I have 3 separate ibeacons placed in 3 different rooms. When entering the region of the beacon the didRangeBeacon method runs every second, Thus resulting in an infinite number of notifications when in range.
This is the code i have:
BOOL _isInsideRegion;
- (void)locationManager:(CLLocationManager*)manager didRangeBeacons:(NSArray*)beacons inRegion:(CLBeaconRegion*)region {
CLBeacon *firstBeacon = [beacons firstObject];
int major = [firstBeacon.major intValue];
int minor = [firstBeacon.minor intValue];
if (major == 43005 && minor == 52679) {
if (!_isInsideRegion) {
UILocalNotification *notification = [[UILocalNotification alloc] init];
notification.soundName = #"Default";
notification.alertBody = #"Green";
[[UIApplication sharedApplication] presentLocalNotificationNow:notification];
self.beaconColour.text = #"Green";
self.minor.text = [NSString stringWithFormat:#"%D", minor];
self.major.text = [NSString stringWithFormat:#"%D", major];
}
}
else if (major == 48891 && minor == 47852) {
if (!_isInsideRegion) {
UILocalNotification *notification = [[UILocalNotification alloc] init];
notification.soundName = #"Default";
notification.alertBody = #"blue";
[[UIApplication sharedApplication] presentLocalNotificationNow:notification];
self.beaconColour.text = #"Blue";
self.minor.text = [NSString stringWithFormat:#"%D", minor];
self.major.text = [NSString stringWithFormat:#"%D", major];
}
}
else if (major == 59510 && minor == 42953) {
if (!_isInsideRegion) {
UILocalNotification *notification = [[UILocalNotification alloc] init];
notification.soundName = #"Default";
notification.alertBody = #"dark blue";
[[UIApplication sharedApplication] presentLocalNotificationNow:notification];
self.beaconColour.text = #"Dark Blue";
self.minor.text = [NSString stringWithFormat:#"%D", minor];
self.major.text = [NSString stringWithFormat:#"%D", major];
}
}
}
Can anybody help me so that it gives one notification upon entry, and that when i then walk to the next beacon i get another notification specific to that beacon.
Thanks.
Use the locationManager:didEnterRegion: method.
This method is called when the user enters a beacon region defined by your app.
- (void)locationManager:(CLLocationManager *)manager
didEnterRegion:(CLBeaconRegion *)region {
NSLog(#"Did Enter Region for %#", region.identifier);
//Show Notification
}
I'm creating a timed todo list app in which users can start a timer from a lock screen notification by swiping to reveal a start button. This is a new feature shown in iOS 8 but there is little documentation showing how to implement this feature.
Can anyone show how I would go about setting up the 'start' action and the block of code which runs when this is pressed? If the app were closed would this feature still work?
#Shubhendu thanks for the link. For those of you who don't want to have to sit through the video, here's a quick recap of what you need to do in order to include interactive notifications in you application.
Define all the actions that the user may execute from your app's notifications. These actions are created using the UIMutableUserNotificationAction class.
UIMutableUserNotificationAction *action = [[UIMutableUserNotificationAction alloc] init];
action.identifier = #"ACTION_ID"; // The id passed when the user selects the action
action.title = NSLocalizedString(#"Title",nil); // The title displayed for the action
action.activationMode = UIUserNotificationActivationModeBackground; // Choose whether the application is launched in foreground when the action is clicked
action.destructive = NO; // If YES, then the action is red
action.authenticationRequired = NO; // Whether the user must authenticate to execute the action
Place these actions into categories. Each category defines a group of actions that a user may execute from a notification. These categories are created using UIMutableUserNotificationCategory.
UIMutableUserNotificationCategory *category = [[UIMutableUserNotificationCategory alloc] init];
category.identifier = #"CATEGORY_ID"; // Identifier passed in the payload
[category setActions:#[action] forContext:UIUserNotificationActionContextDefault]; // The context determines the number of actions presented (see documentation)
Register the categories in the settings. Note that registering the categories doesn't replace asking for user permission to send remote notifications,using [[UIApplication sharedApplication] registerForRemoteNotifications]
NSSet *categories = [NSSet setWithObjects:category, nil];
NSUInteger types = UIUserNotificationTypeNone; // Add badge, sound, or alerts here
UIUserNotificationSettings *settings = [UIUSerNotificationSettings settingsForTypes:types categories:categories];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
Send the identifier of the category in the notification payload.
