I made a class called view2 which is a UIView Controller subclass and when i run the program the timer works fine but when it changes screens it just goes to black and not the picture I have on view2. This is the code I have on the .m of the opening view can anyone see where this is going wrong?
- (void)viewDidLoad
{
randomMain = [NSTimer scheduledTimerWithTimeInterval:(2) target:self selector:#selector(onTimer) userInfo:nil repeats:NO];
[super viewDidLoad];
}
-(void)onTimer{
view2 *second= [[view2 alloc] initWithNibName:nil bundle:nil];
[self presentViewController:second animated:YES completion:nil];
}
You have to specify the name of the xib file you want to load (without extension):
view2 *second = [[view2 alloc] initWithNibName:#"MyView2Xib" bundle:nil];
Or if you create the GUI programmatically, just use a simple init:
view2 *second = [[view2 alloc] init];
Some additional remarks:
Class names should always start with a capital letter, to distinguish them from variables.
It's a good idea to include part of the superclass' name in your subclass' name. If I saw a class called View2, I would assume it's a UIView subclass. I'd rather call it ViewController2.
There is no need to put the interval in parenthesis.
The action of an NSTimer should have a single argument (itself).
EDIT:
With a storyboard you have to manually perform the seque you set up between the 2 views:
- (void)onTimer {
[self performSegueWithIdentifier:#"YourSegueIdentifier" sender:self];
}
I would think viewDidLoad is not the appropriate place for your purposes. You should instead use viewDidAppear.
All of DrummerB's remarks are very valid and quite important.
Related
I am trying to open a modalview from a view like that,
SignupViewController *signUpView = [[SignupViewController alloc] initWithNibName:#"SignupViewController" bundle:nil];
[signUpView setModalTransitionStyle:UIModalTransitionStyleCrossDissolve];
self.parentViewController.view.transform = CGAffineTransformMakeScale(1.3, 1.3);
self.parentViewController.view.alpha = 0;
[UIView animateWithDuration:.35 animations:^{self.parentViewController.view.alpha = 1.0; self.parentViewController.view.transform = CGAffineTransformMakeScale(1, 1);}];
[self presentModalViewController:signUpView animated:YES];
After login i am closing the modalview and redirecting to anther view, but the parentview is still there,
[self dismissViewControllerAnimated:YES completion:^{
ToolsViewController *gototoolpage = [[ToolsViewController alloc] initWithNibName:#"ToolsViewController" bundle:nil];
[self.navigationController pushViewController:gototoolpage animated:YES];
}
How to dismiss the parentview also. Any idea
You code looks a little confused. What do you intend by references to parentViewController? Check the docs - it is the containing viewController, not the previous or presenting viewController. In a NavigationController context this would be the UINavigationController. In a modal view context there is no parentViewController, but there is a presenting ViewController. I am not sure what you intend by all of those calls to self.parentViewController.
In any case you should really be sending the dismiss request back to your presenting viewController via a delegate so that it is completely clear where the pushViewController message is being passed from and to.
In the header file of your signUpViewController declare a protocol:
#protocol SignUpViewControllerDelegate
- (void) dissmissSignUpVC;
#end
then in your presentingViewController, after
SignupViewController *signUpView = [[SignupViewController alloc] initWithNibName:#"SignupViewController" bundle:nil];
add
[signUpView setDelegate:self];
and implement the delegate method with the same code you now have in your completion block:
- (void) dissmissSignUpVC {
ToolsViewController *gototoolpage = [[ToolsViewController alloc]
initWithNibName:#"ToolsViewController" bundle:nil];
[self.navigationController pushViewController:gototoolpage animated:YES];
}
In signUpView invoke the delegate's method to dismiss:
[[self delegate] dissmissSignUpVC];
Watch out for those stacked animations, I suspect that only the first will be performed (i.e. gototollpage animated:YES might as well be gototoolpage animated:NO)
Perhaps anyway you should reconsider your logic. I imagine the user might have a confusing experience if you do this under-the-hood manipulation of viewControllers. Better that there is a UI control for the user to navigate to toolsViewController so they understand where they are?
