How to create project file in Free Pascal IDE? - ide

I'm started to learn Free Pascal and stick to the simple yet important question: is it possible to create project in console Free Pascal IDE?
How could I compile two units into one program?
I've searched over Internet, but all links leads to the Lazarus, which is not the same thing as Free Pascal IDE...
My best clue would be is to use Makefiles, but as far as I can see, information on this is also very-very limited.
So how create and compile multi-unit Pascal programs in Free Pascal IDE then?

The textmode IDE has no project concept where a list of files is kept, OR any external build system.
Basically the autobuild capability of the compiler (that is built-in) is utilized, so pressing compile or build on the mainmodule(program) will compile the whole lot.
The main module can be set in compiler->primary file, so that compile will also work from non main modules.
However it is possible to have local IDE settings (primary file, directories, defines), by copying all fp.(cfg|dsk|ini) files from the FPC directory to your project dir, and then customizing them (from within the IDE).
One could regard the combination of a set of config files + a directory for the mainmodule as a project or solution.

Related

How to build latex documentation with CMake?

Situation:
a small CMake C++ project
with a /doc folder, currently built via a custom Makefile in it.
Problems:
CMake and GNU make are two separate build systems and it is laughable to use more than one for a small and simple project.
make help does not list a doc target
Tried solutions:
Googled the problem, got suggested to use add_custom_target(). That sounds like the wrong solution because regenerating the target .pdf every time is ... I can't call it "inefficient" as it takes a couple of seconds. But is against C++'s ideal of "pay for only what you use" - yes.
How to generate documentation from .tex files given a working makefile is already present? With CMake.

How to setup Eclipse IDE for gem5 development?

Due to:
extensive usage of code auto-generation (notably for the .isa instruction and decoder sublanguage)
scons symlinking sources into the build tree, and in particular symlinking src/arch/ARCH to src/ARCH
it becomes very hard to setup Eclipse to work well with gem5.
Has anyone managed to achieve a good setup? Especially interested in Linux hosts.
I have achieved a very good setup with the following horrendous hack: define the Eclipse project inside the build/ARM directory itself!
This is done by creating a "New makefile project with existing code" in the build directory. You will also want to fix the C++ standard library as mentioned at: How to solve "Unresolved inclusion: <iostream>" in a C++ file in Eclipse CDT?
This works amazingly because the way the gem5 build system works as of May 2020, the build/ARM directory contains exactly the final compilation tree, including all the source symlinks and autogenerated code,.
This setup is not perfect because there is still some C++ stuff in build/ outside of ARM, e.g. ext, but 99% of the time we don't care about those, and I can perfectly navigate key autogenerated code such as instructions and decoder.
I then just build via the command line normally with scons.
Humongous autogenerated files like exec-ns.cc.inc turn on Eclipse's large file limited mode. Notably, if you want to jump to a definition, Ctrl + click does not work for me, so I just copy the symbol of interest and Ctrl + Shift + T to go to its definition.
I don't usually bother to try GDB step debug gem5 through Eclipse and use it mostly for code navigation, since GDB Dashboard tends to work well enough for me, and I often need to do new log collection runs and I sometimes use reverse debugging when things get serious.
But I have tested step debugging through Eclipse, and it did work normally (no reason not to I guess), you just have to set it up in exactly the same was as for any other C++ application with a Makefile, i.e. basically tell eclipse the Binary name and the desired CLI on the debug configurations.
You have of course as usual to choose between a gem5.debug debug build or a gem5.opt build, where the .debug build is about 10-20x slower but gives greater debug visibility. In general, if the time to reach the point of interest in a debug build starts to annoy you however, what you tend to really want is to do use reverse debugging.
This is also mentioned at: https://cirosantilli.com/linux-kernel-module-cheat/#gem5-eclipse-configuration
Tested in Eclipse 2020-03.

What is actually the minimal autotools files layout to be shipped with my source

Having made my configure.ac and Makefile.am files, I see myself having to perform autoreconfs so autoconf will not complain about undefined macros such as AC_INIT_AUTOMAKE. This fills my directory with files like aclocal.m4, Makefile.in, install-sh, confdefs.h, depcomp, autom4te.cache, and a .deps directory.
Having read the documentation I just cannot get what are the minimum number of these files to be shipped with my source code, that are platform independant. Either the documentation is not clear enough, they expect me to read much more or it is me that I don’t have enough time. I am sort of in a rush.
What are these files and what are the tasks that the compiler person, in their system, must perform?
For someone wanting to just compile and install your project the dist target family create tarballs, these files should be enough. For someone wanting to participate to your project I guess you have to distribute all the non generated files because this kind of user should have installed all the development tools needed to generate them

Where to place a shared utility module in OCaml?