{
"aps":{
"alert":"Here's a notification",
...
"category":"CATEGORY_ID"
}
}
Handle user actions in the app delegate by implementing the UIApplicationDelegate protocol methods:
application:handleActionWithIdentifier:forRemoteNotification:completionHandler: for remote notifications
application:handleActionWithIdentifier:forLocalNotification:completionHandler: for local notifications
STEP 1:
NSString * const NotificationCategoryIdent = #"ACTIONABLE";
NSString * const NotificationActionOneIdent = #"ACTION_ONE";
NSString * const NotificationActionTwoIdent = #"ACTION_TWO";
- (void)registerForNotification {
UIMutableUserNotificationAction *action1;
action1 = [[UIMutableUserNotificationAction alloc] init];
[action1 setActivationMode:UIUserNotificationActivationModeBackground];
[action1 setTitle:#"Action 1"];
[action1 setIdentifier:NotificationActionOneIdent];
[action1 setDestructive:NO];
[action1 setAuthenticationRequired:NO];
UIMutableUserNotificationAction *action2;
action2 = [[UIMutableUserNotificationAction alloc] init];
[action2 setActivationMode:UIUserNotificationActivationModeBackground];
[action2 setTitle:#"Action 2"];
[action2 setIdentifier:NotificationActionTwoIdent];
[action2 setDestructive:NO];
[action2 setAuthenticationRequired:NO];
UIMutableUserNotificationCategory *actionCategory;
actionCategory = [[UIMutableUserNotificationCategory alloc] init];
[actionCategory setIdentifier:NotificationCategoryIdent];
[actionCategory setActions:#[action1, action2]
forContext:UIUserNotificationActionContextDefault];
NSSet *categories = [NSSet setWithObject:actionCategory];
UIUserNotificationType types = (UIUserNotificationTypeAlert|
UIUserNotificationTypeSound|
UIUserNotificationTypeBadge);
UIUserNotificationSettings *settings;
settings = [UIUserNotificationSettings settingsForTypes:types
categories:categories];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
}
STEP 2:
To send this type of notification simply add the category to the payload.
{
"aps" : {
"alert" : "Pull down to interact.",
"category" : "ACTIONABLE"
}
}
STEP 3:
Use this method
application:handleActionWithIdentifier:forRemoteNotification:completionHand
ler:
[application:handleActionWithIdentifier:forLocalNotification:completionHandler:
-> For LOCAL Notification]
- (void)application:(UIApplication *)application handleActionWithIdentifier:(NSString *)identifier forRemoteNotification:(NSDictionary *)userInfo completionHandler:(void (^)())completionHandler {
if ([identifier isEqualToString:NotificationActionOneIdent]) {
NSLog(#"You chose action 1.");
}
else if ([identifier isEqualToString:NotificationActionTwoIdent]) {
NSLog(#"You chose action 2.");
}
if (completionHandler) {
completionHandler();
}
}
1.Refer link: Obj C tutorial
2.Swift Code Tutorial here
In order to know more about interactive notifications- a new feature in iOS 8 go to the below link
https://developer.apple.com/videos/wwdc/2014/
and then go to the section "What's New in iOS Notifications"
With iOS 8 came an exciting new API for creating interactive notifications. These allow you to provide additional functionality to your users outside of your application.
Let’s get started. There are 3 new classes in iOS 8 which are needed: UIUserNotificationSettings, UIUserNotificationCategory, UIUserNotificationAction and their mutable counterparts.
Instead of simply registering for notification types (sounds, banners, alerts) you can now also register for custom notification categories and actions. Categories describe a custom type of notification that your application sends and contains actions that a user can perform in response. For example you receive a notification that someone followed you on a social network. In response you might want to follow them back or ignore.
