Titanium Infinite Scroll : Not working - titanium

I am trying to add views to my scroll view when it reaches 40% scroll. This is the way I am doing it :
scrollView.add(//add first 10 initial containerView's);
var triggerScroll = true;
var scrollPercentage = 0;
scrollView.addEventListener('scroll', function(e) {
var devHeight = Ti.Platform.displayCaps.platformHeight;
var currPos = scrollView.contentOffset.y;
if(currPos > devHeight){
currPos = currPos - devHeight;
}
scrollPercentage = (currPos)/devHeight * 100;
if(scrollPercentage > 40 && triggerScroll){
triggerScroll = false;
var containerView = myapp.createMyView();
scrollView.add(containerView);
}
//reset scroll to true after the offset reaches end of the screen, so that the
//'scroll' event listener only gets called ONCE every time it crosses 40%
if(scrollPercentage > 101){
triggerScroll = true;
}
});
But its just not working. I am trying to support infinite scroll in my vertical scroll view. Any idea whats going wrong ?

I use the module below when working with infinite scrolling. It use a TableView, but I would think you can apply it to a ScrollView as well. You need to pass in a function that will be called when the TableView register that more content should be loaded.
When you have finished loading you must call the loadingDone-function in order to enable the TableView to initiate another loading sequence.
The value m_bNoDataFound ensure that the loading sequence is not initiated, when there is no more data to fill into the list.
You can alter the offsets (currently 0.75 for Android and 0.90 for iOS) if want the loading sequence to be initiated sooner or later during scroll.
function TableView( onLoad ) {
var isAndroid = Ti.Platform.osname === 'android' ? true : false;
var m_bNoDataFound = false;
var m_nLastDistance = 0;
var m_bPulling = false;
var m_bLoading = false;
var table = Ti.UI.createTableView( {
height : Ti.UI.FILL
} );
table.addEventListener( 'scroll', function( evt ) {
//Scroll to load more data
if( !m_bNoDataFound ) {
if( isAndroid ) {
if( !m_bLoading && ( evt.firstVisibleItem + evt.visibleItemCount ) >= ( evt.totalItemCount * 0.75 ) ) {
onLoad( true );
m_bLoading = true;
}
}
else {
var nTotal = evt.contentOffset.y + evt.size.height;
var nEnd = evt.contentSize.height;
var nDistance = nEnd - nTotal;
if( nDistance < m_nLastDistance ) {
var nNearEnd = nEnd * 0.90;
if( !m_bLoading && ( nTotal >= nNearEnd ) ) {
onLoad( true );
m_bLoading = true;
}
}
m_nLastDistance = nDistance;
}
}
} );
function m_fLoadingDone( a_bNoDataFound ) {
m_bNoDataFound = a_bNoDataFound;
if( m_bLoading )
setTimeout( function( ) {
m_bLoading = false;
}, 250 );
}
return {
table : table,
loadingDone : m_fLoadingDone
};
};
module.exports = TableView;

When integrating an infinite scroll within a scrollview, there are some important things you have to consider:
1. scroll event is triggered a lot: try to throttle your scroll event callback using underscoreJS.
Throttle creates and returns a new, throttled version of the passed function, that, when invoked repeatedly, will only actually call the original function at most once per every wait milliseconds. Useful for rate-limiting events that occur faster than you can keep up with. See the underscorejs documentation for more.
2. Default and system units on Android vs iOS: The size of a view on Android uses a different display unit than coordinates of a view. This mismatch in units will cause incorrect calculation of your trigger for the infinite scroll. To solve this, you have to get and set the default unit yourself. The solution can be found in this widget (see getDefaultUnit()): https://github.com/FokkeZB/nl.fokkezb.color/blob/master/controllers/widget.js
3. The ti-infini-scroll can help you with this: this library creates a wrapper around the default Titanium ScrollView. This wrapper contains the calculation of the end of scroll (your trigger for updating/getting new data). When using this library, don't forget to implement bullet number 2.
https://github.com/goodybag/ti-infini-scroll

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Hi i am trying to add two new fields to the Barcode mobile view. I went through the default js code of odoo, but didn't find a way to add my custome fields to it.
Here is the default code
stock_barcode/static/src/js/client_action/lines_widget.js
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this._super.apply(this, arguments);
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// detect if touchscreen (more complicated than one would expect due to browser differences...)
this.istouchSupported = 'ontouchend' in document ||
'ontouchstart' in document ||
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In _renderLines function,
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this._updateIncrementButtons($(line));
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In the above code, you can see this.page.lines field, i need to add my custom two more fields.
Actually it's dead-end for me.
Any solution?

