracket = [[UIImageView alloc] init];
[rightBracket setFrame:CGRectMake(21, 240, 278, 15)];
[rightBracket setImage:[UIImage imageNamed:#"BottomBracket.png"]];
UIToolbar *bottomBar = [[UIToolbar alloc] init];
[bottomBar setBarStyle:UIBarStyleBlackOpaque];
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone && [UIScreen mainScreen].bounds.size.height * [UIScreen mainScreen].scale >= 1136)
{
[bottomBar setFrame:CGRectMake(0, 524, 320, 44)];
}
else
[bottomBar setFrame:CGRectMake(0, 436, 320, 44)];
UIBarButtonItem *cancel = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:#selector(cancelCamera)];
/*UIBarButtonItem *flexItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace
target:nil
action:nil];*/
//UIBarButtonItem *infoButton = [[UIBarButtonItem alloc] initWithTitle:#" Info " style:UIBarButtonItemStyleBordered target:self action:#selector(infoButton)];
/*UIButton *info = [UIButton buttonWithType:UIButtonTypeInfoLight];
[info addTarget:self action:#selector(infoButton) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *infoButton = [[UIBarButtonItem alloc] initWithCustomView:info];
[bottomBar setItems:[NSArray arrayWithObjects:cancel,flexItem,infoButton, nil]];*/
[bottomBar setItems:[NSArray arrayWithObjects:cancel, nil]];
[ovlView addSubview:leftBracket];
[ovlView addSubview:rightBracket];
[ovlView addSubview:bottomBar];
reader.cameraOverlayView = ovlView;
// present and release the controller
[self presentModalViewController:reader
animated: YES];
[reader release];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UIView * previewView = [[[[[[[[[[
reader.view // UILayoutContainerView
subviews] objectAtIndex:0] // UINavigationTransitionView
subviews] objectAtIndex:0] // UIViewControllerWrapperView
subviews] objectAtIndex:0] // UIView
subviews] objectAtIndex:0] // PLCameraView
subviews] objectAtIndex:0]; // PLPreviewView
[previewView touchesBegan:touches withEvent:event];
}

Thanks for MacN00b's answer! That points out the right direction to go for me. I have implemented tap-focus for zbarViewController. Here is the idea:
You can add a custom view to zbarViewController by assigning a custom view to its cameraOverlayView. Then add a TapGestureRecagonizer to the custom view to catch the tap. Then, get the touch point and make the camera focus to the touch point. You would like possibly add a little rectangle around the touch point(that is what I did).
Here goes the code(assigning the custom view to cameraOverlayView:
UIView *view = [[UIView alloc] init];
UITapGestureRecognizer* tapScanner = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(focusAtPoint:)];
[view addGestureRecognizer:tapScanner];
reader.cameraOverlayView = view;
Then in selector focusAtPoint:
- (void)focusAtPoint:(id) sender{
CGPoint touchPoint = [(UITapGestureRecognizer*)sender locationInView:_reader.cameraOverlayView];
double focus_x = touchPoint.x/_reader.cameraOverlayView.frame.size.width;
double focus_y = (touchPoint.y+66)/_reader.cameraOverlayView.frame.size.height;
NSError *error;
NSArray *devices = [AVCaptureDevice devices];
for (AVCaptureDevice *device in devices){
NSLog(#"Device name: %#", [device localizedName]);
if ([device hasMediaType:AVMediaTypeVideo]) {
if ([device position] == AVCaptureDevicePositionBack) {
NSLog(#"Device position : back");
CGPoint point = CGPointMake(focus_y, 1-focus_x);
if ([device isFocusModeSupported:AVCaptureFocusModeContinuousAutoFocus] && [device lockForConfiguration:&error]){
[device setFocusPointOfInterest:point];
CGRect rect = CGRectMake(touchPoint.x-30, touchPoint.y-30, 60, 60);
UIView *focusRect = [[UIView alloc] initWithFrame:rect];
focusRect.layer.borderColor = [UIColor whiteColor].CGColor;
focusRect.layer.borderWidth = 2;
focusRect.tag = 99;
[_reader.cameraOverlayView addSubview:focusRect];
[NSTimer scheduledTimerWithTimeInterval: 1
target: self
selector: #selector(dismissFocusRect)
userInfo: nil
repeats: NO];
[device setFocusMode:AVCaptureFocusModeAutoFocus];
[device unlockForConfiguration];
}
}
}
}
}
I have added a white rectangle around the touch point, and then use selector dismissFocusRect to dismiss this rectangle. Here is the code:
- (void) dismissFocusRect{
for (UIView *subView in _reader.cameraOverlayView.subviews)
{
if (subView.tag == 99)
{
[subView removeFromSuperview];
}
}
}
I hope this could help!

