I think that in my storyboard file in xcode that it has me using an iPhone 5 display, but when i load the simulator, i think it is an iPhone 4 display. So the view doesn't look the same. Does anyone know how to use an iPhone 5 display as my Simulator?
From the iOS simulator menu
Hardware -> Device -> iPhone (Retina 4-inch)
EDIT
The device looks like this
I guess you are right. For some reason they just don't have the actual visual presentation of the iPhone 5 in the simulator yet.. Hopefully they will soon though! that would be cool!
Related
I have an app I am updating because of the Launch Screen requirement instead of launch images.
In so doing I came up with many many warnings that "views without any layout constrainsts may clip their content or overlap other views". When I went in and tried to address the problem no matter what I did the warnings multiplied. So I am attempting to rewrite my code to get the screen size and place and size my objects for each phone. The problem is that Xcode apparently does not recognize iPhone 6 screen size on the actual device. In the simulator iPhone 8 is recognized but I don't have an actual iPhone 8 to try out. I would assume it is the same size as the iPhone 6. I have looked on line and I saw this was a problem and possible fixes were to "make sure iPhone 6 launch images were available", but since launch images are no longer that isn't a solution. I also tried
if([UIScreen mainScreen].fixedCoordinateSpace.bounds.size.height == 667.0){
also but that didn't help either.
I can't believe Apple doesn't want to have developers not get the screen size for iPhone 6.
Is there a work around or new way to get screen size for iPhone 6?
Does this problem happen on iPhone 7 and 8 and iPhone 6,7,8 +?
I just saw that I have to include specific sized launch images with my launch screen with specific names. Is this true? How do I do this? Is there a GOOD tutorial?
I am at my wits end and need a solution.
I found a place where I created and installed images for all iphone and ipad portrait sizes and put them in Launchimage in my image asset folder. my app only runs in portrait so I didn't think I needed to make landscape images. Anyway, even with all the correct size images, iphone 6 4.7" and 5.5" it still launches seeing the iphone 6 as a 5. In fact now it launches with a blank screen no launch images showing up at all.
So I added the landscape views and had forgotten an iphone portrait view. Now in the simulator iphone 8 and 8+ are recognized as the correct device by height but the launch image still isn't loading for iphone 8 and 8+ as well as ipad 7gen, air3gen, and pro 9.7. Only loads images for iphone11, 11pro, 11promax and ipad pro11 and 12.9.
On the actual iphone 6 the launch images isn't loaded and it still is recognized as an iphone 5. This has to be a Mess up by Apple.
Suggestions?
Thanks
I'm having some problems enabling native resolution on the iPhone 6 on the actual device itself, when I run in the simulator it runs at native 375x667 (verified by both launchscreen and nslog of viewcontroller size.
2015-04-29 13:24:24.220 aqrew_ios[7851:1294675] ViewController:didLayoutSubviews() - Width=375.000000 Height=667.000000
However when I run the same code on an actual iPhone 6 (iOS8.3) its running at scaled iPhone 5 resolution.
2015-04-29 13:17:02.614 aqrew_ios[720:179633] ViewController:didLayoutSubviews() - Width=320.000000 Height=568.000000
I've been through the SO How to enable native resoltuion and have the following in the LaunchImage assets setup and working, app is portrait only, iphone only:
Launchimage screenshot
AppIcons are:
AppIcon screenshots
(I'm not allowed to post images as on this account (work) I dont have 10 rep points!)
However whilst it works perfectly on the iOS simulator its not working on the real device, would appreciate any ideas....
Thanks
If you go into the device settings app, in the 'display & brightness' section there is a setting called 'display zoom' which can be set to standard or zoomed. When zoom is enabled an iPhone 6+ scales up an iPhone 6 sized window, and an iPhone 6 zooms up an iphone 5 sized one.
(This caused me some stressful hours a couple months ago)
i'm developing app for both IOS7 & IOS8, and using storyBoard with size classes enabled.
app works fine in all simulators from iPhone 4s IOS7 to iPhone 6+
but the viewController is smaller than the screen in iPhone 5 with iOS7
app supports different orientations, i tried and canceled orientations but didn't work. i rested the simulator content, didn't work. I tried to change the initial view controller, didn't work. I cleaned the project, didn't work
To run your application in fullscreen in iPhone5 you must provide Launch Image for iPhone5 with resolution 640x1136.
If you are not including Launch Image of the size iPhone5 require then app will run in the centre of the screen, showing black area at top and bottom.
You can also refer here for more information.
Make sure there is a Default-568#2x.png in the supporting files
When I run my app from Xcode 5.0.2 on an iPhone 5 simulator or device, it runs it at the iPhone 4 height although I already specified 4" screen in Storyboard.
Can't attach an image because of lack of reputation, but there is black space on top and bottom of the app while running.
You need to add a correctly sized (1136x640) splash screen image file, named "Default-568h#2x.png".
More info can be found in this related question.
When you build your app, on the top left it should say iPhone Retina (3.5-inch). Change it to iPhone Retina (4-inch)
So I'm doing the Ray Wenderlich tutorials on iOS, and I'm doing the button tutorial. When I run the app, I get something that looks like this:
I have two questions:
I often see simulators show up in the form of an actual iPhone and was wondering if that was possible, or if that rectangle is the only way to view it?
The reason I'm asking is when I connected the button to an action (It says 'Pressed!'). So, is it supposed to show up in the box (bottom right) only, or should it should up on the simulator itself- mimicking what the user would see on-screen?
Regarding your first question: Probably a problem with screen size. See also here How can I restore the iPad frame around iOS Simulator 5.1?
The output seen in the screenshot is produced with NSLog and won't be seen on the device. You need to add an UILabel or such and set its text.
In the Simulator menu, try selecting Window then Scale and go to 50%. The retina models are far too big on my screen. Also, the old iOS 6 simulator with standard iPhone did look like a real phone, so examples from a while ago will look different.
If you want to support iOS 6.x, you can load it into Xcode. From Xcode main menu, select Xcode and then Preferences, and go to the Downloads tab.