IntelliJ: find method by signature - intellij-idea

I wonder if it's possible to find method of object which returns specific type?
For example I want to look in autocompletion all methods which return String:
For this example it's easy to find it just by scrolling down, but for objects with large number of methods it can be painful.

Actually there is no default sorting by return type(yet?), even in class structure view.
I'm using smart completion(ctrl+shift+space) for this purposes in place where only certain type is accepted, for example:
String s = aClass.<smart completion here>
It will show methods from a aClass that return String at the beginning.

Related

pin_ptr of List rather than array

I use pin_ptr for cli::array types and everything works fine.
Is it possible to do the same with System::Collection::Generic::List which I believe is a contiguous block of memory?
The obvious
List<double>^ stuff = gcnew List<double>( 10 );
cli::pin_ptr<double> resultPtr = &stuff[ 0 ];
gives a compiler error "error C2102: '&' requires l-value" presumably because the indexed property returns something that is not a l-value! So is there another way to do this. I have played around with interior_ptr as well but have not found anything that works yet.
I know that I could call ToArray on the List but the whole point is to not copy stuff around.
No, this is not possible.
True, a List does use an array behind the scenes, but the [] operator is different. With an array, [] is simple pointer math, but with a List, [] is a full-fledged method call. That's why the & isn't working: you can take the address of an array location, but you can't take the address of a value returned from a method.
Think about it like this: If they wanted to, they could change the implementation of List without changing its external interface. It would be possible to change List to store the list contents in memory gzip-compressed. In that case, stuff[0] is generated on-the-fly by the [] method which does the decompression, so there is no single memory location that contains stuff[0] to pin.
Edit
Yes, internal to the List class, the contents are contiguous in memory. You can see this in the source that Microsoft has provided. However, the List class does not make that array public: The public interface to the List class is the public methods & properties, only. The public methods & properties present a contract, and the array that the values are stored in are not part of that contract. Microsoft would never do this, but they could do a gzip-compressed implementation of List, and the public contract of the List class wouldn't change. You should only write your code to the public methods & properties of a class, not to the internals that may change at any time.

Differences between Function that returns a string and read only string property [duplicate]

