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Objective-C’s objects are pretty flexible when compared to similar languages like C++ and can be extended at runtime via Categories or through runtime functions.
Any idea what this sentence means? I am relatively new to Objective-C
While technically true, it may be confusing to the reader to call category extension "at runtime." As Justin Meiners explains, categories allow you to add additional methods to an existing class without requiring access to the existing class's source code. The use of categories is fairly common in Objective-C, though there are some dangers. If two different categories add the same method to the same class, then the behavior is undefined. Since you cannot know whether some other part of the system (perhaps even a system library) adds a category method, you typically must add a prefix to prevent collisions (for example rather than swappedString, a better name would likely be something like rnc_swappedString if this were part of RNCryptor for instance.)
As I said, it is technically true that categories are added at runtime, but from the programmer's point of view, categories are written as though just part of the class, so most people think of them as being a compile-time choice. It is very rare to decide at runtime whether to add a category method or not.
As a beginner, you should be aware of categories, but slow to create new ones. Creating categories is a somewhat intermediate-level skill. It's not something to avoid, but not something you'll use every day. It's very easy to overuse them. See Justin's link for more information.
On the other hand, "runtime functions" really do add new functionality to existing classes or even specific objects at runtime, and are completely under the control of code. You can, at runtime, modify a class such that it responds to a method it didn't previously respond to. You can even generate entirely new classes at runtime that did not exist when the program was compiled, and you can change the class of existing objects. (This is exactly how Key-Value Observation is implemented.)
Modifying classes and objects using the runtime is an advanced skill. You should not even consider using these techniques in production code until you have significant experience. And when you have that experience, it will tell you that you very seldom what to do this anyway. You will know the runtime functions because they are C-based, with names like method_exchangeImplmentations. You won't mistake them for normal ObjC (and you generally have to import objc/runtime.h to get to them.)
There is a middle-ground that bleeds into runtime manipulation called message forwarding and dynamic message resolution. This is often used for proxy objects, and is implemented with -forwardingTargetForSelector, +resolveInstanceMethod, and some similar methods. These are tools that allow classes to modify themselves at runtime, and is much less dangerous than modifying other classes (i.e. "swizzling").
It's also important to consider how all of this translates to Swift. In general, Swift has discouraged and restricted the use of runtime class manipulation, but it embraces (and improves) category-like extensions. By the time you're experienced enough to dig into the runtime, you will likely find it an even more obscure skill than it is today. But you will use extensions (Swift's version of categories) in every program.
A category allows you to add functionality to an existing class that you do not have access to source code for (System frameworks, 3rd party APIs etc). This functionality is possible by adding methods to a class at runtime.
For example lets say I wanted to add a method to NSString that swapped uppercase and lowercase letters called -swappedString. In static languages (such as C++), extending classes like this is more difficult. I would have to create a subclass of NSString (or a helper function). While my own code could take advantage of my subclass, any instance created in a library would not use my subclass and would not have my method.
Using categories I can extend any class, such as adding a -swappedString method and use it on any instance of the class, such asNSString transparently [anyString swappedString];.
You can learn more details from Apple's Docs
In Chapter 2: Meaningful Names Uncle Bob writes:
Don't Add Gratuitous Context
In an imaginary application called "Gas Station Deluxe," it is bad idea to prefix every class with GDS. Frankly, you are working against your tools. You type G and the press completion key and are rewarded with a mile-long list of every class in your system
Actually that what I discovered during my first days with Objective-C a bit more than one year ago. After Java it was quite disappointing but I thought I'm only one who annoyed about that :)
I understand, that "Clean Code" book refers to Java most of the time and Java has namespaces (packages) unlike Objective-C.
Do you use 2-3 letters prefix in your classes if you're building an app, not a library?
What do you think, is it bad language design, language "feature" or Uncle Bob wasn't right here?