Look at this documentation by apple in the "Focus Modes" section: https://developer.apple.com/library/ios/#documentation/AudioVideo/Conceptual/AVFoundationPG/Articles/04_MediaCapture.html It talks all about how to implement tap to focus properly. I would try to implement this by
CGRect screenRect = [[UIScreen mainScreen] bounds];
screenWidth = screenRect.size.width;
screenHeight = screenRect.size.height;
double focus_x = thisFocusPoint.center.x/screenWidth;
double focus_y = thisFocusPoint.center.y/screenHeight;
[[self captureManager].videoDevice lockForConfiguration:&error];
[[self captureManager].videoDevice setFocusPointOfInterest:CGPointMake(focus_x,focus_y)];
Well if you are using that view controller, how about adding a (void) that should be ok to implement in the barcodeviewcontroller.
- (void) focusAtPoint:(CGPoint)point
{
AVCaptureDevice *device = [[self videoInput] device];
if ([device isFocusPointOfInterestSupported] && [device isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
NSError *error;
if ([device lockForConfiguration:&error]) {
[device setFocusPointOfInterest:point];
[device setFocusMode:AVCaptureFocusModeAutoFocus];
[device unlockForConfiguration];
} else {
id delegate = [self delegate];
if ([delegate respondsToSelector:#selector(acquiringDeviceLockFailedWithError:)]) {
[delegate acquiringDeviceLockFailedWithError:error];
}
}
}
}

Related

UIPanGestureRecognizer on multiple view - Objective-c

I have 2 imageviews that I want to be able to move. This is my code:
panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(gestureRecognizerMethod:)];
imageview = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"image.png"]];
imageview.frame = CGRectMake(390, 100, 80, 16);
imageview.userInteractionEnabled = YES;
[imageview addGestureRecognizer:panRecognizer];
[self addSubview:imageview];
imageview2 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"image.png"]];
imageview2.frame = CGRectMake(390, 120, 80, 17);
imageview2.userInteractionEnabled = YES;
[imageview2 addGestureRecognizer:panRecognizer];
[self imageview2];
And in my gestureRecognizer method:
- (void)gestureRecognizerMethod:(UIPanGestureRecognizer *)recognizer
{
if (recognizer.view == imageview)
{
if (recognizer.state == UIGestureRecognizerStateBegan || recognizer.state == UIGestureRecognizerStateChanged)
{
CGPoint startPoint = [recognizer locationInView:self];
imageview.center = startPoint;
}
}
if (recognizer.view == imageview2)
{
if (recognizer.state == UIGestureRecognizerStateBegan || recognizer.state == UIGestureRecognizerStateChanged)
{
CGPoint startPoint = [recognizer locationInView:self];
imageview2.center = startPoint;
}
}
}
I'm only able to move one of the view. What is wrong?
Create a new gesture recognizer for the second image view. You can use the same target and action for both recognisers but you can only attach any one recogniser to a single view.
Try this:
ResizeImage on github

