Facade pattern and Object State - oop

An object should have a state and behaviour.
When implementing the facade pattern the facade object is usually missing the state and only has behaviour.
Is this something accepted for this kind of pattern ?
This is an open question so pls provide more info then yes/no

Well, the answer is in the body of the question. Facade is useless for it's own and always comes with another object which indeed has a state. Facade only augments the coupled object interface. So yes, it's ok.

There is no such rule as "An object should always have a state and behavior". On the contrary, there are some patterns, that recommend that Your objects have little or no state (like Stateless Services) and little or no behavior (like Data Transfer Objects). As to the Facade design pattern, I believe it doesn't explicitly say anything about its state and behavior, so it's up to You how You implement it, but mostly it just doesn't require any state...

Facades may have state as they may have to do some work on their own, e.g. audit logging or statistics generation.
If they do not need state that's perfectly acceptable as well.

Related

When to allow deep object navigation and when to avoid it?

I was wondering if there was any best practices or rules that can help to determine whether deep navigation should be allowed from an object root or not. So far, I've almost always preferred to hide all implementation details, but it might be overkill.
By deep navigation, I mean something like httpResponse.status().text() rather than httpResponse.statusText() considering that HttpResponse encapsulates a HttpStatus object.
The latter completely hide implementation details, but also requires more code. I understand the example is perhaps oversimplictic and HttpResponse has no invariants to enforce other than preventing a null status, but it's enough to expose the problem.
Please note that we can consider HttpStatus as immutable for the example.
It might not be the best example, but we can also use any example where composition is used over inheritance.
In Clean Code, we can read that:
Objects hide their data behind abstractions and expose functions that
operate on that data. Data structure expose their data and have no
meaningful functions.
I think this answers my question really well. In the example above we can safely assume that httpResponse is a data structure so there is no reason to hide it's structural details. However, if it was an object with behaviours, then following the Tell Don't Ask principle would usually be more appropriate.

Should every Facade be implemented as Singleton?

In descriptions of Facade and Singleton you can read : "Facade is often implemented as singleton".
I'd like to know when should I implement Facade as singleton and when it is a bad idea.
No. It is usually implemented because easier to call, but it gives several disadvantages (added from this answer):
Code coupling
Not-concurrent safe by default
Not Testable
One of the good (bad) point from the link is, it carry the lifetime of the entire application, so it never get disposed. Which can be bad if not control-able from the caller.
Applied especially for framework components.

Difference between State pattern and Strategy pattern

Looking at the GoF patterns I find the similarities between State and Stategy pattern rather striking.
Both swap out polymorphic classes to modify behavior. Anyone else found the same?
What are the exact differences?
The state and strategy patterns are similar in the sense that both of them encapsulate behavior in separate objects and use composition to delegate to the composed object to implement the behavior and both of them provide the flexibility to change the behavior dynamically by changing the composed object at run-time. But there are some key differences :
In the state pattern, the client knows nothing about the state objects. State changes happen transparently to the client. The client just calls methods on the context, the context oversees its own state. Because the client is not aware of the state changes, it appears to the client as though the context is instantiated from a different class each time there is a change in behavior due to a state change. The object will appear to change its class as the official definition of the pattern states. The pattern is built around a well-defined series of state transitions. Changing state is key to the pattern's existence.
Even though the strategy pattern provides the flexibility to change behavior by changing the composed strategy object dynamically, mostly there is an appropriate strategy object already set for each context. ie even though the pattern provides a way to change the composed strategy object dynamically, there won't be much of a need for it. Even if it has to be done, it is the client that does the change. The client will call the setter method on the context and pass the new strategy object. Thus behavior changes are NOT transparent to the client and are initiated and controlled by the client. The pattern does not encourage a series of well-defined behavior changes like the state pattern. The client knows about the strategy objects and will usually set the appropriate strategy object in the context while creating it. The client controls what strategy object the context uses, but in the state pattern, the client knows nothing about the state object(s) that the context uses
For additional information pls refer the below link http://myrandomsparks.blogspot.in/2012/05/strategy-vs-state-pattern.html
The strategy pattern decides on 'how' to perform some action and state pattern decides on 'when' to perform them.
By using the State pattern the state-holding (context) class is relieved from knowledge of what state or type it is and what states or types that are available. This means that the class adheres to the open-closed design principle (OCP): the class is closed for changes in what states/types there are, but the states/types are open to extensions.
By using the Strategy pattern the algorithm-using (context) class is relieved from knowledge of how to perform a certain task (-- the "algorithm"). This case also creates an adherence to the OCP; the class is closed for changes regarding how to perform this task, but the design is very open to additions of other algorithms for solving this task

