Implementing a web server on a microcontroller - embedded

I am trying to implement a web server on to a micro controller as a self learning project.I am considering Atmega16 and Atmega88 as primary options.Need to know which will be the best choice.

Like this one?
There is example using Atmega88.

Perhaps obviously the one with the greatest memory resources. Neither part in your short-list supports Ethernet so neither is particularly suited to network applications; you would need an external Ethernet solution - the controller on that is likley to be more powerful and more expensive than the ATMega16/88 in any case.
You could of course use the UART and PPP or SLIP, but that is rather restrictive.

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Efficient way for a host-to-Qemu communication

I am basically trying to coordinate two processes, one inside Qemu (user-mode) and one is on the host machine. Right now I am looking for some methods to setup this virtual-to-host communication.
I understood that TCP/UDP would always work. Nevertheless, is there any more efficient methods? I tried to search if Qemu itself provided some specific way for such a communication, but so far no positive findings.
Any suggestion would be appreciated. Thank you very much.
It sounds like what you are looking for is vsock which provides a bi-directional socket like interface between host and guest using an efficient virtio implamenation.

PLC Programmable Logic Controller Protocols

I'd like to integrate a PLC with a computer. Set outputs and read inputs. I've looked at Modbus and its simple although if I want to act on the change in a input I would need to poll the input to detect the change. Are there any open and common protocols used by PLC's that would push/update on sensor/input change rather than requiring polling?
OPC UA (Unified Architecture) is an open protocol standard implemented on many PLCs with many PC client implementations available. It supports both "subscription" and "event" mechanisms, in addition to polling and other communication services.
Open and common, and also simple to implement, I don't think there are.
You should look for terms like "report by exception" and "unsolicited reporting". DNP3 for example has this feature, it's widely used in electrical applications, but it is not simple to implement, nor is it open.
Depending on your controller, maybe you can look at MQQT, there is support for Arduinos and RPi's, and also industrial controllers like WISE-5231
The two previous answer's are decent. As Nelson mentioned, you haven't specified which controller you are using. You also haven't mentioned what on the computer you'd like to integrate with the PLC. Beckhoff's TwinCAT PLCs can use MQTT, OPC-UA as well as a host of other protocols. They also offer libraries to use their ADS protocol.
As part of ADS, you can either set up an ADS server on your machine (it's very easy) and have your PLC's write to the server. The more typical way is to subscribe to variables/structure in the PLC using this ADS mechanism from within your program's runtime. An event will be fired when the variable struct changes (you can specify how much it should have changed by, if an analog value).
The method you pick is probably dictated by your architecture. If you have many PLCs, I would set up an ADS server in your computer, if you have a handful, subscribe from your program. Of course, you can mix and match these approaches too.
Here is a page of examples: https://infosys.beckhoff.com/english.php?content=../content/1033/tc3_adssamples_net/html/tcsample_net_intro.htm&id=8269274592628480035

Can you make a program similar to OpenBTS for CMDA using the gr-cdma library?

Can you create a program like OpenBTS for CDMA using this library?
You can, in theory. In practice, CDMA is but a very, very small aspect of ba very complex standard such as umts; all the other code necessary to create something that acts correctly on a standards-compliant network will largely outshadow just the CDMA-related code.
It might also be worth noting that communication standards put hard limits on things like reaction time - something that gr-cdma might not meet with your hardware.
A communication standard is much more than it's medium access mechanism.

Interfacing Twisted to other applications

I have decided to use Twisted for a project and have developed a server that can push data to clients on other computers. At the moment I am using dummy data for testing speed requirements but I now need to interface Twisted to my other Python DAQ application which basically collects real-time data (500 Hz) from various external devices over different transports (e.g. Bluetooth). (note: the DAQ (data acquisition) application is on the same computer as the Twisted server)
Since the DAQ application is not part of the Twisted framework I am wondering what is the most efficient (fastest, robust, minimal latency) way to pass the data to the Twisted server. I have considered using a light-weight database, memcache, Queue or even the Twisted plugins but it is hard to tell which would be the most appropriate and best fit. I should add that the DAQ application was developed before deciding on using Twisted so I have so far considered it as separate from the Twisted network.
On the other side of the system, the client side, which reside on multiple computers, I have a similar problem. As the data streams in (I am sending lines of data, about 100 bytes each) I want to hand this data off to another application which will process this data for a web application (I would prefer to use Twisted Web Service for this but that is not my choice!) The Web application is being written in Java. Once again I have considered the choices above but since I am new to Twisted I am not sure which is the best approach. (note: the Web application is on the same computers as the Twisted clients)
Any advice or thoughts would be greatly appreciated.
My suggestion would be to to build a simple protocol with twisted's built-in support for AMP; you can hook this in to any other languages or frameworks using one of the implementations of AMP in other languages. AMP is designed to be as easy as possible to implement, as it's just a socket with some length-prefixed strings arranged into key/value pairs.
There's obviously a zillion different ways you could go about this, but I would first look at using a queue to pass the data to your Twisted server. If you deploy one of the many opensource queueing tools (e.g. RabbitMQ, ZeroMQ, OpenMQ, and loads of others), you should be able to write from your DAQ product using something generic like HTTP, then read into your Twisted server also using HTTP. If you don't like HTTP, then there would be a lot of alternative transports to choose from - just identify which you want to use, then use that as a basis for selecting your queueing tool.
This would give you an extremely flexible solution, in that you could upgrade or change any of these products with minimal impact to anything else in the whole solution.

