Choosing Windows Runtime Components versus Portable Code Library - windows-8

When sharing code between Windows Phone 8 and Windows 8, the two core options for developers are 1) Windows Runtime Components and 2) Portal Class Libraries.
Windows Runtime Components use WinRT and can be projected into all the supported languages. They require linked files in separate projects (binaries) when used on different platforms. They, however, share 90% of the available WinRT APIs.
Portable Class Libraries are a subset (sometimes a significant subset) of the BCL that has binary compatibility across platforms. They can be used on WinRT applications but also on other project types like Silverlight, Xbox, etc.
When a developer is choosing a "sharing strategy" which project type is the go-to technique to do the best job sharing code between Windows Phone 8 and Windows 8? Thanks.

It depends what form of sharing you need:
1) If you have a common C++ business logic layer you can use Windows Runtime (WinRT) components to expose this to both Windows Phone and Windows Store app (that's the only use-case for Windows Phone as you can't write a WP8 app using JavaScript or use .NET to author a WinRT component).
You'd have to build two separate WinRT components however, one for Phone and one for Windows Store. It should be possible to share the C++/CX code of your WinRT interop layer using preprocessor directives (#if) to mark the platform specific code.
2) You have business logic in C#/VB that only has dependencies on the .NET APIs which are available in a Portable Class Library. Then you can use Portable Class Library (PCL) to contain that logic. Basically if you can build your library into a PCL DLL then this should work. You can then reference this PCL in binary form in both Windows Phone and Windows Store app.
However as Martin has said you need to take care when using 3rd party libraries as these will also need to be built for PCL. Some 3rd party libraries are already available in PCL form (JSON.NET for example).
3) You want to share code for that has platform API dependencies (or 3rd party library dependencies) which are not supported by PCL. Then you'd need to create separate DLL libraries, one per platform. You can avoid code duplication using linked C#/VB source files and use a build flag (#if again) to allow small code changes between your target platforms.

If you want to share code between Windows Phone 8 and Windows 8, then you cannot use Windows Runtime Components, because there are different components used for Windows 8 and different for Windows Phone 8 and they are not interchangeable.
I would go for either Portable Class Libraries for some simple generic libraries, or for code sharing via links and #if WP8 compilation directives - this just works and is more powerful than Portable libs.
Keep also in mind that most external libraries like MVVM Light cannot be referenced in Portable Libs, so if you want to use them, you have to use the code sharing via file references.

For some guidance on how to effectively use Portable Class Libraries to share code between platforms, see this blog post: How to Make Portable Class Libraries Work for You

This question is no longer relevant with the introduction of Windows
Phone 8.1 Universal Apps in Visual Studio 2013 Update 2 which supports
Shared Projects.
Wait a moment, as for me even in Visual Studio 2013 Update 4 this question is still relevant because there are two types of projects there:
Class Library (Portable for Universal Apps) - PCL
and
Windows Runtime Component (Portable for Universal Apps) - WinMD
I can see only one big difference between them:
WinMD uses only WinRT and PCL could be used also with .Net and Silverlight. But I also want to know more about which one and when better to choose.

Related

What is the technology used to build u-blox's u-center?

u-blox's u-center is a desktop application for Windows OS that is light-weight and accommodates all the streamed data without problems.
What is the toolkit or framework (.Net "I doubt it", Win32 API, MFC) used to build such a desktop application like u-blox's u-center?
It is based on Win32 API and MFC. MFC is statically linked. See also the second page of the user manual.
https://www.u-blox.com/sites/default/files/u-Center_UserGuide_%28UBX-13005250%29.pdf