Gesture recognizer on multiple UIImageView

I have 10 UIImageViews in the same ViewController, and each one of these images need to be controlled with a Gesture Recognizer; this is my simple code:
- (void)viewDidLoad {
UIImageView *image1 = // image init
UIImageView *image2 = // image init
...
UIRotationGestureRecognizer *rotationGesture1 = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotatePiece:)];
UIRotationGestureRecognizer *rotationGesture2 = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotatePiece:)];
...
...
UIRotationGestureRecognizer *rotationGesture10 = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotatePiece:)];
[image1 addGestureRecognizer:rotationGesture1];
[image2 addGestureRecognizer:rotationGesture2];
...
...
[image10 addGestureRecognizer:rotationGesture10];
}
- (void)rotatePiece:(UIRotationGestureRecognizer *)gestureRecognizer {
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
[gestureRecognizer view].transform = CGAffineTransformRotate([[gestureRecognizer view] transform], [gestureRecognizer rotation]);
[gestureRecognizer setRotation:0];
}
}
Ok, all right, each image rotates, but I need to write similar code also for UIPanGestureRecognizer and UIPinchGestureRecognizer, obv for each UIImageView: is this the correct way, or there is a simpler method to avoid "redundant" code like this? Thanks!
Here's a possible solution. Make a method like so:
- (void)addRotationGestureForImage:(UIImageView *)image
{
UIRotationGestureRecognizer *gesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotatePiece:)];
gesture.delegate = self;
[image addGestureRecognizer:gesture];
}
Then in your viewDidLoad method create an array of image views and loop through them calling this method like so:
NSArray *imageViewArray = [NSArray arrayWithObjects:image1,image2,image3,nil];
for(UIImageView *img in imageViewArray) {
[self addRotationGestureForImage:img];
}

UIImageView subclass doesn't work simultaneously gesture

I'm developing a iOs 6 app for iPad. I've developed a UIImageView subclass adding gesture recognizing (zoom, pinch and pan), but I've a problem: it doesn't admit simultaneously gestures. I first code it as a normal UIImageView, and it worked great, but now with the subclass it doesn't. My code:
image.m (UIImageView subclass)
- (id)initWithImage:(UIImage *)image {
self = [super initWithImage:image];
if (self) {
[self setMultipleTouchEnabled:YES];
[self setUserInteractionEnabled:YES];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(panDetected:)];
[super addGestureRecognizer:panRecognizer];
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(pinchDetected:)];
[super addGestureRecognizer:pinchRecognizer];
UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotationDetected:)];
[super addGestureRecognizer:rotationRecognizer];
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
tapRecognizer.numberOfTapsRequired = 2;
[super addGestureRecognizer:tapRecognizer];
NSLog(#"lkjlkj");
}
return self;}
- (void)panDetected:(UIPanGestureRecognizer *)panRecognizer {
CGPoint translation = [panRecognizer translationInView:self.superview];
CGPoint imageViewPosition = self.center;
imageViewPosition.x += translation.x;
imageViewPosition.y += translation.y;
self.center = imageViewPosition;
[panRecognizer setTranslation:CGPointZero inView: self.superview];}
- (void)pinchDetected:(UIPinchGestureRecognizer *)pinchRecognizer{
CGFloat scale = pinchRecognizer.scale;
self.transform = CGAffineTransformScale(self.transform, scale, scale);
pinchRecognizer.scale = 1.0;}
- (void)rotationDetected:(UIRotationGestureRecognizer *)rotationRecognizer{
CGFloat angle = rotationRecognizer.rotation;
self.transform = CGAffineTransformRotate(self.transform, angle);
rotationRecognizer.rotation = 0.0;}
- (void)tapDetected:(UITapGestureRecognizer *)tapRecognizer{
[UIView animateWithDuration:0.25 animations:^{
self.center = CGPointMake(CGRectGetMidX(self.superview.bounds), CGRectGetMidY(self.superview.bounds));
self.transform = CGAffineTransformIdentity;
}];}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;}
viewcontroller.m (where I create a imageview from image which doesn't respond to multiple gestures simultaneously)
image *img = [[image alloc] initWithImage:imatgetemporal];
img.center = CGPointMake(525/2, 651/2);
[[self.view viewWithTag:2] addSubview:img];
Thanks for all!!
I guess you can solve it by adding the same delegate to the UIPanGestureRecognizer, UIPinchGestureRecognizer, UIRotationGestureRecognizer and to the UITapGestureRecognizer just after declaring them. The code would be like this:
tapRecognizer.delegate = self;
pinchRecognizer.delegate = self;
rotationRecognizer.delegate = self;
tapRecognizer.delegate = self;
Hope it helps.