NSString * const NotificationCategoryIdent = #"ACTIONABLE";
NSString * const NotificationActionOneIdent = #"ACTION_ONE";
NSString * const NotificationActionTwoIdent = #"ACTION_TWO";
- (void)registerForNotification {
UIMutableUserNotificationAction *action1;
action1 = [[UIMutableUserNotificationAction alloc] init];
[action1 setActivationMode:UIUserNotificationActivationModeBackground];
[action1 setTitle:#"Action 1"];
[action1 setIdentifier:NotificationActionOneIdent];
[action1 setDestructive:NO];
[action1 setAuthenticationRequired:NO];
UIMutableUserNotificationAction *action2;
action2 = [[UIMutableUserNotificationAction alloc] init];
[action2 setActivationMode:UIUserNotificationActivationModeBackground];
[action2 setTitle:#"Action 2"];
[action2 setIdentifier:NotificationActionTwoIdent];
[action2 setDestructive:NO];
[action2 setAuthenticationRequired:NO];
UIMutableUserNotificationCategory *actionCategory;
actionCategory = [[UIMutableUserNotificationCategory alloc] init];
[actionCategory setIdentifier:NotificationCategoryIdent];
[actionCategory setActions:#[action1, action2]
forContext:UIUserNotificationActionContextDefault];
NSSet *categories = [NSSet setWithObject:actionCategory];
UIUserNotificationType types = (UIUserNotificationTypeAlert|
UIUserNotificationTypeSound|
UIUserNotificationTypeBadge);
UIUserNotificationSettings *settings;
settings = [UIUserNotificationSettings settingsForTypes:types
categories:categories];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
}
//JSON payload:
{
"aps" : {
"alert" : "Pull down to interact.",
"category" : "ACTIONABLE"
}
}
Now to handle the actions the user selects, there are 2 new methods on the UIApplicationDelegate protocol:\
application:handleActionWithIdentifier:forLocalNotification:completionHandler:
application:handleActionWithIdentifier:forRemoteNotification:completionHandler:
These methods will get called, in the background, when the user selects an action from your push notification.
- (void)application:(UIApplication *)application handleActionWithIdentifier:(NSString *)identifier forRemoteNotification:(NSDictionary *)userInfo completionHandler:(void (^)())completionHandler {
if ([identifier isEqualToString:NotificationActionOneIdent]) {
NSLog(#"You chose action 1.");
}
else if ([identifier isEqualToString:NotificationActionTwoIdent]) {
NSLog(#"You chose action 2.");
}
if (completionHandler) {
completionHandler();
}
}
For ios10 Actionable push use this
UNAuthorizationOptions authOptions =
UNAuthorizationOptionAlert
| UNAuthorizationOptionSound
| UNAuthorizationOptionBadge;
[[UNUserNotificationCenter currentNotificationCenter]
requestAuthorizationWithOptions:authOptions
completionHandler:^(BOOL granted, NSError * _Nullable error) {
}
];
UNNotificationAction *ok = [UNNotificationAction actionWithIdentifier:#"OK"
title:NSLocalizedString(#"OK", nil)
options:UNNotificationActionOptionForeground];
UNNotificationAction *cancel = [UNNotificationAction actionWithIdentifier:#"CANCEL"
title:NSLocalizedString(#"CANCEL", nil)
options:UNNotificationActionOptionForeground];
NSArray *buttons = #[ ok, cancel ];
// create a category for message failed
UNNotificationCategory *buttonsAction = [UNNotificationCategory categoryWithIdentifier:#"ACTION_BUTTON"
actions:buttons
intentIdentifiers:#[]
options:UNNotificationCategoryOptionCustomDismissAction];
NSSet *categories = [NSSet setWithObjects:buttonsAction, nil];
// registration
[[UNUserNotificationCenter currentNotificationCenter] setNotificationCategories:categories];
I have a method that activates a local notification.
UILocalNotification *localNotif = [[UILocalNotification alloc] init];
if (localNotif == nil)
return;
localNotif.fireDate = itemDate;
localNotif.timeZone = [NSTimeZone defaultTimeZone];
// Notification details
localNotif.alertBody = [mainTitle text];
// Set the action button
localNotif.alertAction = #"View";
localNotif.soundName = UILocalNotificationDefaultSoundName;
[[UIApplication sharedApplication] scheduleLocalNotification:localNotif];
[localNotif release];
The problem is that if you call several times the method, do not overwrite the localNotif, but it adds another. How do I delete the old every time?
Thanks!
Save the local notification object (say in an ivar), and do:
[[UIApplication sharedApplication] cancelLocalNotification:previousNotification];
You can also clear all local notifications with cancelAllLocalNotifications.
Make localNotif a property or instance variable of the class that contains this method.
I am developing an iPhone alarm app based on local notifications.
On deleting an alarm, the related local notification should get cancelled. But how can I determine exactly which object from the array of local notifications is to be cancelled?