Perhaps the key word here is gratuitous. In Objective-C, prefixes serve the important purpose of reducing the chance of name collisions. In other languages like Java and C++, the existence of support for namespaces makes the use of prefixes gratuitous (and a violation of the oft-cited DRY principle). In Objective-C, however, prefixes are meaningful, useful, and not gratuitous.
I was tempted to close this question, but I don't think I've seen a similar one asked before and it's a valid question. Here are my rather disorganized thoughts on the matter.
Many languages have a feature called namespaces, where the "fully qualified" class name is prefixed by a hierarchical series of names. For example, the String class in Java is, properly, java.lang.String, and a custom class is properly com.whatever.foobar.MyClass.
Unfortunately, namespaces have never been added to Objective-C, which means that Objective-C symbols (class names, protocol names, and a few various other types) cannot be placed in a namespace even when using Objective-C++ (which has a namespace feature for functions, constants, structures, etc.)
The only solution to prevent symbol collisions in shared code, then, is to use some form of name mangling to make your symbol names unique. In Objective-C, the convention is to use a prefix of two characters (sometimes the number varies) for all your classes.
This Uncle Bob fellow is a twit for telling you not to do this, because while you'll end up with a program that doesn't compile, you'll lose any benefit of namespaces that prefixes still offer. Does your app use plugins? You need to prefix. Does your app have a public API? You need to prefix.
In theory, code within a single application that never touches the outside world can do without prefixes, but screw it--keep coding cleanly, and add a prefix even there. It'll save you grief later.
Personally I almost never use prefixes. The only exceptions are classes that are somehow connected to each other or they all should be present.
An example:
Some client app for chat. Let's call that chat an ExampleChat.
Then I'd use ECMessage, ECUser, ECRoom, etc. to easily see which classes should there be.
Or if I make some custom cells for UITableView I'd use prefixes to keep them all close to each other and not struggle with searching them in a "mile-long list". Example:
ECTextMessageCell, ECSoundMessageCell, ECUploadMessageCell, ECJoinOrLeaveMessageCell, etc.
That's my personal opinion, which can not be the best. But it's still easiest for me.
Hope it helps
Well if you do not have Namespaces, name conflicts are likely to occur. You can see that in a lot of C libraries that they are using some kind of prefix. So I guess there are good reasons to have those prefixes and other reasons not to use it. But what should be the big problem to modify the completion to either just ignore the prefix of typing three letters instead of just one.
So in the end it seems to me a matter of taste. I guess it would be more important to have good structures classes with prefixes instead of a mess of classes without prefix....
It has nothing to do with bad language design IMHO. There was a time where software was not everywhere and why should one waste extra effort on namespaces? And still as we can see even nowadays languages without namespaces are used.....
I would say, that the world is not black or white. I do programming in java, with packages and yes, it is annoying to have a prefix in each class, as well as it is annoying and arguable to start interfaces with I (just like .Net used to do it).
Sometimes it does annoying me in objective-c however it has some legitimacy if you do not have packages in your language, since you can 'build' artificial groups of classes like 'NS', 'UI', 'MK' and so on in objc and cocoa.
Beyond avoiding collisions, one of the benefits that name prefixes gives is that you're immediately aware of what type you're really dealing with. Suppose you had the following code:
Color c = ...;
MultiValueMap m = ...;
From a cursory glance at the code and depending on what libraries you've used, those types could be from a number of different sources. You may have to lookup which include/import statement was made to understand what the type can do (e.g. you want to modify it but it's missing a method that you're sure is there).
In the iOS world, you would immediately know whether it's a UIColor vs. a CGColor and gain immediate context.
In the past at WWDC, Apple would host a session where they explained Cocoa/Objective-C coding conventions. I believe they mention this aspect of name prefixes so you might want to find one of the recordings that are made available. Other C developers (e.g. Linux kernel developers) also do not seem to think highly of C++ namespaces (among other C++ features) for various reasons.