Selenium - follow fast loading indicator

I need to test a data table, which on every change has a loading indicator.
Sometimes this indicator is very fast.
Is there any best practice for selenium in order to follow these very fast UI changes? (Such as loading indicator).
I use the following c# to query the dom for id's and classes with known loading values and wait for them to not be present. Using driver.FindElement(By*) attempts to declare the element is present at a given identifier rather than searching for it, which will cause errors and isn't the behavior we're looking for.
public IWebDriver WaitForPage()
{// Query document for loading elements until none found
var wait = new WebDriverWait(driver,MyDefaultTimeout)
.Until(
e => ((IJavaScriptExecutor)e)
.ExecuteScript(#"
var MyDefaultTimeout = 500;
var loaded = false;
do {
var elementClasses = document.getElementsByClassName('//*[contains(#class=\'is-loading\') or contains(#class=\'fa-gear\') or contains(#class=\'loading\') and not(#class=\'displayed\')]');
var elementIds = document.getElementById('//*[contains(#id=\'hover-gear\') or contains(#id=\loading-gear\')]');
if((!elementClasses === null) || (!elementIds === null)){
setTimeout(function() { loaded = false }, MyDefaultTimeout);
}
else{
if(!document.readyState === 'complete'){
setTimeout(function() { loaded = false }, MyDefaultTimeout);
}
else{
loaded = true;
return document.readyState;
}
}
}
while(loaded === false);", null))
.Equals("complete");
return driver;
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How to implement methods and state for vue.js component

I'm a beginner in VueJS. And as part of my learning process, I'm building a knob for my Pomodoro app. This is my fiddle.
I copied the knob code from codepen, which is implemented using jquery. As you can see in the fiddle most of the job is done by jquery.
I need to try and do this using Vue.js, using its methods and states.
How to refactor this code to a better Vue.JS code? Any suggestions much appreciated.
Vue.component('timer', {
mounted() {
var knob = $('.knob');
var angle = 0;
var minangle = 0;
var maxangle = 270;
var xDirection = "";
var yDirection = "";
var oldX = 0;
var oldY = 0;
function moveKnob(direction) {
if(direction == 'up') {
if((angle + 2) <= maxangle) {
angle = angle + 2;
setAngle();
}
}
else if(direction == 'down') {
if((angle - 2) >= minangle) {
angle = angle - 2;
setAngle();
}
}
}
function setAngle() {
// rotate knob
knob.css({
'-moz-transform':'rotate('+angle+'deg)',
'-webkit-transform':'rotate('+angle+'deg)',
'-o-transform':'rotate('+angle+'deg)',
'-ms-transform':'rotate('+angle+'deg)',
'transform':'rotate('+angle+'deg)'
});
// highlight ticks
var activeTicks = (Math.round(angle / 10) + 1);
$('.tick').removeClass('activetick');
$('.tick').slice(0,activeTicks).addClass('activetick');
// update % value in text
var pc = Math.round((angle/270)*100);
$('.current-value').text(pc+'%');
}
var RAD2DEG = 180 / Math.PI;
knob.centerX = knob.offset().left + knob.width()/2;
knob.centerY = knob.offset().top + knob.height()/2;
var offset, dragging=false;
knob.mousedown(function(e) {
dragging = true;
offset = Math.atan2(knob.centerY - e.pageY, e.pageX - knob.centerX);
})
$(document).mouseup(function() {
dragging = false
})
$(document).mousemove(function(e) {
if (dragging) {
if (oldX < e.pageX) {
xDirection = "right";
} else {
xDirection = "left";
}
oldX = e.pageX;
if(xDirection === "left") {
moveKnob('down');
} else {
moveKnob('up');
}
return false;
}
})
}
});
This example runs without jQuery.
https://jsfiddle.net/guanzo/d6vashmu/6/
Declare all the variables you need in the data function.
Declare all functions under the methods property.
Declare variables that are derived from other variables in the computed property, such as knobStyle, activeTicks, and currentValue, which are all computed from angle. Whenever angle changes, these 3 computed properties will automatically update.
Regarding the general usage of Vue, you should focus on manipulating the data, and letting Vue update the DOM for you.

