This is a Trigger Warp code:
if (needEnter) {
if (keyboard_check(vk_enter)) {
audio_play_sound(door_open,0,0);
room_goto(targetRoom);
obj_player.x = targetX;
obj_player.y = targetY;
obj_player.image_index = playerSide
}
else {
if (!instance_exists(obj_msgballoon)) {
balloon = instance_create_layer(obj_player.x, obj_player.bbox_top, "hud", obj_msgballoon);
balloon.balloon_msg = msg_openable_door;
}
playerIsIn = true
}
}
else {
room_goto(targetRoom);
obj_player.x = targetX;
obj_player.y = targetY;
}
The code above triggers the spawn of the obj_msgballoon Instance normally... but something like this doesn't:
if (keyboard_check(vk_enter)) {
if instance_exists(obj_msgballoon) {
if (obj_msgballoon.image_yscale > 1) {
if cooldown < 1 {
instance_destroy(obj_msgballoon)
balloon = instance_create_layer(obj_player.x, obj_player.bbox_top, "hud", obj_msgballoon)
balloon.isTimed = true;
balloon.balloon_msg = msg_locked_door;
cooldown = 15;
}
}
cooldown--;
}
else {
balloon = instance_create_layer(obj_player.x, obj_player.bbox_top, "hud", obj_msgballoon)
balloon.isTimed = true;
balloon.balloon_msg = msg_locked_door;
}
if (!audio_is_playing(locked_door_snd)) {
audio_play_sound(locked_door_snd,0,0);
}
}
Even if I do something like this it does not work:
balloon = instance_create_layer(obj_player.x, obj_player.bbox_top, "hud", obj_msgballoon);
balloon.balloon_msg = msg_openable_door;
I just can't find out the problem... maybe I'm missing something?
Edit: Here it is the code of the obj_msgballoon;
STEP:
if (p) {
sprite_index = ballon_msg;
p = false;
}
if (!isTimed) {
if image_yscale < 1 {
image_yscale += 0.3
}
x = obj_player.x
y = obj_player.bbox_top - 15
} else {
if image_yscale < 1 {
image_yscale += 0.3
}
x = obj_player.x
y = obj_player.bbox_top - 15
if cooldown < 1 {
instance_destroy();
}
cooldown--;
}
CREATE:
image_yscale = 0
p = true;
cooldown = 40;
isTimed = false;
balloon_msg = pointer_null;
I have load video url at run time using the setInterval() before assign video i am try to clear the setinterval
Also have used onComplete="donextcall" for assingn new video path to videoview but it fire twice so please help me
<VideoPlayer id="videoPlayersinglezone" ns="Ti.Media" autoplay="true" height="100%" width="100%" onComplete="donextcall" url="" backgroundColor="black" />
var f = Ti.Filesystem.getFile(Ti.Filesystem.externalStorageDirectory +'SinglezoneData/', singleimgs[tempcall]);
clearInterval(x)
$.videoPlayersinglezone.url = f.nativePath;
$.videoPlayersinglezone.show();
I have using titanium 3.1.1 and alloy 1.2.2 anything missing please tell me.
