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Using live tiles inside a windows 8 metro application
Could be a third party tool provider. If not is there a way to customize it to include live tiles inside the app?How?
The actual "live tiles" implementation is not available inside the App, but you can simulate them and their behaviour.
I think Callisto might be what you want, it's really easy to use.
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i want to develop a hybrid application which makes a phone call to a static number automatically when clicking on a button using mobilefirst.can you help me?
It's not specific to IBM MobileFirst. A bit of googling would've given you the answer you needed...
Here are a couple of options to open the dialer with a number:
Directly in the HTML (you can style the a to look like a 'button'): call this number
Using JavaScript code to be called in a function: document.location.href = "tel:+375292771265";
Edit:
It seems that you want to auto-dial.
iOS: In iOS this is not allowed in webpages. Worklight apps are essentially web code and thus considered a "webpage" by the OS and will thus first display an alert confirming if the end-user truly wants to call this number or not. In a native app the dialer will auto-dial. This can be read in the iOS documentation: https://developer.apple.com/library/ios/featuredarticles/iPhoneURLScheme_Reference/PhoneLinks/PhoneLinks.html
Android: not allowed by the OS. You may be able to achieve this using a Cordova plug-in: see how to create Cordova plug-ins in MobileFirst Platform Foundation and a possible functionality implementation.
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"Do Not Disturb" feature in iOS 6 How to implement?
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Closed 8 years ago.
I cannot find a good tutorial to turn on Do Not Disturb for iOS7. I found some stuff that dealt with iOS6 and iOS5, but they included deprecated and outdated material. In short, how could I programmatically turn on Do Not Disturb? I have seen apps like Call Bliss and am wondering how that works.
To be clear to any other visitors to this page.
There is no public API that manages the "Do Not Disturb" feature. There are also no frameworks that can achieve this.
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Apple's announcement of the 'Optimized for iOS7' mandate is as follows:
https://developer.apple.com/news/index.php?id=12172013a
Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7. Learn more about preparing your apps by reviewing the iOS Human Interface Guidelines.
There's been several questions regarding this already regarding the Xcode part, which seems fairly straight-forward (use Xcode 5!)
But the 'optimized for' part along with the HIGs is much more vague.
It appears that some interpret this to mean "It has to look like a native iOS7 app...Helvetica Thin, extremely flat icons, translucency, etc"
But I find that hard to accept given how broad app UIs tend to be. I don't see EA Sports changing all their UIs to match, for example. Has apple published any clarifying documentation in regards to what they mean by 'optimized for' and how closely the UI must adhere to iOS7 conventions and to what range of apps this would apply to (all apps? Only native apps? HTML5 apps? Games? etc.)?
Coming from someone who has submitted a lot of apps, this isn't something I would see Apple enforcing unless you stray very far from the iOS 7 look and feel.
For example, I could imagine someone trying to submit an application that looks & feels a lot like an iOS 6 app, which is something they wouldn't want (confusing). Or, imagine somebody creating a new UIDatePicker that looks like the iOS 6 date picker (confusing). They're simply looking for consistency.
So, rule of thumb when it comes to HIG--use what apple provides. For custom views, respect the platform and don't confuse the user.
More specifics https://developer.apple.com/appstore/resources/approval/guidelines.html
One current completely unsupported working hypothesis seems to be that, as of Feb 1st, an iOS app has to be built with the iOS 7 as Base SDK, and that the newer iOS 7 metrics can't break anything in the UI (as in non-operable buttons or alerts, views partially-hidden under the status bar or behind tool bars, text half off-screen, etc.), and the app can't attempt to call any deprecated APIs removed from iOS 7.
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How to Learn Prism for Silverlight Fast?
I want to learn and implement PRISM in My new application.
Please suggests any link which is good for how to start with prism and how to implement it in application.
Thanks in Advance.
Check Codeproject site for start http://www.codeproject.com/KB/silverlight/PrismTutorial_Part1.aspx
I also encourage purchasing a monthly subscription of Pluralsight. There you will find video tutorials that everything a developer needs.
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I want to code some applications to use touch screen gestures. What is the latest technology available?
What functionalities to APIs provide? Is it just the casual select and click functionality or are advanced gestures are also exposed through the API? Is it possible to extend the APIs to code my own gestures?
I can't arrange a touch screen device immediately. Is it possible to do some coding now and test my code using an on screen emulator with my mouse? Later for thorough testing I will get an actual touch screen device.
I am open to Linux and Windows platforms.
Also would like to explore both desktop (PC and laptops) and mobile platforms (smartphones) with greater stress on the former. Desktop because the computing power available is high and don't want to be bogged down with mobile related issues in the beginning.
Windows 7 Mulit-Touch has APIs for both touch and gestures. Gestures are extensible. (See http://msdn.microsoft.com/en-us/library/dd371406(v=VS.85).aspx).
The Surface Toolkit for Windows Touch Beta (http://www.microsoft.com/downloads/details.aspx?familyid=801907A7-B2DD-4E63-9FF3-8A2E63932A74&displaylang=en) gives you additional, multitouch enabled controls that were introduced with Microsoft Surface.
Finally, the CodePlex project "Multitouch Vista" allows you to simulate multitouch on a normal computer using 2 mice (http://multitouchvista.codeplex.com/). It takes a little fiddling to get to work, but it does work nicely under Winodws 7, 32bit and 64bit.
Hope this helps!