Objective-C categories are extremely useful, but there are some problems with this power. These come in basically two forms which I know of:
Two categories attempting to add the same convenience method. In this case, it is undefined which one is used. If you are careful - not adding too many methods or using particularly common method names - the first problem should almost never be an issue.
New methods being added to a class by a writer that clash with a category. In this case the category overrides the class method. Since the class may not be under my control, I am more worried about this problem.
Backporting changes should be fairly safe, but implementing interfaces or adding convenience methods seem more dangerous. I know that Cocoa seems to use it for convenience methods quite a lot, but then again the base class is under there control. I think maybe they are just using the categories to reduce dependencies - so a String class can have convenience methods for working in Cocoa, but if you don't use Cocoa, it isn't pulled in.
So, how safe are categories/what guidelines are there for keeping them safe?
Usually, when extending code not under your control (e.g. Foundation), it's traditional to use a prefix or suffix on the method name to avoid these sorts of collisions.
Example from Peter Hosey's perform on main thread category:
#interface NSObject (PRHPerformOnMainThread)
- (id) performOnMainThread_PRH;
#end
It's not the most beautiful solution, but if you're worried about fragility it's a good idea.
I found the Google Objective-C Style Guide useful and it includes a convention to help avoid the collisions you mention.
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What are those bad habits you've developed since you've started coding in Cocoa?
I think making a list of bad habits and actively adding to it and, more importantly, breaking those habits is a good technique to produce your code quality. So start now, get your bad habits off your chest. Maybe other people share your bad habits.
Passing nil to arguments that call for NSError**, pure lazy.
Not unit testing enough. It's really difficult to clean up and refactor code if you don't have unit tests. And without constant refactoring and cleaning, code rot begins to set in and spread.
Using the singleton pattern to share objects, like +[MyObject defaultObject]. This is essentially a global variable that makes for some nice hidden dependencies and coupling. This, in turn, makes code harder to test.
Using exceptions for control flow
(And other non-exceptional circumstances.)
Since use of exceptions is brought up in another answer here and the documentation referred to in the comments does not stress this point particularly, it is worth emphasising that exceptions should not be used for normal control flow (as is common in some other environments). Exceptions in Cocoa are comparatively extremely expensive. If you want to communicate an error, use an NSError object and the error-handling architecture provided by Cocoa. Don't throw exceptions.
Here's some of mine:
Throwing exceptions without any attempt to catch 'em. I've started to rely on NSError more and more to prevent NSExceptions from flying about like bullets in a John Woo movie, but I still have a lot of exceptional code out there.
Writing a quick class to do X, Y & Z and then forgetting to clean up in dealloc. Leaks ahoy!
Using strings directly in various places (KVO) instead of defining a constant and using that (see Dave Dribin's excellent blog post on KVO for more)
I get lazy about using accessors inside of classes. Usually, the biggest problem is that I can't easily tell the scope of the variable at a quick glance. Then I spent a few hours last week debugging a memory corruption issues that was due to using
self.displayName = name
in some places and
displayName = name
in others. I was happy when I found it and my app stopped crashing. I wasn't so happy that I wasted several hours looking for such an avoidable mistake.
I use #defines more often where I should be using const declarations.
Also, I'm probably a little too prolific in the NSNotifications I throw around; decoupling run amok!
Bad habit: Retaining my Java mindset.
My Java background leads me to obsessively check for a null before even thinking about doing anything with a variable, when I could be making use of Objective-C's ability to send a message to nil. (See: "Sending a message to nil?")
Instead of trying to preemptively catch a nil, I have to remind myself that Objective-C allows me to simply write code that gracefully works with return values of 0 or nil.
You mean, apart from grinning smugly when I can do in ten lines what takes an MFC coder 300? I suppose my biggest gripe about my own code is the explosion of accessors; next design work I do, I've set myself the challenge of using the smallest number of properties.