I am aware of [[UIApplication sharedApplication] cancelLocalNotification:notification] method but how can I get this 'notification' to cancel it?
You can save a unique value for key in your local notification's userinfo.
Get all local notification, loop through the array and delete the particular notification.
Code as follows,
OBJ-C:
UIApplication *app = [UIApplication sharedApplication];
NSArray *eventArray = [app scheduledLocalNotifications];
for (int i=0; i<[eventArray count]; i++)
{
UILocalNotification* oneEvent = [eventArray objectAtIndex:i];
NSDictionary *userInfoCurrent = oneEvent.userInfo;
NSString *uid=[NSString stringWithFormat:#"%#",[userInfoCurrent valueForKey:#"uid"]];
if ([uid isEqualToString:uidtodelete])
{
//Cancelling local notification
[app cancelLocalNotification:oneEvent];
break;
}
}
SWIFT:
var app:UIApplication = UIApplication.sharedApplication()
for oneEvent in app.scheduledLocalNotifications {
var notification = oneEvent as UILocalNotification
let userInfoCurrent = notification.userInfo! as [String:AnyObject]
let uid = userInfoCurrent["uid"]! as String
if uid == uidtodelete {
//Cancelling local notification
app.cancelLocalNotification(notification)
break;
}
}
UserNotification:
If you use UserNotification (iOS 10+), just follow this steps:
When creating the UserNotification content, add an unique identifier
Remove specific pending notification using removePendingNotificationRequests(withIdentifiers:)
Remove specific delivered notification using removeDeliveredNotifications(withIdentifiers:)
For more info, UNUserNotificationCenter
Other Option:
First of All, when you create local notification, you can store it in user defaults for future use, Local notification object can not be stored directly in user defaults, This object needs to be converted into NSData object first, and then NSData can be stored into User defaults. Below is code for that:
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:localNotif];
[[NSUserDefaults standardUserDefaults] setObject:data forKey:[NSString stringWithFormat:#"%d",indexPath.row]];
After you have stored and scheduled local notification, In future, requirement may arise that you need to cancel any of notification that you created earlier, So you can retrieve it from User defaults.
NSData *data= [[NSUserDefaults standardUserDefaults] objectForKey:[NSString stringWithFormat:#"%d",UniqueKey]];
UILocalNotification *localNotif = [NSKeyedUnarchiver unarchiveObjectWithData:data];
NSLog(#"Remove localnotification are %#", localNotif);
[[UIApplication sharedApplication] cancelLocalNotification:localNotif];
[[NSUserDefaults standardUserDefaults] removeObjectForKey:[NSString stringWithFormat:#"%d",UniqueKey]];
Hope This helps
Here is what i do.
When creating your notification do this:
// Create the notification
UILocalNotification *notification = [[UILocalNotification alloc] init] ;
notification.fireDate = alertDate;
notification.timeZone = [NSTimeZone localTimeZone] ;
notification.alertAction = NSLocalizedString(#"Start", #"Start");
notification.alertBody = **notificationTitle**;
notification.repeatInterval= NSMinuteCalendarUnit;
notification.soundName=UILocalNotificationDefaultSoundName;
notification.applicationIconBadgeNumber = 1;
[[UIApplication sharedApplication] scheduleLocalNotification:notification] ;
when trying to delete it do this:
NSArray *arrayOfLocalNotifications = [[UIApplication sharedApplication] scheduledLocalNotifications] ;
for (UILocalNotification *localNotification in arrayOfLocalNotifications) {
if ([localNotification.alertBody isEqualToString:savedTitle]) {
NSLog(#"the notification this is canceld is %#", localNotification.alertBody);
[[UIApplication sharedApplication] cancelLocalNotification:localNotification] ; // delete the notification from the system
}
}
This solution should work for multiple notifications, and your not managing any arrays or dictionaries or user defaults. Your simply using the data you've already saved to the systems notification database.
Hope this helps future designers and developers.
