I'm just getting into saving data from my game into a .plist, but I'm a bit unclear on how secure that is.
I'll be saving the players entire game state (including tile map data) in a plist(s). As I understand it you can't modify a plist in the bundle, but all the example code i've seen creates a new dynamic plist which is stored in the documents? is this easily changeable by the player from their phone?
is this easily changeable by the player from their phone?
Only if they have access to it - a fact of which the prerequisite is the phone being jailbroken. But in this case, yes they can modify it easily.
The plist files can be easily modified even without a jailbreak -
iExplorer allows to browse the iPhone application folders over an USB connection. In this case, the plist file can be copied from the iPhone to a computer, modified and loaded into iPhone.
Plist files are stored unencrypted on the backup. So the file can be modified in the backup and restored into iPhone.
Use keychain for better security. To make it more secure, use custom crypto and encrypt the game state before storing it on the device.
Related
I have an iOS 7 app, that is using Core Data. Some of the Core Data objects has a related (one to one relationship) images that are > 1MB & < 4MB and are stored in the app’s Document folder. Core Data objects only stores image names as string.
I want to integrate iCloud support for the app so I can sync data between devices. I am planning to use iCloud Core Data storage to sync Core Data objects. But what to do with the images?! After reading different posts, I found a couple of options that are highlighted underneath. I am struggling to pick one, that would suit me best. It would be nice to know someones experience/recommendations. What I should be careful with, or what didn't I think of? I also need to consider migration of the existing data to the option I will pick.
OPTION 1. Store UIImage in the Core Data as Binary Data with External Binary Data option (read here). At this moment is seems to be the easiest solution, but I guess not the best. From Documentation:
It is better, however, if you are able to store BLOBs as resources on
the filesystem, and to maintain links (such as URLs or paths) to those
resources.
Also will the external files be synced? If so, how reliable the sync would be if the user quits on minimises the app, will the sync process resume? From objc.io about External File References:
In our testing, when this occurs, iCloud does not always know how to
resolve the relationship and can throw exceptions. If you plan to use
iCloud syncing, consider unchecking this box in your iCloud entities
OPTION 2. Store images using UIDocument (good tutorial here) and somehow track relation between Core Data entry and UIDocument. From what I understand whatever I put in this directory will be automatically synchronised to the iCloud by a system daemon. So if the user quits the app, the images will still be synced to the iCloud, right?
OPTION 3. Using FileManager(more info here). I haven’t read a lot about this approach, but I think it can also work.
OPTION 4. Any other?
There are similar posts (e.g. Core Data with iCloud design), but unfortunately they don't fully answer my question.
Seems Apple will reject application because of large database iCloud synchronization.
I think the best solution is to store images on a remote host, and keep Image URL in CoreData.
And also Local path of image should be resolvable from remote URL.
So the algorithm will look like this ->
1) Getting Remote URL from CoreData.
2) Resolve local path of image.
3) If local image exists retrieve it, otherwise read it from remote and save it to local storage.
You can have a look to Amazon S3 server here.
Is there any simple way to do this?
I basically want iTunes to not open if an external hard drive is not connected. This is essentially a user issue - as despite asking multiple times, my girlfriend will forget and open an audio or video file without the external HDD connected (where the iTunes library is kept) and so the usual rigamarole occurs... the media file will then try and add itself to the iTunes library, which can't be found, so it'll default back to it's position on the internal hard disk, and then when I come to use it, it'll try and consolidate it for me (which is nice), except it then decides it needs to organise it - and this takes about 6 hours due to the amount of music I have on there.
I've tried changing the internal (default) iTunes music folder path to an alias to the external one, but that starts throwing out some beastly errors once you get into the loop (when the alias is essentially a pointer to an invalid location).
Is Automator something that could be used? Sorry I'm not very pro with OS X I'm afraid.
Thanks,
Duncan
It seems a straightforward way to do this is just to move the iTunes.app onto the external hard drive, and replace iTunes.app in the Applications folder with an alias pointing to iTunes on the external HDD (called iTunes).