Misusing Bindings to bind model object properties to each other. This use of Bindings leads to code that is hard to understand, hard to debug, and hard to test. Use Bindings only to bind a UI to a Controller. If you need decoupled models, use NSNotification instead of bindings. At least it's a bit more explicit than KVO.
Hard-coding strings like buttons/view titles. Pure lazy. Now need to get out everything in order to support localization :(
I learned to hate Interface##$%-er back when it was far less useful and more buggy than it is now, and so tend to create all my UI in code, steadfastly still avoiding IB. It's silly, since I know it reduces my productivity a ton, but I just can't seem to be bothered to spend an afternoon learning how to plug things into IBs. (Yeah, I know how to do the simple stuff, but I always get annoyed when there's some medium-not-simple stuff to do, and IB seems to work against me.)
Ok, you convinced me -- I'm going to break THAT bad habit this weekend.
Thanks! :)
This is somewhat generic and not necessarily cocoa specific but:
Not refactoring enough because the laziness of having to update both .m and .h files.
XCode 3 makes it easier for certain kinds of refactoring like renames, but I found myself refactoring less frequently than on Java or C# and that's a bad habit I'm trying to break.
1) When using private global variables, start them with underscores and put them in the interface portion of the .m file like so:
#interface MyViewController (){
NSArray *_tableData;
NSNumberFormatter *_numberFormat;
}
2) Only use #properties for global public variables and/or interface elements.
3) Synthesize the global publics and call them by name.
4) Call your interface elements with self.labelTitle NOT _labelTitle.
The main reason I use these variable naming conventions is because I can easily look at a variable and know what it's used for and its scope, but mainly it's a work around for the bug in XCode where you try and refactor -> rename a variable across the project and it doesn't work in certain circumstances outside of this convention.
I refactor my variable names A LOT and this system alleviated a lot of the problems for me.
Other Quick Tips:
Use storyboard for everything that you possibly can, this alleviates the issues with code deprecation in new versions and it shrinks your total code base down significantly.
Name your controllers VCMyName (view controller), NCMyName (nav controller), TVMyName (tableview controller), etc. This is better than Apple's standard (MyNameViewController) because tacking on the full name at the end is often cut off due to being too long in a lot of interfaces. Interface builder interprets the recommended naming convention correctly, calling the views "My Name".
Learn and use Core Data, NOT your own make-shift SQLite querying system and create a helper unit for accessing data in one or two lines of code.
Do not put all of your shared app code in AppDelegate, that's not really what it's for, instead create an AppController unit and use the singleton pattern to access it in your views as needed.
Do follow Apple's convention of passing data forward to the next view controller and using delegates to handle returning data. This is much cleaner than storing globally accessible data somewhere.
Create a Constants.h (h file only) for your project where you can store contants used across your project, like standardized row heights, etc. There should be nothing but #define in this file.
Store login data in the key chain, that way it's more secure and if they delete the app and reinstall it completely, it's still there and you don't have to bug them with login requests.
Store custom user settings for your app in NSUserDefaults, this takes them out of your DB so that if you have migration/other issues this data (which is possibly the only data you can't reload from scratch in your app) isn't affected.
Pull requests from core data into dictionaries if you're passing them to a view, this keeps your core data entities out of your views and there's also a performance benefit.
Follow Apple's Cocoa conventions for variable and function names. When in doubt, always see if Apple has a convention for it.
These are just off the top of my head. Of course, some people may disagree with what I wrote but these habits worked for me when I was getting started.
I often find myself forgetting to type the return self; part of my constructors. Luckily I've begun to break this particular habit.
Objective-C has no namespaces; it's much like C, everything is within one global namespace. Common practice is to prefix classes with initials, e.g. if you are working at IBM, you could prefix them with "IBM"; if you work for Microsoft, you could use "MS"; and so on. Sometimes the initials refer to the project, e.g. Adium prefixes classes with "AI" (as there is no company behind it of that you could take the initials). Apple prefixes classes with NS and says this prefix is reserved for Apple only.