Reference a class library from UWP and ASP.NET 5

I am trying to create a class library that'll contain common objects (mainly DTOs) of a WebAPI (using ASP.NET 5) and a consuming UWP App. However, I have not yet figured out how to create the class library such that it can be referenced from both other projects.
What I have tried so far:
First, I tried a Class Library (Package), which can be found under Web. This type of library can be referenced from the ASP.NET project without problems, but when trying to reference it from the UWP project, I get the following message:
A reference to 'ClassLibrary1' could not be added.
Next, I tried a Class Library (Windows Universal), which can be found under Windows > Universal. This can easily be references from the UWP project, but when trying to reference it from ASP.NET, I get:
The following projects are not supported as references :
- The project ClassLibrary2 has a target framework that is incompatible or has version higher than the current project and cannot be referenced.
So: How can I create a class library that can be used in both an ASP.NET 5 project and an UWP project?
What you need is a Portable Class Library (under Windows).
Since you're only targetting ASP.NET 5 and Windows 10, you can limit the platforms to these two only, but there's no "error" in supporting more platforms (it can limit how much of the shared API is available though).
The .Net Standard class library should be thought of as a successor to the portable class library. Both aim to facilitate sharing code (in this case model objects/DTOs) between different .Net platforms.
In Visual Studio 2017, you can now choose a .Net Standard class library template. This class library can bet set to target different versions of the .Net Standard. The version of the .Net Standard that you should target will depend upon what .Net platforms you wish share code between.
For this particular question, we wish to support a Universal Windows Platform (UWP) app and Asp.Net Core app. So, we should refer to this compatibility table to determine the version of the .Net Standard that will support both of these platforms. In this case, it would be .Net Standard 1.4. Once you have set the class library to target the .Net Standard 1.4, you can add references to the class library from your UWP and Asp.Net core projects.
In order to better understand what the .Net Standard is and how it facilitates code sharing, I suggest reviewing the following:
Introducing .NET Standard
Video Series on .NET Standard (this is particularly good)
.Net Standard FAQ

Using COM libraries in Win10 Core IoT?

I want to create an IoT application in VisualStudio 2015 community and want to add a reference to Windows Portable Device, which is a COM library. But the whole COM tab is missing from the references window. Is there a way to include COM libraries in Windows 10 Core IoT, or is that impossible? If the second, does that mean I would have to write drivers for any USB devices myself?
Windows Core libraries are included. Many legacy libraries have been reworked into those core libraries. I suggest checking the core libraries for the functionality you are looking for. Libraries need to be compatible with the Windows Universal Platform.
You will need to write drivers for non-supported devices.

Creating Portable class library for Xamarin.mac

We are developing a mac application using Xamarin.mac. Since we want the same application to be developed for windows as well, we decided to write all the business logic inside a Portable class library. Is PCL Supported for Xamarin.mac?.
A much easier approach for sharing code between a Windows and a Mac app (talking from first hand painful expirience) is something called "Shared Project". What it will do is it will "Inject" itself into the build process for a specific platform, and as long as the references you use are accessible on both platforms, all will be well.

Are Metro style apps managed or native and if native how can they run on both arm and x86?

I originally assumed that Metro style apps were managed (.NET) assemblies whether they are written in C# or C++ and I thought C++ for Metro style apps would be similar in concept to C++/CLI.
However, I now heard on a DotNet Rocks podcast that Metro style apps written in C++ are native. Nevertheless I understand that Metro style apps run on all three CPU architectures Metro is available for. How is this accomplished? Do Metro style apps come with different binaries and only one is chosen/downloaded? Or is it like on Mac OS X where one binary can contain code for different CPUs?
Code that uses only system or OS services from WinRT can be used
within an app and distributed through the Windows Store for both WOA
and x86/64.
from this MSDN blog page
If you go watch this BUILD video things should start to clear up -- http://channel9.msdn.com/events/BUILD/BUILD2011/TOOL-930C (A .NET developer's view of Windows 8 app development)
Basically there is a CLR (.NET 4.5) running. I didn't say a full CLR. WinRT from a .NET perspective is just a .NET Profile (sort of a way that they can layout the API differently exposing or hiding things). The new WinRT APIs use a new version of [gulp] COM, but it is optimized for use with .NET. I'm not 100% sure on the C++ angle. I suspect with C++, you have a few options. Compile for each platform (arm and x86) or compile to IL. Not sure if this helps you at all (I hope so).