Couldn't change the orientation in SplitViewController

I am not much familiar with iPad app SplitViewController. I have used the SplitViewController in my app. When change the orientation from portrait to landscape, Masterview is hiding from splitView. Could you please any help me to sort out this issue.
I have attached my source for your reference.
Creating SplitViewController:
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
menuViewController = [[MainMenuViewController alloc] initWithNibName:#"MainMenuViewController" bundle:nil];
UINavigationController *masterNavigationController = [[UINavigationController alloc] initWithRootViewController:menuViewController] ;
masterNavigationController.navigationBar.barStyle = UIBarStyleBlack;
MainMenuDetailViewController *detailViewController = [[MainMenuDetailViewController alloc] initWithNibName:#"MainMenuDetailViewController" bundle:nil] ;
UINavigationController *detailNavigationController = [[UINavigationController alloc] initWithRootViewController:detailViewController] ;
detailNavigationController.navigationBar.barStyle = UIBarStyleBlack;
self.splitViewController = [[UISplitViewController alloc] init];
[self.splitViewController.view setBackgroundColor:[UIColor whiteColor]];
self.splitViewController.delegate = detailViewController;
self.splitViewController.viewControllers = [NSArray arrayWithObjects:masterNavigationController, detailNavigationController, nil];
DetailView Page:
pragma mark -
pragma mark Split view support
(void)splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController )aViewController withBarButtonItem:(UIBarButtonItem)barButtonItem forPopoverController: (UIPopoverController*)pc {
barButtonItem.title = NSLocalizedString(#"Menu", #"Menu");
[self.navigationItem setLeftBarButtonItem:barButtonItem animated:YES];
self.masterPopoverController = pc;
appDelegate.rootPopoverButtonItem = barButtonItem;
appDelegate.masterPopoverController = pc;
}
// Called when the view is shown again in the split view, invalidating the button and popover controller.
- (void)splitViewController: (UISplitViewController*)svc willShowViewController:(UIViewController *)aViewController invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem {
[self.navigationItem setLeftBarButtonItem:nil animated:YES];
self.masterPopoverController = nil;
}
MasterView Button Tap:
[appDelegate.splitViewController viewWillDisappear:YES];
[UIView beginAnimations: #"Showinfo"context: nil];
[UIView setAnimationCurve: UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.5];
NSMutableArray *viewControllerArray=[[NSMutableArray alloc] initWithArray:[[appDelegate.splitViewController.viewControllers objectAtIndex:1] viewControllers]];
[viewControllerArray removeLastObject];
if( viewMenu.hidden == YES) // Main Menu
{
if(btnMenu.tag == 1) // Service Report Form
{
if (!self.mainMenuDetailViewController) {
self.mainMenuDetailViewController = [[MainMenuDetailViewController alloc] initWithNibName:#"MainMenuDetailViewController" bundle:nil];
}
[viewControllerArray addObject:self.mainMenuDetailViewController];
appDelegate.splitViewController.delegate = self.mainMenuDetailViewController;
}
if(btnMenu.tag == 4) // Signout
{
[self.navigationItem setLeftBarButtonItem:nil];
[appDelegate SignOut];
btnSignOut.frame = CGRectMake(24,275,272,50);
}
else if(btnMenu.tag == 2) // Inquiries
{
if (!self.inquiryViewController) {
self.inquiryViewController = [[InquiryViewController alloc] initWithNibName:#"InquiryViewController" bundle:nil] ;
}
[viewControllerArray addObject:self.inquiryViewController];
appDelegate.splitViewController.delegate = self.inquiryViewController;
}
else if(btnMenu.tag == PageMasterSync)
{
if (!self.mastSyncViewController) {
self.mastSyncViewController = [[MastSyncViewController alloc] initWithNibName:#"MastSyncViewController" bundle:nil] ;
}
appDelegate.splitViewController.delegate = self.mastSyncViewController;
[viewControllerArray addObject:self.mastSyncViewController];
}
else if(btnMenu.tag == PageServiceReport)
{
if(!self.srListViewController)
self.srListViewController = [[SRListViewController alloc] initWithNibName:#"SRListViewController" bundle:nil];
appDelegate.splitViewController.delegate = srListViewController;
[viewControllerArray addObject:self.srListViewController];
}
}
}
[[appDelegate.splitViewController.viewControllers objectAtIndex:1] setViewControllers:viewControllerArray animated:NO];
if(btnMenu.tag == PageReview && !viewMenu.hidden)
[self.reviewViewController loadServiceReport];
[appDelegate.splitViewController viewWillAppear:YES];
[viewControllerArray release];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:NO];
[UIView commitAnimations];
With regards
Senthil