I need to expose the "is mapped?" state of an instance of a class. The outcome is determined by a basic check. It is not simply exposing the value of a field. I am unsure as to whether I should use a read-only property or a method.
Read-only property:
public bool IsMapped
{
get
{
return MappedField != null;
}
}
Method:
public bool IsMapped()
{
return MappedField != null;
}
I have read MSDN's Choosing Between Properties and Methods but I am still unsure.
The C# standard says
§ 8.7.4
A property is a member that provides access to a characteristic of an object or a class. Examples of properties include the length of a string, the size of a font, the caption of a window, the name of a customer, and so on. Properties are a natural extension of fields. Both are named members with associated types, and the syntax for accessing fields and properties is the same. However, unlike fields, properties do not denote storage locations. Instead, properties have accessors that specify the statements to be executed when their values are read or written.
while as methods are defined as
§ 8.7.3
A method is a member that implements a computation or action that can be performed by an object or class. Methods have a (possibly empty) list of formal parameters, a return value (unless the method’s return-type is void ), and are either static or non-static.
Properties and methods are used to realize encapsulation. Properties encapsulate data, methods encapsulate logic. And this is why you should prefer a read-only property if you are exposing data. In your case there is no logic that modifies the internal state of your object. You want to provide access to a characteristic of an object.
Whether an instance of your object IsMapped or not is a characteristic of your object. It contains a check, but that's why you have properties to access it. Properties can be defined using logic, but they should not expose logic. Just like the example mentioned in the first quote: Imagine the String.Length property. Depending on the implementation, it may be that this property loops through the string and counts the characters. It also does perform an operation, but "from the outside" it just give's an statement over the internal state/characteristics of the object.
I would use the property, because there is no real "doing" (action), no side effects and it's not too complex.
I personally believe that a method should do something or perform some action. You are not performing anything inside IsMapped so it should be a property
I'd go for a property. Mostly because the first senctence on the referenced MSDN-article:
In general, methods represent actions and properties represent data.
In this case it seems pretty clear to me that it should be a property. It's a simple check, no logic, no side effects, no performance impact. It doesn't get much simpler than that check.
Edit:
Please note that if there was any of the above mentioned and you would put it into a method, that method should include a strong verb, not an auxiliary verb like is or has. A method does something. You could name it VerifyMapping or DetermineMappingExistance or something else as long as it starts with a verb.
I think this line in your link is the answer
methods represent actions and properties represent data.
There is no action here, just a piece of data. So it's a Property.
In situations/languages where you have access to both of these constructs, the general divide is as follows:
If the request is for something the object has, use a property (or a field).
If the request is for the result of something the object does, use a method.
A little more specifically, a property is to be used to access, in read and/or write fashion, a data member that is (for consuming purposes) owned by the object exposing the property. Properties are better than fields because the data doesn't have to exist in persistent form all the time (they allow you to be "lazy" about calculation or retrieval of this data value), and they're better than methods for this purpose because you can still use them in code as if they were public fields.
Properties should not, however, result in side effects (with the possible, understandable exception of setting a variable meant to persist the value being returned, avoiding expensive recalculation of a value needed many times); they should, all other things being equal, return a deterministic result (so NextRandomNumber is a bad conceptual choice for a property) and the calculation should not result in the alteration of any state data that would affect other calculations (for instance, getting PropertyA and PropertyB in that order should not return any different result than getting PropertyB and then PropertyA).
A method, OTOH, is conceptually understood as performing some operation and returning the result; in short, it does something, which may extend beyond the scope of computing a return value. Methods, therefore, are to be used when an operation that returns a value has additional side effects. The return value may still be the result of some calculation, but the method may have computed it non-deterministically (GetNextRandomNumber()), or the returned data is in the form of a unique instance of an object, and calling the method again produces a different instance even if it may have the same data (GetCurrentStatus()), or the method may alter state data such that doing exactly the same thing twice in a row produces different results (EncryptDataBlock(); many encryption ciphers work this way by design to ensure encrypting the same data twice in a row produces different ciphertexts).
If at any point you'll need to add parameters in order to get the value, then you need a method. Otherwise you need a property
IMHO , the first read-only property is correct because IsMapped as a Attribute of your object, and you're not performing an action (only an evaluation), but at the end of the day consistancy with your existing codebase probably counts for more than semantics.... unless this is a uni assignment
I'll agree with people here in saying that because it is obtaining data, and has no side-effects, it should be a property.
To expand on that, I'd also accept some side-effects with a setter (but not a getter) if the side-effects made sense to someone "looking at it from the outside".
One way to think about it is that methods are verbs, and properties are adjectives (meanwhile, the objects themselves are nouns, and static objects are abstract nouns).
The only exception to the verb/adjective guideline is that it can make sense to use a method rather than a property when obtaining (or setting) the information in question can be very expensive: Logically, such a feature should probably still be a property, but people are used to thinking of properties as low-impact performance-wise and while there's no real reason why that should always be the case, it could be useful to highlight that GetIsMapped() is relatively heavy perform-wise if it in fact was.
At the level of the running code, there's absolutely no difference between calling a property and calling an equivalent method to get or set; it's all about making life easier for the person writing code that uses it.
I would expect property as it only is returning the detail of a field. On the other hand I would expect
MappedFields[] mf;
public bool IsMapped()
{
mf.All(x => x != null);
}
you should use the property because c# has properties for this reason

Are there properties that differ in parameters and return type?

I have a class call CalcArray that has an array of doubles called Amounts(), and two ints, StartPeriod and EndPeriod.
The user almost always wants to interact with the items in the array, not the Periods or the object itself. So ideally, I'd like:
property AnAmount() as CalcArray 'So the user can talk to the object if they need to
property AnAmount(i as Integer) as Double 'So the user can just get the value directly
This seems to work sometimes and not others. Is this simply a syntax issue? or is such an overload not possible?
You can do this with a function returning a different based on how it is called. Especially since you have a param, a function might be more appropriate:
Public Function AnAmount(Of T)(parm As SomeType) As T
to use it:
Dim n as Decimal
n = AnAmount(Of Decimal)(foo)
Its very useful as a way to avoid returning an object and then have to use CType to convert the return. In this case, an amount implies a value type, but the function would accept Point, Rectangle etc as T, so you might need to check valid type requests.
You may be bumping into the limitation that a function or property cannot vary by only the return type. In general if the signature has changed, the output type can change also on an overload. Look out also for the limitation for using default properties requires an argument. In some cases class inheritance is the issue, properties and functions being shadowed may explicitly be required to nominate Shadows, Overloads, Overrides etc. or the shadowing will be disallowed by the language.
If these don't cover the cases you've seen, try to catch an example of the problem and study all locations of the same named property in your solution, reporting the results here.