I have some uiview, one call another in this way:
From first uiview:
MyViewController *contr1 = [[MyViewController alloc] initWithNibName:#"MyViewController" bundle:nil];
[self.view addSubview:contr1.view];
From second uiview:
MyViewController2 *contr2 = [[MyViewController2 alloc] initWithNibName:#"MyViewController2" bundle:nil];
[self.view addSubview:contr2.view];
now in the third uiview i want to return back on the first updating it ( calling viewDidLoad ). how can i do?
First of all - you are doing it wrong.
Since you are using view controllers present them modally or push them:
MyViewController2 *contr2 = [[MyViewController2 alloc] initWithNibName:#"MyViewController2" bundle:nil];
[self presentModalViewController:contr2];
If you want to dismiss modal controllers exactly to your root view controller you should obtain a pointer to it in the controller you are currently using and send it a message to dismiss every modal view that there is on it.
- (IBAction)doHomePage:(id)sender {
MyAppDelegate *appDelegate = (MyAppDelegate *)[UIApplication sharedApplication].delegate;
[appDelegate.navigationController.rootViewController dismissModalViewControllerAnimated:YES];
}
Also instead of viewDidLoad: you might want to use viewWillAppear: or viewDidAppear:.
Sorry beforehand if there are some typo errors in the code since I wrote it by hand.
I'm adding a button in the middle of my initWithNibName:bundle:, when i add the button view to self.view, the view goes to start to initialize before it add's the button. So the Code in viewDidLoad gets fires before the initWithNibName:bundle: is finished. There is code below the addSubview that is relied on in the viewDidLoad and causes it to crash/not work since the init code has not run.
I've had the same experience when I added the button code to the viewDidLoad method. There is a UITableView in the .xib and the table gets inited before the rest of the viewDidLoad gets run and caused the tableView to get bad Data.
What is the best practice for adding a view to a view when you are initing and loading the view? just put all the addSubViews before the Return?
Thanks!
Here is my initWithNibName:bundle:
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil{
self = [super initWithNibName:nibNameOrNil bundle:nil];
[self setIoUIDebug:(IoUIDebugSelectorNames)];
if (IoUIDebug & IoUIDebugSelectorNames) {
NSLog(#"%# - %#", [self description], NSStringFromSelector(_cmd) );
}
CGRect frame = CGRectMake(20, 521, 500, 37);
saveButton = [UIButton newButtonWithTitle:NSLocalizedStringFromTable(#"Save Animation Label",#"ScreenEditor",#"Save Animation Label")
target:self
selector:#selector(saveButtonPressedAction:)
frame:frame
image:[UIImage imageNamed:#"BlueButtonSmall.png"]
imagePressed:[UIImage imageNamed:#"BlueButtonSmallPressed.png"]
darkTextColor:NO];
[self.view addSubview:saveButton]; // <- Right here I'll hit breakpoints in other parts of viewDidLoad and cellForRowAtIndexPath, before the lined below get executed.
[saveButton setEnabled: NO];
[saveButton setUserInteractionEnabled: NO];
newAnimation = nil;
selectedSysCDAnimation = nil;
selectedIoCDTag = nil;
animationSaved = NO;
return self;
}
You should add the subviews inside viewDidLoad this will mean that the views are added when the main view is loaded into memory. I would reserve your initWithNibName:bundle: call for custom initialization and not interacting with the UI as this what viewDidLoad is designed for.
In regards to your tableView, you should put a call to load the tables datasource inside of viewDidLoad. Once the datasource is loaded, you can simply call reloadData on the tableview to load the data into the tableview.
For Example:
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:saveButton];
[self loadDataSource];
}
- (void)loadDataSource {
// load datasource here
[self.tableView reloadData];
}
Any access to the view property of the view controller will lazily initialize the view. This will trigger a call to viewDidLoad which will execute before the access to the view property returns in initWithNibName:. You should add the sub view in viewDidLoad or using interface builder.
I'm having some trouble with a UITableView. It loads perfectly the first time I open it, but after the second try its not getting into the viewDidLoad method which causes the data not be refreshed on my tableview. I also made the proper release on my dealloc method. Any ideas about this? I've looked thru google but I didnt get anything useful. Thanks a lot for all the help you can provide me!