Triggering clearIconTap callback on dynamically created fields

I am creating a simple app using Sencha Touch where I'm dynamically creating container with textfields, textareafields etc. when the user needs to add new container with components. The problem now is when the clear icon on the textareafield is tapped it clears the text, but I would like to know which textareafield has been cleared. Can anyone help me in this please?
This is how I created container .
var childObj2 = {};
childObj2.xtype = 'container';
var type = 'vbox';
var layout = {}
layout.type = type;
childObj1.layout = layout;
var txtarea= {};
txtarea.xtype = 'textareafield';
txtarea.id = "txt51";
txtarea.flex = 3;
txtarea.maxRows = 7;
txtarea.placeHolder = 'Type here';
txtarea.value = value['notes'];
txtarea.inputCls = 'txtareaStyle'
txtarea.clearicontap = "clearText";
How to add clearicontap listener to this?
When you you create a textfield simply add a listener to it for the clearicontap event and that callback will get executed for each of the fields.
For example:
var container = Ext.create('Ext.Container', {});
for (var i=1; i<=3; i++) {
var field = Ext.create('Ext.field.Text', {
id: 'textfieldnumber' + i,
listeners: {
clearicontap: function() {
alert("Tapped clear icon on text field number: " + i + "!");
}
}
});
container.add(field);
}
[EDIT]
I answer the question you make after your edit:
I am using the standard way of creating Sencha components through Ext.create(), and I would suggest you to switch to the same way. It is not clear by the code you posted how those Javascript objects are actually transformed into Ext components. Anyway, they are very likely components configurations, so I guess you could try:
txtarea.listeners = {
clearicontap: function() {
alert("Tapped clear icon on text field");
}
}

