Objective-C: a Pointer That Points to Difference Classes at Different Time - objective-c

I'm not really experienced with Objective-C. Here is a problem I encountered.
When I want to define a pointer for a particular instance of a class, I can
NSString* foo;
But is it possible to define pointers for instances of classes like this?
x* hotdog; //"x" is the type of pointer hotdog is
hotdog = NSString; //now points to NSString
hotdog* foo; //an instance of NSString is created
hotdog = UIView; //now points to UIView
hotdog* foo; //an instance of UIView is created
How to define the class-pointer hotdog? (what should I replace x with?)

what should I replace x with?
You should replace x with the name of the most specific common ancestor of the classes that you are planning to use with this pointer. In your example, that would be NSObject, because both NSString and UIView inherit it, and there are no other common ancestors. In the worst case, the common ancestor is id.
In general, tricks like that should be avoided in most situations, because reusing a pointer for something really different is bad for readability.

If you want a pointer to an object of a type that's not yet known at compile-time (similar to dynamic in C#), use id:
id hotdog;
hotdog = [[NSString alloc] init];
hotdog = [[NSArray alloc] init];
Only do this when you really need it. If you use it everywhere, your code can easily become a mess since you'll lose track of the type of the variable.
At first I misunderstood your question. I'll leave my old answer here just in case future visitors need it.
The type of pointers to classes is Class and to get an object of that type use +[NSObject class].
Class hotdog = [NSString class]; // now points to NSString
NSString *myString = [[hotdog alloc] init]; // create instance of NSString
hotdog = [NSArray class]; // now points to NSArray
NSArray *myArray = [[hotdog alloc] init]; // create instance of NSArray

You can use either NSObject* or id as the pointer type. NSObject* will accept any subclass of NSObject, while id will accept other Objective-C objects as well.
Note that, to avoid compiler warning messages, you must cast the pointer type back to the (presumably known) actual type before applying any sort of dereferencing operation (other than methods of NSObject).
You can, to be sure you have the expected type of object, use isKindOfClass to check the type:
if ([genericPointer isKindOfClass:[NSArray class]]) {
NSString* arrayElement = [(NSArray)genericPointer objectAtIndex:x];
}

But is it possible to define pointers for instances of classes like this?
I suppose you're asking for the equivalent of C++ templates.
You can't do it and you don't need it, just use the id type:
id foo= #"some text";

If you are working on an instance class the pointer to the class itself is simply self.
If you are working on a class pointer you could just use the id type since it is a generic type. Make sure then the object you are working on is of the expected type by using the isKindOfClass method if you want to invoke some methods of this class.

Related

Objective-C: Is there any trick to avoid casting of NSArray objects?

Very often I find myself casting objects in NSArray to my types, when I want to access their specific properties with dot notation (instead of getter) without creating an extra variable.
Is there any cool feature or trick to tell objective-c which one class of objects I'm going to store to NSArray, so that compiler will assume objects in an array to be my type, not an id?
If you mean you're doing things like:
x = ((MyClass *)[myArray objectAtIndex:2]).property1;
You can just split it into two lines to be easier to read:
MyClass *myObject = [myArray objectAtIndex:2]
x = myObject.property1;
If you're really set on the first case, you could make a category on NSArray that has an accessor for your type:
#implementation NSArray (MyCategory)
- (MyClass *)myClassObjectAtIndex:(NSUInteger)index
{
return [self objectAtIndex:index];
}
#end
And then you can use it like you want:
x = [myArray myClassObjectAtIndex:2].property1;
Don't use properties in this situation. You can't say
arr[ix].myProperty
But you can always say
[arr[ix] myProperty]
Strictly answering to your question, no.
There's no language support for indicating the parametric type of a collection, i.e. something like NSArray<MyClass>.
That said, you can find workarounds for avoiding an explicit cast.
Since the returned object is of type id you can invoke any - existing - method on it and the compiler won't raise an eyebrow, unless you're using dot-syntax notation, which has stricter compiler checks.
So for instance
NSString * name = [people[0] firstName];
works flawlessly without a cast, whereas
NSString * name = people[0].firstName;
doesn't.

