how to use presentedViewController when testing for modal launch - objective-c

I'm unit testing one of my view controllers and wanted to confirm that when a logic branch is hit, the modal view controller that I pop up with present:
viewDidLoad
MWLoginViewController *loginController = [[MWLoginViewController alloc] init];
[self presentModalViewController:loginController animated:YES];
The code is hit in the debugger when I put a breakpoint.
Now how do I test to see if this was launched?
I am trying:
BOOL wasLoginViewController = [[mainVcSUT presentedViewController] isMemberOfClass: [MWLoginViewController class]];
[Assert isTrue:wasLoginViewController];
NSLog(#"presented VC was: %#", [[mainVcSUT presentedViewController] class]);
The NSLog is telling me view controller was null.

MWLoginViewController *loginController = [[MWLoginViewController alloc] init];
you are creating just an object , does it have it`s own view ? create viewcontroller either initwithnibname or init from storyboard , then check it
plus , you should not load another view from viewDidLoad: method ...

Related

GKScore challengeComposeControllerWithPlayers not showing view

Here's my code:
GKScore *scoreObj = [[[GKScore alloc] initWithCategory:category] autorelease];
scoreObj.value = playerScore;
[scoreObj
challengeComposeControllerWithPlayers:playerIDs
message:msg
completionHandler:^(UIViewController *composeController,
BOOL didIssueChallenge,
NSArray *sentPlayerIDs) {
// I don't really care what you do
}];
When I run the code, I get no overlay at all, and no error messages in the log.
Currently, playerIDs is an NSMutableArray that's empty. I don't know if that's related, but I don't want to have to pre-populate a list - that's what this native UI is suppoed to do for me, right? mgs is an empty string.
First of all in iOS 7 initWithCategory: is deprecated. Use initWithLeaderboardIdentifier: instead. As the documentation says:
Provides a challenge compose view controller with pre-selected player identifiers and a preformatted, player-editable message.
So save a pointer to this view controller, present it from your current view controller and dismiss it from within the completion handler.
Assuming you're within the implementation of your current viewController do the following:
GKScore *scoreObj = [[[GKScore alloc] initWithLeaderboardIdentifier:category] autorelease];
scoreObj.value = playerScore;
UIViewController *vc = [scoreObj challengeComposeControllerWithPlayers:playerIDs
message:msg
completionHandler:^(UIViewController *composeController,
BOOL didIssueChallenge,
NSArray *sentPlayerIDs) {
[composeController.presentingViewController dismissViewControllerAnimated: YES completion: nil];
// I don't really care what you do
}];
[self presentViewController: vc animated: YES completion: nil];
This should displayed the viewController as intended.

pushviewcontroller after uiwebview finishes its load

I am properly pushing viewController B from A using navigationController. However, I would like to do it once uiwebview from viewController B finishes its load and not immediately. I tried firstly init B and push A when load ends but with no success, controller is not viewed. How can it be done? thank you.
from controllerA,
self.controllerB = [[BViewController alloc] initWithNibName:#"BViewController" bundle:nil anUser:self.idUser aLang:self.lang];
//[[self navigationController] pushViewController:controllerB animated:NO]; working if pushed directly here
[self.controllerB view];
then, controllerB is initialized, viewDidLoad triggered and when webviewDidFinishLoad, B must be pushed now or viewed at front.
- (void)webViewDidFinishLoad:(UIWebView*)theWebView
{
AViewController *theInstance = [[AViewController alloc] init];
[theInstance pushBcontroller]; }
on AViewController,
-(void)pushBcontroller{
[[self navigationController] pushViewController:self.controllerB animated:NO];
}
not working...
The line AViewController *theInstance = [[AViewController alloc] init]; creates a new instance of a AViewController. Since it's new it isn't part of the view controller hierarchy and is therefore not connected to the navigation controller.
Give your BViewController a reference to the previous controller and use that instead of creating a different one. Or, perhaps better, send a notification when loading is done that the original AViewController uses to know when to change the display.

popToRootViewController forward animation

In my library I have a loading view which pops to a input view. When the user is done with the input view it should go back to the loading view to do some magic again and when done it should show up a third view.
Now, from a usability view I don't want to "slide back" to the loading view, neither do I want to allocate a new loading view when I already have one in memory.
Is there some way I can popToRootViewController while sliding the view forwards?
(Yes, I remove the back button in the loading view)..
Alright here goes - perhaps try using something like this
// This goes in whatever view controller you want to pop with
- (void)popToRootWithForwardAnimation
{
NSMutableArray * viewControllers = [[[self.navigationController viewControllers] mutableCopy] autorelease]
UIViewController * rootViewController = [viewControllers objectAtIndex:0]
[viewControllers removeObjectAtIndex:0]; // try using with and without this line?
[viewControllers addObject:rootViewController];
[self.navigationController setViewControllers:viewControllers animated:YES];
}
// This goes in the root view controller
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated]
NSMutableArray * viewControllers = [[[self.navigationController viewControllers] mutableCopy] autorelease]
if ([viewControllers count] > 1)
{
[viewControllers removeAllObjects];
[viewControllers addObject:self];
[self.navigationController setViewControllers:viewControllers animated:NO];
}
…
…
}
Hmm, I'd say a better approach would be to flip the view in a modal fashion rather than push/pop in a navigation stack. So you would want to do in the input view where you are pushing next view controller:
MagicViewController *magicVC = [[MagicViewController alloc] init];
magicVC.setModalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:magicVC animated:true];
Then when the Magic View controller is done doing its magic, just do at that point (where you otherwise pop):
[self dismissModalViewControllerAnimated:true];
This would be much more cooler than doing simple navigation.
See modal view controllers guide.