UIPickerView with a Done button in Ipad

I have faced one issue to display UIPickerView with a Done button in Ipad.
I done detailed researches though many links and blogs and got the suggestion as "display the UIPickerView from an UIActionSheet"
I saw many posts related this, however there is no good answers.So please dont close it as a duplicate.
Also i was able to get some good codes to do it and it worked fine in my Iphone devices.
However i were found a difficulty in Ipad devices.
The Action-Sheet is not displaying as a full view.
Please see the below screenshot.this was the result!!!
The code is used to do this is pasted below.
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:nil
delegate:nil
cancelButtonTitle:nil
destructiveButtonTitle:nil
otherButtonTitles:nil];
[actionSheet setActionSheetStyle:UIActionSheetStyleBlackTranslucent];
CGRect pickerFrame = CGRectMake(0, 40, 0, 0);
UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:pickerFrame];
pickerView.showsSelectionIndicator = YES;
pickerView.dataSource = self;
pickerView.delegate = self;
[actionSheet addSubview:pickerView];
[pickerView release];
UISegmentedControl *closeButton = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObject:#"Close"]];
closeButton.momentary = YES;
closeButton.frame = CGRectMake(260, 7.0f, 50.0f, 30.0f);
closeButton.segmentedControlStyle = UISegmentedControlStyleBar;
closeButton.tintColor = [UIColor blackColor];
[closeButton addTarget:self action:#selector(dismissActionSheet:) forControlEvents:UIControlEventValueChanged];
[actionSheet addSubview:closeButton];
[closeButton release];
[actionSheet showInView:[[UIApplication sharedApplication] keyWindow]];
[actionSheet setBounds:CGRectMake(0, 0, 320, 485)];
Then I have downloaded a excellent sample application from github through sample pickers
After the download, i have copied the classes only mandatory for me to my application.
The method they are using to show the UIPickerView+Done button through Action-Sheet is described below
ActionStringDoneBlock done = ^(ActionSheetStringPicker *picker, NSInteger selectedIndex, id selectedValue) {
if ([myLabel respondsToSelector:#selector(setText:)]) {
[myLabel performSelector:#selector(setText:) withObject:selectedValue];
}
};
ActionStringCancelBlock cancel = ^(ActionSheetStringPicker *picker) {
NSLog(#"Block Picker Canceled");
};
NSArray *colors = [NSArray arrayWithObjects:#"Red", #"Green", #"Blue", #"Orange", nil];//picker items to select
[ActionSheetStringPicker showPickerWithTitle:#"Select a Block" rows:colors initialSelection:0 doneBlock:done cancelBlock:cancel origin:myButton];
In the last line of code they have used the parameter as origin: and we can pass any objects (button,label etc) to it.
The Action-sheet will take origin as the passed object.
Here my issue came again :). I have used segment control to pick the time as per my conditions.
if i give mySegment as the origin parameter,the Action-sheet origin arrow will display from middle of my segment control.Not from the selected tab ,which is too bad and will give confusion to my valuable users.
So i have added individual labels under the segment sections and given it for the origin parameter of the mentioned method and i fixed my issue.
However i know its not a good fix :)
May i know is there any easy way to do it?
Is Apple support ActionSheet+UIPickerView+DoneButton in Ipad?
Any help on this issue is Appreciated
-(void)viewDidload
{
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button1.frame = CGRectMake(165,165, 135,35);
[button1 setTitle:#"Type #" forState:UIControlStateNormal];
[button1 addTarget:self action:#selector(button1) forControlEvents:UIControlEventTouchUpInside];