Cannot dynamically change a caption 'track' in Video.js

I'm coding a basic video marquee and one of the key requirements is that the videos need to be able to advance while keeping the player in full screen.
Using Video.js (4.1.0) I have been able to get everything work correctly except that I cannot get the captions to change when switching to another video.
Either inserting a "track" tag when the player HTML is first created or adding a track to the 'options' object when the player is initialized are the only ways I can get the player to display the "CC" button and show captions. However, I cannot re-initialize the player while in full screen so changing the track that way will not work.
I have tried addTextTrack and addTextTracks and both show that the tracks have been added - using something like console.log(videoObject.textTracks()) - but the player never shows them or the "CC" button.
Here is my code, any help is greatly appreciated:
;(function(window,undefined) {
// VIDEOS OBJECT
var videos = [
{"volume":"70","title":"TEST 1","url":"test1.mp4","type":"mp4"},
{"volume":"80","title":"TEST 2","url":"test2.mp4","type":"mp4"},
{"volume":"90","title":"TEST 3","url":"test3.mp4","type":"mp4"}
];
// CONSTANTS
var VIDEO_BOX_ID = "jbunow_marquee_video_box", NAV_TEXT_ID = "jbunow_marquee_nav_text", NAV_ARROWS_ID = "jbunow_marquee_nav_arrows", VIDEO_OBJ_ID = "jbunow_marquee_video", NAV_PREV_ID = "jbunow_nav_prev", NAV_NEXT_ID = "jbunow_nav_next";
// GLOBAL VARIABLS
var videoObject;
var currentTrack = 0;
var videoObjectCreated = false;
var controlBarHideTimeout;
jQuery(document).ready(function(){
// CREATE NAV ARROWS AND LISTENERS, THEN START MARQUEE
var navArrowsHtml = "<div id='" + NAV_PREV_ID + "' title='Play Previous Video'></div>";
navArrowsHtml += "<div id='" + NAV_NEXT_ID + "' title='Play Next Video'></div>";
jQuery('#' + NAV_ARROWS_ID).html(navArrowsHtml);
jQuery('#' + NAV_PREV_ID).on('click',function() { ChangeVideo(GetPrevVideo()); });
jQuery('#' + NAV_NEXT_ID).on('click',function() { ChangeVideo(GetNextVideo()); });
ChangeVideo(currentTrack);
});
var ChangeVideo = function(newIndex) {
var videoBox = jQuery('#' + VIDEO_BOX_ID);
if (!videoObjectCreated) {
// LOAD PLAYER HTML
videoBox.html(GetPlayerHtml());
// INITIALIZE VIDEO-JS
videojs(VIDEO_OBJ_ID, {}, function(){
videoObject = this;
// LISTENERS
videoObject.on("ended", function() { ChangeVideo(GetNextVideo()); });
videoObject.on("loadeddata", function () { videoObject.play(); });
videoObjectCreated = true;
PlayVideo(newIndex);
});
} else { PlayVideo(newIndex); }
}
var PlayVideo = function(newIndex) {
// TRY ADDING MULTIPLE TRACKS
videoObject.addTextTracks([{ kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' }]);
// TRY ADDING HTML
//jQuery('#' + VIDEO_OBJ_ID + ' video').eq(0).append("<track kind='captions' src='track2.vtt' srclang='en' label='English' default />");
// TRY ADDING SINGLE TRACK THEN SHOWING USING RETURNED ID
//var newTrack = videoObject.addTextTrack('captions', 'English2', 'en', { kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' });
//videoObject.showTextTrack(newTrack.id_, newTrack.kind_);
videoObject.volume(parseFloat(videos[newIndex]["volume"]) / 100); // SET START VOLUME
videoObject.src({ type: "video/" + videos[newIndex]["type"], src: videos[newIndex]["url"] }); // SET NEW SRC
videoObject.load();
videoObject.ready(function () {
videoObject.play();
clearTimeout(controlBarHideTimeout);
controlBarHideTimeout = setTimeout(function() { videoObject.controlBar.fadeOut(); }, 2000);
jQuery('#' + NAV_TEXT_ID).fadeOut(150, function() {
currentTrack = newIndex;
var navHtml = "";
navHtml += "<h1>Now Playing</h1><h2>" + videos[newIndex]["title"] + "</h2>";
if (videos.length > 1) { navHtml += "<h1>Up Next</h1><h2>" + videos[GetNextVideo()]["title"] + "</h2>"; }
jQuery('#' + NAV_TEXT_ID).html(navHtml).fadeIn(250);
});
});
}
var GetPlayerHtml = function() {
var playerHtml = "";
playerHtml += "<video id='" + VIDEO_OBJ_ID + "' class='video-js vjs-default-skin' controls='controls' preload='auto' width='560' height='315'>";
playerHtml += "<source src='' type='video/mp4' />";
//playerHtml += "<track kind='captions' src='track.vtt' srclang='en' label='English' default='default' />";
playerHtml += "</video>";
return playerHtml;
}
var GetNextVideo = function() {
if (currentTrack >= videos.length - 1) { return 0; }
else { return (currentTrack + 1); }
}
var GetPrevVideo = function() {
if (currentTrack <= 0) { return videos.length - 1; }
else { return (currentTrack - 1); }
}
})(window);
The current VideoJS implementation (4.4.2) loads every kind of text tracks (subtitles, captions, chapters) on initialization time of the player itself, so it grabs correctly only those, which are defined between the <video> tags.
EDIT: I meant it does load them when calling addTextTrack, but the player UI will never update after initialization time, and will always show the initialization time text tracks.
One possible workaround is if you destroy the complete videojs player and re-create it on video source change after you have refreshed the content between the <video> tags. So this way you don't update the source via the videojs player, but via dynamically adding the required DOM elements and initializing a new player on them. Probably this solution will cause some UI flashes, and is quite non-optimal for the problem. Here is a link about destroying the videojs player
Second option is to add the dynamic text track handling to the existing code, which is not as hard as it sounds if one knows where to look (I did it for only chapters, but could be similar for other text tracks as well). The code below works with the latest official build 4.4.2. Note that I'm using jQuery for removing the text track elements, so if anyone applies these changes as is, jQuery needs to be loaded before videojs.
Edit the video.dev.js file as follows:
1: Add a clearTextTracks function to the Player
vjs.Player.prototype.clearTextTracks = function() {
var tracks = this.textTracks_ = this.textTracks_ || [];
for (var i = 0; i != tracks.length; ++i)
$(tracks[i].el()).remove();
tracks.splice(0, tracks.length);
this.trigger("textTracksChanged");
};
2: Add the new 'textTracksChanged' event trigger to the end of the existing addTextTrack method
vjs.Player.prototype.addTextTrack = function(kind, label, language, options) {
...
this.trigger("textTracksChanged");
}
3: Handle the new event in the TextTrackButton constructor function
vjs.TextTrackButton = vjs.MenuButton.extend({
/** #constructor */
init: function(player, options) {
vjs.MenuButton.call(this, player, options);
if (this.items.length <= 1) {
this.hide();
}
player.on('textTracksChanged', vjs.bind(this, this.refresh));
}
});
4: Implement the refresh method on the TextTrackButton
// removes and recreates the texttrack menu
vjs.TextTrackButton.prototype.refresh = function () {
this.removeChild(this.menu);
this.menu = this.createMenu();
this.addChild(this.menu);
if (this.items && this.items.length <= this.kind_ == "chapters" ? 0 : 1) {
this.hide();
} else
this.show();
};
Sorry, but for now I cannot link to a real working example, I hope the snippets above will be enough as a starting point to anyone intrested in this.
You can use this code when you update the source to a new video. Just call the clearTextTracks method, and add the new text tracks with the addTextTrack method, and the menus now should update themselves.
Doing the exact same thing (or rather NOT doing the exact same thing)... really need to figure out how to dynamically change / add a caption track.
This works to get it playing via the underlying HTML5, but it does not show the videojs CC button:
document.getElementById("HtmlFiveMediaPlayer_html5_api").innerHTML = '<track label="English Captions" srclang="en" kind="captions" src="http://localhost/media/captiontest/demo_Brian/demo_h264_1.vtt" type="text/vtt" default />';