As iTunes is system protected, you'll need to change the permissions of iTunes.app to move it, which you can do via gui or terminal (sudo chmod...)
Simples.
I have an iOS application that currently manages a small bunch of settings (via NSUserDefaults, I know how to sync these via iCloud) and some list data.
Let's say as an example I want to store a list of <color name / color / comment>. So I create a custom type, that is called ColorInfo. In my app I need to store multiple values of ColorInfo, I'd try and achieve that using an NSMutableArray or a database, but both are not easily synchronizable via the iCloud.
What ways to manage lists of data do you prefer in your iOS apps to meet the following two requirements?
You should be able to easily store the data persistently on the local phone.
You should be able to easily sync the data via the iCloud.
You want to use UIDocument its designed for local archiving and iCloud persistence.
Developer Doc
Do not use the key value storage. It is very.. weird.
I would make my own version of the key value storage by creating a local file and a remote file of the same name. To sync, you have to download the remote file and combine its contents with the local data. Write it to the file and upload the file.
I was wondering how easy it is to remove files from the NSLibraryDirectory? I want to store some data there that I don't ever want to be removed from the device. The files are big and I have tried to encrypt them, but it takes 30-60 seconds for the files to decrypt to be displayed on the iPad and this is just too long so I didn't want to encrypt them.
If anyone can tell me how hard it would be for someone to get these files off of the iPad or have another solution of how to protect them that would be great. Thanks!
Each app has a sandbox that includes a Documents folder that you can use to organize and save resources. On a non-jailbroken device no other app will ever have access to that folder. This folder will be deleted if your app is removed from the device.
On a jailbroken device all bets are off unless you use encryption.
I'm building a Mac OS X application that can be used to create 'projects'. When a user saves a project, they will be saving many resources: image files, text files, sqlite files etc.
I can either create a folder in Documents for each project, and within that folder I can place all the project assets, and just include a single project file that is used to open the project.
I've read about NSBundle which I'd like to use. But I've only read about them in the context of application bundles. Is it possible to use NSBundle in this way? Where the user only sees a single file, and can move it wherever they like.
Does it make sense to do what I'm trying, using NSBundle? Or is there another way to do this?
(I'm fairly new to MacOS X programming)
UPDATE
I believe iPhoto uses this method to store the "iPhoto Library", this is what I'd like to do with my application, is NSBundle what I should be looking into?
Yes, it is possible and was used in quite a few apps in the past. The method is described in this document. Once it's clearly declared in your app's Info.plist, Finder will show the resulting bundle as one file.
However, I can't recommend you to do that. Apple's own Keynote was using the bundle approach in the past, but it no longer uses it any more. Similarly, OmniGraffle (which is a diagramming app on OS X with a long history) used bundles to save projects, but it stopped doing that, too.
The reason is that the bundle is still seen as a directory by the non-Apple email software, or any browser, etc, although the Finder shows it as a file. It would be a mess if a user wants to attach your document in the bundle format to an email s/he is composing in Gmail inside a browser, say. That confused a lot of people.
So, it's possible, but I don't recommend it. One way out is to use the zipped bundle as the user-visible file, and to unzip it when the user opens it into a temporary directory. Then you can use NSBundle and/or NSFileWrapper apis to access files inside it.
Apple's File Wrapper sample seems to be what you want:
http://developer.apple.com/library/mac/#samplecode/PersistentDocumentFileWrappers/Introduction/Intro.html
It also demonstrates how to save a Core Data persistent store in the bundle. You can leave that part out if you just want to store resources.
The NSBundle class represents the application bundle, and can be used to access resources within the applicationm but you would you it for application data, not user data.
For each of the resources you mention, there's a way of saving this type, for example, for image files, you could use NSData to save the image data to disk, and for text files you could use the method writeToFile:atomically:encoding:error:.
You may very well want to take a look at Core Data (http://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreData/cdProgrammingGuide.html), a very good framework for managing the user's data model, to see if this would fit your needs.