The following main wants to be compiled via msbuild
#include <stdio.h>
int main (int argc, char *argv[])
{
char Buffer[2000];
printf("TEST");
gets(Buffer);
}
A Batch file calls msbuild:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild main.vcxproj
pause
The msbuild project file is as follows.
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ItemGroup>
<ClCompile Include="main.c" />
</ItemGroup>
</Project>
The whole setup works so far but i need to find a good source to help me learn more about msproject files.
I want to learn multiple things. How can I:
get rid of the "Import" oprtions and define the imported parts myself
use a commandline parameter to compile a set of files... ( %param%.c %param%TEST.c ,...)
use the projectfile to launch programs immediatelly ( %param%Test.exe )
compile multiple targets,... release, debug, etc
copy after compiling : Subproject/release/%param%.obj -> c:\accurateVersion\%param%.obj
Clean before rebuilding
There is a great book with lots of sample code to do everything you are talking about.
Inside the Microsoft® Build Engine: Using MSBuild and Team Foundation Build
Here is how you can call clean and then the build targets and also have it compile the the debug and release configurations.
C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild main.vcxproj /t:clean;build /p:Configuration=Debug;Release /p:platform=Win32
The copy task:
<ItemGroup>
<MySourceFiles Include="c:\MySourceTree\**\*.*"/>
</ItemGroup>
<Target Name="CopyFiles">
<Copy
SourceFiles="#(MySourceFiles)"
DestinationFiles="#(MySourceFiles->'c:\MyDestinationTree\%(RecursiveDir)% (Filename)%(Extension)')"
/>
This link might help you with some of your other questions.
Walkthrough: Using MSBuild to Create a Visual C++ Project
Related
I have a solution that contains a console application with a .csproj file like the this:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp1.1</TargetFramework>
</PropertyGroup>
</Project>
I also have a library project that uses the console application to generate a heap of C# code that get compiled into the library, the library .csproj file looks like this.
<Project Sdk="Microsoft.NET.Sdk" InitialTargets="RunGenerator">
<PropertyGroup>
<TargetFramework>netstandard1.4</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../generator/generator.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Target Name="RunGenerator">
<Exec Command="dotnet run -p "../generator/generator.csproj" input output" />
</Target>
</Project>
This fails because the dependency analysis says that a netstandard1.4 assembly cannot reference a netcoreapp1.1 assembly. That is correct except that I am not referencing the assembly.
I can work around that issue by building the generator project like this:
<Project Sdk="Microsoft.NET.Sdk" InitialTargets="RunGenerator">
<PropertyGroup>
<TargetFramework>netstandard1.4</TargetFramework>
</PropertyGroup>
<Target Name="RunGenerator">
<Exec Command="dotnet build "../generator/generator.csproj"" />
<Exec Command="dotnet run -p "../generator/generator.csproj" input output" />
</Target>
</Project>
The problem is that the generator project no longer takes part in the dependency analysis when these projects are built using the containing solution file and the explicit build of the generator project sometimes runs concurrently with another build of the same project initiated by the solution build and this results in errors because files are locked etc.
Is it possible to have a project dependency without checking the target framework?
Can anyone suggest a workaround?
Thanks.
Here are some MSBuild tips. You might need to combine a few of these ideas.
You can use your solution file to add an explicit project dependency. See https://learn.microsoft.com/en-us/visualstudio/ide/how-to-create-and-remove-project-dependencies (This question was originally asked here: Visual Studio 2010: How to enforce build order of projects in a solution?). Unfortunately, this is really hard to do if you don't have VS. The format is .sln files is kinda a nightmare.
To avoid the concurrent build issue, use the MSBuild task instead of the Exec task. See https://learn.microsoft.com/en-us/visualstudio/msbuild/msbuild-task
<Target Name="CompileAnotherProject">
<MSBuild Projects="../generator/generator.csproj" Targets="Build" />
</Target>
dotnet-run invokes "dotnet build" automatically. This is actually problematic in concurrent builds. You can instead add a target to your generator.csproj that runs the app after it has been built. "dotnet filepath.dll" runs the compiled app without building it.
<Target Name="RunCodeGen" AfterTargets="Build">
<Exec Command="dotnet $(AssemblyName).dll input output"
WorkingDirectory="$(OutDir)" />
</Target>
How do I compile with mc.exe in the correct way. Currently I have a build step which runs the relevant command but looking at developer network
There seems to be a better way.