Alternative to (or refinement for) State Pattern suffering from LSP violation

I'm having trouble wrapping my head around state-based functionality for an invoicing system we are currently building. The system will support calculation, manual approval, printing, and archiving of invoices.
At first I thought we should use the State Pattern to model this. An invoice would be the context, which delegates printing, archiving, etc. to its currently assigned state.
But this is obviously a bad idea, because the different states (created, approved, printed, archived) should not support the same operations. E.g., you shouldn't be able to print an invoice, which hasn't been approved before. Throwing exceptions for unsupported operations would be a violation of LSP. I found a general description of this problem here.
Does anybody have an idea, how to implement this appropriately?
PS: I'm aware that this might sound like some lame-ass homework assignment, but it's not; I need this for a real world system.
You're basically creating a workflow of application states, where at each state the available operations on an invoice change. The state pattern doesn't seem appropriate, but you can still use it if you also create some operations like boolean canPrint() that would have to be used before calling print(). print() would have a contract that allows throwing exceptions if canPrint() returns false. This way, subclasses wouldn't break that contract. Another option is to have a boolean tryPrint(), that will only print if it can, and return whether it printed.
But, if the states support mostly non-overlapping operations, then maybe the state pattern is not the solution. Take a step back and look for better ways, without trying to fit a specific pattern to your problem. One way is to create a separate class with the necessary operations for each "state": like CreatedInvoice, ApprovedInvoice, etc. These classes would only have the operations they support.
Chain of Responsibility Pattern might help you here.
Adding the how part and fixing the link.
There can be Calculator, Approver, Printer and Archiver classes which are handler classes. These can have processRequest() overridden from a parent abstract class. Invoice can be a class which is passed to each handler's processRequest() method. The advantage with using the pattern here is newer handlers can be added dynamically and chain links with sequence of handlers can be changed easily.
Whether the State Pattern is really appropriate to your situation is not certain, but if it's not, Liskov is not the reason. Throwing some sort of "invalid operation in current state" exception can be defined as possible and valid in the state interface, and then subclasses doing this do not violate LSP.
The classic example used for the State Pattern in the GoF Design Patterns book is a TCPConnection, which definitely has operations not supported or sensible in all states. You can't transmit on a closed connection, for example.

