Any one knows if it is possible to set custom textures to
Windows.UI.Input.Inking drawing strokes?
If it is possible, how to do it?
Below is a great sample from CodeProject.
http://www.codeproject.com/Articles/416878/Metro-Paint
Related
Any Suggestions or guidance will Help. How to create a drawing canvas in a windows phone Application.
Like the pencil tool in Paint. is it possible. A logical Expression will also Help.
See i Cant code the entire thing But here's a link that might help Go through it carefully.
Drawing on canvas windows phone
Let me know if any confusion
Is there a simple way to get shape recognition working with WinRT?
With WPF it was simple I could just use InkAnalysis but it seems that it is not available in WinRT(?).
I want to be able to draw basic shapes circle, rectangle and square and I want to be able to recognize them.
Any suggestions?
The GestureRecognizer class that you get out of the box only supports the simple gestures used in various standard Windows 8 controls. For your scenario you could try the 1$/n$ recognizers I linked to in this previous question.
I am just want to draw a rectangle in windows phone canvas. I have tried some technique but each time i have failed to accomplish my job. i want to draw this rectangle and use just like in the paint application of the windows in desktop version.
There are two examples for you, you can download it from the below links.
Sample Project 1
Sample Project
I am trying to develop an iphone application which needs to show a 360 degree video like the one and rotate the video as per the phone movement. How can i do this? Is it possible to do this with normal MPMovieplayer controller?
I don't think you can do this with a normal MPMoviePlayerController, but there are several libraries out there to achieve this. Have a look here:
PanoramaGL
Panorama 360
They work with OpenGL and you can embed them in your Objective-C code.
EDIT:
As #Mangesh Vyas kindly pointed out those are intended to use with fixed images only. However they might be a suitable starting point for embedding video as well, if you modify the code accordingly. They already do the handling of direction, accelerometer etc. so you don't have to implement all that yourself.
Actually I am adding Image Processing Feature in my iPhone Application It should do Brightness, Contrast, Sharpen, Exposure....
But i am not able to Find any article/Tutorial on the Internet. Will you please help me to find any tutorial or tell me how can i implement the iPhone View Based Application.
I have found 1 link http://www.iphonedevsdk.com/forum/iphone-sdk-development/10094-adjust-image-brightness-contrast-fly.html its worked also for Brightness but its not working on iPad.
So Suggest something that i can start with my Image Processing Logic.
Thanks
Rick Jackson
I personally like the approach in the GLImageProcessing project from Apple's sample code. Check it out.
There are a few libraries that support image processing in Quartz. There are even a few categories on UIImage to do some basic stuff.
The following are a few examples:
https://github.com/esilverberg/ios-image-filters
https://github.com/cmkilger/CKImageAdditions
http://code.google.com/p/simple-iphone-image-processing/
But as said before by #Felz those libraries are slow because they use the quartz codebase, which isn't that fast (for example: changing the saturation of an image with a resolution of 1024x1024 might take up to 4 to 8 seconds, depending on which device your using).
If your project is iOS 5 or higher then you should definitely consider using CoreImage
You can try GPUImage framework created by Brad Larson. It includes awesome image filters and also easy to use.