Full code example
var common = require('common');
var singleimgs = [];
var fistentry = 0;
doFirstClickSingleZone();
function doFirstClickSingleZone() {
var totalads = Titanium.App.Properties.getString('total_files_on_sdcard');
$.videoPlayersinglezone.mediaControlStyle = Titanium.Media.VIDEO_CONTROL_HIDDEN;
LoadData(totalads);
}
function LoadData(adscount) {
var fistcall = 0;
for (var i = 0; i < adscount; i++) {
singleimgs[i] = Titanium.App.Properties.getString('dwnfname' + i);
}
}
var tempcall=0;
function donextcall() {
/*
fistentry++;
if (fistentry % 2 == 0) {
} else {
tempcall++;
RenderAd(tempcall);
}
*/
tempcall++;
RenderAd(tempcall);
}
function RenderAd(imgid) {
if (imgid == singleimgs.length) {
tempcall = 0;
} else {
tempcall= imgid;
}
var t = Titanium.App.Properties.getString('timeInt');
var x = setInterval(function() {
if (tempcall < singleimgs.length) {
var arry = [];
arry = singleimgs[tempcall].split(".");
var exte;
exte = arry[arry.length - 1];
if (exte == 'png' || exte == 'jpg' || exte == 'gif' || exte == 'jpeg' || exte == 'tif') {
common.getnotification();
$.videoPlayersinglezone.url = "";
$.videoPlayersinglezone.hide();
var f = Ti.Filesystem.getFile(Ti.Filesystem.externalStorageDirectory +'SinglezoneData/', singleimgs[tempcall]);
$.myImg.image = f.nativePath;
$.myImg.show();
tempcall++;
} else {
//if(exte=='mp4' || exte=='avi' || exte=='3gp' || exte=='mov' || exte == 'flv'){
common.getnotification();
var f = Ti.Filesystem.getFile(Ti.Filesystem.externalStorageDirectory +'SinglezoneData/', singleimgs[tempcall]);
//Titanium.App.Properties.setString('videopath', f.nativePath);
//Titanium.App.Properties.setString('imgcount', tempcall++);
$.myImg.image = '';
$.myImg.hide();
clearInterval(x);
$.videoPlayersinglezone.url = f.nativePath;
$.videoPlayersinglezone.show();
}
} else {
common.getnotification();
clearInterval(x);
callAgain();
}
}, 10000);
}
//this callaAgain() I have use to call RenderAd(imgid) to display image or video randomly so u have any solution please help me my application aim to display image or video from sdcard randomly
function callAgain() {
RenderAd(singleimgs.length);
}
My XML response:
{
"S:Envelope" = {
"S:Body" = {
"ns2:getMatchListResponse" = {
item = (
{
answerTime = {
text = 30;
};
challengerAppealsGranted = {
text = "0 of 16";
};
challengerHandle = {
text = manish;
};
challengerMatchesPlayed = {
text = 93;
};
challengerPic = {
text = "image.png";
};
challengerScore = {
text = 0;
};
challengerlosses = {
text = 0;
};
challengerwins = {
text = 4;
};
handle1 = {
text = sahni;
};
handle1AppealsGranted = {
text = 5;
};
handle1MatchesPlayed = {
text = 84;
};
handle1Response = {
text = Pending;
};
handle1Score = {
text = 0;
};
handle1losses = {
text = 0;
};
handle1wins = {
text = 1;
};
handle2MatchesPlayed = {
text = 0;
};
handle2Score = {
text = 0;
};
handle2losses = {
text = 0;
};
handle2wins = {
text = 0;
};
handle3MatchesPlayed = {
text = 0;
};
handle3Score = {
text = 0;
};
handle3losses = {
text = 0;
};
handle3wins = {
text = 0;
};
idMatch = {
text = 750;
};
isAppeal = {
text = false;
};
isFreeForm = {
text = false;
};
isMultichoiceQuestion = {
text = false;
};
isPublic = {
text = false;
};
matchName = {
text = ewtwert;
};
matchStartThresholdTime = {
text = "4 days 7 hrs";
};
matchStatus = {
text = wait;
};
matchType = {
text = Private;
};
noOfPlayers = {
text = 2;
};
priorityInList = {
text = 0;
};
scoreToWin = {
text = 5;
};
timeDuration = {
text = "5 days";
};
turnChangesIn = {
text = 0;
};
},
{
answerTime = {
text = 30;
};
challengerAppealsGranted = {
text = "0 of 16";
};
challengerHandle = {
text = manish;
};
challengerMatchesPlayed = {
text = 93;
};
challengerPic = {
text = "image.png";
};
challengerScore = {
text = 0;
};
challengerlosses = {
text = 0;
};
challengerwins = {
text = 4;
};
handle1MatchesPlayed = {
text = 0;
};
handle1Score = {
text = 0;
};
handle1losses = {
text = 0;
};
handle1wins = {
text = 0;
};
handle2MatchesPlayed = {
text = 0;
};
handle2Score = {
text = 0;
};
handle2losses = {
text = 0;
};
handle2wins = {
text = 0;
};
handle3MatchesPlayed = {
text = 0;
};
handle3Score = {
text = 0;
};
handle3losses = {
text = 0;
};
handle3wins = {
text = 0;
};
idMatch = {
text = 749;
};
isAppeal = {
text = false;
};
isFreeForm = {
text = false;
};
isMultichoiceQuestion = {
text = false;
};
isPublic = {
text = false;
};
matchName = {
text = gfhf;
};
matchStartThresholdTime = {
text = "4 days 6 hrs";
};
matchStatus = {
text = wait;
};
matchType = {
text = Public;
};
noOfPlayers = {
text = 2;
};
priorityInList = {
text = 0;
};
scoreToWin = {
text = 5;
};
timeDuration = {
text = "5 days";
};
turnChangesIn = {
text = 0;
};
}
);
"xmlns:ns2" = "http://services.tgs.com/";
};
};
"xmlns:S" = "http://schemas.xmlsoap.org/soap/envelope/";
};
}
I need value of key "matchStartThresholdTime".