So far so well. But appending 2 to 4 letters to a class name in front is a very, very limited namespace. E.g. MS or AI could have an entirely different meanings (AI could be Artificial Intelligence for example) and some other developer might decide to use them and create an equally named class. Bang, namespace collision.
Okay, if this is a collision between one of your own classes and one of an external framework you are using, you can easily change the naming of your class, no big deal. But what if you use two external frameworks, both frameworks that you don't have the source to and that you can't change? Your application links with both of them and you get name conflicts. How would you go about solving these? What is the best way to work around them in such a way that you can still use both classes?
In C you can work around these by not linking directly to the library, instead you load the library at runtime, using dlopen(), then find the symbol you are looking for using dlsym() and assign it to a global symbol (that you can name any way you like) and then access it through this global symbol. E.g. if you have a conflict because some C library has a function named open(), you could define a variable named myOpen and have it point to the open() function of the library, thus when you want to use the system open(), you just use open() and when you want to use the other one, you access it via the myOpen identifier.
Is something similar possible in Objective-C and if not, is there any other clever, tricky solution you can use resolve namespace conflicts? Any ideas?
Update:
Just to clarify this: answers that suggest how to avoid namespace collisions in advance or how to create a better namespace are certainly welcome; however, I will not accept them as the answer since they don't solve my problem. I have two libraries and their class names collide. I can't change them; I don't have the source of either one. The collision is already there and tips on how it could have been avoided in advance won't help anymore. I can forward them to the developers of these frameworks and hope they choose a better namespace in the future, but for the time being I'm searching a solution to work with the frameworks right now within a single application. Any solutions to make this possible?
Prefixing your classes with a unique prefix is fundamentally the only option but there are several ways to make this less onerous and ugly. There is a long discussion of options here. My favorite is the #compatibility_alias Objective-C compiler directive (described here). You can use #compatibility_alias to "rename" a class, allowing you to name your class using FQDN or some such prefix:
#interface COM_WHATEVER_ClassName : NSObject
#end
#compatibility_alias ClassName COM_WHATEVER_ClassName
// now ClassName is an alias for COM_WHATEVER_ClassName
#implementation ClassName //OK
//blah
#end
ClassName *myClass; //OK
As part of a complete strategy, you could prefix all your classes with a unique prefix such as the FQDN and then create a header with all the #compatibility_alias (I would imagine you could auto-generate said header).
The downside of prefixing like this is that you have to enter the true class name (e.g. COM_WHATEVER_ClassName above) in anything that needs the class name from a string besides the compiler. Notably, #compatibility_alias is a compiler directive, not a runtime function so NSClassFromString(ClassName) will fail (return nil)--you'll have to use NSClassFromString(COM_WHATERVER_ClassName). You can use ibtool via build phase to modify class names in an Interface Builder nib/xib so that you don't have to write the full COM_WHATEVER_... in Interface Builder.
Final caveat: because this is a compiler directive (and an obscure one at that), it may not be portable across compilers. In particular, I don't know if it works with the Clang frontend from the LLVM project, though it should work with LLVM-GCC (LLVM using the GCC frontend).
If you do not need to use classes from both frameworks at the same time, and you are targeting platforms which support NSBundle unloading (OS X 10.4 or later, no GNUStep support), and performance really isn't an issue for you, I believe that you could load one framework every time you need to use a class from it, and then unload it and load the other one when you need to use the other framework.
My initial idea was to use NSBundle to load one of the frameworks, then copy or rename the classes inside that framework, and then load the other framework. There are two problems with this. First, I couldn't find a function to copy the data pointed to rename or copy a class, and any other classes in that first framework which reference the renamed class would now reference the class from the other framework.
You wouldn't need to copy or rename a class if there were a way to copy the data pointed to by an IMP. You could create a new class and then copy over ivars, methods, properties and categories. Much more work, but it is possible. However, you would still have a problem with the other classes in the framework referencing the wrong class.