Remove all settings from viewcontroller when dismissed

I got multiple viewcontrollers in my project. The first viewcontroller is called when the application starts and it presents a login screen. When the credentials are correct and the user logs in, the modalview is dismissed. and another viewcontroller is instantiated like this:
[self dismissModalViewControllerAnimated:NO];
Form *formcontroller = [[Form alloc] init];
[self presentModalViewController:formcontroller animated:YES];
When my other viewcontroller is presented the old one disappears. On the top of my secondviewcontroller i got an logout button, wich does exactly the same, so it dismisses the current viewcontroller and calls another like this:
-(IBAction)logOut:(id)sender{
[self dissmissModalViewControllerAnimated:NO];
}
And in my viewdiddisappear:
-(void)viewDidDisappear:(BOOL)animated{
Postform3ViewController *logincontroller = [[Postform3ViewController alloc] init];
[self presentModalViewController:logincontroller animated:YES];
}
The problem is:
When i push the logout button, and i return back to the logincontroller. The Credentials are still filled in. So my conclusion is that the first viewcontroller stays in memory. What am i doing wrong?
Edit:
I did find my own solution. I was profiling my application, and couldn't find any memory leaks. So i decided everything is released. Then i thought that i was able to set everything to empty myself. I did that in the viewDidAppear method like this:
-(void)viewDidAppear:(BOOL)animated {
gebruikersnaam.text = #"";
wachtwoord.text = #"";
[self.activeTextField resignFirstResponder];
[super viewDidAppear:animated];
}
Well first of all when you are using presentModalViewController and pushViewController the VC is retained so you should always release it after you have presented or pushed it.
Secondly in the third block of code it looks like you are creating a logincontroller but presenting a formcontroller. Perhaps you want to be presenting the VC you had just created:
[self presentModalViewController:logincontroller animated:animated];
Edit 0: For your code, in the first block, release like this:
Form *formcontroller = [[Form alloc] init];
[self presentModalViewController:formcontroller animated:YES];
...
[self dismissModalViewController:formcontroller animated:YES];
[formcontroller release];

When "programmatically" creating UINavigationController and UITabBarController, how do I address their functions (like viewWillAppear?)