I am not a expert with msbuild so please excuse how easy this question is. Googling has revealed no help
<Project
DefaultTargets="Build"
ToolsVersion="14.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Message Source Files">
<Extensions>mc;</Extensions>
<UniqueIdentifier>{B796B525-44D3-4260-8C76-705DBADA1043}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<MessageCompile Include="a.mc">
<GenerateBaselineResource>true</GenerateBaselineResource>
</MessageCompile>
</ItemGroup>
<Target Name="Build">
<DontKnowWhatGoesHere Sources="#(MessageCompile)"/>
</Target>
</Project>
MSBuild build are usually extended via .targets files, that have to be included in the project, and they extend the existing build proces. The WDK tasks for MSBuild page confirms this:
These command-line tools need to be exposed to MSBuild as tasks (contained in targets) so that they can be run during the build process.
The WDK MSDN page also has a help page on Windows driver targets:
The WindowsDriver.Common.targets, WindowsDriver.masm.targets, and WindowsDriver.arm.targets files provide the targets that are necessary to build a driver.
A quick grep in my C:\Program Files (x86)\Windows Kits\10\build directory showed that the MessageCompile target (the step that actually processes the MessageCompile items) is defined in the build\WindowsDriver.Common.targets file.
After importing the targets in your project you can do one of the following:
<Import
Project="C:\Program Files (x86)\Windows Kits\10\build\build\WindowsDriver.Common.targets" />
<!-- Option A: -->
<Target Name="Build" DependsOnTargets="MessageCompile">
<!-- no need to do anything, the dependency target should do the work -->
</Target>
<!-- Option B: -->
<Target Name="Build" DependsOnTargets="MessageCompile">
<!-- Use the Mc task which is the actual wrapper around the .exe,
see the .common.targets file for the list of all parameters -->
<Mc
Sources ="#(MessageCompile)"
ToolExe ="$(MessageCompileToolExe)"
ToolPath ="$(MessageCompileToolPath)"
Generated
/>
</Target>
We are trying to write a msbuild script that will build the solution and copy over all the compiled binaries and dependencies over to a specific output folder. While the build script that we have does build and copy over the binaries to a common folder, but we are not getting the dependencies copied.
This probably has to do with the way we have used the msbuild task to build the solution and we are accepting the targetoutputs of the task into an itemgroup and iterating over the item group to copy all the compiled dlls and exes over to a common folder. But this is not including the dependency dlls which gets placed into the individual bin folder of each project.
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ParentSolutionFile />
</PropertyGroup>
<ItemGroup>
<Assemblies Include="*.dll, *.exe" />
</ItemGroup>
<Target Name="BuildAll">
<CombinePath BasePath="$(MSBuildProjectDirectory)" Paths="Source\Solutions\xxx.sln">
<Output TaskParameter="CombinedPaths" PropertyName="ParentSolutionFile" />
</CombinePath>
<Message Text="$(ParentSolutionFile)" />
<MSBuild Projects="$(ParentSolutionFile)">
<Output TaskParameter="TargetOutputs" ItemName="Assemblies" />
</MSBuild>
<Message Text="%(Assemblies.Identity)" />
<Copy SourceFiles="%(Assemblies.Identity)" DestinationFolder="$(MSBuildProjectDirectory)\Binary" OverwriteReadOnlyFiles="True" SkipUnchangedFiles="True" />
</Target>
What will be the preferred way to copy over all the binaries along with the necessary dependencies to a common output folder?
Does not overriding OutputPath do the trick alone?
<MSBuild Projects="$(ParentSolutionFile)" Properties="OutputPath=$(MSBuildProjectDirectory)\Binary">
<Output TaskParameter="TargetOutputs" ItemName="Assemblies" />
</MSBuild>
And leave out the copy task alltogether?
The build process will place the final result in the directory represented by OutputPath - at least if you are building c# projects. For C/C++ the internal structure and variable names are completely different.
Thus, in theory, you could pass the OutputPath in the MsBuild-task that builds the solution.
<MsBuild Projects="$(ParentSolutionFile)"
Properties="OutputPath=$(MSBuildProjectDirectory)\Binary"/>
However, the csproj-files will overwrite that value unconditionally with the following code:
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
I have solved this by injecting my own build system in each and every csproj-file.
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\..\build\buildsystem.targets" />
The path is relative to the csproj-file. An absolute path is fine too, or a variable. The trick is to make it work on all dev machines as well as the build agents.
Now, in buildsystem.targets, simply redefine OutputPath as much as you like. Again, the trick is to ensure you get the same - or at least a well defined - location regardless of who builds it (dev, build agent) and regardless how the build was initiated (VS, command line).
A simple way of handling the differences is to import conditionally.
<Import Project="..\..\..\build\buildsystem.targets"
Condition="'$(BuildingInsideVisualStudio)'!='true'"/>
That will give you no changes if initiating the build from VS and whatever changes you code for if you build from command line.