Happy coding guys! :D
Scheduling and removeNotification in swift:
static func scheduleNotification(notificationTitle:String, objectId:String) {
var localNotification = UILocalNotification()
localNotification.fireDate = NSDate(timeIntervalSinceNow: 24*60*60)
localNotification.alertBody = notificationTitle
localNotification.timeZone = NSTimeZone.defaultTimeZone()
localNotification.applicationIconBadgeNumber = 1
//play a sound
localNotification.soundName = UILocalNotificationDefaultSoundName;
localNotification.alertAction = "View"
var infoDict : Dictionary<String,String!> = ["objectId" : objectId]
localNotification.userInfo = infoDict;
UIApplication.sharedApplication().scheduleLocalNotification(localNotification)
}
static func removeNotification(objectId:String) {
var app:UIApplication = UIApplication.sharedApplication()
for event in app.scheduledLocalNotifications {
var notification = event as! UILocalNotification
var userInfo:Dictionary<String,String!> = notification.userInfo as! Dictionary<String,String!>
var infoDict : Dictionary = notification.userInfo as! Dictionary<String,String!>
var notifcationObjectId : String = infoDict["objectId"]!
if notifcationObjectId == objectId {
app.cancelLocalNotification(notification)
}
}
}
Swift 4 solution:
UNUserNotificationCenter.current().getPendingNotificationRequests { (requests) in
for request in requests {
if request.identifier == "identifier" {
UNUserNotificationCenter.current().removePendingNotificationRequests(withIdentifiers: ["identifier"])
}
}
}
iMOBDEV's solution works perfectly to remove a specific notification (e.g. after deleting the alarm) but it's specially useful when you need to selectively remove any notification that has already fired and is still on the notification center.
A possible scenario would be: the notification for an alarm fires, but the user opens the app without tapping on that notification and schedules that alarm again.
If you want to make sure only one notification can be on the notification center for a given item/alarm, it's a good approach. It also allows you not having to clear all notifications every time the app is opened, shall that fit the app better.
Upon creating a local notification, use NSKeyedArchiver to store it as Data in UserDefaults. You can create a key equal to what you're saving in the notification's userInfo dictionary. If it's associated with a Core Data object, you could use its unique objectID property.
Retrieve it with NSKeyedUnarchiver. Now you're able to delete it using the cancelLocalNotification method.
Update the key on UserDefaults accordingly.
Here's a Swift 3.1 version of that solution (for targets below iOS 10):
Store
// localNotification is the UILocalNotification you've just set up
UIApplication.shared.scheduleLocalNotification(localNotification)
let notificationData = NSKeyedArchiver.archivedData(withRootObject: localNotification)
UserDefaults.standard.set(notificationData, forKey: "someKeyChosenByYou")
Retrieve and delete
let userDefaults = UserDefaults.standard
if let existingNotificationData = userDefaults.object(forKey: "someKeyChosenByYou") as? Data,
let existingNotification = NSKeyedUnarchiver.unarchiveObject(with: existingNotificationData) as? UILocalNotification {
// Cancel notification if scheduled, delete it from notification center if already delivered
UIApplication.shared.cancelLocalNotification(existingNotification)
// Clean up
userDefaults.removeObject(forKey: "someKeyChosenByYou")
}
Swift Version, if need:
func cancelLocalNotification(UNIQUE_ID: String){
var notifyCancel = UILocalNotification()
var notifyArray = UIApplication.sharedApplication().scheduledLocalNotifications
for notifyCancel in notifyArray as! [UILocalNotification]{
let info: [String: String] = notifyCancel.userInfo as! [String: String]
if info[uniqueId] == uniqueId{
UIApplication.sharedApplication().cancelLocalNotification(notifyCancel)
}else{
println("No Local Notification Found!")
}
}
}
You can keep a string with the category identifier when scheduling the notification like so
localNotification.category = NotificationHelper.categoryIdentifier
and search for it and cancel when needed like so
let app = UIApplication.sharedApplication()
for notification in app.scheduledLocalNotifications! {
if let cat = notification.category{
if cat==NotificationHelper.categoryIdentifier {
app.cancelLocalNotification(notification)
break
}
}
}
swift 3-style:
final private func cancelLocalNotificationsIfIOS9(){
//UIApplication.shared.cancelAllLocalNotifications()
let app = UIApplication.shared
guard let notifs = app.scheduledLocalNotifications else{
return
}
for oneEvent in notifs {
let notification = oneEvent as UILocalNotification
if let userInfoCurrent = notification.userInfo as? [String:AnyObject], let uid = userInfoCurrent["uid"] as? String{
if uid == uidtodelete {
//Cancelling local notification
app.cancelLocalNotification(notification)
break;
}
}
}
}
for iOS 10 use:
let center = UNUserNotificationCenter.current()
center.removePendingNotificationRequests(withIdentifiers: [uidtodelete])
The UILocalNotification object you pass to cancelLocalNotification: will match any existing UILocalNotification object with matching properties.