I do:
NSDictionary *dictResult = [XMLReader dictionaryForXMLString:responseString error:nil];
NSDictionary *Enveloper = [dictResult objectForKey:#"S:Envelope"];
NSDictionary *Body = [Enveloper objectForKey:#"S:Body"];
NSDictionary *profileDetails = [Body objectForKey:#"ns2:getMatchListResponse"];
NSMutableArray *items = [profileDetails objectForKey:#"item"];
// NSLog(#"items===>%#",items);
NSDictionary *temp1;
for(temp1 in items)
{
thresholdTime = [NSString stringWithFormat:#"%#",[[temp1 objectForKey:#"matchStartThresholdTime"]objectForKey:#"text"]];...thresholdTime is NSString object.......and this line causes exception
//NSLog(#"time is===>%#",[[temp1 objectForKey:#"matchStartThresholdTime"]objectForKey:#"text"]);
}
What is the problem here?
Temp1 contains an NSString Object and not the NSDictionary, that you expect.
When dealing with JSON it is wise always to (double) check if a received object is really of the type that you expect. Always use
if ([temp1 isKindOfClass:[NSDictionary class]]) ...
or so.
How do I change the movie clip (mainClip) in AS2 code below so that is behind all graphics in the flash file?
Code is below:
import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.geom.Point;
var imageBmp:BitmapData;
//setting the width of blind parts.
var widthB:Number = 40;
//setting the speed of blind parts movement;
var speedChart = 5;
//time to wait lo load another image
var nbSpeedPhoto:Number = 3000;
//Setting the minimum and maximum alpha for controls container and updating timer
var nbACMin:Number = 10;
var nbACMax:Number = 65;
var nbACUpd:Number = 40;
//Setting the minimum and maximum alpha for textField Container
var nbATMin:Number = 0;
var nbATMax:Number = 100;
var nbABMin:Number = 0;
var nbABMax:Number = 65;
//Setting the color for textField Container and font title
var nbATBackColor:Number = 0xD0C8CD;
var nbATFontColor:Number = 0x1F0010;
//Setting the right margin and top margin for controls
var nbRightMC:Number = 2;
var nbTopMC:Number = 2;
//Setting the bottom margin for title and its height
var nbBottomMT:Number = 5;
var nbHeightMT:Number = 50;
//Init Slider viewer
var bbPlay:Boolean = true;
//Setting left to right (1), right to left (2), paralell(3), or random(4) transition
var nbForm:Number = 4;
//if you don't choose parallel, setting the time lag.