--Jesper
I'd like to create a MSBuild project that reflects the project dependencies in a solution and wraps the VS projects inside reusable targets.
The problem I like solve doing this is to svn-export, build and deploy a specific assembly (and its dependencies) in an BizTalk application.
My question is: How can I make the targets for svn-exporting, building and deploying reusable and also reuse the wrapped projects when they are built for different dependencies?
I know it would be simpler to just build the solution and deploy only the assemblies needed but I'd like to reuse the targets as much as possible.
The parts
The project I like to deploy
<Project DefaultTargets="Deploy" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ExportRoot Condition="'$(Export)'==''">Export</ExportRoot>
</PropertyGroup>
<Target Name="Clean_Export">
<RemoveDir Directories="$(ExportRoot)\My.Project.Dir" />
</Target>
<Target Name="Export_MyProject">
<Exec Command="svn export svn://xxx/trunk/Biztalk2009/MyProject.btproj --force" WorkingDirectory="$(ExportRoot)" />
</Target>
<Target Name="Build_MyProject" DependsOnTargets="Export_MyProject">
<MSBuild Projects="$(ExportRoot)\My.Project.Dir\MyProject.btproj" Targets="Build" Properties="Configuration=Release"></MSBuild>
</Target>
<Target Name="Deploy_MyProject" DependsOnTargets="Build_MyProject">
<Exec Command="BTSTask AddResource -ApplicationName:CORE -Source:MyProject.dll" />
</Target>
</Project>
The projects it depends upon look almost exactly like this (other .btproj and .csproj).
Wow, this is a loaded question for a forum post. I wrote about 20 pages on creating reusable .targets files in my book, but I'll get you started here with the basics here. I believe that the key to creating reusable build scripts (i.e. .targets files) is three elements:
Place behavior (i.e. targets) into separate files
Place data (i.e. properties and items, these are called .proj files) into their own files
Extensibility
.targets files should validate assumptions
The idea is that you want to place all of your targets into separate files and then these files will be imported by the files which will be driving the build process. These are the files which contain the data. Since you import the .targets files you get all the targets as if they had been defined inline. There will be a silent contract between the .proj and .targets files. This contract is defined in properties and items which both use. This is what needs to be validated.
The idea here is not new. This pattern is followed by .csproj (and other projects generated by Visual Studio). If you take a look your .csproj file you will not find a single target, just properties and items. Then towards the bottom of the file it imports Microsoft.csharp.targets (may differ depending on project type). This project file (along with others that it imports) contains all the targets which actually perform the build.
So it's layed out like this:
SharedBuild.targets
MyProduct.proj
Where MyProdcut.proj might look like:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- This uses a .targets file to off load performing the build -->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)'=='' ">Release</Configuration>
<OutputPath Condition=" '$(OutputPath)'=='' ">$(MSBuildProjectDirectory)\BuildArtifacts\bin\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Projects Include="$(MSBuildProjectDirectory)\..\ClassLibrary1\ClassLibrary1.csproj"/>
<Projects Include="$(MSBuildProjectDirectory)\..\ClassLibrary2\ClassLibrary2.csproj"/>
<Projects Include="$(MSBuildProjectDirectory)\..\ClassLibrary3\ClassLibrary3.csproj"/>
<Projects Include="$(MSBuildProjectDirectory)\..\WindowsFormsApplication1\WindowsFormsApplication1.csproj"/>
</ItemGroup>
<Import Project="SharedBuild.targets"/>
</Project>
And SharedBuild.targets might look like:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- This represents a re-usable build file -->
<Target Name="SharedBuild_Validate">
<!-- See http://sedodream.com/2009/06/30/ElementsOfReusableMSBuildScriptsValidation.aspx for more info
about this validation pattern
-->
<ItemGroup>
<_RequiredProperties Include ="Configuration">
<Value>$(Configuration)</Value>
</_RequiredProperties>
<_RequiredProperties Include ="OutputPath">
<Value>$(OutputPath)</Value>
</_RequiredProperties>
<_RequiredItems Include="Projects">
<RequiredValue>%(Projects.Identity)</RequiredValue>
<RequiredFilePath>%(Projects.Identity)</RequiredFilePath>
</_RequiredItems>
</ItemGroup>
<!-- Raise an error if any value in _RequiredProperties is missing -->
<Error Condition="'%(_RequiredProperties.Value)'==''"