So:
UILocalNotification *notification = [[UILocalNotification alloc] init];
notification.alertBody = #"foo";
[[UIApplication sharedApplication] presentLocalNotificationNow:notification];
will present a local notification that can later be cancelled with:
UILocalNotification *notification = [[UILocalNotification alloc] init];
notification.alertBody = #"foo";
[[UIApplication sharedApplication] cancelLocalNotification:notification];
I use this function in Swift 2.0:
static func DeleteNotificationByUUID(uidToDelete: String) -> Bool {
let app:UIApplication = UIApplication.sharedApplication()
// loop on all the current schedualed notifications
for schedualedNotif in app.scheduledLocalNotifications! {
let notification = schedualedNotif as UILocalNotification
let urrentUi = notification.userInfo! as! [String:AnyObject]
let currentUid = urrentUi["uid"]! as! String
if currentUid == uidToDelete {
app.cancelLocalNotification(notification)
return true
}
}
return false
}
Inspired from #KingofBliss's Answer
For Repeated Reminders ( For example you want your alarm to fire on Sun, Sat and Wed at 4 PM , Then you have to make 3 alarms and set repeatInterval to NSWeekCalendarUnit ).
For making Once Only Reminder :
UILocalNotification *aNotification = [[UILocalNotification alloc] init];
aNotification.timeZone = [NSTimeZone defaultTimeZone];
aNotification.alertBody = _reminderTitle.text;
aNotification.alertAction = #"Show me!";
aNotification.soundName = UILocalNotificationDefaultSoundName;
aNotification.applicationIconBadgeNumber += 1;
NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
NSDateComponents *componentsForFireDate = [calendar components:(NSYearCalendarUnit | NSWeekCalendarUnit| NSHourCalendarUnit | NSMinuteCalendarUnit| NSSecondCalendarUnit | NSWeekdayCalendarUnit) fromDate: _reminderDate];
[componentsForFireDate setHour: [componentsForFireDate hour]] ; //for fixing 8PM hour
[componentsForFireDate setMinute:[componentsForFireDate minute]];
[componentsForFireDate setSecond:0] ;
NSDate *fireDateOfNotification = [calendar dateFromComponents: componentsForFireDate];
aNotification.fireDate = fireDateOfNotification;
NSDictionary *infoDict = [NSDictionary dictionaryWithObject:_reminderTitle.text forKey:kRemindMeNotificationDataKey];
aNotification.userInfo = infoDict;
[[UIApplication sharedApplication] scheduleLocalNotification:aNotification];
For Making Repeated Reminder :
for (int i = 0 ; i <reminderDaysArr.count; i++)
{
UILocalNotification *aNotification = [[UILocalNotification alloc] init];
aNotification.timeZone = [NSTimeZone defaultTimeZone];
aNotification.alertBody = _reminderTitle.text;
aNotification.alertAction = #"Show me!";
aNotification.soundName = UILocalNotificationDefaultSoundName;
aNotification.applicationIconBadgeNumber += 1;
NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
NSDateComponents *componentsForFireDate = [calendar components:(NSYearCalendarUnit | NSWeekCalendarUnit| NSHourCalendarUnit | NSMinuteCalendarUnit| NSSecondCalendarUnit | NSWeekdayCalendarUnit) fromDate: _reminderDate];
[componentsForFireDate setWeekday: [[reminderDaysArr objectAtIndex:i]integerValue]];
[componentsForFireDate setHour: [componentsForFireDate hour]] ; // Setup Your Own Time.
[componentsForFireDate setMinute:[componentsForFireDate minute]];
[componentsForFireDate setSecond:0] ;
NSDate *fireDateOfNotification = [calendar dateFromComponents: componentsForFireDate];
aNotification.fireDate = fireDateOfNotification;
aNotification.repeatInterval = NSWeekCalendarUnit;
NSDictionary *infoDict = [NSDictionary dictionaryWithObject:_reminderTitle.text forKey:kRemindMeNotificationDataKey];
aNotification.userInfo = infoDict;
[[UIApplication sharedApplication] scheduleLocalNotification:aNotification];
}
}
For Filtering you array to display it.