[s addSubview:button1];
}
-(void)button1
{
items1 =[[NSMutableArray alloc]initWithObjects:#"H",#"E",#"T",#"K",nil];
myPickerView1 =[[UIPickerView alloc] initWithFrame:CGRectMake(60,80,200,300)];
myPickerView1.transform = CGAffineTransformMakeScale(0.75f, 0.75f);
myPickerView1.delegate = self;
myPickerView1.dataSource = self;
myPickerView1.showsSelectionIndicator = YES;
myPickerView1.backgroundColor = [UIColor clearColor];
myPickerView1.tag=1;
[myPickerView1 selectRow:1 inComponent:0 animated:YES];
[self.view addSubview:myPickerView1];
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView;
{
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component;
{
switch (pickerView.tag)
{
case 1:
return [items1 count];
break;
case 2:
return [items2 count];
break;
}
return 0;
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
switch (pickerView.tag)
{
case 1:
return[items1 objectAtIndex:row];
break;
case 2:
return[items2 objectAtIndex:row];
break;
}
return 0;
}
-(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
switch (pickerView.tag)
{
case 1:
{
[button1 setTitle:[items1 objectAtIndex:row] forState:UIControlStateNormal];
}
break;
case 2:
{
[button2 setTitle:[items2 objectAtIndex:row] forState:UIControlStateNormal];
}break;
}
pickerView.hidden = YES;
}
You have to use UIPopOverController.
First, create a UIPickerViewController for iPhone. You need it for the nib, which will be pushed into the popOver. Initialize the picker in ViewWithPicker
.h
#import <UIKit/UIKit.h>
#class ViewWithPickerController;
#protocol PopoverPickerDelegate
#required
- (void) viewWithPickerController:(ViewWithPickerController*) viewWithPickerController didSelectValue:(NSString*) value;
#end
#interface ViewWithPickerController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource> {
IBOutlet UIPickerView *pickerView;
id<PopoverPickerDelegate> delegate;
NSMutableArray *array;
}
#property(nonatomic, retain) IBOutlet UIPickerView *pickerView;
#property(nonatomic, assign) id<PopoverPickerDelegate> delegate;
#end
.m, after you initialized the array in viewDidLoad, picker methods:
// returns the number of 'columns' to display.
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker {
return 1;
}
// returns the number of rows in each component.
- (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component {
return [array count];
}
//returns the string value for the current row
- (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component {
return [array objectAtIndex:row];
}
//handle selection of a row
- (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component {
NSString *value = [pickerView.delegate pickerView:picker titleForRow:row forComponent:component];
//notify the delegate about selecting a value
if(delegate != nil)
[delegate viewWithPickerController:self didSelectValue:value];
}
Then, import the viewWithPicker into your main class, create a button and give it this action:
- (IBAction) showPickerPopupAction:(id) sender {
self.viewWithPickerController = [[[ViewWithPickerController alloc] initWithNibName:#"ViewWithPicker" bundle:[NSBundle mainBundle]] autorelease];
viewWithPickerController.contentSizeForViewInPopover =
CGSizeMake(viewWithPickerController.view.frame.size.width, viewWithPickerController.view.frame.size.height);
viewWithPickerController.delegate = self;
self.popoverController = [[[UIPopoverController alloc]
initWithContentViewController:viewWithPickerController] autorelease];
[self.popoverController presentPopoverFromRect:popoverButtonForPicker.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
popoverController.delegate = self;
}
And to select a specific value