Text="Missing required property [%(_RequiredProperties.Identity)]"/>
<!-- Raise an error if any value in _RequiredItems is empty -->
<Error Condition="'%(_RequiredItems.RequiredValue)'==''"
Text="Missing required item value [%(_RequiredItems.Identity)]" />
<!-- Validate any file/directory that should exist -->
<Error Condition="'%(_RequiredItems.RequiredFilePath)' != '' and !Exists('%(_RequiredItems.RequiredFilePath)')"
Text="Unable to find expeceted path [%(_RequiredItems.RequiredFilePath)] on item [%(_RequiredItems.Identity)]" />
</Target>
<PropertyGroup>
<BuildDependsOn>
SharedBuild_Validate;
BeforeBuild;
CoreBuild;
AfterBuild;
</BuildDependsOn>
</PropertyGroup>
<Target Name="Build" DependsOnTargets="$(BuildDependsOn)"/>
<Target Name="BeforeBuild"/>
<Target Name="AfterBuild"/>
<Target Name="CoreBuild">
<!-- Make sure output folder exists -->
<PropertyGroup>
<_FullOutputPath>$(OutputPath)$(Configuration)\</_FullOutputPath>
</PropertyGroup>
<MakeDir Directories="$(_FullOutputPath)"/>
<MSBuild Projects="#(Projects)"
BuildInParallel="true"
Properties="OutputPath=$(_FullOutputPath)"/>
</Target>
</Project>
Don't look too much at the SharedBuild_Validate target yet. I put that there for completeness but don't focus on it. You can find more info on that at my blog at http://sedodream.com/2009/06/30/ElementsOfReusableMSBuildScriptsValidation.aspx.
The important parts to notice are the extensibility points. Even though this is a very basic file, it has all the components of a reusable .targets file. You can customize it's behavior by passing in different properties and items to build. You can extend it's behavior by overriding a target (BeforeBuild, AfterBuild or even CoreBuild) and you can inject your own targets into the build with:
<Project ...>
...
<Import Project="SharedBuild.targets"/>
<PropertyGroup>
<BuildDependsOn>
$(BuildDependsOn);
CustomAfterBuild
</BuildDependsOn>
</PropertyGroup>
<Target Name="CustomAfterBuild">
<!-- Insert stuff here -->
</Target>
</Project>
In your case I would create an SvnExport.targets file which uses the required properties:
SvnExportRoot
SvnUrl
SvnWorkingDirectory
You will use these properties to do the Export.
Then create another one for Biztalk build and deploy. You could split this up into 2 if necessary.
Then inside of your .proj file you just import both and setup the targets to build in the right order, and your off.
This is only really the beginning of creating reusable build elements, but this should get the wheels turning in your head. I am going to post all of this to my blog as well as download links for all files.
UPDATE:
Posted to blog at http://sedodream.com/2010/03/19/ReplacingSolutionFilesWithMSBuildFiles.aspx
I have a C# web app project which actually has no ASP.Net or C# in it. It's just a single html page with some Javascript, CSS, and a couple of images.
I want to use MSBuild to deploy a version of this app to an output folder with minified JS and CSS.
With the following code, I get an error "CSC: fatal error CS2008: No inputs specified." I'm guessing because the there is no actual C# code to compile but I'm not sure.
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<CssTidy>..\build_tools\csstidy.exe</CssTidy>
</PropertyGroup>
<PropertyGroup>
<DeploymentFolder>Test\</DeploymentFolder>
<SourceProject>..\..\Test\Test.csproj</SourceProject>
</PropertyGroup>
<Import Project="Common.Web.targets" />
<ItemGroup>
<CssFiles Include="..\..\Test\CSS\stylesheet.css" />
<ScriptFiles Include="..\..\Test\JavaScript\javascript.js"/>
</ItemGroup>
<Target Name="compress_css">
<Attrib Files="%(CssFiles.FullPath)" ReadOnly="false"/>
<Exec Command="$(CssTidy) %(CssFiles.FullPath) %(CssFiles.FullPath) --template=highest" />
</Target>
<Target Name="compress_js">
<Attrib Files="%(ScriptFiles.FullPath)" ReadOnly="false"/>
<JSCompress Files="%(ScriptFiles.FullPath)"></JSCompress>
</Target>
<Target Name="call_targets">
<CallTarget Targets="compress_css"/>
<CallTarget Targets="compress_js"/>
</Target>
</Project>
How can I accomplish this?
You could override the CoreCompile target and do nothing there:<Target name="CoreCompile" />. This will skip its activities and move on. You may have to override additional targets to avoid errors.
At the top of the file you have the DefaultTargets="Build"
Change "Build" to "call_targets" and you should be good to go.
What is inside "common.web.targets"? I assume that the error is generated from a target in that file (or another that it imports).
A quick fix for this would be to add a dummy page to the project. The build would work after that.