-(void)filterNotficationsArray:(NSMutableArray*) notificationArray{
_dataArray = [[NSMutableArray alloc]initWithArray:[[UIApplication sharedApplication] scheduledLocalNotifications]];
NSMutableArray *uniqueArray = [NSMutableArray array];
NSMutableSet *names = [NSMutableSet set];
for (int i = 0 ; i<_dataArray.count; i++) {
UILocalNotification *localNotification = [_dataArray objectAtIndex:i];
NSString * infoDict = [localNotification.userInfo objectForKey:#"kRemindMeNotificationDataKey"];
if (![names containsObject:infoDict]) {
[uniqueArray addObject:localNotification];
[names addObject:infoDict];
}
}
_dataArray = uniqueArray;
}
To remove Reminder even it was Once Only or Repeated :
- (void) removereminder:(UILocalNotification*)notification
{
_dataArray = [[NSMutableArray alloc]initWithArray:[[UIApplication sharedApplication]scheduledLocalNotifications]];
NSString * idToDelete = [notification.userInfo objectForKey:#"kRemindMeNotificationDataKey"];
for (int i = 0 ; i<_dataArray.count; i++)
{
UILocalNotification *currentLocalNotification = [_dataArray objectAtIndex:i];
NSString * notificationId = [currentLocalNotification.userInfo objectForKey:#"kRemindMeNotificationDataKey"];
if ([notificationId isEqualToString:idToDelete])
[[UIApplication sharedApplication]cancelLocalNotification:currentLocalNotification];
}
_dataArray = [[NSMutableArray alloc]initWithArray:[[UIApplication sharedApplication]scheduledLocalNotifications]];
[self filterNotficationsArray:_dataArray];
[_remindersTV reloadData];
}
I expanded on KingofBliss's answer a little, written this a little more Swift2-like, removed some unnecessary code, and added in some crash guards.
To start, when creating the notification, you need to make sure you set the uid (or any custom property really) of the notification's userInfo:
notification.userInfo = ["uid": uniqueid]
Then, when deleting it, you can do:
guard
let app: UIApplication = UIApplication.sharedApplication(),
let notifications = app.scheduledLocalNotifications else { return }
for notification in notifications {
if
let userInfo = notification.userInfo,
let uid: String = userInfo["uid"] as? String where uid == uidtodelete {
app.cancelLocalNotification(notification)
print("Deleted local notification for '\(uidtodelete)'")
}
}
Delete already delivered notification Swift5
UNUserNotificationCenter.current().getDeliveredNotifications{ (requests) in
for request in requests {
if request.request.identifier == "identifier"{
UNUserNotificationCenter.current().removeDeliveredNotifications(withIdentifiers: ["identifier"])
}
}
}
Is there a bug with the simulator and Local Notifications or am I doing something incorrectly.
// on button click fire off notification for 30 seconds from now
-(IBAction)scheduleNotification{
UILocalNotification *localNotif = [[UILocalNotification alloc] init];
NSDate *item = [NSDate dateWithTimeIntervalSinceNow:30];
if (localNotif == nil)
return;
localNotif.fireDate = item;
localNotif.timeZone = [NSTimeZone defaultTimeZone];
localNotif.alertBody = NSLocalizedString(#"Test Notification", nil);
localNotif.alertAction = NSLocalizedString(#"View Details", nil);
localNotif.soundName = UILocalNotificationDefaultSoundName;
localNotif.applicationIconBadgeNumber = 0;
[[UIApplication sharedApplication] scheduleLocalNotification:localNotif];
[localNotif release];
}
- (void)application:(UIApplication *)app didReceiveLocalNotification:(UILocalNotification *)notif {
// Handle the notificaton when the app is running
NSLog(#"Recieved Notification %#",notif);
}
didReceiveLocalNotification logs 2 notifications, but the simulator never actually displays a notification.
Recieved Notification <UIConcreteLocalNotification: 0x5943450>{fire date = 2010-08-25 09:36:25 -0400, time zone = America/New_York (EDT) offset -14400 (Daylight), repeat interval = 0, next fire date = 2010-08-25 09:36:25 -0400}
Recieved Notification <UIConcreteLocalNotification: 0x5c53e00>{fire date = 2010-08-25 09:36:25 -0400, time zone = America/New_York (EDT) offset -14400 (Daylight), repeat interval = 0, next fire date = (null)}
You won't see any alert if you receive local/push notification while your app is running. Unless you show your own alert in application: didReceiveLocalNotification:, certainly.