EDIT: The fundamental difference between the C and Objective-C runtimes is, as I understand it, when libraries are loaded, the functions in those libraries contain pointers to any symbols they reference, whereas in Objective-C, they contain string representations of the names of thsoe symbols. Thus, in your example, you can use dlsym to get the symbol's address in memory and attach it to another symbol. The other code in the library still works because you're not changing the address of the original symbol. Objective-C uses a lookup table to map class names to addresses, and it's a 1-1 mapping, so you can't have two classes with the same name. Thus, to load both classes, one of them must have their name changed. However, when other classes need to access one of the classes with that name, they will ask the lookup table for its address, and the lookup table will never return the address of the renamed class given the original class's name.
Several people have already shared some tricky and clever code that might help solve the problem. Some of the suggestions may work, but all of them are less than ideal, and some of them are downright nasty to implement. (Sometimes ugly hacks are unavoidable, but I try to avoid them whenever I can.) From a practical standpoint, here are my suggestions.
In any case, inform the developers of both frameworks of the conflict, and make it clear that their failure to avoid and/or deal with it is causing you real business problems, which could translate into lost business revenue if unresolved. Emphasize that while resolving existing conflicts on a per-class basis is a less intrusive fix, changing their prefix entirely (or using one if they're not currently, and shame on them!) is the best way to ensure that they won't see the same problem again.
If the naming conflicts are limited to a reasonably small set of classes, see if you can work around just those classes, especially if one of the conflicting classes isn't being used by your code, directly or indirectly. If so, see whether the vendor will provide a custom version of the framework that doesn't include the conflicting classes. If not, be frank about the fact that their inflexibility is reducing your ROI from using their framework. Don't feel bad about being pushy within reason — the customer is always right. ;-)
If one framework is more "dispensable", you might consider replacing it with another framework (or combination of code), either third-party or homebrew. (The latter is the undesirable worst-case, since it will certainly incur additional business costs, both for development and maintenance.) If you do, inform the vendor of that framework exactly why you decided to not use their framework.
If both frameworks are deemed equally indispensable to your application, explore ways to factor out usage of one of them to one or more separate processes, perhaps communicating via DO as Louis Gerbarg suggested. Depending on the degree of communication, this may not be as bad as you might expect. Several programs (including QuickTime, I believe) use this approach to provide more granular security provided by using Seatbelt sandbox profiles in Leopard, such that only a specific subset of your code is permitted to perform critical or sensitive operations. Performance will be a tradeoff, but may be your only option
I'm guessing that licensing fees, terms, and durations may prevent instant action on any of these points. Hopefully you'll be able to resolve the conflict as soon as possible. Good luck!
This is gross, but you could use distributed objects in order to keep one of the classes only in a subordinate programs address and RPC to it. That will get messy if you are passing a ton of stuff back and forth (and may not be possible if both class are directly manipulating views, etc).
There are other potential solutions, but a lot of them depend on the exact situation. In particular, are you using the modern or legacy runtimes, are you fat or single architecture, 32 or 64 bit, what OS releases are you targeting, are you dynamically linking, statically linking, or do you have a choice, and is it potentially okay to do something that might require maintenance for new software updates.
If you are really desperate, what you could do is:
Not link against one of the libraries directly
Implement an alternate version of the objc runtime routines that changes the name at load time (checkout the objc4 project, what exactly you need to do depends on a number of the questions I asked above, but it should be possible no matter what the answers are).
Use something like mach_override to inject your new implementation
Load the new library using normal methods, it will go through the patched linker routine and get its className changed
The above is going to be pretty labor intensive, and if you need to implement it against multiple archs and different runtime versions it will be very unpleasant, but it can definitely be made to work.