Getting the class type for a nil object?

If I have an object that is already allocated, then doing object.class returns a non-nil value. So far so good. But, if the object has not yet been allocated, then accessing object.class returns nil.
I want to allocate an object based on its type dynamically, so for example:
#property NSArray *myArray;
...
// myArray is nil so far
self.myArray = [_myArray.class new];
However, I can't do this because _myArray.class is returning nil. So how would I determine the class type of a nil instance?
Update:
It is in fact possible. Check out my answer below.
You cannot determine the class of a nil instance, because it does not have one: it can be, quite literally, of any type derived from the type of the variable. For example, NSMutableArray is perfectly compatible with NSArray:
NSArray *myArray = [NSArray new]; // OK
NSArray *myArray = [NSMutableArray new]; // Also OK
Since the run-time capabilities of different subclasses can vary a lot, it is always up to your program to decide what kind of objects it wants.
Objective-C is a duck-typed language. This means that there are several things you can or can't do, and one of the things you can't is statically get a reference to the type of a variable.
Specifically, in your expression:
[_myArray.class new]
First, _myArray.class is evaluated, and then the result is sent the new message. Since _myArray is nil to begin with, _myArray.class returns nil as well, and the new message will return nil too, because sending any message to nil returns nil (or the closest representation to zero the return type has). This is why it doesn't work.
I suspect you come from a strongly-typed language like C#; what you're doing right now is the equivalent of Foo foo = (Foo)Activator.CreateInstance(foo.GetType()), which is sure to fail because foo.GetType() will either not compile or throw an exception (depending on if it's a class field or a local variable) since it was never assigned a value. In Objective-C, it compiles but it doesn't works. What you would want is Activator.CreateInstance(typeof(Foo)), but notice that Foo is now hardcoded here too, so you might as well just create a new Foo().
You say that the compiler "knows the type" of the object. This is not exactly true. First, NSArray and NSMutableArray are the root classes of the NSArray class cluster. This means that both are abstract, and [NSArray alloc] and [NSMutableArray alloc] return an instance of a subclass (NSCFArray last time I checked, and possibly something else; I recall seeing _NSArrayM). Maybe [NSArray new] works, but it's not giving you a plain NSArray.
Second, type safety is not enforced. Consider this code:
id foo = #"foo";
NSArray* bar = foo; // no warning!
So even though the compiler thinks that bar is an NSArray, it's in fact a NSString. If we plug in your code:
id foo = #"foo";
NSArray* bar = foo; // no warning!
NSArray* baz = [bar.class new];
baz is now an NSString as well. Since you ask for the runtime class of bar, the compiler has nothing to do with the operations.
And precisely because of that kind of behavior, you should probably instantiate your object with a class that you know, using [NSArray new] instead of trusting _myArray to be non-nil, and to be what you think it is.
You must init the property , or it will be nil , send a message to a nil object , it will return nil , so ,you must first init the array like _array = [[NSArray alloc] init];
So, for anyone wondering if this is possible, it is:
objc_property_t property = class_getProperty(self.class, "myArray");
const char * const attrString = property_getAttributes(property);
const char *typeString = attrString + 1;
const char *next = NSGetSizeAndAlignment(typeString, NULL, NULL);
const char *className = typeString + 2;
next = strchr(className, '"');
size_t classNameLength = next - className;
char trimmedName[classNameLength + 1];
strncpy(trimmedName, className, classNameLength);
trimmedName[classNameLength] = '\0';
Class objectClass = objc_getClass(trimmedName);
NSLog(#"%#", objectClass);
Output:
NSArray
Done with the help of extobjc.
Nil has no class type
In Objective-C the actual class on an instance variable is only determined at runtime. So, you can't know the class of a nil object.
This is not an issue in your situation since you only need to do:
NSArray *myArray = [NSArray new];
Or
NSArray *myArray = [[NSArray alloc] init];
In Objective-C most decisions are deferred to the runtime
(as much as possible)
Objective-C is a runtime oriented language, which means that when it's
possible it defers decisions about what will actually be executed from
compile & link time to when it's actually executing on the runtime.
This gives you a lot of flexibility in that you can redirect messages
to appropriate objects as you need to or you can even intentionally
swap method implementations, etc.
This requires the use of a runtime
which can introspect objects to see what they do & don't respond to
and dispatch methods appropriately. If we contrast this to a language
like C. In C you start out with a main() method and then from there
it's pretty much a top down design of following your logic and
executing functions as you've written your code. A C struct can't
forward requests to perform a function onto other targets.
Source: Understanding the Objective-C Runtime

Can the NSMultableArray mention which object inside the NSMultableArray?

