Can the iPhone camera detect flashing? (as in a flashing image?) - camera

Can the iPhone camera detect flashing? (as in a flashing image?) I am looking to get some help with this, fairly new to the whole x code world so any advice you can give would be greatly appreciated.

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Nikon D3400 black line in pictures

I got an used nikon d3400, I took some pictures but the all have a black line at the bottom (covers about 20% of the image). How could this be fix?
Is this happening when you shoot with flash(external) or always?
If with flash, then shoot with the shutter at 1/200 s or slower as the highest flash sync speed is 1/200s on Nikon d3400.
I hope I could be of help.

Strange drawing on iOS map when working with MKPolyline

In our app we are connecting GPS coordinates from the position of a user. When we are connecting the lines, it sometimes appears that there is a strange drawing happening. I mean the blurry red color thing on the right of the picture below. Did anyone experience this problem before? Might that be an iOS bug? By the way: It disappears when I reload the map. Management is asking me to fix it but I guess I have no influence here. Any thoughts?

Poor Image Quality when capturing Photo on Windows Phone 8.1

I am using MediaCapture.capturePhotoToStorageFileAsync in WinJS to capture photos on a Windows Phone 8.1 device (Lumia 625). The quality of the resulting image is always rather poor and far behind what the built-in camera app delivers.
So far I'm pretty much at a loss in regards to what to tweak and what nobs to turn. Does anybody have experience with this?
Update: It seems the issue is related to the camera not focusing properly. Why that is and how to resolve it is still another question.

Cocos2d - 4inch screen displace the game

i developed a game for the iphone4. Now i got problems with the iphone5 and the 4inch screen. My game is on the left side of the 4inch screen and i have a big black border on the right side. But the buttons from the game are in the middle of screen, they have same position like on the iphone4. I checked everythin but i dont know why the background-images and the sprites are on the left side and the buttons are in the middle. I want that everything is in the middle or on the left side. It would be great if anybody could help me!! Thanks!!
COCOS2d-iPhone:
If you're using the latest beta, the only change you should need to
make is export all your images at twice the size and use the "-hd"
suffix, similar to Apple's "#2x". The documentation also says you need
to set the content scale factor of the director.
You can find the documentation here.
and more detail here.
COCS2d-X:
Cocos2D-x has a very easy solution for multi-resolution problem.
In fact you just need to set your DesignResolution and then just imagine your target device will has this resolution.
If target device really has this resolution ( or some other but with same ratio) cocos2d will handle to fix screen and your game looks same in all devices.
And when ratio of target device is different, you have many option ( as cocos2d language, policy) to manage that.
For example if you use Exact fit policy, cocos2d will force your game ( and design) to fit target device screen (without that black boarder).
Exact fit
The entire application is visible in the specified area without trying
to preserve the original aspect ratio. Distortion can occur, and the
application may appear stretched or compressed.
For more detail just take a look at this link : http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Multi_resolution_support

How to make Scrolling background for the 2d game in unity?

i am trying to build a game in which the player moves along the terrain which has ups and downs. I also want the background to move in the opposite direction of the player movement. How to achieve this ?? Here the player is moving in Xaxis and Yaxis like Ski Safari game and camera is moving with the player. Please help.. Thank you in advance.
There are several ways you can do this, I would suggest this: http://answers.unity3d.com/questions/19848/making-textures-scroll-animate-textures.html
You could also use Fractal Textures, Unity3D provides an example of this in their procedural generation example on their website: http://u3d.as/content/unity-technologies/procedural-examples/3zu