Cross platform IPC [closed]

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I'm looking for suggestions on possible IPC mechanisms that are:
Cross platform (Win32 and Linux at least)
Simple to implement in C++ as well as the most common scripting languages (perl, ruby, python, etc).
Finally, simple to use from a programming point of view!
What my options are? I'm programming under Linux, but I'd like what I write to be portable to other OSes in the future. I've thought about using sockets, named pipes, or something like DBus.
In terms of speed, the best cross-platform IPC mechanism will be pipes. That assumes, however, that you want cross-platform IPC on the same machine. If you want to be able to talk to processes on remote machines, you'll want to look at using sockets instead. Luckily, if you're talking about TCP at least, sockets and pipes behave pretty much the same behavior. While the APIs for setting them up and connecting them are different, they both just act like streams of data.
The difficult part, however, is not the communication channel, but the messages you pass over it. You really want to look at something that will perform verification and parsing for you. I recommend looking at Google's Protocol Buffers. You basically create a spec file that describes the object you want to pass between processes, and there is a compiler that generates code in a number of different languages for reading and writing objects that match the spec. It's much easier (and less bug prone) than trying to come up with a messaging protocol and parser yourself.
For C++, check out Boost IPC.
You can probably create or find some bindings for the scripting languages as well.
Otherwise if it's really important to be able to interface with scripting languages your best bet is simply to use files, pipes or sockets or even a higher level abstraction like HTTP.
Why not D-Bus? It's a very simple message passing system that runs on almost all platforms and is designed for robustness. It's supported by pretty much every scripting language at this point.
http://freedesktop.org/wiki/Software/dbus
If you want a portable, easy to use, multi-language and LGPLed solution, I would recommend you ZeroMQ:
Amazingly fast, almost linear scaleable and still simple.
Suitable for simple and complex systems/architectures.
Very powerful communication patterns available: REP-REP, PUSH-PULL, PUB-SUB, PAIR-PAIR.
You can configure the transport protocol to make it more efficient if you are passing messages between threads (inproc://), processes (ipc://) or machines ({tcp|pgm|epgm}://), with a smart option to shave off some part of the protocol overheads in case of connections are running between VMware virtual machines (vmci://).
For serialization I would suggest MessagePack or Protocol Buffers (which other have already mentioned as well), depending on your needs.
You might want to try YAMI , it's very simple yet functional, portable and comes with binding to few languages
I can suggest you to use the plibsys C library. It is very simple, lightweight and cross-platform. Released under the LGPL. It provides:
named system-wide shared memory regions (System V, POSIX and Windows implementations);
named system-wide semaphores for access synchronization (System V, POSIX and Windows implementations);
named system-wide shared buffer implementation based on the shared memory and semaphore;
sockets (TCP, UDP, SCTP) with IPv4 and IPv6 support (UNIX and Windows implementations).
It is easy to use library with quite a good documentation. As it is written in C you can easily make bindings from scripting languages.
If you need to pass large data sets between processes (especially if speed is essential) it is better to use shared memory to pass the data itself and sockets to notify a process that the data is ready. You can make it as following:
a process puts the data into a shared memory segment and sends a notification via a socket to another process; as a notification usually is very small the time overhead is minimal;
another process receives the notification and reads the data from the shared memory segment; after that it sends a notification that the data was read back to the first process so it can feed more data.
This approach can be implemented in a cross-platform fashion.
How about Facebook's Thrift?
Thrift is a software framework for scalable cross-language services development. It combines a software stack with a code generation engine to build services that work efficiently and seamlessly between C++, Java, Python, PHP, Ruby, Erlang, Perl, Haskell, C#, Cocoa, Smalltalk, and OCaml.
I think you'll want something based on sockets.
If you want RPC rather than just IPC I would suggest something like XML-RPC/SOAP which runs over HTTP, and can be used from any language.
YAMI - Yet Another Messaging Infrastructure is a lightweight messaging and networking framework.
If you're willing to try something a little different, there's the ICE platform from ZeroC. It's open source, and is supported on pretty much every OS you can think of, as well as having language support for C++, C#, Java, Ruby, Python and PHP. Finally, it's very easy to drive (the language mappings are tailored to fit naturally into each language). It's also fast and efficient. There's even a cut-down version for devices.
Distributed computing is usually complex and you are well advised to use existing libraries or frameworks instead of reinventing the wheel. Previous poster have already enumerated a couple of these libraries and frameworks. Depending on your needs you can pick either a very low level (like sockets) or high level framework (like CORBA). There can not be a generic "use this" answer. You need to educate yourself about distributed programming and then will find it much easier to pick the right library or framework for the job.
There exists a wildly used C++ framework for distributed computing called ACE and the CORBA ORB TAO (which is buildt upon ACE). There exist very good books about ACE http://www.cs.wustl.edu/~schmidt/ACE/ so you might take a look. Take care!
TCP sockets to localhost FTW.
It doesn't get more simple than using pipes, which are supported on every OS I know of, and can be accessed in pretty much every language.
Check out this tutorial.
Python has a pretty good IPC library: see https://docs.python.org/2/library/ipc.html
Xojo has built-in cross-platform IPC support with its IPCSocket class. Although you obviously couldn't "implement" it in other languages, you could use it in a Xojo console app and call it from other languages making this option perhaps very simple for you.
In the current ages there is available a very easy, C++1x compliant, well documented, Linux and Windows compatible, open-source "CommonAPI" library: CommonAPI C++.
The underlying IPC system is D-Bus (libdbus) or SomeIP if one wish. Application interfaces are specified using a simple and tailored for that Franca IDL language.