The NSMutableArray can store every NSObject, but can I mention the NSMutableArray can get store my item only, for example, a NSMutableArray that store NSString only?
I remember that the java array can do that, can the objective C array do the similar things? Thanks.
Objective-C does not have this kind of generic constraint on NSArray/NSMutableArray. You have therefore two solutions:
Subclass NSArray/NSMutableArray and check for element type. It is strongly discouraged as NSArray/NSMutableArray is a class "cluster" and not obvious to subclass.
Create a category with specific methods that check the right type. You will have a compile-time enforcement of the type.
You can try it like this -
NSMutableArray *arr = [[[NSMutableArray alloc] init] autorelease];
if([obj isKindOfClass:[NSString class]])
[arr addObject:obj];
This way you end up adding only NSString to your arr.
Not by default, no. NSArray and its mutable counterpart just store pointers which happen to point obj-c objects. These objects can of any type. It would be up to you to make sure that only NSString's get in your array.
You could potentially subclass NSArray and override the addObject: methods such that they throw an exception if you try to add a non-NSString object.

Can I reuse my pointer after it's been added to a mutable array?

Let's say I've got an array with strings.
NSArray *names = [NSArray arrayWithObjects: #"One", #"Two", #"Three", nil];
What I want is to initiate objects of some custom class and them add them to a mutable array. I'm using a custom init method that takes a string argument.
To be more specific, I want to [SomeClass alloc] initWithName: aName] and add the resulting object to a NSMutableArray.
I'm thinking of using Objective-C fast enumeration. So what I get is:
NSMutableArray *objects = [NSMutableArray arrayWithCapacity: [names count];
for (NSString *name in names) {
[objects addObject: [[[SomeClass alloc] initWithName: name] autorelease]];
}
The problem is that I can't add nil to the array and I don't like exception handling. However, my initiation method may return nil. So I decide to check first before adding (prevention). My new for-in-loop is:
SomeClass *someObject;
for (NSString *name in names) {
someObject = [[[SomeClass alloc] initWithName: name] autorelease];
if (someObject) {
[objects addObject: someObject];
}
}
Now, instead of immediately passing the new object to the array, I'm setting up a pointer someObject first and then passing the pointer to the array instead.
This example raises a question to me. When I someObject = [[[SomeClass alloc] initWithName: name] autorelease] in the loop, do the existing objects (which are added using the same pointer) in the array change too?
To put it in other words: does the addObject: (id)someObject method make a new internal copy of the pointer I pass or do I have to create a copy of the pointer — I don't know how — and pass the copy myself?
Thanks a lot! :-)
It's fine to reuse someObject; if you think about it, you're already reusing name each time you go through the loop.
-addObject: may or may not copy the object that you pass in. (It doesn't -- it retains the object rather than copying it, but it's conceivable that some NSMutableArray subclass could copy instead.) The important thing is that this code really shouldn't care about what -addObject: does.
Also, don't lose sight of the distinction between a pointer and the object that it points to. Pointers are just references, and a pointer is copied each time you pass it into a method or function. (Like C, Objective-C passes parameters by value, so passing a pointer into a method results in putting the value of the pointer on the stack.) The object itself isn't copied, however.
Short answer: no, you don't have to worry about reusing someObject.
Slightly longer answer: the assignment—someObject = ... assigns a new pointer value to the someObject variable; addObject: is then getting that value, not the address of someObject itself.
I think you're getting confused in the concept of pointer here. When you say someObject = [[[SomeClass alloc] init... you are basically pointing the someObject pointer to a new object. So to answer your question- your current code is fine.
As for whether arrays maintain copies of the objects added to them - NO, the array retains the object you add to it. However, that doesn't matter to your code above.
Three20 provides the answer!