Use a Class name stored in a variable to call a Class method?

I'm probably over-thinking this/wasting time trying to avoid a bit of conditional code - so I thought I would ask. I've seen some other questions # this sort of thing but they were using php or some other language.
At the most basic, can I do something like this (I know the syntax is wrong):
Class * var = #"Playback_Up";
// call Class method to get default settings
NSMutableDictionary * dict = [var getPlaybackDefaults];
Why do I want to do this? To avoid a bunch of conditionals. I have an app where a using can select from a range of playback "types" - each type is handled by a subclass of a "Playback" class. It would be convenient to store the class names in an array and then when a selection is made (from a tableView) call the selected class, create an instance of it, etc.
Is this possible or am I digging myself into a hole here?
The correct syntax for your first line is:
Class var = NSClassFromString(#"Playback_Up");
The rest is fine, and I use this kind of technique more frequently than you might imagine.
(Except that "Playback_Up" should never be the name of a class of course.)
EDIT: Do note Paul.s's comment below. Using +class is preferred if you can hard-code the class at compile time.

What is Method, Property and Function?

Yeah, I'm struggling with that. I cannot distinguish among them because every explanation I read is so unclear and philosophical enough. Can someone clear up these definitions for me ? Thanks guys.
These definitions apply as much to procedural-programming as oop ? Thanks.
Over time, the way people use each of these terms has changed (and will likely keep changing), but here's what they probably mean if you're reading articles written in the last decade or so:
Functions (aka subroutines) are relatively self-contained, relatively independent pieces of code that make up a larger program.
Methods are functions attached to specific classes (or instances) in object-oriented programming.
Properties are an object-oriented idiom. The term describes a one or two functions (depending on the desired program behavior) - a 'getter' that retrieves a value and a 'setter' that sets a value. By convention, properties usually don't have many side-effects. (And the side-effects they do have usually have limited scope: they may validate the item being set, notify listeners of a change, or convert an object's private data to or from a publicly-declared type.)
Function is a combination of instructions coupled together to achieve some result. It may take arguments and return result. If a function doesn't return a result it is usually called a procedure. Examples:
function drawLine(x1, y1, x2, y2):
// draws a line using Bresenham's algorithm from x1,y1 to x2,y2.
// doesn't return anything
function <number> add(a, b):
// adds a to b and returns the result as a number
return a + b
So functions are to do some particular work. For example, when you need to draw a polygon of 3 lines as a part of a vector image it is more convenient to call drawLine thrice than to put all the routine for line drawing inline.
Methods ("member functions") are similar to functions, they belongs to classes or objects and usually expresses the verbs of the objects/class. For example, an object of type Window usually would have methods open and close which do corresponding operations to the object they belong.
Properties are as in everyday language and technically are fields of objects/classes with dedicated getter/setter routines (which can be considered as methods. There are languages that don't have properties and this behavior is achieved using a private field+get/set methods.).
Field - A field is a variable of any type that is declared directly in a class or struct. Fields are members of their containing type.
Property - A property is a member that provides a flexible mechanism to read, write, or compute the value of a private field.
Method - A method is a code block containing a series of statements. In C#, every executed instruction is done so in the context of a method.
Procedure - A procedure is a code block containing a series of statements.
Function - A function is a code block containing a series of statements. That return operation result.
Function is a standalone construction like trim(), strlen(), fopen() etc.
function myAbcFunction() { ... }
Method is a function of object. It is defined in class. Property is just property of object:
class MyClass {
public $property; // Public property: $objInstance->property
protected $property2; // Protected property
public function doSth() {
// That's a method. $objInstance->doSth();
}
}
I suggest read the manual Classes and Objects chapter.
In OOP the primary structure is an object.
Method is a named action which can be applied to the object.
Property is a named value, which the object has. For example, object Human has the property 'Age'.
function is a more general thing, than a method. It is just an action, that doesn't belong to any object. But method is a function that belongs to the object.
a)Function
Refers to block of statements that perform a particular task and return a value.
b)Procedure
Refers to the building blocks of a program that do not return a value when called.
c)Method
Refers to the action that object can perform.