Here are my viewDidLoad and viewDidUnload methods
- (void)viewDidLoad
{
[super viewDidLoad];
saved_news.rowHeight =85;
addButton = [[UIBarButtonItem alloc] initWithTitle:#"Edit" style:UIBarButtonItemStyleBordered target:self action:#selector(edititems:)];
[self.navigationItem setLeftBarButtonItem:addButton];
[self setSaved:[CoreData sharedInstance].selectItems];
[saved_news reloadData];
}
- (void)viewDidUnload
{
[super viewDidUnload];
saved = nil;
saved_news = nil;
addButton =nil;
}
viewDidLoad and viewDidUnload are typically called only once during the lifetime of a controller (unless there's a low memory situation). I think what you are looking to use here are the viewDidAppear: and viewDidDisappear: methods.
Call
- (void)viewWillAppear:(BOOL)animated;
- (void)viewDidAppear:(BOOL)animated;
as you require load table here
[Yourtablename reloaddata];
Hope this helps..
I have a class with a viewDidLoad method and an artworkInfo method as follows:
-(void)viewDidLoad {
mainDelegate = (AppDelegate*)[[UIApplication sharedApplication]delegate];
[super viewDidLoad];
}
-(void)artworkInfo:(NSNumber *)pos{
mainDelegate = (AppDelegate*)[[UIApplication sharedApplication]delegate];
[self.image setImage:(UIImage *)[[mainDelegate.mapAnnotations objectAtIndex:0]image]];
}
the mainDelegate thing is to gain access to the appDelegate where an array is stored, but anyway, with the "[self.image setImage...]" command where it is, the image on the app does not appear, but when I copy that exact line of code into the viewDidLoad method, it shows up like it should. I know that the artworkInfo method is being called because I debugged it and it goes through, so I can't figure out why the command would not be doing anything it's current method while it will in the viewDidLoad...?
Also, here is where the method is called and this new view is loaded from another class:
infoPage *info = [[infoPage alloc] initWithNibName:#"infoPage" bundle:nil];
info.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
[self presentModalViewController:info animated:YES];
infoPage *myInfoPage = [[infoPage alloc] init];
[myInfoPage artworkInfo:position];
[info release];
OH, I see the problem. You're instantiating 2 different infoPage classes.
Change this:
infoPage *info = [[infoPage alloc] initWithNibName:#"infoPage" bundle:nil];
info.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
[self presentModalViewController:info animated:YES];
infoPage *myInfoPage = [[infoPage alloc] init];
[myInfoPage artworkInfo:position];
[info release];
to this:
infoPage *info = [[infoPage alloc] initWithNibName:#"infoPage" bundle:nil];
info.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
[self presentModalViewController:info animated:YES];
[info artworkInfo:position];
[info release];
Ok detailed answer. In order to understand why this image is not displaying properly you have to first look at how Runloops work in Objective C.
While viewDidLoad is the method that is called when a view is loaded and it is technically also called before a view is displayed and it's view objects initialized. Since presentModalViewController is an animation there is actually some threading going on in the works.
viewDidLoad gets called before the animation is created for the presentModalView. This initializes your objects. However, due to some of the inner workings of UI Kit some processes are loaded off into a thread. When they complete they run callback methods on the main UI thread.
Since presentModalViewController is a non-blocking method your artworkInfo method gets added to the mainRunLoop before the initializer form thread adds its callback methods to the main run loop. The best approach would be to have both a UIImage property of your viewController and a UIImageView.
set the value of UIImage by calling artworkInfo BEFORE the presentModalViewController method.
in your ViewDidLoad go ahead and set the value of your UIImageView
[self.imageView setImage:self.image];
Problem solved.
This seems pretty straight forward.
So you initialize your nib and try to call your method artwork before the nib is fully loaded. <-- This is not working for you.
Then you do additional initialization by overrider viewDidLoad per the doco where the nib is loaded <-- This is working for you
So the answer is, when you call setImage before your nib is loaded, then there is nothing to set the image to. When you call setImage in viewDidLoad your nib is loaded and then things should work just fine.
I hope this explains it a bit.