Why does NSString respond to appendString?

I was playing with the respondsToSelector method in Objective-C on MacOS-X 10.6.7 and Xcode 4.0.2, to identify if an object would respond to certain messages. According to the manuals, NSString should not respond to appendString: while NSMutableString should. Here's the piece of code which tests it:
int main (int argc, const char * argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
NSString *myString = [[NSString alloc] init];
if ([myString respondsToSelector:#selector(appendString:)]) {
NSLog(#"myString responds to appendString:");
} else {
NSLog(#"myString doesn't respond to appendString:");
}
// do stuff with myString
[myString release];
[pool drain];
return 0;
}
and here's the output:
Class02[10241:903] myString responds to appendString:
I'd sort of expected the opposite. How does an NSString object respond to appendString: ? What's going on here that I'm missing ?
Short answer: That string is of type NSCFString, a class that inherits from NSMutableString, hence it responds to the selectors for the methods declared in NSMutableString, including superclasses.
Not so short answer: Foundation strings are toll-free bridged with Core Foundation strings. Developers use the opaque types CFStringRef (bridged with NSString) and CFMutableStringRef (bridged with NSMutableString) to refer to these strings so, at first glance, there are two different types of strings: immutable and mutable.
From a Core Foundation internal implementation perspective, there’s a private type called struct __CFString. This private type keeps a bit field that stores, amongst other information, whether the string is mutable or immutable. Having a single type simplifies implementation since many functions are shared by both immutable and mutable strings.
Whenever a Core Foundation function that operates on mutable strings is called, it first reads that bit field and checks whether the string is mutable or immutable. If the argument is supposed to be a mutable string but it in fact isn’t, the function returns an error (e.g. _CFStringErrNotMutable) or fails an assertion (e.g. __CFAssertIsStringAndMutable(cf)).
At any rate, these are implementation details, and they might change in the future. The fact that NSString doesn’t declare -appendString: doesn’t mean that every NSString instance doesn’t respond to the corresponding selector — think substitutability. The same situation applies to other mutable/immutable classes such as NSArray and NSMutableArray. From the developer perspective, the important thing is that the object that’s been returned is of a type that matches the return type — it could be the type itself or any subtype of that type. Class clusters make this a tad more convoluted but the situation is not restricted to class clusters per se.
In summary, you can only expect that a method returns an object whose type belongs to the hierarchy (i.e., either the type itself or a subtype) of the type for the return value. Unfortunately, this means that you cannot check whether a Foundation object is mutable or not. But then again, do you really need this check?
You can use the CFShowStr() function to get information from a string. In the example in your question, add
CFShowStr((CFStringRef)myString);
You should get an output similar to:
Length 0
IsEightBit 1
HasLengthByte 0
HasNullByte 1
InlineContents 0
Allocator SystemDefault
Mutable 0
Contents 0x0
where
Mutable 0
means that the string is in fact immutable.
This probably has to do with the implementation. NSString is a class cluster, which means that NSString is just a public interface and the actual implementing class is different (see what the class message gives you).
And at the same time NSString is also toll-free bridged to CFString, meaning that you can switch before those two types freely just by casting:
NSString *one = #"foo";
CFStringRef two = (CFStringRef)one; // valid cast
When you create a new string you really get a NSCFString back, a thin wrapper around CFString. And the point is that when you create a new mutable string, you also get an instance of NSCFString.
Class one = [[NSString string] class]; // NSCFString
Class two = [[NSMutableString string] class]; // NSCFString
I guess this was convenient from the implementation point of view – both NSString and NSMutableString can be backed by a common class (= less code duplication) and this class makes sure you don’t violate the immutability:
// “Attempt to mutate immutable object with appendString:”
[[NSString string] appendString:#"foo"];
There’s a lot of guess work in this answer and I don’t really understand the stuff, let’s hope somebody knows better.
You should not make assumptions about a method being not there. That method might be used internally or for whatever reason it exists. Technically, it's just private API.
You only have a contract to the public declarations (docs), and they don't show that message. So be prepared to get into trouble rather quickly if you use other features.