- (void) viewWithPickerController:(ViewWithPickerController*) viewWithPickerController didSelectValue:(NSString*) value
{
yourLabel.text = [NSString stringWithFormat:#"%# ",value];
}
Use UIPopoverController for done button in picker, create a view controller class in which take a picker and add navigation cancel and done button.
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:nextViewController];
_datePickerPopover = [[UIPopoverController alloc] initWithContentViewController:navigationController];
nextViewController.datePickerPopover = _datePickerPopover;
_datePickerPopover.delegate=self;
[_datePickerPopover setPopoverContentSize:CGSizeMake(320, 453) animated:NO];
if (isSearchOpen) {
[_datePickerPopover presentPopoverFromRect:CGRectMake(btn.frame.origin.x+10+245, btn.frame.origin.y+100-scrollPointY, 44, 44) inView:self.splitViewController.view permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES];
}
else
{
[_datePickerPopover presentPopoverFromRect:CGRectMake(btn.frame.origin.x+10+245, btn.frame.origin.y+55, 44, 44) inView:self.splitViewController.view permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES];//
}
Try out below code for UIPicker View in iPad
-(IBAction)tDriveBtnPressed:(id)sender
{
NSDateFormatter *df = [[NSDateFormatter alloc] init];
df.dateStyle = NSDateFormatterMediumStyle;
txtDate.text = [NSString stringWithFormat:#"%#",
[df stringFromDate:[NSDate date]]];
[df release];
UIToolbar *pickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 300, 44)];
pickerToolbar.barStyle = UIBarStyleBlackOpaque;
[pickerToolbar sizeToFit];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(pickerDone:)];
[barItems addObject:doneBtn];
[doneBtn release];
[pickerToolbar setItems:barItems animated:YES];
[barItems release];
datePicker = [[UIDatePicker alloc] init];
datePicker.datePickerMode = UIDatePickerModeDate;
CGRect pickerRect = datePicker.bounds;
datePicker.bounds = pickerRect;
UIViewController* popoverContent = [[UIViewController alloc] init];
UIView* popoverView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 344)];
popoverView.backgroundColor = [UIColor whiteColor];
datePicker.frame = CGRectMake(0, 44, 320, 300);
[datePicker addTarget:self action:#selector(dateChange:) forControlEvents:UIControlEventValueChanged];
[popoverView addSubview:pickerToolbar];
[popoverView addSubview:datePicker];
popoverContent.view = popoverView;
//resize the popover view shown
//in the current view to the view's size
popoverContent.contentSizeForViewInPopover = CGSizeMake(320, 244);
//create a popover controller
popoverController = [[UIPopoverController alloc] initWithContentViewController:popoverContent];
CGRect popoverRect = [self.view convertRect:[tDriveBtn frame]
fromView:[tDriveBtn superview]];
popoverRect.size.width = MIN(popoverRect.size.width, 100) ;
popoverRect.origin.x = popoverRect.origin.x;
// popoverRect.size.height = ;
[popoverController
presentPopoverFromRect:popoverRect
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
//release the popover content
[popoverView release];
[popoverContent release];
}
-(void)dateChange:(id)sender
{
NSDateFormatter *df = [[NSDateFormatter alloc] init];
df.dateStyle = NSDateFormatterMediumStyle;
txtDate.text= [NSString stringWithFormat:#"%#",
[df stringFromDate:datePicker.date]];
[df release];
}
- (void)pickerDone:(id)sender
{
NSDateFormatter *df = [[NSDateFormatter alloc] init];
df.dateStyle = NSDateFormatterMediumStyle;
txtDate.text= [NSString stringWithFormat:#"%#",
[df stringFromDate:datePicker.date]];
[df release];
if (popoverController != nil) {
[popoverController dismissPopoverAnimated:YES];
self.popoverController=nil;
}
}