WP8 tile design - windows-phone

Can't figure out how do I prepare the images for the Iconic tile on WP8. The guide is here. My tile is very simple - no counter, no variable text. Just the image and the app title.
So I should provide two image files - IconImage and SmallIconImage (the XML elements in the manifest are called differently, by the way). But which size should I make them? The guide says the tile is 159x159 and 336x336, respectively; but the icon within the tile is 110x110 and 202x202. The rest is text and counter, as overlaid by the Windows Phone shell.
Which size should I use for my two images? Should I just draw the icon, or a larger image some blank space and the icon in the required boundaries?
EDIT: relevant discussion here.

The correct size would be:
Small: 72×110
Medium: 132×202
You can find more details here http://mikaelkoskinen.net/windows-phone-8-iconic-tile-image-size-comparison

The guide is showing that you make your icon 110x110 and 202x202. The 159x159 and 336x336 shown in the guide are noted for the size of the tile. If you want to use the Iconic Template, you do not create the entire tile like you used to. Instead you designate the icon to be used within the tile. Search for "icon" within this link. http://www.developer.nokia.com/Community/Wiki/What%27s_new_in_Windows_Phone_8

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Making only a small section of a vector drawable visible

I have a large image, based on a vector drawable xml file, and I would like to visualize only part of it in an ImageView, like this (the darker regions would be off screen):
Under user control, the image would move around (or rather, the visible part of it), very much like a Google maps app.
I can manage to dig into Android Studio but I would like to get some hint on what would be a proper approach to handle this. Is using a large xml file and clipping it appropriate or is it better drawing it on a canvas in runtime?
I played with both vector drawables and drawing on a canvas, but not enough to be sure which way to go for this or to post any code.

What is the name of the process to use seamless textures in form designing?

In certain programs and applications, when I looked at their installation files they had some images only a few pixels say 40px in height and 1px in width.
I learned from that time that image files are used seamlessly to create textures for certain parts of their programs "window" or "form".
I would like to know how to recreate this in visual basic. Let's take a simple example to use: I have a panel and inside this panel I want the seamless texture to repeat so that when the user re-sizes the form the image isn't cropped or not visibly stretched.
Also take the example of the image below showing the title bar in iTunes.
(I have already tried searching examples of this, but I don't know what the method is called and online results focus mainly on the words "seamless" and "design", showing things like Illustrator)
Background image in Tile or Stretch mode

Is it possible to remove the background of a text block in pdf using ghostscript

I am trying to convert a pdf into tif using ghost script. Is it possible to remove the background (grey color) of a text block (back font color) in a pdf using ghost script? I would like to replace the grey background to white.
Appreciate your help!!
I don't think you'll get a generic solution to your problem because there are many different ways such a background may be coded in your PDF and there is no sure way to distinguish such a background from a rectangular form of some vector image.
PDF essentially offers a set of tools for positioning glyphs and vector graphics in some rectangle (page) to display and some additional tools to add some interactivity (e.g. forms). Thus, a colored background in a PDF generally is created by drawing a line along the edge of the area of the background, fill this form with the desired color, and position glyphs and graphics (text and images) atop it. There are other operators, too, which can be used, though, and many variants of their use, and generally the form created is not marked as background.
In the answer Dingo refers to in his comment a rectangle covering the whole page, actually even a bit more (in case of a fairly common choice of a media box), is drawn (m: move to a corner; 4*l: draw the 4 edge lines; h: close the path; f fill the form).
Thus, please make the PDF in question available for inspection, maybe there is some specific solution for your file.

Small icon app list view osx

In some applications like Sparrow Mail are set two different application icons. The default icon used in dock, in icon view e cover flow. Then a second smaller for list view, column view and title bar. How do you set the icon smaller? In file.plist there is only this.
Thanks.
Xcode includes the Icon Composer.app application which allows you to create .icns (Icon Suite) files which support multiple resolutions like shown in the following image:
As you can see in the image above, the Get Info panel’s “proxy” icon (in the titlebar) is using the small 16 x 16 icon, while the lower icon is using one of the larger sizes. If you are used to the single-size-only ways of UIImage, how an NSImage works in OS X may be confusing at first. In iOS, a UIImage represents a single bitmap image, and is basically a wrapper around a CoreGraphics CGImageRef. An NSImage in OS X works at a higher level, and as such, is quite different than a UIImage. An NSImage contains one or more specifically-sized NSImageReps, which are more analogous to a UIImage. In the screenshot you provided, both the window title bar button’s image and the NSImageView’s image are set to the same instance of an NSImage. When that image is asked to draw itself, however, the image is choosing 2 different NSImageReps based on the size requested. For more information on how this works, see Cocoa Drawing Guide: Image Basics - How an Image Representation is Chosen.
If you’re using the all-in-one Xcode.app app bundle, launch Xcode and choose Xcode > Open Developer Tool > Icon Composer. If you’re using the older style of the Xcode tools, with multiple folders, it’ll be at <Developer Tools>/Applications/Utilities/Icon Composer.app.

Custom icons on google map not drawing correctly

I'm having problems with google maps, drawing icons was working fine few weeks ago in my project. At some time the icons are very frequently drawing in partly and I don't know what is causing it. It is both happening on my development machine and production server and on all machines.
I'm only using two different icons so I know the bitmap images are not corrupt.
Here below are two sample images.
You'll get more help if you post your outputted JSON. Your gmaps JSON must not have quotes around width or height, like so: "picture":"/assets/dayhome.png","width":32,"height":37,"lat":53.5402,"lng":-113.628
Another fix is to include optimized:false which disables the html5 canvas (the squares that are cutting off the markers).
My much more detailed analysis here: Canvas Tiles Cut Off Custom Markers
Set optimized:false in your Marker options.
If optimized is true (the default), then your marker images are incorporated into the tiles. Unfortunately where markers cross tile boundaries, they are not also used on the adjacent tile, so appear to be truncated at the edge of the tile. Using optimized:false forces the icons to be placed on the map as separate DOM objects.