var nbLag:Number = 1;
//initial state of FullScreen and AutoPlaying buttons
var bbFull:Boolean = false;
var bbAnimating:Boolean = false;
var bbEnableTitle:Boolean = false;
var bbActiveTitle:Boolean = false;
//setting the first image number to load
var imageNum:Number = 0;
var imageLast:Number;
//initial Photo
var nbPhoto:Number = 0;
//timer variables
var nbTimerNow:Number = 0;
var nbTimerNext:Number = nbSpeedPhoto;
/*********Arrays*******************/
//used for load XML values
var arPhotoPath:Array = new Array();
var arPhotoTitle:Array = new Array();
/**Setting listener to load images**********/
var listener:Object = new Object();
listener.onLoadComplete = function(imageClip:MovieClip):Void {
if (imageNum>0) {
imageBmp = new BitmapData(mainClip["image"+imageLast]._width, mainClip["image"+imageLast]._height);
imageBmp.draw(mainClip["image"+imageLast],new Matrix());
var sqBmp:BitmapData;
var x:Number = 0;
var y:Number = 0;
if (nbForm == 1 || nbForm == 2 || nbForm == 3) {
form = nbForm;
} else {
rnd=Math.random()
if (rnd>0.66) {
form = 1;
} else if (rnd>0.33){
form = 2;
}else{
form = 3;
}
}
for (var j:Number = 0; j<cols; j++) {
x = j*widthB;
if (j>=cols-1) {
var ww = Stage.width-j*widthB;
} else {
var ww = widthB;
}
sqBmp = new BitmapData(ww, mcMask._height);
sqBmp.copyPixels(imageBmp,new Rectangle(x, y, ww, mcMask._height),new Point(0, 0));
cloneClip.createEmptyMovieClip("clone"+imageLast,cloneClip.getNextHighestDepth());
makeSq(sqBmp,j,form);
}
}
unloadMovie(mainClip["image"+imageLast]);
bbAnimating = false;
bbEnableTitle = true;
nbTimerNext = getTimer()+nbSpeedPhoto;
nbOK = 0;
mcText.tfToolTip.text = "Photo "+String(nbPhoto+1)+" of "+String(xmlLength)+": "+arPhotoTitle[nbPhoto];
mcText.tfToolTip.setTextFormat(myformat);
imageNum++;
};
var imageLoader:MovieClipLoader = new MovieClipLoader();
imageLoader.addListener(listener);
/***Creating Squares*******/
function makeSq(sqBmp:BitmapData, jValue:Number, fvalue:Number):Void {
var sqClip:MovieClip = cloneClip["clone"+imageLast].createEmptyMovieClip("sq"+jValue, cloneClip["clone"+imageLast].getNextHighestDepth());
sqClip.attachBitmap(sqBmp,1);
sqClip._x = jValue*widthB;
if (fvalue == 1) {
sqClip.lag = jValue;
} else if(fvalue == 2) {
sqClip.lag = cols-jValue;
}else{
sqClip.lag = 0;
}
sqClip.init = 0;
sqClip.onEnterFrame = function() {
if (this.init>this.lag) {
this._xscale = this._xscale-speedChart;
}
this.init += nbLag;
if (this._yscale<0 || this._xscale<0) {
unloadMovie(this);
}
};
}
//setting the main movieclip and its clone.
//the clone will store the parts of the main image.
this.createEmptyMovieClip("mainClip",this.getNextHighestDepth());
this.createEmptyMovieClip("cloneClip",this.getNextHighestDepth());
this.createEmptyMovieClip("mcMask",this.getNextHighestDepth());
this.createEmptyMovieClip("mcMask2",this.getNextHighestDepth());
//Creating the text container and setting its properties
this.createEmptyMovieClip("mcText",this.getNextHighestDepth());
mcText.createEmptyMovieClip("mcBackText",this.getNextHighestDepth());
makeARectangle(mcText.mcBackText,0,Stage.height-nbBottomMT-nbHeightMT,Stage.width,nbHeightMT,nbATBackColor,100);
mcText.mcBackText._alpha = 0;
//Creating the mc text container
mcText.createTextField("tfToolTip",mcText.getNextHighestDepth(),0,Stage.height-nbBottomMT-nbHeightMT,Stage.width,nbHeightMT);
mcText.tfToolTip._alpha = 0;
//Creating the masks
var bmpMask:BitmapData = new BitmapData(Stage.width, Stage.height, false, 0xCCCCCC);
mcMask.attachBitmap(bmpMask,this.getNextHighestDepth());
mcMask2.attachBitmap(bmpMask,this.getNextHighestDepth());
mainClip.createEmptyMovieClip("image"+imageNum,this.getNextHighestDepth());
//setting the number of columns and files