Have you considered using the runtime functions (/usr/include/objc/runtime.h) to clone one of the conflicting classes to a non-colliding class, and then loading the colliding class framework? (this would require the colliding frameworks to be loaded at different times to work.)
You can inspect the classes ivars, methods (with names and implementation addresses) and names with the runtime, and create your own as well dynamically to have the same ivar layout, methods names/implementation addresses, and only differ by name (to avoid the collision)
Desperate situations call for desperate measures. Have you considered hacking the object code (or library file) of one of the libraries, changing the colliding symbol to an alternative name - of the same length but a different spelling (but, recommendation, the same length of name)? Inherently nasty.
It isn't clear if your code is directly calling the two functions with the same name but different implementations or whether the conflict is indirect (nor is it clear whether it makes any difference). However, there's at least an outside chance that renaming would work. It might be an idea, too, to minimize the difference in the spellings, so that if the symbols are in a sorted order in a table, the renaming doesn't move things out of order. Things like binary search get upset if the array they're searching isn't in sorted order as expected.
#compatibility_alias will be able to solve class namespace conflicts, e.g.
#compatibility_alias NewAliasClass OriginalClass;
However, this will not resolve any of the enums, typedefs, or protocol namespace collisions. Furthermore, it does not play well with #class forward decls of the original class. Since most frameworks will come with these non-class things like typedefs, you would likely not be able to fix the namespacing problem with just compatibility_alias.
I looked at a similar problem to yours, but I had access to source and was building the frameworks.
The best solution I found for this was using #compatibility_alias conditionally with #defines to support the enums/typedefs/protocols/etc. You can do this conditionally on the compile unit for the header in question to minimize risk of expanding stuff in the other colliding framework.
It seems that the issue is that you can't reference headers files from both systems in the same translation unit (source file). If you create objective-c wrappers around the libraries (making them more usable in the process), and only #include the headers for each library in the implementation of the wrapper classes, that would effectively separate name collisions.
I don't have enough experience with this in objective-c (just getting started), but I believe that is what I would do in C.
Prefixing the files is the simplest solution I am aware of.
Cocoadev has a namespace page which is a community effort to avoid namespace collisions.
Feel free to add your own to this list, I believe that is what it is for.
http://www.cocoadev.com/index.pl?ChooseYourOwnPrefix
If you have a collision, I would suggest you think hard about how you might refactor one of the frameworks out of your application. Having a collision suggests that the two are doing similar things as it is, and you likely could get around using an extra framework simply by refactoring your application. Not only would this solve your namespace problem, but it would make your code more robust, easier to maintain, and more efficient.
Over a more technical solution, if I were in your position this would be my choice.
If the collision is only at the static link level then you can choose which library is used to resolve symbols:
cc foo.o -ldog bar.o -lcat
If foo.o and bar.o both reference the symbol rat then libdog will resolve foo.o's rat and libcat will resolve bar.o's rat.
Just a thought.. not tested or proven and could be way of the mark but in have you considered writing an adapter for the class's you use from the simpler of the frameworks.. or at least their interfaces?
If you were to write a wrapper around the simpler of the frameworks (or the one who's interfaces you access the least) would it not be possible to compile that wrapper into a library. Given the library is precompiled and only its headers need be distributed, You'd be effectively hiding the underlying framework and would be free to combine it with the second framework with clashing.
I appreciate of course that there are likely to be times when you need to use class's from both frameworks at the same time however, you could provide factories for further class adapters of that framework. On the back of that point I guess you'd need a bit of refactoring to extract out the interfaces you are using from both frameworks which should provide a nice starting point for you to build your wrapper.
You could build upon the library as you and when you need further functionality from the wrapped library, and simply recompile when you it changes.
Again, in no way proven but felt like adding a perspective. hope it helps :)
If you have two frameworks that have the same function name, you could try dynamically loading the frameworks. It'll be inelegant, but possible. How to do it with Objective-C classes, I don't know. I'm guessing the NSBundle class will have methods that'll load a specific class.