Does dependency injection break the Law of Demeter

I have been adding dependency injection to my code because it makes by code much easier to Unit test through mocking.
However I am requiring objects higher up my call chain to have knowledge of objects further down the call chain.
Does this break the Law of Demeter? If so does it matter?
for example: a class A has a dependency on an interface B, The implementation of this interface to use is injected into the constructor of class A. Anyone wanting to use class A must now also have a reference to an implementation of B. And can call its methods directly meaning and has knowledge of its sub components (interface B)
Wikipedia says about the law of Demeter: "The fundamental notion is that a given object should assume as little as possible about the structure or properties of anything else (including its subcomponents)."
Dependency Injection CAN break the Law of Demeter. If you force consumers to do the injection of the dependencies. This can be avoided through static factory methods, and DI frameworks.
You can have both by designing your objects in such a way that they require the dependencies be passed in, and at the same time having a mechanism for using them without explicit performing the injection (factory functions and DI frameworks).
How does it break it? DI perfectly fits in idea of least knowledge. DI gives you low coupling - objects are less defendant on each other.
Citing Wikipedia:
...an object A can request a service (call
a method) of an object instance B, but
object A cannot “reach through” object
B to access yet another object...
Usually DI works exactly the same way, i.e. you use services provided by injected components. If your object try to access some of the B's dependencies i.e. it knows much about B - that's leads to high coupling and breaks idea of DI
However I am requiring objects higher
up my call chain to have knowledge of
objects further down the call chain
Some example?
If I understand you correctly, this isn't caused by the use of dependency injection, it's caused by using mocking strategies that have you specify the function calls you expect a method to make. That's perfectly acceptable in many situations, but obviously that means you have to know something about the method you're calling, if you've specified what you think it's supposed to do.
Writing good software requires balancing tradeoffs. As the implementation becomes more complete, it becomes more inconsistent. You have to decide what risks those inconsistencies create, and whether they're worth the value created by their presence.
Does it break the law?
Strictly speaking, I think it does.
Does it matter?
The main danger of breaking the law is that you make your code more brittle.
If you really keep it to just the tests, it seems like that danger is not too bad.
Mitigation
My understanding of the Law of Demeter is that it can be followed by having "wrapper methods" which prevent directly calling down into objects.
The Law of Demeter specifies that the method M of the object O can call methods on objects created/instantiated inside M. However, there's nothing that specifies how these objects were created. I think it's perfectly fine to use an intermediary object to create these, as long as that object's purpose in life is only that - creating other objects on your behalf. In this sense, DI does not break the Law of Demeter.
This also confused me for some time. In the wiki it also says...
An object A can request a service (call a method) of an object instance B, but object A should not "reach through" object B to access yet another object, C, to request its services. Doing so would mean that object A implicitly requires greater knowledge of object B's internal structure.
And this is the crux of the matter. When you interact with Class A you should not be able to interact with the state or methods of interface B. You simply shouldn't have access to its inner workings.
As for creating class A and knowing about interface B when creating objects; that's a different scenario altogether, it is not what the law of Demeter is trying to address in software design.
I would agree with other answers in that factories and a dependency injection framework would be best to handle this. Hope that clears it up for anyone else confused by this :)
Depends :-)
I think the top answer is not correct , even with a framework a lot of code uses Dependency injection and injects high level objects. You then get spaghetti code with lots of dependencies.
Dependency injection is best used for all the stuff that would pollute your object model eg an ILogger. If you do inject business object ensure its at the lowest level possible and try to pass it the traditional method if you can . Only use the dependecy injection if it gets to messy .
Before I add my answer, I must qualify it. Service-Oriented Programming is built on top of OOP Principles and using OO Languages. Also, SOAs follow Inversion of Control and SOLID Principles to the teeth. So a lot of Service-Oriented programmers are surely arriving here. So, this answer is for Service-Oriented Programmers who arrive to this question, because SOA is built on top of OOP. This does no directly answer the OP's example, but does answer the question from an SOA Perspective.
In General, the Law of Demeter doesn't apply to Service-Oriented Architectures. For OO, the Law of Demeter is talking about "Rich Objects" in OOP which have properties and methods, and whose properties may also have methods. With OOP Rich Models, it is possible to reach through a chain of objects and access methods, properties, methods of properties, methods of properties' properties, etc. But in Service-Oriented Programming, Data (Properties) are separated from Process (Methods). Your Models (mainly) only have properties (Certainly never dependencies), and your Services only have Methods and dependencies on other Services.
In SOP, you can feel free to review the properties of a model, and properties of its properties. You won't ever be able to access methods you shouldn't, only a tree of data. But what about the Services? Does the Law of Demeter apply there?
Yes, the Law of Demeter Can Be applied to SOP Services. But again, the law was originally designed for Rich Models in OOP. And though the law Can Be applied to Services, proper Dependency Injection automagically fulfills the Law of Demeter. In that sense, DI Could not possibly break the law.
In limited opposition to Mark Roddy, I can't find any situation where you can legitimately talk about Dependency Injection and "consumers" in the same sentence. If by "consumers" you mean a class that is consuming another class, that doesn't make sense. With DI, you would have a Composition Root composing your object graph, and one class should never know another class even exists. If by "consumers" you mean a programmer, then how would they not be forced to "do the injection." The programmer is the one who has to create the Composition Root, so they must do the injection. A Programmer should never "do the injection" as an instantiation within a class to consume another class.
Please review the following example which shows actual separate solutions, their references, and the implementing code:
In the top-right, we have the "Core." A lot of packages on NuGet and NPM have a "Core" Project which has Model, Interfaces, and possibly even default implementations. The Core should never ever ever depend on anything external.
In the top-left, we have an external implementation of the Core. The implementation depends on the Core, and so has knowledge of it.
In the bottom-left, we have a standalone Domain. The Domain has a Dependency on some Implementation of the Core, but Does not need to know about the implementation.
This is where I point out that neither the Domain nor the Implementation know each other exist. There is a 0% chance that either could ever reach into (Or beyond) the other one, because they don't even know they exist. The domain only knows that there is a contract, and it can somehow consume the methods by whatever is injected into it.
In the bottom-left is the Composition Root or Entry-Point. This is also known as the "Front Boundary" of the application. The root of an application knows all of its components and does little more than take input, determine who to call, compose objects, and return outputs. In other words, it can only tell the Domain "Here, use this to fulfill your contract for ICalculateThings, then give me the result of CalculateTwoThings.
There is indeed a way to smash everything into the same project, do concrete instantiations of Services, make your dependencies public properties instead of private fields, STILL Do Dependency-Injection (horribly), and then have services call into dependencies of dependencies. But that would be bad, m'kay. You'd have to be trying to be bad to do that.
Side-note, I over-complicated this on purpose. These projects could exist in one solution (as long as the Architect controls the Reference Architecture), and there could be a few more simplifications. But the separation in the image really shows how little knowledge the system has to have about its parts. Only the Composition Root (Entry Point, Front-Boundary) need to know about the parts.
Conclusion (TL;DR;): In Oldskewl OOP, Models are Rich, and the Law of Demeter can easily be broken by looking into models of models to access their methods. But in Newskewl SOP (built on top of OOP Principles and Languages), Data is separated from Process. So you can feel free to look into properties of models. Then, for Services, dependencies are always private, and nothing knows that anything else exists other than what they are told by abstractions, contracts, interfaces.