I am creating my Nav and TabBar in code at launch via:
IN : myAppDelegate.m
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// set up a local nav controller which we will reuse for each view controller
UINavigationController *localNavigationController;
// create tab bar controller and array to hold the view controllers
tabBarController = [[UITabBarController alloc] init];
NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity:4];
// setup the first view controller (Root view controller)
RootViewController *myViewController;
myViewController = [[RootViewController alloc] initWithTabBar];
// create the nav controller and add the root view controller as its first view
localNavigationController = [[UINavigationController alloc] initWithRootViewController:myViewController];
// add the new nav controller (with the root view controller inside it)
// to the array of controllers
[localControllersArray addObject:localNavigationController];
// release since we are done with this for now
[localNavigationController release];
[myViewController release];
// setup the first view controller just like the first
ResortsListViewController *resortsListViewController;
resortsListViewController = [[ResortsListViewController alloc] initWithNibName:#"ResortsListView" bundle:nil];
resortsListViewController.title = #"Category1";
resortsListViewController.tabBarItem.image = [UIImage imageNamed:#"image1.png"];
resortsListViewController.navigationItem.title=#"Category1";
localNavigationController = [[UINavigationController alloc] initWithRootViewController:resortsListViewController];
[localControllersArray addObject:localNavigationController];
[localNavigationController release];
// setup the second view controller just like the first
ResortsListViewController *resortsListViewController;
resortsListViewController = [[ResortsListViewController alloc] initWithNibName:#"ResortsListView" bundle:nil];
resortsListViewController.title = #"Category2";
resortsListViewController.tabBarItem.image = [UIImage imageNamed:#"image2.png"];
resortsListViewController.navigationItem.title=#"Category2";
localNavigationController = [[UINavigationController alloc] initWithRootViewController:resortsListViewController];
[localControllersArray addObject:localNavigationController];
[localNavigationController release];
// setup the third view controller just like the first
ResortsListViewController *resortsListViewController;
resortsListViewController = [[ResortsListViewController alloc] initWithNibName:#"ResortsListView" bundle:nil];
resortsListViewController.title = #"Category3";
resortsListViewController.tabBarItem.image = [UIImage imageNamed:#"image3.png"];
resortsListViewController.navigationItem.title=#"Category3";
localNavigationController = [[UINavigationController alloc] initWithRootViewController:resortsListViewController];
[localControllersArray addObject:localNavigationController];
[localNavigationController release];
[resortsListViewController release];
// load up our tab bar controller with the view controllers
tabBarController.viewControllers = localControllersArray;
// release the array because the tab bar controller now has it
[localControllersArray release];
// add the tabBarController as a subview in the window
[window addSubview:tabBarController.view];
// need this last line to display the window (and tab bar controller)
[window makeKeyAndVisible];
}
As you see, I am re-using ResortsListViewController for different category displays (resorts with Beaches, resorts with Pools, resorts with espresso bars) ... now, without harassing me (grin) about the silliness of my categories (cos this is a test app) I need need to do several things:
I need to be able to know which tab click caused the ResortsListViewController to be displayed. I was hoping to use TAG but "initWithRootViewController" does not have the "tag" control. So, if i use an imagefilename that is the category name, I can use that filename to distinguish categories...or even navigationItem name. I need to know if there is a way for ResortsListViewController to know which tabbar item click caused it's display. I thought to look for a "action" that I could assign to the tabbar item, but that is not the way tabbarcontroller works.
When clicking from one tab to another, the view does indeed change, the title of ResortsListViewController changes, etc...but the TABLEVIEW it holds does not clear and display any new data. Searching the web I have found a possible solution:
http://discussions.apple.com/thread.jspa?threadID=1529769&tstart=0
basically saying:
In order for UINavigationControllers
to send
"viewWill/Did/Appear/Disappear"
messages, it needs to have received
"viewWill/Did/Appear/Disappear" from
its container.
What is the container for my UINavigationControllers in this situation? myAppDelegate is defined in the .h file as:
NSObject <UIApplicationDelegate, CLLocationManagerDelegate>
and does not have a:
- (void)viewWillAppear:(BOOL)animated {
}
section. When I add one it says "NSObject may not respond to -viewWillAppear" in the debugger.
Any help out there?
1) This is fairly simple. You need to set the delegate property for the UITabBarController. You would set this to the controller object that owns your tabbarcontroller (or your app delegate if that is your setup). Whichever object is set as the delegate would then receive:
- (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController
AND
- (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController
to manage tab selections. Place one of these methods in the implementation of whatever object you set as the delegate (you would want it to be the object that owns all of the controllers).
2) If you have a UIViewController that appears as a tab selection (such as ResortsListViewController) then you would need to put the viewWillAppear method in the controller implementation yourself:
#implementation ResortsListViewController
- (id)initWithNibName:(NSString *)name bundle:(NSBundle *)bundle {
...
}
... etc. ....
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[table reloadData];
}
...
#end
Let me know if I misunderstood the second part of your question.
Okay, here goes: This is the correct answer to the question, however, it did not end up being this hard. All I had to do was the following:
Create a property in ResortViewController of type int with variable name whichChoice (for instance). Then address it in the setup of the TabBarController a la:
// setup the first view controller just like the first
ResortsListViewController *resortsListViewController;
resortsListViewController = [[ResortsListViewController alloc] initWithNibName:#"ResortsListView" bundle:nil];
// START HERE IS THE CHANGE
resortsListViewController.whichChoice = 1;
// END HERE IS THE CHANGE
resortsListViewController.title = #"Category1";
resortsListViewController.tabBarItem.image = [UIImage imageNamed:#"image1.png"];
resortsListViewController.navigationItem.title=#"Category1";
localNavigationController = [[UINavigationController alloc] initWithRootViewController:resortsListViewController];
[localControllersArray addObject:localNavigationController];
[localNavigationController release];
To find out which tab was clicked when my resortsListViewController takes over, I simply query the class variable: whichChoice to get the answer.
Things like this are so simple you skip over them. I thought you had to pass the variable in an action and specify where it would go with the target like you do in other objects -- but when you set things up ahead of time you do not have to do that. Now, having said that, dynamically setting "whichChoice" is not so easy without a lot more thought...but setting it to a variable KNOWN at setup is fine.
For answer #2, I simply put a variable style of IBOutlet in my class, hooked it up to the table, and then followed your instructions, because without the variable in the IBOutlet and hooking it up to the table, there is no reference to the table view. For some reason hooking up the table simply to the VIEW "Referencing Outlet" and calling [self.tableview reloadData] did not do the job.
But for the most part, your answers were right and led me in the right direction. As an aside, I really hate that you have to right-click and drag from here-to-there in IB if you have an IB element you built. You should be able to hook it up in code using it's ObjectId (or something). That would be more in line with programmers. I know IB is made to allow programming to be easier for designers, but gee wilikers..it is hard to wrap my mind around! I end up dropping IB and creating elements in code most of time time...which I do not know if is as fast to execute. I tend to think not...but have no proof to the contrary.