I have a file Tools.ml which contains some common utility functions I write myself. Under .../Code/ I have several folders which each contains a project. My question is where I should place this Tools.ml such that all the folders and files under .../Code/ could share this module by Open Tools.
Hope my question is clear... Does anyone have a good solution?
Edit1: Following #gasche's answer, I have written tools.ml as follows:
module Tools =
struct
let a_function = ...
...
end
Then I compiled it, and done ocamlfind install tools META tools.cmo tools.cmx tools.ml as suggested, which looks going well. Then I have written test.ml as follows:
open Tools
let f = Tools.a_function
then I compiled it with ocamlc test.ml -o test, then I got an error:
File "test.ml", line 1, characters 0-1:
Error: Error while linking test.cmo:
Reference to undefined global `Tools'
Could anyone tell me what happened?
You could package it as an independent library, install it with other OCaml libraries, and access to it, from your project, as a library.
A very simple way to do this is to write a META file for ocamlfind. Create a directory somewhere you're comfortable to hold you "personal library" project. Suppose you have tools.ml and tools.mli, and your code depends on some findlib package (eg. unix and bigarray). You META would look like this:
name="tools"
description="personal collection of utilities"
version="0.1"
requires="unix,bigarray"
archive(byte)="tools.cmo"
archive(native)="tools.cmx"
Once you have written this META file, it is easy to ask ocamlfind to "install" the library (and remove it if you want to), and use it in your other projects. To install, the syntax is ocamlfind install <name> <meta-file> <file1> <file2> ... where <file1>, <file2>.. are the file you wish to see included in the installation directory. You must at least have tools.cmi tools.cmo (and tools.o and tools.cmx for native compilation), but it is good practice to also have tools.mli for example (and, if you want to provide the code, tools.ml).
ocamlfind install tools META tools.cmi tools.cmo tools.o tools.cmx tools.mli
(Of course tools.cmo etc. have to exist, that is you must install after you have compiled your package. If you have used ocamlbuild, they are likely to be in a _build subdirectory, so ocamlfind install ... _build/tools.cmo ....)
From your numerous projects, you can use your library easily, either using the ocamlfind toold directly if this is what you already do to compile your programs
ocamlfind ocamlc -package tools ....
or through the facilities provided by ocamlbuild for example, adding package(tools) to your tags.
To reinstall your library if you made a change to it and want it accessible from your projects
ocamlfind remove tools
ocamlfind install tools META ...
You could also handle all this through oasis, which is a layer on top of ocamlfind/ocamlbuild to automate this process. I'm not familiar enough with oasis to give such examples off the top of my head, but it should be equally simple for such a restricted case (one-file library), and scale better if you wish later to extend your library (eg. it can also handle documentation generation, pre-compilation configuration...).

How do I use a dynamically load library in a command line utility? [duplicate]

This question already has answers here:
Closed 13 years ago.
Possible Duplicate:
using frameworks in a command line tool
Hey,
I've written a command line 'foundation tool' that uses the RegexKit.framework extensively. Everything works when run in Xcode but if I compile the release build and try to run it in Terminal I get the following error:
dyld: Library not loaded: #executable_path/../Frameworks/RegexKit.framework/Versions/A/RegexKit
Closer inspection reveals that the RegexKit.framework bundle is sat in the same directory as my executable file... I've done some research and I'm thinking that as command line tools don't use application bundles there's no where for Xcode to copy the framework to. So I'm guessing that I need to compile the framework as a static library and include it in my code... am I right? If so, how do I go about doing this? Is there anything I can do in Terminal to point to the framework externally?
Any help would be very greatly received, I've been banging my head against this for a few days now!
Thanks in advance,
Tom
So... What I did in the end was to recompile the framework with a different Installation Directory (in the Deployment section, under the Build tab in the Target's Info) - I set it to just #executable_path.
I then compiled the framework and replaced the one in my Utilitie's project, I also changed the Copy Files build phase to copy the framework to "Executables" rather than Frameworks.
The good news is that this fixes my original problem - but obviously the framework has to be in the same directory as the executable.
So this got me unstuck but I'd still love to know how to compile RegexKit.framework statically!
You shouldn't be installing the framework in the Executable folder of your bundle. It should be in the Frameworks folder. You need a Copy Files phase in your project that copies the framework and you need to set the Destination to "Frameworks". "Copy only when installing" should be unchecked.
When testing this, you should make sure you perform a clean build. I typically delete the build folder rather than using Xcode's Clean menu option since it's quicker and more comprehensive.
Also: you cannot statically link to a framework. If you want to statically link to something, it needs to be a static library so in this case, you'd need to hack about with RegexKit. Bear in mind that static libraries cannot contain resources, whereas Frameworks, being bundles, can.