var cols = Math.ceil(mcMask._width/widthB);
//setting the main and clone masks
mainClip.setMask(mcMask2);
cloneClip.setMask(mcMask);
//setting buttons behaviors
if (bbPlay) {
mcControl.mcPausePlay.gotoAndStop("onPlay");
} else {
mcControl.mcPausePlay.gotoAndStop("onPause");
}
mcControl.mcBackControls.onRollOver = mcControl.mcFull.onRollOver=mcControl.mcLast.onRollOver=mcControl.mcFirst.onRollOver=mcControl.mcPrevious.onRollOver=mcControl.mcPausePlay.onRollOver=mcControl.mcNext.onRollOver=function () {
clearInterval(activeID);
activeID = setInterval(activeControl, nbACUpd, true);
};
mcControl.mcBackControls.onRollOut = mcControl.mcFull.onRollOut=mcControl.mcLast.onRollOut=mcControl.mcFirst.onRollOut=mcControl.mcPrevious.onRollOut=mcControl.mcPausePlay.onRollOut=mcControl.mcNext.onRollOut=function () {
clearInterval(activeID);
activeID = setInterval(activeControl, nbACUpd, false);
};
function activeControl(bb:Boolean) {
if (bb) {
if (mcControl._alpha>=nbACMax) {
clearInterval(activeID);
} else {
mcControl._alpha += 4;
}
} else {
if (mcControl._alpha<nbACMin) {
clearInterval(activeID);
} else {
mcControl._alpha -= 4;
}
}
}
mcControl.mcFull.onRelease = function() {
if (bbFull) {
Stage.displayState = "normal";
this.gotoAndStop("onNormal");
bbFull = false;
} else {
Stage.displayState = "fullScreen";
this.gotoAndStop("onFull");
bbFull = true;
}
};
mcControl.mcPausePlay.onRelease = function() {
if (bbPlay) {
this.gotoAndStop("onPause");
bbPlay = false;
clearInterval(initPhoto);
} else {
if (!bbAnimating) {
this.gotoAndStop("onPlay");
bbPlay = true;
clearInterval(initPhoto);
initPhoto = setInterval(initPlay, 200);
}
}
};
mcControl.mcLast.onRelease = mcControl.mcFirst.onRelease=mcControl.mcPrevious.onRelease=mcControl.mcNext.onRelease=function () {
if (bbAnimating == false) {
clearInterval(initPhoto);
mcControl.mcPausePlay.gotoAndStop("onPause");
bbPlay = false;
mcControl.mcPausePlay.onRelease;
switch (this._name) {
case "mcFirst" :
nbPhoto = 0;
break;
case "mcPrevious" :
nbPhoto = (xmlLength+nbPhoto-1)%xmlLength;
break;
case "mcNext" :
nbPhoto = (nbPhoto+1)%xmlLength;
break;
case "mcLast" :
nbPhoto = xmlLength-1;
break;
default :
break;
}
imageLast = imageNum-1;
mainClip.createEmptyMovieClip("image"+imageNum,mainClip.getNextHighestDepth());
imageLoader.loadClip(arPhotoPath[nbPhoto],mainClip["image"+imageNum]);
bbAnimating == true;
}
};
/********************************/
function makeEnabled(bbEnable:Boolean) {
with (mcControl) {
mcPausePlay.enabled = bbEnable;
mcLast.enabled = bbEnable;
mcFirst.enabled = bbEnable;
mcPrevious.enabled = bbEnable;
mcNext.enabled = bbEnable;
}
}
function makeVisible(bbVisible:Boolean) {
with (mcControl) {
mcPausePlay.enabled = bbVisible;
mcLast.enabled = bbVisible;
mcFirst.enabled = bbVisible;
mcPrevious.enabled = bbVisible;
mcNext.enabled = bbVisible;
}
}
function initPlay() {
if (bbAnimating == false) {
if (bbPlay) {
if (getTimer()>=nbTimerNext) {
nbPhoto = (nbPhoto+1)%xmlLength;
imageLast = imageNum-1;
mainClip.createEmptyMovieClip("image"+imageNum,mainClip.getNextHighestDepth());
imageLoader.loadClip(arPhotoPath[nbPhoto],mainClip["image"+imageNum]);
bbAnimating = true;
nbTimerNext += nbSpeedPhoto;
}
}
}
}
var myformat:TextFormat = new TextFormat();
myformat.font = "myFont";
myformat.color = nbATFontColor;
myformat.size = 18;
mcText.tfToolTip.embedFonts = true;
mcText.tfToolTip.wordWrap = true;
mcText.onRollOver = function() {
if (bbEnableTitle && !bbAnimating) {
alphaTitle(nbATMax,nbABMax);
bbActiveTitle = true;
}
};
mcText.onRollOut = function() {
if (bbEnableTitle) {
alphaTitle(nbATMin,nbABMin);
bbActiveTitle = false;
}
};
function alphaTitle(nbTextAlpha:Number, nbBackAlpha) {
mcText.mcBackText._alpha = nbBackAlpha;
mcText.tfToolTip._alpha = nbTextAlpha;
mcText.tfToolTip.setTextFormat(myformat);
}
//drawing a square
function makeARectangle(mc:MovieClip, x:Number, y:Number, w:Number, h:Number, nbColor:Number, nbAlpha:Number) {
mc.lineStyle(1,nbColor,0);
mc.beginFill(nbColor,nbAlpha);
mc.moveTo(x,y);
mc.lineTo(x+w,y);
mc.lineTo(x+w,y+h);
mc.lineTo(x,y+h);
mc.lineTo(x,y);
mc.endFill();
}
//for loading external XML
var xmlPhotos:XML = new XML();
xmlPhotos.onLoad = function() {
xmlLength = this.firstChild.childNodes.length;
for (var i:Number = 0; i<xmlLength; i++) {
arPhotoPath[i] = (this.firstChild.childNodes[i].attributes.path);
arPhotoTitle[i] = (this.firstChild.childNodes[i].childNodes[0].firstChild.nodeValue);
}
imageLoader.loadClip(arPhotoPath[0],mainClip["image"+imageNum]);
bbAnimating = true;
initPhoto = setInterval(initPlay, 200);
};
/****Run XML*****************************************/
xmlPhotos.ignoreWhite = true;
xmlPhotos.load("photos.xml");
mainClip.swapDepths(1);
you need to make sure that all the movieclips are on the same layer on the timeline.
Im trying to recreate a slider similar to:
http://www.facebook.com/BacardiLimon?v=app_146177448730789
but apparently there is zero documentation on how to do something like this with FBJS :'(
var eCardPos = 0;
var totalCards = 4;
var animationFadeTime = 300;
var cardUrls = [];
cardUrls[0]= '';
cardUrls[1]= '';
cardUrls[2]= '';
cardUrls[3]= '';
function changeEcardPrev()
{
eCardPos--;
if (eCardPos < 0) {
eCardPos = totalCards-1;
}
showEcard();
}
function changeEcardNext()
{
eCardPos++;
if (eCardPos > totalCards-1) {
eCardPos = 0;
}
showEcard();
}
function changeEcard(pos)
{
eCardPos = pos;
showEcard();
}
function showEcard()
{
var elCard = document.getElementById('cardImage');
var elLink = document.getElementById('cardLink');
var elPreload = document.getElementById('preload_card_'+eCardPos);
for (var i=0;i<totalCards;i++)
{
document.getElementById('cardButton_'+i).removeClassName('active');
}
document.getElementById('cardButton_'+eCardPos).addClassName('active');
elLink.setHref(cardUrls[eCardPos]);
Animation(elCard).to("opacity", 0).duration(animationFadeTime).checkpoint(1, function() {
elCard.setSrc(elPreload.getSrc());
}).to("opacity", 1).duration(animationFadeTime).go();
//Animation(elCard).to("opacity", 1).duration(animationFadeTime).go();
}
I happened to find the src but I dont even know where to start :\
EDIT:
I think I found something that might help but the images slide :\ I just want them to appear when a direction is pressed.
var numslides = 3;
var slidesvisible = 1;
var currentslide = 0;
var slidewidth = 300;
function goright() {
if (currentslide <= (numslides-slidesvisible-1)) {
Animation(document.getElementById('slideshow_inner')).by('right', slidewidth+'px').by('left', '-'+slidewidth+'px').go();
if (currentslide == (numslides-slidesvisible-1)) {
Animation(document.getElementById('right_button')).to('opacity', '0.3').go();
Animation(document.getElementById('left_button')).to('opacity', '1').go();
}
if (currentslide < (numslides-slidesvisible-1)) { Animation(document.getElementById('left_button')).to('opacity', '1').go(); }
currentslide++;
}
}
function goleft() {
if (currentslide > 0) {
Animation(document.getElementById('slideshow_inner')).by('left', slidewidth+'px').by('right', '-'+slidewidth+'px').go();
if (currentslide == 1) {
Animation(document.getElementById('left_button')).to('opacity', '0.3').go();
Animation(document.getElementById('right_button')).to('opacity', '1').go();
}
if (currentslide > 1) { Animation(document.getElementById('right_button')).to('opacity', '1').go(); }
currentslide--;
}
}
How would I get the image to fade in and out rather than slide?